bool IsResourceReady() const;
/**
- * @copydoc CustomActorImpl::OnStageDisconnection()
+ * @copydoc CustomActorImpl::OnSceneDisconnection()
*/
- void OnStageDisconnection();
+ void OnSceneDisconnection();
/**
* @brief Sets the margin.
*/
DevelControl::VisualEventSignalType& VisualEventSignal();
+ /**
+ * @brief Sets the shadow with a property map.
+ * @param[in] map The shadow property map
+ */
+ void SetShadow(const Property::Map& map);
+
+ /**
+ * @brief Clear the shadow.
+ */
+ void ClearShadow();
+
private:
/**
static const PropertyRegistration PROPERTY_12;
static const PropertyRegistration PROPERTY_13;
static const PropertyRegistration PROPERTY_14;
+ static const PropertyRegistration PROPERTY_15;
};