Fix Coverity issue
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / control / control-data-impl.cpp
index d8b044c..4e7dff9 100755 (executable)
@@ -459,6 +459,16 @@ Control::Impl::Impl( Control& controlImpl )
 
 Control::Impl::~Impl()
 {
+  for( auto&& iter : mVisuals )
+  {
+    StopObservingVisual( iter->visual );
+  }
+
+  for( auto&& iter : mRemoveVisuals )
+  {
+    StopObservingVisual( iter->visual );
+  }
+
   AccessibilityDeregister();
   // All gesture detectors will be destroyed so no need to disconnect.
   delete mStartingPinchScale;
@@ -1207,13 +1217,21 @@ void Control::Impl::SetProperty( BaseObject* object, Property::Index index, cons
 
       case Toolkit::DevelControl::Property::ACCESSIBILITY_ATTRIBUTES:
       {
-        value.Get( controlImpl.mImpl->mAccessibilityAttributes );
+        const Property::Map* map = value.GetMap();
+        if( map && !map->Empty() )
+        {
+          controlImpl.mImpl->mAccessibilityAttributes = *map;
+        }
         break;
       }
 
       case Toolkit::DevelControl::Property::ACCESSIBILITY_ANIMATED:
       {
-        value.Get( controlImpl.mImpl->mAccessibilityAnimated );
+        bool animated;
+        if( value.Get( animated ) )
+        {
+          controlImpl.mImpl->mAccessibilityAnimated = animated;
+        }
         break;
       }
     }
@@ -2012,12 +2030,14 @@ Dali::Accessibility::States Control::Impl::AccessibleImpl::CalculateStates()
   s[Dali::Accessibility::State::ENABLED] = true;
   s[Dali::Accessibility::State::SENSITIVE] = true;
   s[Dali::Accessibility::State::ANIMATED] = self.GetProperty( Toolkit::DevelControl::Property::ACCESSIBILITY_ANIMATED ).Get< bool >();
-  s[Dali::Accessibility::State::VISIBLE] = self.GetCurrentProperty< bool >( Actor::Property::VISIBLE );
+  s[Dali::Accessibility::State::VISIBLE] = true;
   if( modal )
   {
     s[Dali::Accessibility::State::MODAL] = true;
   }
-  s[Dali::Accessibility::State::SHOWING] = !self.GetProperty( Dali::DevelActor::Property::CULLED ).Get< bool >();
+  s[Dali::Accessibility::State::SHOWING] = !self.GetProperty( Dali::DevelActor::Property::CULLED ).Get< bool >()
+                                         && self.GetCurrentProperty< bool >( Actor::Property::VISIBLE );
+
   s[Dali::Accessibility::State::DEFUNCT] = !self.GetProperty( Dali::DevelActor::Property::CONNECTED_TO_SCENE ).Get< bool >();
   return s;
 }