}
else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
{
- controlImpl.EnableGestureDetection( Gesture::Tap );
+ controlImpl.EnableGestureDetection( GestureType::TAP );
controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor );
}
else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) )
{
- controlImpl.EnableGestureDetection( Gesture::Pan );
+ controlImpl.EnableGestureDetection( GestureType::PAN );
controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor );
}
else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) )
{
- controlImpl.EnableGestureDetection( Gesture::Pinch );
+ controlImpl.EnableGestureDetection( GestureType::PINCH );
controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor );
}
else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) )
{
- controlImpl.EnableGestureDetection( Gesture::LongPress );
+ controlImpl.EnableGestureDetection( GestureType::LONG_PRESS );
controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor );
}
}
Actor child = mControlImpl.Self().FindChildByName( animator->objectName );
if( child )
{
- Property::Index propertyIndex = DevelHandle::GetPropertyIndex( child, animator->propertyKey );
+ Property::Index propertyIndex = child.GetPropertyIndex( animator->propertyKey );
if( propertyIndex != Property::INVALID_INDEX )
{
if( animator->animate == false )
{
bool withTransitions=true;
const Property::Value* valuePtr=&value;
- Property::Map* map = value.GetMap();
+ const Property::Map* map = value.GetMap();
if(map)
{
Property::Value* value2 = map->Find("withTransitions");