Updated all cpp files to new format
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / effects-view / effects-view-impl.cpp
index bd12e33..2bc36e0 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include "effects-view-impl.h"
 
 // EXTERNAL INCLUDES
+#include <dali/devel-api/common/stage.h>
 #include <dali/public-api/animation/constraint.h>
 #include <dali/public-api/animation/constraints.h>
-#include <dali/devel-api/common/stage.h>
-#include <dali/public-api/object/property.h>
 #include <dali/public-api/object/property-map.h>
-#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/object/property.h>
 #include <dali/public-api/object/type-registry-helper.h>
+#include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/render-tasks/render-task-list.h>
 #include <dali/public-api/rendering/renderer.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
 #include <dali-toolkit/devel-api/controls/control-devel.h>
-#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
+#include <dali-toolkit/internal/controls/control/control-renderers.h>
 #include <dali-toolkit/internal/filters/blur-two-pass-filter.h>
 #include <dali-toolkit/internal/filters/emboss-filter.h>
 #include <dali-toolkit/internal/filters/spread-filter.h>
-#include <dali-toolkit/internal/controls/control/control-renderers.h>
-#include <dali-toolkit/internal/controls/control/control-data-impl.h>
+#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
 
 namespace Dali
 {
-
 namespace Toolkit
 {
-
 namespace Internal
 {
-
 namespace
 {
-
 Dali::BaseHandle Create()
 {
   return EffectsView::New();
 }
 
-DALI_TYPE_REGISTRATION_BEGIN( Toolkit::EffectsView, Toolkit::Control, Create )
-DALI_PROPERTY_REGISTRATION( Toolkit, EffectsView, "effectSize", INTEGER, EFFECT_SIZE )
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, EffectsView, "effectOffset", VECTOR3, EFFECT_OFFSET )
-DALI_ANIMATABLE_PROPERTY_REGISTRATION_WITH_DEFAULT( Toolkit, EffectsView, "effectColor", Color::WHITE, EFFECT_COLOR )
+DALI_TYPE_REGISTRATION_BEGIN(Toolkit::EffectsView, Toolkit::Control, Create)
+DALI_PROPERTY_REGISTRATION(Toolkit, EffectsView, "effectSize", INTEGER, EFFECT_SIZE)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION(Toolkit, EffectsView, "effectOffset", VECTOR3, EFFECT_OFFSET)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION_WITH_DEFAULT(Toolkit, EffectsView, "effectColor", Color::WHITE, EFFECT_COLOR)
 DALI_TYPE_REGISTRATION_END()
 
 const Pixel::Format EFFECTS_VIEW_DEFAULT_PIXEL_FORMAT = Pixel::RGBA8888;
-const float         ARBITRARY_FIELD_OF_VIEW = Math::PI / 4.0f;
-const Vector4       EFFECTS_VIEW_DEFAULT_BACKGROUND_COLOR( 0.0f, 0.0f, 0.0f, 0.0 );
+const float         ARBITRARY_FIELD_OF_VIEW           = Math::PI / 4.0f;
+const Vector4       EFFECTS_VIEW_DEFAULT_BACKGROUND_COLOR(0.0f, 0.0f, 0.0f, 0.0);
 const bool          EFFECTS_VIEW_REFRESH_ON_DEMAND(false);
 
