void LongPressDetected(Actor actor, const LongPressGesture& longPress);
/**
+ * @brief Called when resources of control are ready.
+ * @param[in] relayoutRequest True to request relayout
+ */
+ void ResourceReady(bool relayoutRequest);
+
+ /**
* @brief Called when a resource is ready.
* @param[in] object The visual whose resources are ready
* @note Overriding method in Visual::EventObserver.