highlight.SetProperty( Actor::Property::POSITION_Z, 1.0f );
highlight.SetProperty( Actor::Property::POSITION, Vector2( 0.0f, 0.0f ));
+ EnsureSelfVisible();
self.Add( highlight );
SetCurrentlyHighlightedActor( self );
EmitHighlighted( true );
return ret;
}
+void Control::Impl::AccessibleImpl::EnsureChildVisible(Actor child)
+{
+}
+
+void Control::Impl::AccessibleImpl::EnsureSelfVisible()
+{
+ auto parent = dynamic_cast<Control::Impl::AccessibleImpl*>(GetParent());
+ if (parent)
+ {
+ parent->EnsureChildVisible(self);
+ }
+}
+
void Control::Impl::PositionOrSizeChangedCallback( PropertyNotification &p )
{
auto self = Dali::Actor::DownCast(p.GetTarget());