-const float BLUR_KERNEL0[] = { 12.0f/16.0f,
-                               2.0f/16.0f, 2.0f/16.0f };
-
-const float BLUR_KERNEL1[] = { 8.0f/16.0f,
-                               4.0f/16.0f, 4.0f/16.0f };
-
-const float BLUR_KERNEL2[] = { 6.0f/16.0f,
-                               2.5f/16.0f, 2.5f/16.0f,
-                               1.5f/16.0f, 1.5f/16.0f,
-                               1.0f/16.0f, 1.0f/16.0f };
-
-const float BLUR_KERNEL3[] = { 4.0f/16.0f,
-                               3.0f/16.0f, 2.0f/16.0f,
-                               2.0f/16.0f, 2.0f/16.0f,
-                               1.0f/16.0f, 1.0f/16.0f };
-
-const float BLUR_KERNEL4[] = { 3.0f/16.0f,
-                               2.5f/16.0f,  2.5f/16.0f,
-                               1.75f/16.0f, 1.75f/16.0f,
-                               1.25f/16.0f, 1.25f/16.0f,
-                               1.0f/16.0f,  1.0f/16.0f };
-
+// clang-format off
+const float BLUR_KERNEL0[] = {12.0f/16.0f,
+                              2.0f/16.0f, 2.0f/16.0f};
+
+const float BLUR_KERNEL1[] = {8.0f/16.0f,
+                              4.0f/16.0f, 4.0f/16.0f };
+
+const float BLUR_KERNEL2[] = {6.0f/16.0f,
+                              2.5f/16.0f, 2.5f/16.0f,
+                              1.5f/16.0f, 1.5f/16.0f,
+                              1.0f/16.0f, 1.0f/16.0f};
+
+const float BLUR_KERNEL3[] = {4.0f/16.0f,
+                              3.0f/16.0f, 2.0f/16.0f,
+                              2.0f/16.0f, 2.0f/16.0f,
+                              1.0f/16.0f, 1.0f/16.0f};
+
+const float BLUR_KERNEL4[] = {3.0f/16.0f,
+                              2.5f/16.0f,  2.5f/16.0f,
+                              1.75f/16.0f, 1.75f/16.0f,
+                              1.25f/16.0f, 1.25f/16.0f,
+                              1.0f/16.0f,  1.0f/16.0f};
+// clang-format on
 } // namespace
 
 Toolkit::EffectsView EffectsView::New()
 {
   EffectsView* effectsView = new EffectsView;
 
-  Toolkit::EffectsView handle = Toolkit::EffectsView( *effectsView );
+  Toolkit::EffectsView handle = Toolkit::EffectsView(*effectsView);
 
   // Second-phase init of the implementation
   // This can only be done after the CustomActor connection has been made...
@@ -105,16 +102,16 @@ Toolkit::EffectsView EffectsView::New()
 }
 
 EffectsView::EffectsView()
-: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
+: Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
   mChildrenRoot(Actor::New()),
-  mBackgroundColor( EFFECTS_VIEW_DEFAULT_BACKGROUND_COLOR ),
-  mTargetSize( Vector2::ZERO ),
-  mLastSize( Vector2::ZERO ),
+  mBackgroundColor(EFFECTS_VIEW_DEFAULT_BACKGROUND_COLOR),
+  mTargetSize(Vector2::ZERO),
+  mLastSize(Vector2::ZERO),
   mEffectSize(0),
-  mEffectType( Toolkit::EffectsView::INVALID_TYPE ),
-  mPixelFormat( EFFECTS_VIEW_DEFAULT_PIXEL_FORMAT ),
-  mEnabled( false ),
-  mRefreshOnDemand( EFFECTS_VIEW_REFRESH_ON_DEMAND )
+  mEffectType(Toolkit::EffectsView::INVALID_TYPE),
+  mPixelFormat(EFFECTS_VIEW_DEFAULT_PIXEL_FORMAT),
+  mEnabled(false),
+  mRefreshOnDemand(EFFECTS_VIEW_REFRESH_ON_DEMAND)
 {
 }
 
@@ -123,27 +120,27 @@ EffectsView::~EffectsView()
   RemoveFilters();
 }
 
-void EffectsView::SetType( Toolkit::EffectsView::EffectType type )
+void EffectsView::SetType(Toolkit::EffectsView::EffectType type)
 {
-  if( mEffectType != type )
+  if(mEffectType != type)
   {
     RemoveFilters();
 
     Actor self = Self();
 
