// EXTERNAL INCLUDES
#include <dali/public-api/common/dali-common.h>
#include <dali/integration-api/debug.h>
+#include <dali/devel-api/object/handle-devel.h>
#include <dali/devel-api/scripting/enum-helper.h>
#include <dali/devel-api/scripting/scripting.h>
#include <dali/integration-api/debug.h>
return type;
}
+/**
+ * Finds visual in given array, returning true if found along with the iterator for that visual as a out parameter
+ */
+bool FindVisual( Property::Index targetIndex, const RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter )
+{
+ for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
+ {
+ if ( (*iter)->index == targetIndex )
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
void FindChangableVisuals( Dictionary<Property::Map>& stateVisualsToAdd,
Dictionary<Property::Map>& stateVisualsToChange,
DictionaryKeys& stateVisualsToRemove)
}
}
+Toolkit::Visual::Base GetVisualByName(
+ const RegisteredVisualContainer& visuals,
+ const std::string& visualName )
+{
+ Toolkit::Visual::Base visualHandle;
+
+ RegisteredVisualContainer::Iterator iter;
+ for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
+ {
+ Toolkit::Visual::Base visual = (*iter)->visual;
+ if( visual && visual.GetName() == visualName )
+ {
+ visualHandle = visual;
+ break;
+ }
+ }
+ return visualHandle;
+}
+
/**
* Performs actions as requested using the action name.
* @param[in] object The object on which to perform the action.
DALI_TYPE_REGISTRATION_END()
-
-
} // unnamed namespace
return *internalControl.mImpl;
}
-
-
-
-Toolkit::Visual::Base Control::Impl::GetVisualByName(
- RegisteredVisualContainer& visuals,
- const std::string& visualName )
-{
- Toolkit::Visual::Base visualHandle;
-
- RegisteredVisualContainer::Iterator iter;
- for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
- {
- Toolkit::Visual::Base visual = (*iter)->visual;
- if( visual && visual.GetName() == visualName )
- {
- visualHandle = visual;
- break;
- }
- }
- return visualHandle;
-}
-
// Gesture Detection Methods
void Control::Impl::PinchDetected(Actor actor, const PinchGesture& pinch)
{
}
return true;
}
+
+void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual )
+{
+ RegisterVisual( index, visual, true );
+}
+
+void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled )
+{
+ bool visualReplaced ( false );
+ Actor self = mControlImpl.Self();
+
+ if( !mVisuals.Empty() )
+ {
+ RegisteredVisualContainer::Iterator iter;
+ // Check if visual (index) is already registered. Replace if so.
+ if ( FindVisual( index, mVisuals, iter ) )
+ {
+ if( (*iter)->visual && self.OnStage() )
+ {
+ Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
+ }
+
+ StopObservingVisual( (*iter)->visual );
+ StartObservingVisual( visual );
+
+ (*iter)->visual = visual;
+ visualReplaced = true;
+ }
+ }
+
+ // If not set, set the name of the visual to the same name as the control's property.
+ // ( If the control has been type registered )
+ if( visual.GetName().empty() )
+ {
+ // Check if the control has been type registered:
+ TypeInfo typeInfo = TypeRegistry::Get().GetTypeInfo( typeid( mControlImpl ) );
+ if( typeInfo )
+ {
+ // Check if the property index has been registered:
+ Property::IndexContainer indices;
+ typeInfo.GetPropertyIndices( indices );
+ Property::IndexContainer::Iterator iter = std::find( indices.Begin(), indices.End(), index );
+ if( iter != indices.End() )
+ {
+ // If it has, then get it's name and use that for the visual
+ std::string visualName = typeInfo.GetPropertyName( index );
+ visual.SetName( visualName );
+ }
+ }
+ }
+
+ if( !visualReplaced ) // New registration entry
+ {
+ mVisuals.PushBack( new RegisteredVisual( index, visual, enabled ) );
+
+ // monitor when the visuals resources are ready
+ StartObservingVisual( visual );
+
+ }
+
+ if( visual && self.OnStage() && enabled )
+ {
+ Toolkit::GetImplementation(visual).SetOnStage( self );
+ }
+
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n", visual.GetName().c_str(), index, enabled?"T":"F" );
+}
+
+void Control::Impl::UnregisterVisual( Property::Index index )
+{
+ RegisteredVisualContainer::Iterator iter;
+ if ( FindVisual( index, mVisuals, iter ) )
+ {
+ // stop observing visual
+ StopObservingVisual( (*iter)->visual );
+
+ Actor self( mControlImpl.Self() );
+ Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
+ (*iter)->visual.Reset();
+ mVisuals.Erase( iter );
+ }
+}
+
+Toolkit::Visual::Base Control::Impl::GetVisual( Property::Index index ) const
+{
+ RegisteredVisualContainer::Iterator iter;
+ if ( FindVisual( index, mVisuals, iter ) )
+ {
+ return (*iter)->visual;
+ }
+
+ return Toolkit::Visual::Base();
+}
+
+void Control::Impl::EnableVisual( Property::Index index, bool enable )
+{
+ RegisteredVisualContainer::Iterator iter;
+ if ( FindVisual( index, mVisuals, iter ) )
+ {
+ if ( (*iter)->enabled == enable )
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Visual %s(%d) already %s\n", (*iter)->visual.GetName().c_str(), index, enable?"enabled":"disabled");
+ return;
+ }
+
+ (*iter)->enabled = enable;
+ Actor parentActor = mControlImpl.Self();
+ if ( mControlImpl.Self().OnStage() ) // If control not on Stage then Visual will be added when StageConnection is called.
