void EffectsView::OnSizeSet(const Vector3& targetSize)
{
+ Control::OnSizeSet( targetSize );
+
mTargetSize = Vector2(targetSize);
// if we are already on stage, need to update render target sizes now to reflect the new size of this actor
{
mFilters[i]->Disable();
}
+
+ Control::OnStageDisconnection();
}
void EffectsView::SetupFilters()