-    switch( type )
+    switch(type)
     {
       case Toolkit::EffectsView::DROP_SHADOW:
       {
-        mFilters.PushBack( new SpreadFilter );
-        mFilters.PushBack( new BlurTwoPassFilter );
+        mFilters.PushBack(new SpreadFilter);
+        mFilters.PushBack(new BlurTwoPassFilter);
         break;
       }
       case Toolkit::EffectsView::EMBOSS:
       {
-        mFilters.PushBack( new SpreadFilter );
-        mFilters.PushBack( new EmbossFilter );
-        mFilters.PushBack( new BlurTwoPassFilter );
+        mFilters.PushBack(new SpreadFilter);
+        mFilters.PushBack(new EmbossFilter);
+        mFilters.PushBack(new BlurTwoPassFilter);
         break;
       }
       default:
@@ -174,7 +171,7 @@ void EffectsView::Disable()
   // stop render tasks processing
   RemoveRenderTasks();
   mLastSize = Vector2::ZERO; // Ensure resources are reallocated on subsequent enable
-  mEnabled = false;
+  mEnabled  = false;
 }
 
 void EffectsView::Refresh()
@@ -182,19 +179,19 @@ void EffectsView::Refresh()
   RefreshRenderTasks();
 }
 
-void EffectsView::SetRefreshOnDemand( bool onDemand )
+void EffectsView::SetRefreshOnDemand(bool onDemand)
 {
   mRefreshOnDemand = onDemand;
 
   RefreshRenderTasks();
 }
 
-void EffectsView::SetPixelFormat( Pixel::Format pixelFormat )
+void EffectsView::SetPixelFormat(Pixel::Format pixelFormat)
 {
   mPixelFormat = pixelFormat;
 }
 
-void EffectsView::SetBackgroundColor( const Vector4& color )
+void EffectsView::SetBackgroundColor(const Vector4& color)
 {
   mBackgroundColor = color;
 }
@@ -204,21 +201,21 @@ Vector4 EffectsView::GetBackgroundColor() const
   return mBackgroundColor;
 }
 
-void EffectsView::SetEffectSize( int effectSize )
+void EffectsView::SetEffectSize(int effectSize)
 {
   mEffectSize = effectSize;
 
-  if( mEnabled )
+  if(mEnabled)
   {
-    const size_t numFilters( mFilters.Size() );
-    for( size_t i = 0; i < numFilters; ++i )
+    const size_t numFilters(mFilters.Size());
+    for(size_t i = 0; i < numFilters; ++i)
     {
       mFilters[i]->Disable();
     }
 
     SetupFilters();
 
-    for( size_t i = 0; i < numFilters; ++i )
+    for(size_t i = 0; i < numFilters; ++i)
     {
       mFilters[i]->Enable();
     }
@@ -234,13 +231,13 @@ int EffectsView::GetEffectSize()
 void EffectsView::OnInitialize()
 {
   CustomActor self = Self();
-  mChildrenRoot.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-  self.Add( mChildrenRoot );
+  mChildrenRoot.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  self.Add(mChildrenRoot);
 
-  DevelControl::SetAccessibilityConstructor( self, []( Dali::Actor actor ) {
-    return std::unique_ptr< Dali::Accessibility::Accessible >(
-      new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::FILLER ) );
-  } );
+  DevelControl::SetAccessibilityConstructor(self, [](Dali::Actor actor) {
+    return std::unique_ptr<Dali::Accessibility::Accessible>(
+      new Control::Impl::AccessibleImpl(actor, Dali::Accessibility::Role::FILLER));
+  });
 }
 
 void EffectsView::OnSizeSet(const Vector3& targetSize)
@@ -250,140 +247,165 @@ void EffectsView::OnSizeSet(const Vector3& targetSize)
   // if we are already on stage, need to update render target sizes now to reflect the new size of this actor
   if(mEnabled)
   {
-    if( mLastSize != Vector2::ZERO )
+    if(mLastSize != Vector2::ZERO)
     {
       Disable();
     }
     Enable();
   }
 
-  mChildrenRoot.SetProperty( Actor::Property::SIZE, targetSize );
+  mChildrenRoot.SetProperty(Actor::Property::SIZE, targetSize);
 
-  Control::OnSizeSet( targetSize );
+  Control::OnSizeSet(targetSize);
 }
 
-void EffectsView::OnSceneConnection( int depth )
+void EffectsView::OnSceneConnection(int depth)
 {
-  Actor self( Self() );
+  Actor self(Self());
 
