Add GetVisualProperty to Control
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / control / control-data-impl.h
index d2eb48e..aa16060 100755 (executable)
@@ -2,7 +2,7 @@
 #define DALI_TOOLKIT_CONTROL_DATA_IMPL_H
 
 /*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 
 // EXTERNAL INCLUDES
 #include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/object/property-notification.h>
 #include <dali-toolkit/devel-api/controls/control-devel.h>
+#include <dali/devel-api/adaptor-framework/accessibility.h>
 #include <string>
 
 // INTERNAL INCLUDES
-#include <dali-toolkit/internal/visuals/visual-resource-observer.h>
+#include <dali-toolkit/internal/visuals/visual-event-observer.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
 #include <dali/devel-api/common/owner-container.h>
-#include <dali-toolkit/devel-api/layouting/layout-item-impl.h>
 #include <dali-toolkit/devel-api/visual-factory/visual-base.h>
-#include <dali-toolkit/internal/controls/tooltip/tooltip.h>
-#include <dali-toolkit/internal/builder/style.h>
 #include <dali-toolkit/internal/builder/dictionary.h>
+#include <dali-toolkit/internal/builder/style.h>
+#include <dali-toolkit/internal/controls/tooltip/tooltip.h>
+#include <dali-toolkit/public-api/controls/control-impl.h>
 #include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali/devel-api/common/owner-container.h>
+#include <dali/integration-api/debug.h>
+#include <memory>
 
 namespace Dali
 {
@@ -65,7 +70,7 @@ typedef Dali::OwnerContainer< RegisteredVisual* > RegisteredVisualContainer;
 /**
  * @brief Holds the Implementation for the internal control class
  */
-class Control::Impl : public ConnectionTracker, public Visual::ResourceObserver
+class Control::Impl : public ConnectionTracker, public Visual::EventObserver
 {
 
 public:
@@ -124,9 +129,17 @@ public:
   /**
    * @brief Called when a resource is ready.
    * @param[in] object The visual whose resources are ready
-   * @note Overriding method in Visual::ResourceObserver.
+   * @note Overriding method in Visual::EventObserver.
    */
-  virtual void ResourceReady( Visual::Base& object );
+  void ResourceReady( Visual::Base& object ) override;
+
+  /**
+   * @brief Called when an event occurs.
+   * @param[in] object The visual whose events occur
+   * @param[in] signalId The signal to emit. See Visual to find supported signals
+   * @note Overriding method in Visual::EventObserver.
+   */
+  void NotifyVisualEvent( Visual::Base& object, Property::Index signalId ) override;
 
   /**
    * @copydoc Dali::Toolkit::DevelControl::RegisterVisual()
@@ -283,9 +296,9 @@ public:
   bool IsResourceReady() const;
 
   /**
-   * @copydoc CustomActorImpl::OnStageDisconnection()
+   * @copydoc CustomActorImpl::OnSceneDisconnection()
    */
-  void OnStageDisconnection();
+  void OnSceneDisconnection();
 
   /**
    * @brief Sets the margin.
@@ -325,25 +338,63 @@ public:
   bool FilterKeyEvent( const KeyEvent& event );
 
   /**
-   * @brief Get the layout associated with this control, if any.
+   * @brief Adds accessibility attribute
+   * @param[in] key Attribute name to set
+   * @param[in] value Attribute value to set
    *
-   * @return A pointer to the layout, or NULL.
+   * Attribute is added if not existed previously or updated
+   * if existed.
    */
-  Toolkit::Internal::LayoutItemPtr GetLayout() const;
+  void AppendAccessibilityAttribute( const std::string& key,
+                                  const std::string value );
 
   /**
-   * @brief Set the layout on this control.
-   * @param[in] layout Pointer to the layout
+   * @brief Removes accessibility attribute
+   * @param[in] key Attribute name to remove
+   *
+   * Function does nothing if attribute doesn't exist.
    */
-  void SetLayout( Toolkit::Internal::LayoutItem& layout );
+  void RemoveAccessibilityAttribute( const std::string& key );
 
