#define DALI_TOOLKIT_CONTROL_DATA_IMPL_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/internal/visuals/visual-resource-observer.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali/devel-api/common/owner-container.h>
+#include <dali-toolkit/devel-api/layouting/layout-base-impl.h>
#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
#include <dali-toolkit/internal/controls/tooltip/tooltip.h>
#include <dali-toolkit/internal/builder/style.h>
/**
* @brief Constructor.
- * @param[in] controlImpl The control which own this implementation
+ * @param[in] controlImpl The control which owns this implementation
*/
Impl( Control& controlImpl );
Toolkit::Visual::ResourceStatus GetVisualResourceStatus( Property::Index index ) const;
/**
+ * @param[in,out] animation Handle to existing animation, or an empty handle that
+ * can be set to a New animation if createAnimation is true
+ * @param[in] transitionData The transition data describing the animation
+ * @param[in] createAnimation True if the animation should be created
+ */
+ void AddTransitions( Dali::Animation& animation,
+ const Toolkit::TransitionData& transitionData,
+ bool createAnimation = false );
+
+ /**
* @copydoc Dali::Toolkit::DevelControl::CreateTransition()
*/
Dali::Animation CreateTransition( const Toolkit::TransitionData& transitionData );
*/
bool FilterKeyEvent( const KeyEvent& event );
+ /**
+ * @brief Get the layout associated with this control, if any.
+ *
+ * @return A pointer to the layout, or NULL.
+ */
+ Toolkit::Internal::LayoutBasePtr GetLayout() const;
+
+ /**
+ * @brief Set the layout on this control.
+ * @param[in] layout Pointer to the layout
+ */
+ void SetLayout( Toolkit::Internal::LayoutBase& layout );
+
private:
/**
DevelControl::State mState;
std::string mSubStateName;
+ // Layout
+ Toolkit::Internal::LayoutBasePtr mLayout;
+
int mLeftFocusableActorId; ///< Actor ID of Left focusable control.
int mRightFocusableActorId; ///< Actor ID of Right focusable control.
int mUpFocusableActorId; ///< Actor ID of Up focusable control.
RegisteredVisualContainer mRemoveVisuals; ///< List of visuals that are being replaced by another visual once ready
+
// Properties - these need to be members of Internal::Control::Impl as they access private methods/data of Internal::Control and Internal::Control::Impl.
static const PropertyRegistration PROPERTY_1;
static const PropertyRegistration PROPERTY_2;