   // Create renderers
-  mRendererPostFilter = CreateRenderer( SHADER_EFFECTS_VIEW_VERT,
-                                        SHADER_EFFECTS_VIEW_FRAG );
-  mRendererPostFilter.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, DepthIndex::CONTENT );
-  self.AddRenderer( mRendererPostFilter );
+  mRendererPostFilter = CreateRenderer(SHADER_EFFECTS_VIEW_VERT,
+                                       SHADER_EFFECTS_VIEW_FRAG);
+  mRendererPostFilter.SetProperty(Dali::Renderer::Property::DEPTH_INDEX, DepthIndex::CONTENT);
+  self.AddRenderer(mRendererPostFilter);
 
-  mRendererForChildren = CreateRenderer( BASIC_VERTEX_SOURCE, BASIC_FRAGMENT_SOURCE );
-  mRendererForChildren.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, DepthIndex::CONTENT + 1 );
-  self.AddRenderer( mRendererForChildren );
+  mRendererForChildren = CreateRenderer(BASIC_VERTEX_SOURCE, BASIC_FRAGMENT_SOURCE);
+  mRendererForChildren.SetProperty(Dali::Renderer::Property::DEPTH_INDEX, DepthIndex::CONTENT + 1);
+  self.AddRenderer(mRendererForChildren);
 
   Enable();
 
-  Control::OnSceneConnection( depth );
+  Control::OnSceneConnection(depth);
 }
 
 void EffectsView::OnSceneDisconnection()
 {
-  Actor self( Self() );
+  Actor self(Self());
 
   Disable();
 
-  const size_t numFilters( mFilters.Size() );
-  for( size_t i = 0; i < numFilters; ++i )
+  const size_t numFilters(mFilters.Size());
+  for(size_t i = 0; i < numFilters; ++i)
   {
     mFilters[i]->Disable();
   }
 
   // Remove renderers
-  self.RemoveRenderer( mRendererForChildren );
+  self.RemoveRenderer(mRendererForChildren);
   mRendererForChildren.Reset();
 
-  self.RemoveRenderer( mRendererPostFilter );
+  self.RemoveRenderer(mRendererPostFilter);
   mRendererPostFilter.Reset();
 
   Control::OnSceneDisconnection();
 }
 
-void EffectsView::OnChildAdd( Actor& child )
+void EffectsView::OnChildAdd(Actor& child)
 {
-  if( child != mChildrenRoot && child != mCameraForChildren )
+  if(child != mChildrenRoot && child != mCameraForChildren)
   {
-    mChildrenRoot.Add( child );
+    mChildrenRoot.Add(child);
   }
 
-  Control::OnChildAdd( child );
+  Control::OnChildAdd(child);
 }
 
-void EffectsView::OnChildRemove( Actor& child )
+void EffectsView::OnChildRemove(Actor& child)
 {
-  mChildrenRoot.Remove( child );
+  mChildrenRoot.Remove(child);
 
-  Control::OnChildRemove( child );
+  Control::OnChildRemove(child);
 }
 
 void EffectsView::SetupFilters()
 {
-  switch( mEffectType )
+  switch(mEffectType)
   {
     case Toolkit::EffectsView::DROP_SHADOW:
     {
-      SpreadFilter* spreadFilter = static_cast< SpreadFilter* >( mFilters[0] );
-      spreadFilter->SetInputTexture( mFrameBufferForChildren.GetColorTexture() );
-      spreadFilter->SetOutputFrameBuffer( mFrameBufferPostFilter );
-      spreadFilter->SetRootActor( mChildrenRoot );
-      spreadFilter->SetBackgroundColor( mBackgroundColor );
-      spreadFilter->SetPixelFormat( mPixelFormat );
-      spreadFilter->SetSize( mTargetSize );
-      spreadFilter->SetSpread( mEffectSize );
-
-      BlurTwoPassFilter* blurFilter = static_cast< BlurTwoPassFilter* >( mFilters[1] );
-      blurFilter->SetInputTexture( mFrameBufferPostFilter.GetColorTexture() );
-      blurFilter->SetOutputFrameBuffer( mFrameBufferPostFilter );
-      blurFilter->SetRootActor( mChildrenRoot );
-      blurFilter->SetBackgroundColor( mBackgroundColor );
-      blurFilter->SetPixelFormat( mPixelFormat );
-      blurFilter->SetSize( mTargetSize );
+      SpreadFilter* spreadFilter = static_cast<SpreadFilter*>(mFilters[0]);
+      spreadFilter->SetInputTexture(mFrameBufferForChildren.GetColorTexture());
+      spreadFilter->SetOutputFrameBuffer(mFrameBufferPostFilter);
+      spreadFilter->SetRootActor(mChildrenRoot);
+      spreadFilter->SetBackgroundColor(mBackgroundColor);
+      spreadFilter->SetPixelFormat(mPixelFormat);
+      spreadFilter->SetSize(mTargetSize);
+      spreadFilter->SetSpread(mEffectSize);
+
+      BlurTwoPassFilter* blurFilter = static_cast<BlurTwoPassFilter*>(mFilters[1]);
+      blurFilter->SetInputTexture(mFrameBufferPostFilter.GetColorTexture());
+      blurFilter->SetOutputFrameBuffer(mFrameBufferPostFilter);
+      blurFilter->SetRootActor(mChildrenRoot);
+      blurFilter->SetBackgroundColor(mBackgroundColor);
+      blurFilter->SetPixelFormat(mPixelFormat);
+      blurFilter->SetSize(mTargetSize);
 