   /**
-   * @brief Remove the layout from this control
+   * @brief Removes all accessibility attributes
+   */
+  void ClearAccessibilityAttributes();
+
+  /**
+   * @brief Sets reading info type attributes
+   * @param[in] types info type attributes to set
    *
-   * @note This does not remove any children from this control, nor does it strip
-   * layouts from them but it does remove them from the layout hierarchy.
+   * This function sets, which part of object will be read out
+   * by screen-reader.
+   */
+  void SetAccessibilityReadingInfoType( const Dali::Accessibility::ReadingInfoTypes types );
+
+  /**
+   * @brief Gets currently active reading info type attributes
    */
-  void RemoveLayout();
+  Dali::Accessibility::ReadingInfoTypes GetAccessibilityReadingInfoType() const;
+
+  /**
+   * @copydoc DevelControl::VisualEventSignal()
+   */
+  DevelControl::VisualEventSignalType& VisualEventSignal();
+
+  /**
+   * @brief Sets the shadow with a property map.
+   * @param[in] map The shadow property map
+   */
+  void SetShadow(const Property::Map& map);
+
+  /**
+   * @brief Clear the shadow.
+   */
+  void ClearShadow();
+
+  /**
+   * @copydoc DevelControl::GetVisualProperty()
+   */
+  Dali::Property GetVisualProperty(Dali::Property::Index index, Dali::Property::Key visualPropertyKey);
 
 private:
 
@@ -384,14 +435,22 @@ private:
    */
   void RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, VisualState::Type enabled, DepthIndexValue::Type depthIndexValueSet, int depthIndex = 0 );
 
+  /**
+   * @brief Emits the resource ready signal.
+   */
+  void EmitResourceReadySignal();
+
+  /**
+   * @brief Callbacks called on idle.
+   */
+  void OnIdleCallback();
+
 public:
 
   Control& mControlImpl;
   DevelControl::State mState;
   std::string mSubStateName;
-
-  // Layout
-  Toolkit::Internal::LayoutItemPtr mLayout;
+  Property::Map mAccessibilityAttributes;
 
   int mLeftFocusableActorId;       ///< Actor ID of Left focusable control.
   int mRightFocusableActorId;      ///< Actor ID of Right focusable control.
@@ -408,6 +467,34 @@ public:
   Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal;
   Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusLostSignal;
   Toolkit::Control::ResourceReadySignalType mResourceReadySignal;
+  DevelControl::VisualEventSignalType mVisualEventSignal;
+  Toolkit::DevelControl::AccessibilityActivateSignalType mAccessibilityActivateSignal;
+  Toolkit::DevelControl::AccessibilityReadingSkippedSignalType mAccessibilityReadingSkippedSignal;
+  Toolkit::DevelControl::AccessibilityReadingPausedSignalType mAccessibilityReadingPausedSignal;
+  Toolkit::DevelControl::AccessibilityReadingResumedSignalType mAccessibilityReadingResumedSignal;
+  Toolkit::DevelControl::AccessibilityReadingCancelledSignalType mAccessibilityReadingCancelledSignal;
+  Toolkit::DevelControl::AccessibilityReadingStoppedSignalType mAccessibilityReadingStoppedSignal;
+
+  Toolkit::DevelControl::AccessibilityGetNameSignalType mAccessibilityGetNameSignal;
+  Toolkit::DevelControl::AccessibilityGetDescriptionSignalType mAccessibilityGetDescriptionSignal;
+  Toolkit::DevelControl::AccessibilityDoGestureSignalType mAccessibilityDoGestureSignal;
+
+  std::string mAccessibilityName;
+  bool mAccessibilityNameSet = false;
+
+  std::string mAccessibilityDescription;
+  bool mAccessibilityDescriptionSet = false;
+
+  std::string mAccessibilityTranslationDomain;
+  bool mAccessibilityTranslationDomainSet = false;
+
+  bool mAccessibilityHighlightable = false;
+  bool mAccessibilityHighlightableSet = false;
+
+  Dali::Accessibility::Role mAccessibilityRole = Dali::Accessibility::Role::UNKNOWN;
+
+  std::vector<std::vector<Accessibility::Address>> mAccessibilityRelations;
+  bool mAccessibilityAnimated = false;
 
   // Gesture Detection
   PinchGestureDetector mPinchGestureDetector;
@@ -419,10 +506,13 @@ public:
   TooltipPtr mTooltip;
 
   InputMethodContext mInputMethodContext;
+  CallbackBase* mIdleCallback;             ///< The idle callback to emit the resource ready signal.
 
