#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali/devel-api/common/owner-container.h>
#include <dali/integration-api/debug.h>
+#include <map>
#include <memory>
+#include <set>
namespace Dali
{
*/
class Control::Impl : public ConnectionTracker, public Visual::EventObserver
{
- friend class Toolkit::DevelControl::AccessibleImpl;
+ friend class Toolkit::DevelControl::ControlAccessible;
public:
/**
std::string mAccessibilityName;
std::string mAccessibilityDescription;
std::string mAccessibilityTranslationDomain;
- bool mAccessibilityNameSet = false;
- bool mAccessibilityDescriptionSet = false;
- bool mAccessibilityTranslationDomainSet = false;
- bool mAccessibilityHighlightable = false;
- bool mAccessibilityHighlightableSet = false;
+ bool mAccessibilityHighlightable = false;
+ bool mAccessibilityHidden = false;
Dali::Accessibility::Role mAccessibilityRole = Dali::Accessibility::Role::UNKNOWN;
- std::vector<std::vector<Accessibility::Address>> mAccessibilityRelations;
- std::function<std::unique_ptr<Dali::Accessibility::Accessible>(Actor)> mAccessibilityConstructor;
- std::unique_ptr<Dali::Accessibility::Accessible> mAccessibilityObject;
+ std::map<Dali::Accessibility::RelationType, std::set<Accessibility::Accessible*>> mAccessibilityRelations;
+ std::function<std::unique_ptr<Dali::Accessibility::Accessible>(Actor)> mAccessibilityConstructor;
+ std::unique_ptr<Dali::Accessibility::Accessible> mAccessibilityObject;
// Gesture Detection
PinchGestureDetector mPinchGestureDetector;
static const PropertyRegistration PROPERTY_20;
static const PropertyRegistration PROPERTY_21;
static const PropertyRegistration PROPERTY_22;
+ static const PropertyRegistration PROPERTY_23;
private:
// Accessibility - notification for highlighted object to check if it is showing.