#include <dali/integration-api/debug.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <cstring>
+#include <limits>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual )
{
- RegisterVisual( index, visual, true );
+ RegisterVisual( index, visual, VisualState::ENABLED, DepthIndexValue::NOT_SET );
+}
+
+void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, float depthIndex )
+{
+ RegisterVisual( index, visual, VisualState::ENABLED, DepthIndexValue::SET, depthIndex );
}
void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled )
{
+ RegisterVisual( index, visual, ( enabled ? VisualState::ENABLED : VisualState::DISABLED ), DepthIndexValue::NOT_SET );
+}
+
+void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled, float depthIndex )
+{
+ RegisterVisual( index, visual, ( enabled ? VisualState::ENABLED : VisualState::DISABLED ), DepthIndexValue::SET, depthIndex );
+}
+
+void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, VisualState::Type enabled, DepthIndexValue::Type depthIndexValueSet, float depthIndex )
+{
bool visualReplaced ( false );
Actor self = mControlImpl.Self();
Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
}
+ // If we've not set the depth-index value and the new visual does not have a depth index applied to it, then use the previously set depth-index for this index
+ if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) &&
+ EqualsZero( visual.GetDepthIndex() ) )
+ {
+ const float currentDepthIndex = (*iter)->visual.GetDepthIndex();
+ visual.SetDepthIndex( currentDepthIndex );
+ }
+
StopObservingVisual( (*iter)->visual );
StartObservingVisual( visual );
(*iter)->visual = visual;
+ (*iter)->enabled = ( enabled == VisualState::ENABLED ) ? true : false;
visualReplaced = true;
}
}
if( !visualReplaced ) // New registration entry
{
- mVisuals.PushBack( new RegisteredVisual( index, visual, enabled ) );
+ mVisuals.PushBack( new RegisteredVisual( index, visual, ( enabled == VisualState::ENABLED ? true : false ) ) );
// monitor when the visuals resources are ready
StartObservingVisual( visual );
+ // If we've not set the depth-index value, we have more than one visual and the visual does not have a depth index, then set it to be the highest
+ if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) &&
+ ( mVisuals.Size() > 1 ) &&
+ EqualsZero( visual.GetDepthIndex() ) )
+ {
+ float maxDepthIndex = std::numeric_limits< float >::min();
+
+ RegisteredVisualContainer::ConstIterator iter;
+ const RegisteredVisualContainer::ConstIterator endIter = mVisuals.End();
+ for ( iter = mVisuals.Begin(); iter != endIter; iter++ )
+ {
+ const float visualDepthIndex = (*iter)->visual.GetDepthIndex();
+ if ( visualDepthIndex > maxDepthIndex )
+ {
+ maxDepthIndex = visualDepthIndex;
+ }
+ }
+
+ ++maxDepthIndex; // Add one to the current maximum depth index so that our added visual appears on top
+ visual.SetDepthIndex( maxDepthIndex );
+ }
}
- if( visual && self.OnStage() && enabled )
+ if( visual )
{
- Toolkit::GetImplementation(visual).SetOnStage( self );
+ // If the caller has set the depth-index, then set it here
+ if( depthIndexValueSet == DepthIndexValue::SET )
+ {
+ visual.SetDepthIndex( depthIndex );
+ }
+
+ // Put on stage if enabled and the control is already on the stage
+ if( ( enabled == VisualState::ENABLED ) && self.OnStage() )
+ {
+ Toolkit::GetImplementation(visual).SetOnStage( self );
+ }
}
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n", visual.GetName().c_str(), index, enabled?"T":"F" );
Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( url, ImageDimensions() );
if( visual )
{
- controlImpl.mImpl->RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual );
- visual.SetDepthIndex( DepthIndex::BACKGROUND );
+ controlImpl.mImpl->RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual, float( DepthIndex::BACKGROUND ) );
}
}
else if( value.Get( color ) )