+ {
+ if ( enable )
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) on stage \n", (*iter)->visual.GetName().c_str(), index );
+ Toolkit::GetImplementation((*iter)->visual).SetOnStage( parentActor );
+ }
+ else
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) off stage \n", (*iter)->visual.GetName().c_str(), index );
+ Toolkit::GetImplementation((*iter)->visual).SetOffStage( parentActor ); // No need to call if control not staged.
+ }
+ }
+ }
+}
+
+bool Control::Impl::IsVisualEnabled( Property::Index index ) const
+{
+ RegisteredVisualContainer::Iterator iter;
+ if ( FindVisual( index, mVisuals, iter ) )
+ {
+ return (*iter)->enabled;
+ }
+ return false;
+}
+
void Control::Impl::StopObservingVisual( Toolkit::Visual::Base& visual )
{
Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
visualImpl.AddResourceObserver( *this );
}
-// Properties
+Dali::Animation Control::Impl::CreateTransition( const Toolkit::TransitionData& handle )
+{
+ Dali::Animation transition;
+ const Internal::TransitionData& transitionData = Toolkit::GetImplementation( handle );
+
+ if( transitionData.Count() > 0 )
+ {
+ // Setup a Transition from TransitionData.
+ TransitionData::Iterator end = transitionData.End();
+ for( TransitionData::Iterator iter = transitionData.Begin() ;
+ iter != end; ++iter )
+ {
+ TransitionData::Animator* animator = (*iter);
+
+ Toolkit::Visual::Base visual = GetVisualByName( mVisuals, animator->objectName );
+
+ if( visual )
+ {
+ Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
+ visualImpl.AnimateProperty( transition, *animator );
+ }
+ else
+ {
+ // Otherwise, try any actor children of control (Including the control)
+ Actor child = mControlImpl.Self().FindChildByName( animator->objectName );
+ if( child )
+ {
+ Property::Index propertyIndex = DevelHandle::GetPropertyIndex( child, animator->propertyKey );
+ if( propertyIndex != Property::INVALID_INDEX )
+ {
+ if( animator->animate == false )
+ {
+ if( animator->targetValue.GetType() != Property::NONE )
+ {
+ child.SetProperty( propertyIndex, animator->targetValue );
+ }
+ }
+ else // animate the property
+ {
+ if( animator->initialValue.GetType() != Property::NONE )
+ {
+ child.SetProperty( propertyIndex, animator->initialValue );
+ }
+
+ if( ! transition )
+ {
+ transition = Dali::Animation::New( 0.1f );
+ }
+
+ transition.AnimateTo( Property( child, propertyIndex ),
+ animator->targetValue,
+ animator->alphaFunction,
+ TimePeriod( animator->timePeriodDelay,
+ animator->timePeriodDuration ) );
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return transition;
+}
-/**
- * Called when a property of an object of this type is set.
- * @param[in] object The object whose property is set.
- * @param[in] index The property index.
- * @param[in] value The new property value.
- */
void Control::Impl::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
{
Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( url, ImageDimensions() );
if( visual )
{
- controlImpl.RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual );
+ controlImpl.mImpl->RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual );
visual.SetDepthIndex( DepthIndex::BACKGROUND );
}
}
}
}
-/**
- * Called to retrieve a property of an object of this type.
- * @param[in] object The object whose property is to be retrieved.
- * @param[in] index The property index.
- * @return The current value of the property.
- */
Property::Value Control::Impl::GetProperty( BaseObject* object, Property::Index index )
{
Property::Value value;
{
DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" );
Property::Map map;
- Toolkit::Visual::Base visual = controlImpl.GetVisual( Toolkit::Control::Property::BACKGROUND );
+ Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
if( visual )
{
visual.CreatePropertyMap( map );
case Toolkit::Control::Property::BACKGROUND:
{
Property::Map map;
- Toolkit::Visual::Base visual = controlImpl.GetVisual( Toolkit::Control::Property::BACKGROUND );
+ Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
if( visual )
{
visual.CreatePropertyMap( map );
}
}
-
-/**
- * Go through the list of visuals that are common to both states.
- * If they are different types, or are both image types with different
- * URLs, then the existing visual needs moving and the new visual creating
- */
void Control::Impl::RecreateChangedVisuals( Dictionary<Property::Map>& stateVisualsToChange,
Dictionary<Property::Map>& instancedProperties )
{