       const float* kernel(NULL);
-      size_t kernelSize(0);
-      switch( mEffectSize )
+      size_t       kernelSize(0);
+      switch(mEffectSize)
       {
-        case 4:  {  kernel = BLUR_KERNEL4; kernelSize = sizeof(BLUR_KERNEL4)/sizeof(BLUR_KERNEL4[0]); break; }
-        case 3:  {  kernel = BLUR_KERNEL3; kernelSize = sizeof(BLUR_KERNEL3)/sizeof(BLUR_KERNEL3[0]); break; }
-        case 2:  {  kernel = BLUR_KERNEL2; kernelSize = sizeof(BLUR_KERNEL2)/sizeof(BLUR_KERNEL2[0]); break; }
-        case 1:  {  kernel = BLUR_KERNEL1; kernelSize = sizeof(BLUR_KERNEL1)/sizeof(BLUR_KERNEL1[0]); break; }
+        case 4:
+        {
+          kernel     = BLUR_KERNEL4;
+          kernelSize = sizeof(BLUR_KERNEL4) / sizeof(BLUR_KERNEL4[0]);
+          break;
+        }
+        case 3:
+        {
+          kernel     = BLUR_KERNEL3;
+          kernelSize = sizeof(BLUR_KERNEL3) / sizeof(BLUR_KERNEL3[0]);
+          break;
+        }
+        case 2:
+        {
+          kernel     = BLUR_KERNEL2;
+          kernelSize = sizeof(BLUR_KERNEL2) / sizeof(BLUR_KERNEL2[0]);
+          break;
+        }
+        case 1:
+        {
+          kernel     = BLUR_KERNEL1;
+          kernelSize = sizeof(BLUR_KERNEL1) / sizeof(BLUR_KERNEL1[0]);
+          break;
+        }
         case 0:
-        default: {  kernel = BLUR_KERNEL0; kernelSize = sizeof(BLUR_KERNEL0)/sizeof(BLUR_KERNEL0[0]); break; }
+        default:
+        {
+          kernel     = BLUR_KERNEL0;
+          kernelSize = sizeof(BLUR_KERNEL0) / sizeof(BLUR_KERNEL0[0]);
+          break;
+        }
       }
-      blurFilter->CreateKernel( kernel, kernelSize );
+      blurFilter->CreateKernel(kernel, kernelSize);
       break;
     }
     case Toolkit::EffectsView::EMBOSS:
     {
-      SpreadFilter* spreadFilter = static_cast< SpreadFilter* >( mFilters[0] );
-      spreadFilter->SetInputTexture( mFrameBufferForChildren.GetColorTexture() );
-      spreadFilter->SetOutputFrameBuffer( mFrameBufferPostFilter );
-      spreadFilter->SetRootActor( mChildrenRoot );
-      spreadFilter->SetBackgroundColor( mBackgroundColor );
-      spreadFilter->SetPixelFormat( Pixel::RGBA8888 );
-      spreadFilter->SetSize( mTargetSize );
-      spreadFilter->SetSpread( mEffectSize );
-
-      EmbossFilter* embossFilter = static_cast< EmbossFilter* >( mFilters[1] );