   ControlBehaviour mFlags : CONTROL_BEHAVIOUR_FLAG_COUNT;    ///< Flags passed in from constructor.
   bool mIsKeyboardNavigationSupported :1;  ///< Stores whether keyboard navigation is supported by the control.
   bool mIsKeyboardFocusGroup :1;           ///< Stores whether the control is a focus group.
+  bool mIsEmittingResourceReadySignal :1;  ///< True during ResourceReady().
+  bool mNeedToEmitResourceReady :1;        ///< True if need to emit the resource ready signal again.
 
   RegisteredVisualContainer mRemoveVisuals;         ///< List of visuals that are being replaced by another visual once ready
 
@@ -442,6 +532,78 @@ public:
   static const PropertyRegistration PROPERTY_12;
   static const PropertyRegistration PROPERTY_13;
   static const PropertyRegistration PROPERTY_14;
+  static const PropertyRegistration PROPERTY_15;
+  static const PropertyRegistration PROPERTY_16;
+  static const PropertyRegistration PROPERTY_17;
+  static const PropertyRegistration PROPERTY_18;
+  static const PropertyRegistration PROPERTY_19;
+  static const PropertyRegistration PROPERTY_20;
+  static const PropertyRegistration PROPERTY_21;
+  static const PropertyRegistration PROPERTY_22;
+
+  /**
+   * The method acquires Accessible handle from Actor object
+   * @param  actor Actor object
+   * @return       handle to Accessible object
+   */
+  static Dali::Accessibility::Accessible *GetAccessibilityObject(Dali::Actor actor);
+  Dali::Accessibility::Accessible *GetAccessibilityObject();
+
+  void AccessibilityRegister();
+  void AccessibilityDeregister();
+
+  struct AccessibleImpl : public virtual Dali::Accessibility::Accessible,
+                          public virtual Dali::Accessibility::Component,
+                          public virtual Dali::Accessibility::Collection,
+                          public virtual Dali::Accessibility::Action
+  {
+    Dali::Actor self;
+    bool modal = false, root = false;
+
+    AccessibleImpl(Dali::Actor self, Dali::Accessibility::Role role, bool modal = false);
+
+    std::string GetName() override;
+    virtual std::string GetNameRaw();
+    std::string GetDescription() override;
+    virtual std::string GetDescriptionRaw();
+    Dali::Accessibility::Accessible* GetParent() override;
+    size_t GetChildCount() override;
+    Dali::Accessibility::Accessible* GetChildAtIndex( size_t index ) override;
+    size_t GetIndexInParent() override;
+    Dali::Accessibility::Role GetRole() override;
+    Dali::Accessibility::States GetStates() override;
+    Dali::Accessibility::Attributes GetAttributes() override;
+    Dali::Rect<> GetExtents( Dali::Accessibility::CoordType ctype ) override;
+    Dali::Accessibility::ComponentLayer GetLayer() override;
+    int16_t GetMdiZOrder() override;
+    bool GrabFocus() override;
+    double GetAlpha() override;
+    bool GrabHighlight() override;
+    bool ClearHighlight() override;
+
+    std::string GetActionName( size_t index ) override;
+    std::string GetLocalizedActionName( size_t index ) override;
+    std::string GetActionDescription( size_t index ) override;
+    size_t GetActionCount() override;
+    std::string GetActionKeyBinding(size_t index) override;
+    bool DoAction(size_t index) override;
+    bool DoAction(const std::string& name) override;
+    bool DoGesture(const Dali::Accessibility::GestureInfo &gestureInfo) override;
+    std::vector<Dali::Accessibility::Relation> GetRelationSet() override;
+
+    virtual Dali::Accessibility::States CalculateStates();
+    virtual void EnsureChildVisible(Actor child);
+    virtual void EnsureSelfVisible();
+    virtual Property::Index GetNamePropertyIndex();
+    virtual Property::Index GetDescriptionPropertyIndex();
+  };
+
+  std::function< std::unique_ptr< Dali::Accessibility::Accessible >( Actor ) > accessibilityConstructor;
+  std::unique_ptr< Dali::Accessibility::Accessible > accessibilityObject;
+  Dali::PropertyNotification accessibilityNotificationPosition, accessibilityNotificationSize, accessibilityNotificationCulled;
+  bool accessibilityNotificationSet = false;
+  static void PositionOrSizeChangedCallback( PropertyNotification& );
+  static void CulledChangedCallback( PropertyNotification& );
 };