*/
void ClearShadow();
+ /**
+ * @copydoc DevelControl::GetVisualProperty()
+ */
+ Dali::Property GetVisualProperty(Dali::Property::Index index, Dali::Property::Key visualPropertyKey);
+
private:
/**
DevelControl::VisualEventSignalType mVisualEventSignal;
Toolkit::DevelControl::AccessibilityActivateSignalType mAccessibilityActivateSignal;
Toolkit::DevelControl::AccessibilityReadingSkippedSignalType mAccessibilityReadingSkippedSignal;
+ Toolkit::DevelControl::AccessibilityReadingPausedSignalType mAccessibilityReadingPausedSignal;
+ Toolkit::DevelControl::AccessibilityReadingResumedSignalType mAccessibilityReadingResumedSignal;
Toolkit::DevelControl::AccessibilityReadingCancelledSignalType mAccessibilityReadingCancelledSignal;
Toolkit::DevelControl::AccessibilityReadingStoppedSignalType mAccessibilityReadingStoppedSignal;
double GetAlpha() override;
bool GrabHighlight() override;
bool ClearHighlight() override;
- int GetHighlightIndex() override;
std::string GetActionName( size_t index ) override;
std::string GetLocalizedActionName( size_t index ) override;
std::vector<Dali::Accessibility::Relation> GetRelationSet() override;
virtual Dali::Accessibility::States CalculateStates();
+ virtual void EnsureChildVisible(Actor child);
+ virtual void EnsureSelfVisible();
+ virtual Property::Index GetNamePropertyIndex();
+ virtual Property::Index GetDescriptionPropertyIndex();
};
std::function< std::unique_ptr< Dali::Accessibility::Accessible >( Actor ) > accessibilityConstructor;