* @param[in] object The visual whose resources are ready
* @note Overriding method in Visual::EventObserver.
*/
* @param[in] object The visual whose resources are ready
* @note Overriding method in Visual::EventObserver.
*/
* @param[in] signalId The signal to emit. See Visual to find supported signals
* @note Overriding method in Visual::EventObserver.
*/
* @param[in] signalId The signal to emit. See Visual to find supported signals
* @note Overriding method in Visual::EventObserver.
*/
*/
void RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, VisualState::Type enabled, DepthIndexValue::Type depthIndexValueSet, int depthIndex = 0 );
*/
void RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, VisualState::Type enabled, DepthIndexValue::Type depthIndexValueSet, int depthIndex = 0 );
ControlBehaviour mFlags : CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor.
bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control.
bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group.
ControlBehaviour mFlags : CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor.
bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control.
bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group.