-      embossFilter->SetInputTexture( mFrameBufferPostFilter.GetColorTexture() );
-      embossFilter->SetOutputFrameBuffer( mFrameBufferPostFilter );
-      embossFilter->SetRootActor( mChildrenRoot );
-      embossFilter->SetBackgroundColor( mBackgroundColor );
-      embossFilter->SetPixelFormat( Pixel::RGBA8888 );
-      embossFilter->SetSize( mTargetSize );
-
-      BlurTwoPassFilter* blurFilter = static_cast< BlurTwoPassFilter* >( mFilters[2] );
-      blurFilter->SetInputTexture( mFrameBufferPostFilter.GetColorTexture() );
-      blurFilter->SetOutputFrameBuffer( mFrameBufferPostFilter );
-      blurFilter->SetRootActor( mChildrenRoot );
-      blurFilter->SetBackgroundColor( Vector4( 0.5f, 0.5f, 0.5f, 0.0 ) );
-      blurFilter->SetPixelFormat( Pixel::RGBA8888 );
-      blurFilter->SetSize( mTargetSize );
-      blurFilter->CreateKernel( BLUR_KERNEL0, sizeof(BLUR_KERNEL0)/sizeof(BLUR_KERNEL0[0]) );
+      SpreadFilter* spreadFilter = static_cast<SpreadFilter*>(mFilters[0]);
+      spreadFilter->SetInputTexture(mFrameBufferForChildren.GetColorTexture());
+      spreadFilter->SetOutputFrameBuffer(mFrameBufferPostFilter);
+      spreadFilter->SetRootActor(mChildrenRoot);
+      spreadFilter->SetBackgroundColor(mBackgroundColor);
+      spreadFilter->SetPixelFormat(Pixel::RGBA8888);
+      spreadFilter->SetSize(mTargetSize);
+      spreadFilter->SetSpread(mEffectSize);
+
+      EmbossFilter* embossFilter = static_cast<EmbossFilter*>(mFilters[1]);
+      embossFilter->SetInputTexture(mFrameBufferPostFilter.GetColorTexture());
+      embossFilter->SetOutputFrameBuffer(mFrameBufferPostFilter);
+      embossFilter->SetRootActor(mChildrenRoot);
+      embossFilter->SetBackgroundColor(mBackgroundColor);
+      embossFilter->SetPixelFormat(Pixel::RGBA8888);
+      embossFilter->SetSize(mTargetSize);
+
+      BlurTwoPassFilter* blurFilter = static_cast<BlurTwoPassFilter*>(mFilters[2]);
+      blurFilter->SetInputTexture(mFrameBufferPostFilter.GetColorTexture());
+      blurFilter->SetOutputFrameBuffer(mFrameBufferPostFilter);
+      blurFilter->SetRootActor(mChildrenRoot);
+      blurFilter->SetBackgroundColor(Vector4(0.5f, 0.5f, 0.5f, 0.0));
+      blurFilter->SetPixelFormat(Pixel::RGBA8888);
+      blurFilter->SetSize(mTargetSize);
+      blurFilter->CreateKernel(BLUR_KERNEL0, sizeof(BLUR_KERNEL0) / sizeof(BLUR_KERNEL0[0]));
 
