int mRightFocusableActorId; ///< Actor ID of Right focusable control.
int mUpFocusableActorId; ///< Actor ID of Up focusable control.
int mDownFocusableActorId; ///< Actor ID of Down focusable control.
+ int mClockwiseFocusableActorId; ///< Actor ID of Clockwise focusable control.
+ int mCounterClockwiseFocusableActorId; ///< Actor ID of Counter clockwise focusable control.
RegisteredVisualContainer mVisuals; ///< Stores visuals needed by the control, non trivial type so std::vector used.
std::string mStyleName;
std::string mAccessibilityName;
std::string mAccessibilityDescription;
std::string mAccessibilityTranslationDomain;
- bool mAccessibilityNameSet = false;
- bool mAccessibilityDescriptionSet = false;
- bool mAccessibilityTranslationDomainSet = false;
- bool mAccessibilityHighlightable = false;
- bool mAccessibilityHighlightableSet = false;
-
- bool mAccessibilityHidden = false;
+ bool mAccessibilityHighlightable = false;
+ bool mAccessibilityHidden = false;
Dali::Accessibility::Role mAccessibilityRole = Dali::Accessibility::Role::UNKNOWN;
static const PropertyRegistration PROPERTY_21;
static const PropertyRegistration PROPERTY_22;
static const PropertyRegistration PROPERTY_23;
+ static const PropertyRegistration PROPERTY_24;
+ static const PropertyRegistration PROPERTY_25;
private:
// Accessibility - notification for highlighted object to check if it is showing.