bool mIsKeyboardFocusGroup : 1; ///< Stores whether the control is a focus group.
bool mIsEmittingResourceReadySignal : 1; ///< True during ResourceReady().
bool mNeedToEmitResourceReady : 1; ///< True if need to emit the resource ready signal again.
+ bool mDispatchKeyEvents : 1; ///< Whether the actor emits key event signals
RegisteredVisualContainer mRemoveVisuals; ///< List of visuals that are being replaced by another visual once ready