       break;
     }
@@ -401,19 +423,19 @@ void EffectsView::AllocateResources()
     mLastSize = mTargetSize;
     SetupCameras();
 
-    Actor self( Self() );
+    Actor self(Self());
 
-    mFrameBufferForChildren = FrameBuffer::New( mTargetSize.width, mTargetSize.height, FrameBuffer::Attachment::NONE );
-    Texture textureForChildren = Texture::New( TextureType::TEXTURE_2D, mPixelFormat, unsigned(mTargetSize.width), unsigned(mTargetSize.height) );
-    mFrameBufferForChildren.AttachColorTexture( textureForChildren );
+    mFrameBufferForChildren    = FrameBuffer::New(mTargetSize.width, mTargetSize.height, FrameBuffer::Attachment::NONE);
+    Texture textureForChildren = Texture::New(TextureType::TEXTURE_2D, mPixelFormat, unsigned(mTargetSize.width), unsigned(mTargetSize.height));
+    mFrameBufferForChildren.AttachColorTexture(textureForChildren);
 
-    SetRendererTexture( mRendererForChildren, textureForChildren );
+    SetRendererTexture(mRendererForChildren, textureForChildren);
 
-    mFrameBufferPostFilter = FrameBuffer::New( mTargetSize.width, mTargetSize.height, FrameBuffer::Attachment::NONE );
-    Texture texturePostFilter = Texture::New( TextureType::TEXTURE_2D, mPixelFormat, unsigned(mTargetSize.width), unsigned(mTargetSize.height) );
-    mFrameBufferPostFilter.AttachColorTexture( texturePostFilter );
+    mFrameBufferPostFilter    = FrameBuffer::New(mTargetSize.width, mTargetSize.height, FrameBuffer::Attachment::NONE);
+    Texture texturePostFilter = Texture::New(TextureType::TEXTURE_2D, mPixelFormat, unsigned(mTargetSize.width), unsigned(mTargetSize.height));
+    mFrameBufferPostFilter.AttachColorTexture(texturePostFilter);
 
-    SetRendererTexture( mRendererPostFilter, texturePostFilter );
+    SetRendererTexture(mRendererPostFilter, texturePostFilter);
 
     SetupFilters();
   }
@@ -421,30 +443,30 @@ void EffectsView::AllocateResources()
 
 void EffectsView::SetupCameras()
 {
-  if( !mCameraForChildren )
+  if(!mCameraForChildren)
   {
     // Create a camera for the children render, corresponding to its render target size
     mCameraForChildren = CameraActor::New(mTargetSize);
-    mCameraForChildren.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER );
-    mCameraForChildren.SetInvertYAxis( true );
-    Self().Add( mCameraForChildren );
+    mCameraForChildren.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    mCameraForChildren.SetInvertYAxis(true);
+    Self().Add(mCameraForChildren);
   }
   else
   {
     // place the camera for the children render, corresponding to its render target size
-    const float cameraPosScale( 0.5f / tanf(ARBITRARY_FIELD_OF_VIEW * 0.5f) );
+    const float cameraPosScale(0.5f / tanf(ARBITRARY_FIELD_OF_VIEW * 0.5f));
     mCameraForChildren.SetFieldOfView(ARBITRARY_FIELD_OF_VIEW);
     mCameraForChildren.SetNearClippingPlane(1.0f);
     mCameraForChildren.SetAspectRatio(mTargetSize.width / mTargetSize.height);
     mCameraForChildren.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor
-    mCameraForChildren.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, mTargetSize.height * cameraPosScale ) );
-    mCameraForChildren.SetProperty( Actor::Property::POSITION_Z,  mTargetSize.height * cameraPosScale );
+    mCameraForChildren.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, mTargetSize.height * cameraPosScale));
+    mCameraForChildren.SetProperty(Actor::Property::POSITION_Z, mTargetSize.height * cameraPosScale);
   }
 }
 
 void EffectsView::CreateRenderTasks()
 {
-  if( mTargetSize == Vector2::ZERO )
+  if(mTargetSize == Vector2::ZERO)
   {
     return;
   }
@@ -452,18 +474,18 @@ void EffectsView::CreateRenderTasks()
 
   // create render task to render our child actors to offscreen buffer
   mRenderTaskForChildren = taskList.CreateTask();
-  mRenderTaskForChildren.SetRefreshRate( mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS );
-  mRenderTaskForChildren.SetSourceActor( mChildrenRoot );
+  mRenderTaskForChildren.SetRefreshRate(mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS);
+  mRenderTaskForChildren.SetSourceActor(mChildrenRoot);
   mRenderTaskForChildren.SetExclusive(true);
-  mRenderTaskForChildren.SetInputEnabled( false );
-  mRenderTaskForChildren.SetClearColor( mBackgroundColor );
-  mRenderTaskForChildren.SetClearEnabled( true );
-  mRenderTaskForChildren.SetFrameBuffer( mFrameBufferForChildren );
+  mRenderTaskForChildren.SetInputEnabled(false);
+  mRenderTaskForChildren.SetClearColor(mBackgroundColor);
+  mRenderTaskForChildren.SetClearEnabled(true);
+  mRenderTaskForChildren.SetFrameBuffer(mFrameBufferForChildren);
   mRenderTaskForChildren.SetCameraActor(mCameraForChildren); // use camera that covers render target exactly
 
   // Enable image filters
-  const size_t numFilters( mFilters.Size() );
-  for( size_t i = 0; i < numFilters; ++i )
+  const size_t numFilters(mFilters.Size());
+  for(size_t i = 0; i < numFilters; ++i)
   {
     mFilters[i]->Enable();
   }
@@ -471,7 +493,7 @@ void EffectsView::CreateRenderTasks()
 
 void EffectsView::RemoveRenderTasks()
 {
-  if( mTargetSize == Vector2::ZERO )
+  if(mTargetSize == Vector2::ZERO)
   {
     return;
   }
@@ -480,8 +502,8 @@ void EffectsView::RemoveRenderTasks()
 
   taskList.RemoveTask(mRenderTaskForChildren);
 
-  const size_t numFilters( mFilters.Size() );
-  for( size_t i = 0; i < numFilters; ++i )
+  const size_t numFilters(mFilters.Size());
+  for(size_t i = 0; i < numFilters; ++i)
   {
     mFilters[i]->Disable();
   }
@@ -491,13 +513,13 @@ void EffectsView::RefreshRenderTasks()
 {
   RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
 
-  if( mRenderTaskForChildren )
+  if(mRenderTaskForChildren)
   {
-    mRenderTaskForChildren.SetRefreshRate( mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS );
+    mRenderTaskForChildren.SetRefreshRate(mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS);
   }
 
-  const size_t numFilters( mFilters.Size() );
-  for( size_t i = 0; i < numFilters; ++i )
+  const size_t numFilters(mFilters.Size());
+  for(size_t i = 0; i < numFilters; ++i)
   {
     mFilters[i]->Refresh();
   }
@@ -505,28 +527,28 @@ void EffectsView::RefreshRenderTasks()
 
 void EffectsView::RemoveFilters()
 {
-  const size_t numFilters( mFilters.Size() );
-  for( size_t i = 0; i < numFilters; ++i )
+  const size_t numFilters(mFilters.Size());
+  for(size_t i = 0; i < numFilters; ++i)
   {
     delete mFilters[i];
   }
   mFilters.Release();
 }
 
-void EffectsView::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
+void EffectsView::SetProperty(BaseObject* object, Property::Index index, const Property::Value& value)
 {
-  Toolkit::EffectsView effectsView = Toolkit::EffectsView::DownCast( Dali::BaseHandle( object ) );
+  Toolkit::EffectsView effectsView = Toolkit::EffectsView::DownCast(Dali::BaseHandle(object));
 
-  if ( effectsView )
+  if(effectsView)
   {
-    switch ( index )
+    switch(index)
     {
       case Toolkit::EffectsView::Property::EFFECT_SIZE:
       {
         int effectSize;
-        if( value.Get( effectSize ) )
+        if(value.Get(effectSize))
         {
-          GetImpl( effectsView ).SetEffectSize( effectSize );
+          GetImpl(effectsView).SetEffectSize(effectSize);
         }
         break;
       }
@@ -538,20 +560,20 @@ void EffectsView::SetProperty( BaseObject* object, Property::Index index, const
   }
 }
 
-Property::Value EffectsView::GetProperty( BaseObject* object, Property::Index propertyIndex )
+Property::Value EffectsView::GetProperty(BaseObject* object, Property::Index propertyIndex)
 {
   Property::Value value;
 
-  Toolkit::EffectsView imageview = Toolkit::EffectsView::DownCast( Dali::BaseHandle( object ) );
+  Toolkit::EffectsView imageview = Toolkit::EffectsView::DownCast(Dali::BaseHandle(object));
 
-  if ( imageview )
+  if(imageview)
   {
-    EffectsView& impl = GetImpl( imageview );
-    switch ( propertyIndex )
+    EffectsView& impl = GetImpl(imageview);
+    switch(propertyIndex)
     {
       case Toolkit::EffectsView::Property::EFFECT_SIZE:
       {
-         value = impl.GetEffectSize();
+        value = impl.GetEffectSize();
         break;
       }
       default: