(Control) Fix some SVACE issues in Transition
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / control / control-data-impl.cpp
old mode 100755 (executable)
new mode 100644 (file)
index aa11d14..33670d6
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include "control-data-impl.h"
 
 // EXTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali-toolkit/public-api/controls/control.h>
 #include <dali-toolkit/public-api/dali-toolkit-common.h>
-#include <dali/integration-api/debug.h>
+#include <dali/devel-api/actors/actor-devel.h>
+#include <dali/devel-api/adaptor-framework/accessibility.h>
+#include <dali/devel-api/common/stage.h>
 #include <dali/devel-api/object/handle-devel.h>
 #include <dali/devel-api/scripting/enum-helper.h>
 #include <dali/devel-api/scripting/scripting.h>
+#include <dali/integration-api/adaptor-framework/adaptor.h>
 #include <dali/integration-api/debug.h>
+#include <dali/public-api/object/object-registry.h>
 #include <dali/public-api/object/type-registry-helper.h>
 #include <cstring>
 #include <limits>
 
 // INTERNAL INCLUDES
-#include <dali-toolkit/internal/visuals/visual-base-impl.h>
-#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
-#include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
 #include <dali-toolkit/devel-api/controls/control-devel.h>
 #include <dali-toolkit/devel-api/controls/control-wrapper-impl.h>
 #include <dali-toolkit/internal/styling/style-manager-impl.h>
+#include <dali-toolkit/internal/visuals/visual-base-impl.h>
 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
+#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
+#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
 
-namespace Dali
+namespace
 {
+const std::string READING_INFO_TYPE_NAME           = "name";
+const std::string READING_INFO_TYPE_ROLE           = "role";
+const std::string READING_INFO_TYPE_DESCRIPTION    = "description";
+const std::string READING_INFO_TYPE_STATE          = "state";
+const std::string READING_INFO_TYPE_ATTRIBUTE_NAME = "reading_info_type";
+const std::string READING_INFO_TYPE_SEPARATOR      = "|";
+} // namespace
 
+namespace Dali
+{
 namespace Toolkit
 {
-
 namespace Internal
 {
-
 extern const Dali::Scripting::StringEnum ControlStateTable[];
-extern const unsigned int ControlStateTableCount;
-
+extern const unsigned int                ControlStateTableCount;
 
 // Not static or anonymous - shared with other translation units
 const Scripting::StringEnum ControlStateTable[] = {
-  { "NORMAL",   Toolkit::DevelControl::NORMAL   },
-  { "FOCUSED",  Toolkit::DevelControl::FOCUSED  },
-  { "DISABLED", Toolkit::DevelControl::DISABLED },
+  {"NORMAL", Toolkit::DevelControl::NORMAL},
+  {"FOCUSED", Toolkit::DevelControl::FOCUSED},
+  {"DISABLED", Toolkit::DevelControl::DISABLED},
 };
-const unsigned int ControlStateTableCount = sizeof( ControlStateTable ) / sizeof( ControlStateTable[0] );
-
-
+const unsigned int ControlStateTableCount = sizeof(ControlStateTable) / sizeof(ControlStateTable[0]);
 
 namespace
 {
-
 #if defined(DEBUG_ENABLED)
-Debug::Filter* gLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
+Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
 #endif
 
-
 template<typename T>
-void Remove( Dictionary<T>& keyValues, const std::string& name )
+void Remove(Dictionary<T>& keyValues, const std::string& name)
 {
   keyValues.Remove(name);
 }
 
-void Remove( DictionaryKeys& keys, const std::string& name )
+void Remove(DictionaryKeys& keys, const std::string& name)
 {
-  DictionaryKeys::iterator iter = std::find( keys.begin(), keys.end(), name );
-  if( iter != keys.end())
+  DictionaryKeys::iterator iter = std::find(keys.begin(), keys.end(), name);
+  if(iter != keys.end())
   {
     keys.erase(iter);
   }
 }
 
-Toolkit::Visual::Type GetVisualTypeFromMap( const Property::Map& map )
+/**
+ *  Finds visual in given array, returning true if found along with the iterator for that visual as a out parameter
+ */
+bool FindVisual(Property::Index targetIndex, const RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter)
 {
-  Property::Value* typeValue = map.Find( Toolkit::Visual::Property::TYPE, VISUAL_TYPE  );
-  Toolkit::Visual::Type type = Toolkit::Visual::IMAGE;
-  if( typeValue )
+  for(iter = visuals.Begin(); iter != visuals.End(); iter++)
   {
-    Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, type );
+    if((*iter)->index == targetIndex)
+    {
+      return true;
+    }
   }
-  return type;
+  return false;
 }
 
 /**
  *  Finds visual in given array, returning true if found along with the iterator for that visual as a out parameter
  */
-bool FindVisual( Property::Index targetIndex, const RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter )
+bool FindVisual(std::string visualName, const RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter)
 {
-  for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
+  for(iter = visuals.Begin(); iter != visuals.End(); iter++)
   {
-    if ( (*iter)->index ==  targetIndex )
+    Toolkit::Visual::Base visual = (*iter)->visual;
+    if(visual && visual.GetName() == visualName)
     {
       return true;
     }
@@ -111,37 +127,38 @@ bool FindVisual( Property::Index targetIndex, const RegisteredVisualContainer& v
   return false;
 }
 
-void FindChangableVisuals( Dictionary<Property::Map>& stateVisualsToAdd,
-                           Dictionary<Property::Map>& stateVisualsToChange,
-                           DictionaryKeys& stateVisualsToRemove)
+void FindChangableVisuals(Dictionary<Property::Map>& stateVisualsToAdd,
+                          Dictionary<Property::Map>& stateVisualsToChange,
+                          DictionaryKeys&            stateVisualsToRemove)
 {
   DictionaryKeys copyOfStateVisualsToRemove = stateVisualsToRemove;
 
-  for( DictionaryKeys::iterator iter = copyOfStateVisualsToRemove.begin();
-       iter != copyOfStateVisualsToRemove.end(); ++iter )
+  for(DictionaryKeys::iterator iter = copyOfStateVisualsToRemove.begin();
+      iter != copyOfStateVisualsToRemove.end();
+      ++iter)
   {
     const std::string& visualName = (*iter);
-    Property::Map* toMap = stateVisualsToAdd.Find( visualName );
-    if( toMap )
+    Property::Map*     toMap      = stateVisualsToAdd.Find(visualName);
+    if(toMap)
     {
-      stateVisualsToChange.Add( visualName, *toMap );
-      stateVisualsToAdd.Remove( visualName );
-      Remove( stateVisualsToRemove, visualName );
+      stateVisualsToChange.Add(visualName, *toMap);
+      stateVisualsToAdd.Remove(visualName);
+      Remove(stateVisualsToRemove, visualName);
     }
   }
 }
 
 Toolkit::Visual::Base GetVisualByName(
   const RegisteredVisualContainer& visuals,
-  const std::string& visualName )
+  const std::string&               visualName)
 {
   Toolkit::Visual::Base visualHandle;
 
   RegisteredVisualContainer::Iterator iter;
-  for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
+  for(iter = visuals.Begin(); iter != visuals.End(); iter++)
   {
     Toolkit::Visual::Base visual = (*iter)->visual;
-    if( visual && visual.GetName() == visualName )
+    if(visual && visual.GetName() == visualName)
     {
       visualHandle = visual;
       break;
@@ -150,17 +167,35 @@ Toolkit::Visual::Base GetVisualByName(
   return visualHandle;
 }
 
+Toolkit::Visual::Base GetVisualByIndex(
+  const RegisteredVisualContainer& visuals,
+  Property::Index                  index)
+{
+  Toolkit::Visual::Base visualHandle;
+
+  RegisteredVisualContainer::Iterator iter;
+  for(iter = visuals.Begin(); iter != visuals.End(); iter++)
+  {
+    if((*iter)->index == index)
+    {
+      visualHandle = (*iter)->visual;
+      break;
+    }
+  }
+  return visualHandle;
+}
+
 /**
  * Move visual from source to destination container
  */
-void MoveVisual( RegisteredVisualContainer::Iterator sourceIter, RegisteredVisualContainer& source, RegisteredVisualContainer& destination )
+void MoveVisual(RegisteredVisualContainer::Iterator sourceIter, RegisteredVisualContainer& source, RegisteredVisualContainer& destination)
 {
-   Toolkit::Visual::Base visual = (*sourceIter)->visual;
-   if( visual )
-   {
-     RegisteredVisual* rv = source.Release( sourceIter );
-     destination.PushBack( rv );
-   }
+  Toolkit::Visual::Base visual = (*sourceIter)->visual;
+  if(visual)
+  {
+    RegisteredVisual* rv = source.Release(sourceIter);
+    destination.PushBack(rv);
+  }
 }
 
 /**
@@ -170,21 +205,66 @@ void MoveVisual( RegisteredVisualContainer::Iterator sourceIter, RegisteredVisua
  * @param[in] attributes The attributes with which to perfrom this action.
  * @return true if action has been accepted by this control
  */
-const char* ACTION_ACCESSIBILITY_ACTIVATED = "accessibilityActivated";
-static bool DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
+const char* ACTION_ACCESSIBILITY_ACTIVATED         = "accessibilityActivated";
+const char* ACTION_ACCESSIBILITY_READING_CANCELLED = "ReadingCancelled";
+const char* ACTION_ACCESSIBILITY_READING_PAUSED    = "ReadingPaused";
+const char* ACTION_ACCESSIBILITY_READING_RESUMED   = "ReadingResumed";
+const char* ACTION_ACCESSIBILITY_READING_SKIPPED   = "ReadingSkipped";
+const char* ACTION_ACCESSIBILITY_READING_STOPPED   = "ReadingStopped";
+
+static bool DoAction(BaseObject* object, const std::string& actionName, const Property::Map& attributes)
 {
-  bool ret = false;
+  bool ret = true;
+
+  Dali::BaseHandle handle(object);
+
+  Toolkit::Control control = Toolkit::Control::DownCast(handle);
+
+  DALI_ASSERT_ALWAYS(control);
 
-  if( object && ( 0 == strcmp( actionName.c_str(), ACTION_ACCESSIBILITY_ACTIVATED ) ) )
+  if(0 == strcmp(actionName.c_str(), ACTION_ACCESSIBILITY_ACTIVATED) ||
+     actionName == "activate")
   {
-    Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
-    if( control )
-    {
-      // if cast succeeds there is an implementation so no need to check
-      ret = Internal::GetImplementation( control ).OnAccessibilityActivated();
-    }
+    // if cast succeeds there is an implementation so no need to check
+    if(!DevelControl::AccessibilityActivateSignal(control).Empty())
+      DevelControl::AccessibilityActivateSignal(control).Emit();
+    else
+      ret = Internal::GetImplementation(control).OnAccessibilityActivated();
+  }
+  else if(0 == strcmp(actionName.c_str(), ACTION_ACCESSIBILITY_READING_SKIPPED))
+  {
+    // if cast succeeds there is an implementation so no need to check
+    if(!DevelControl::AccessibilityReadingSkippedSignal(control).Empty())
+      DevelControl::AccessibilityReadingSkippedSignal(control).Emit();
+  }
+  else if(0 == strcmp(actionName.c_str(), ACTION_ACCESSIBILITY_READING_PAUSED))
+  {
+    // if cast succeeds there is an implementation so no need to check
+    if(!DevelControl::AccessibilityReadingPausedSignal(control).Empty())
+      DevelControl::AccessibilityReadingPausedSignal(control).Emit();
+  }
+  else if(0 == strcmp(actionName.c_str(), ACTION_ACCESSIBILITY_READING_RESUMED))
+  {
+    // if cast succeeds there is an implementation so no need to check
+    if(!DevelControl::AccessibilityReadingResumedSignal(control).Empty())
+      DevelControl::AccessibilityReadingResumedSignal(control).Emit();
+  }
+  else if(0 == strcmp(actionName.c_str(), ACTION_ACCESSIBILITY_READING_CANCELLED))
+  {
+    // if cast succeeds there is an implementation so no need to check
+    if(!DevelControl::AccessibilityReadingCancelledSignal(control).Empty())
+      DevelControl::AccessibilityReadingCancelledSignal(control).Emit();
+  }
+  else if(0 == strcmp(actionName.c_str(), ACTION_ACCESSIBILITY_READING_STOPPED))
+  {
+    // if cast succeeds there is an implementation so no need to check
+    if(!DevelControl::AccessibilityReadingStoppedSignal(control).Empty())
+      DevelControl::AccessibilityReadingStoppedSignal(control).Emit();
+  }
+  else
+  {
+    ret = false;
   }
-
   return ret;
 }
 
@@ -197,55 +277,70 @@ static bool DoAction( BaseObject* object, const std::string& actionName, const P
  * @return True if the signal was connected.
  * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
  */
-const char* SIGNAL_KEY_EVENT = "keyEvent";
+const char* SIGNAL_KEY_EVENT              = "keyEvent";
 const char* SIGNAL_KEY_INPUT_FOCUS_GAINED = "keyInputFocusGained";
-const char* SIGNAL_KEY_INPUT_FOCUS_LOST = "keyInputFocusLost";
-const char* SIGNAL_TAPPED = "tapped";
-const char* SIGNAL_PANNED = "panned";
-const char* SIGNAL_PINCHED = "pinched";
-const char* SIGNAL_LONG_PRESSED = "longPressed";
-static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+const char* SIGNAL_KEY_INPUT_FOCUS_LOST   = "keyInputFocusLost";
+const char* SIGNAL_TAPPED                 = "tapped";
+const char* SIGNAL_PANNED                 = "panned";
+const char* SIGNAL_PINCHED                = "pinched";
+const char* SIGNAL_LONG_PRESSED           = "longPressed";
+const char* SIGNAL_GET_NAME               = "getName";
+const char* SIGNAL_GET_DESCRIPTION        = "getDescription";
+const char* SIGNAL_DO_GESTURE             = "doGesture";
+static bool DoConnectSignal(BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor)
 {
-  Dali::BaseHandle handle( object );
+  Dali::BaseHandle handle(object);
 
-  bool connected( false );
-  Toolkit::Control control = Toolkit::Control::DownCast( handle );
-  if ( control )
+  bool             connected(false);
+  Toolkit::Control control = Toolkit::Control::DownCast(handle);
+  if(control)
   {
-    Internal::Control& controlImpl( Internal::GetImplementation( control ) );
+    Internal::Control& controlImpl(Internal::GetImplementation(control));
     connected = true;
 
-    if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
+    if(0 == strcmp(signalName.c_str(), SIGNAL_KEY_EVENT))
+    {
+      controlImpl.KeyEventSignal().Connect(tracker, functor);
+    }
+    else if(0 == strcmp(signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED))
+    {
+      controlImpl.KeyInputFocusGainedSignal().Connect(tracker, functor);
+    }
+    else if(0 == strcmp(signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST))
+    {
+      controlImpl.KeyInputFocusLostSignal().Connect(tracker, functor);
+    }
+    else if(0 == strcmp(signalName.c_str(), SIGNAL_TAPPED))
     {
-      controlImpl.KeyEventSignal().Connect( tracker, functor );
+      controlImpl.EnableGestureDetection(GestureType::TAP);
+      controlImpl.GetTapGestureDetector().DetectedSignal().Connect(tracker, functor);
     }
-    else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED ) )
+    else if(0 == strcmp(signalName.c_str(), SIGNAL_PANNED))
     {
-      controlImpl.KeyInputFocusGainedSignal().Connect( tracker, functor );
+      controlImpl.EnableGestureDetection(GestureType::PAN);
+      controlImpl.GetPanGestureDetector().DetectedSignal().Connect(tracker, functor);
     }
-    else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST ) )
+    else if(0 == strcmp(signalName.c_str(), SIGNAL_PINCHED))
     {
-      controlImpl.KeyInputFocusLostSignal().Connect( tracker, functor );
+      controlImpl.EnableGestureDetection(GestureType::PINCH);
+      controlImpl.GetPinchGestureDetector().DetectedSignal().Connect(tracker, functor);
     }
-    else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
+    else if(0 == strcmp(signalName.c_str(), SIGNAL_LONG_PRESSED))
     {
-      controlImpl.EnableGestureDetection( Gesture::Tap );
-      controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor );
+      controlImpl.EnableGestureDetection(GestureType::LONG_PRESS);
+      controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect(tracker, functor);
     }
-    else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) )
+    else if(0 == strcmp(signalName.c_str(), SIGNAL_GET_NAME))
     {
-      controlImpl.EnableGestureDetection( Gesture::Pan );
-      controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor );
+      DevelControl::AccessibilityGetNameSignal(control).Connect(tracker, functor);
     }
-    else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) )
+    else if(0 == strcmp(signalName.c_str(), SIGNAL_GET_DESCRIPTION))
     {
-      controlImpl.EnableGestureDetection( Gesture::Pinch );
-      controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor );
+      DevelControl::AccessibilityGetDescriptionSignal(control).Connect(tracker, functor);
     }
-    else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) )
+    else if(0 == strcmp(signalName.c_str(), SIGNAL_DO_GESTURE))
     {
-      controlImpl.EnableGestureDetection( Gesture::LongPress );
-      controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor );
+      DevelControl::AccessibilityDoGestureSignal(control).Connect(tracker, functor);
     }
   }
   return connected;
@@ -259,102 +354,154 @@ BaseHandle Create()
   return Internal::Control::New();
 }
 // Setup signals and actions using the type-registry.
-DALI_TYPE_REGISTRATION_BEGIN( Control, CustomActor, Create );
+DALI_TYPE_REGISTRATION_BEGIN(Control, CustomActor, Create);
 
 // Note: Properties are registered separately below.
 
-SignalConnectorType registerSignal1( typeRegistration, SIGNAL_KEY_EVENT, &DoConnectSignal );
-SignalConnectorType registerSignal2( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_GAINED, &DoConnectSignal );
-SignalConnectorType registerSignal3( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_LOST, &DoConnectSignal );
-SignalConnectorType registerSignal4( typeRegistration, SIGNAL_TAPPED, &DoConnectSignal );
-SignalConnectorType registerSignal5( typeRegistration, SIGNAL_PANNED, &DoConnectSignal );
-SignalConnectorType registerSignal6( typeRegistration, SIGNAL_PINCHED, &DoConnectSignal );
-SignalConnectorType registerSignal7( typeRegistration, SIGNAL_LONG_PRESSED, &DoConnectSignal );
-
-TypeAction registerAction( typeRegistration, ACTION_ACCESSIBILITY_ACTIVATED, &DoAction );
+SignalConnectorType registerSignal1(typeRegistration, SIGNAL_KEY_EVENT, &DoConnectSignal);
+SignalConnectorType registerSignal2(typeRegistration, SIGNAL_KEY_INPUT_FOCUS_GAINED, &DoConnectSignal);
+SignalConnectorType registerSignal3(typeRegistration, SIGNAL_KEY_INPUT_FOCUS_LOST, &DoConnectSignal);
+SignalConnectorType registerSignal4(typeRegistration, SIGNAL_TAPPED, &DoConnectSignal);
+SignalConnectorType registerSignal5(typeRegistration, SIGNAL_PANNED, &DoConnectSignal);
+SignalConnectorType registerSignal6(typeRegistration, SIGNAL_PINCHED, &DoConnectSignal);
+SignalConnectorType registerSignal7(typeRegistration, SIGNAL_LONG_PRESSED, &DoConnectSignal);
+SignalConnectorType registerSignal8(typeRegistration, SIGNAL_GET_NAME, &DoConnectSignal);
+SignalConnectorType registerSignal9(typeRegistration, SIGNAL_GET_DESCRIPTION, &DoConnectSignal);
+SignalConnectorType registerSignal10(typeRegistration, SIGNAL_DO_GESTURE, &DoConnectSignal);
+
+TypeAction registerAction1(typeRegistration, "activate", &DoAction);
+TypeAction registerAction2(typeRegistration, ACTION_ACCESSIBILITY_ACTIVATED, &DoAction);
+TypeAction registerAction3(typeRegistration, ACTION_ACCESSIBILITY_READING_SKIPPED, &DoAction);
+TypeAction registerAction4(typeRegistration, ACTION_ACCESSIBILITY_READING_CANCELLED, &DoAction);
+TypeAction registerAction5(typeRegistration, ACTION_ACCESSIBILITY_READING_STOPPED, &DoAction);
+TypeAction registerAction6(typeRegistration, ACTION_ACCESSIBILITY_READING_PAUSED, &DoAction);
+TypeAction registerAction7(typeRegistration, ACTION_ACCESSIBILITY_READING_RESUMED, &DoAction);
 
 DALI_TYPE_REGISTRATION_END()
 
 /**
- * @brief Iterate through given container and setOffStage any visual found
+ * @brief Iterate through given container and setOffScene any visual found
  *
  * @param[in] container Container of visuals
  * @param[in] parent Parent actor to remove visuals from
  */
-void SetVisualsOffStage( const RegisteredVisualContainer& container, Actor parent )
+void SetVisualsOffScene(const RegisteredVisualContainer& container, Actor parent)
 {
-  for( auto iter = container.Begin(), end = container.End() ; iter!= end; iter++)
+  for(auto iter = container.Begin(), end = container.End(); iter != end; iter++)
   {
-    if( (*iter)->visual )
+    if((*iter)->visual)
     {
-      DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::SetOffStage Setting visual(%d) off stage\n", (*iter)->index );
-      Toolkit::GetImplementation((*iter)->visual).SetOffStage( parent );
+      DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::SetOffScene Setting visual(%d) off stage\n", (*iter)->index);
+      Toolkit::GetImplementation((*iter)->visual).SetOffScene(parent);
     }
   }
 }
 
 } // unnamed namespace
 
-
+// clang-format off
 // Properties registered without macro to use specific member variables.
-const PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "styleName",              Toolkit::Control::Property::STYLE_NAME,                   Property::STRING,  &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "reservedProperty01",     Toolkit::Control::Property::RESERVED_PROPERTY_01,         Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "reservedProperty02",     Toolkit::Control::Property::RESERVED_PROPERTY_02,         Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "keyInputFocus",          Toolkit::Control::Property::KEY_INPUT_FOCUS,              Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "background",             Toolkit::Control::Property::BACKGROUND,                   Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "margin",                 Toolkit::Control::Property::MARGIN,                       Property::EXTENTS, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_7( typeRegistration, "padding",                Toolkit::Control::Property::PADDING,                      Property::EXTENTS, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_8( typeRegistration, "tooltip",                Toolkit::DevelControl::Property::TOOLTIP,                 Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_9( typeRegistration, "state",                  Toolkit::DevelControl::Property::STATE,                   Property::STRING,  &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_10( typeRegistration, "subState",               Toolkit::DevelControl::Property::SUB_STATE,               Property::STRING,  &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_11( typeRegistration, "leftFocusableActorId",   Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_12( typeRegistration, "rightFocusableActorId", Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID,Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_13( typeRegistration, "upFocusableActorId",    Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID,   Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_14( typeRegistration, "downFocusableActorId",  Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-
-
-Control::Impl::Impl( Control& controlImpl )
-: mControlImpl( controlImpl ),
-  mState( Toolkit::DevelControl::NORMAL ),
+const PropertyRegistration Control::Impl::PROPERTY_1(typeRegistration,  "styleName",                      Toolkit::Control::Property::STYLE_NAME,                            Property::STRING,  &Control::Impl::SetProperty, &Control::Impl::GetProperty);
+const PropertyRegistration Control::Impl::PROPERTY_4(typeRegistration,  "keyInputFocus",                  Toolkit::Control::Property::KEY_INPUT_FOCUS,                       Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
+const PropertyRegistration Control::Impl::PROPERTY_5(typeRegistration,  "background",                     Toolkit::Control::Property::BACKGROUND,                            Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty);
+const PropertyRegistration Control::Impl::PROPERTY_6(typeRegistration,  "margin",                         Toolkit::Control::Property::MARGIN,                                Property::EXTENTS, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
+const PropertyRegistration Control::Impl::PROPERTY_7(typeRegistration,  "padding",                        Toolkit::Control::Property::PADDING,                               Property::EXTENTS, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
+const PropertyRegistration Control::Impl::PROPERTY_8(typeRegistration,  "tooltip",                        Toolkit::DevelControl::Property::TOOLTIP,                          Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty);
+const PropertyRegistration Control::Impl::PROPERTY_9(typeRegistration,  "state",                          Toolkit::DevelControl::Property::STATE,                            Property::STRING,  &Control::Impl::SetProperty, &Control::Impl::GetProperty);
+const PropertyRegistration Control::Impl::PROPERTY_10(typeRegistration, "subState",                       Toolkit::DevelControl::Property::SUB_STATE,                        Property::STRING,  &Control::Impl::SetProperty, &Control::Impl::GetProperty);
+const PropertyRegistration Control::Impl::PROPERTY_11(typeRegistration, "leftFocusableActorId",           Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID,          Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
+const PropertyRegistration Control::Impl::PROPERTY_12(typeRegistration, "rightFocusableActorId",          Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID,         Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
+const PropertyRegistration Control::Impl::PROPERTY_13(typeRegistration, "upFocusableActorId",             Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID,            Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
+const PropertyRegistration Control::Impl::PROPERTY_14(typeRegistration, "downFocusableActorId",           Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID,          Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
+const PropertyRegistration Control::Impl::PROPERTY_15(typeRegistration, "shadow",                         Toolkit::DevelControl::Property::SHADOW,                           Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty);
+const PropertyRegistration Control::Impl::PROPERTY_16(typeRegistration, "accessibilityAttributes",        Toolkit::DevelControl::Property::ACCESSIBILITY_ATTRIBUTES,         Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty);
+const PropertyRegistration Control::Impl::PROPERTY_17(typeRegistration, "accessibilityName",              Toolkit::DevelControl::Property::ACCESSIBILITY_NAME,               Property::STRING,  &Control::Impl::SetProperty, &Control::Impl::GetProperty);
+const PropertyRegistration Control::Impl::PROPERTY_18(typeRegistration, "accessibilityDescription",       Toolkit::DevelControl::Property::ACCESSIBILITY_DESCRIPTION,        Property::STRING,  &Control::Impl::SetProperty, &Control::Impl::GetProperty);
+const PropertyRegistration Control::Impl::PROPERTY_19(typeRegistration, "accessibilityTranslationDomain", Toolkit::DevelControl::Property::ACCESSIBILITY_TRANSLATION_DOMAIN, Property::STRING,  &Control::Impl::SetProperty, &Control::Impl::GetProperty);
+const PropertyRegistration Control::Impl::PROPERTY_20(typeRegistration, "accessibilityRole",              Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE,               Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
+const PropertyRegistration Control::Impl::PROPERTY_21(typeRegistration, "accessibilityHighlightable",     Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE,      Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
+// clang-format on
+
+Control::Impl::Impl(Control& controlImpl)
+: mControlImpl(controlImpl),
+  mState(Toolkit::DevelControl::NORMAL),
   mSubStateName(""),
-  mLeftFocusableActorId( -1 ),
-  mRightFocusableActorId( -1 ),
-  mUpFocusableActorId( -1 ),
-  mDownFocusableActorId( -1 ),
+  mLeftFocusableActorId(-1),
+  mRightFocusableActorId(-1),
+  mUpFocusableActorId(-1),
+  mDownFocusableActorId(-1),
   mStyleName(""),
   mBackgroundColor(Color::TRANSPARENT),
-  mStartingPinchScale( NULL ),
-  mMargin( 0, 0, 0, 0 ),
-  mPadding( 0, 0, 0, 0 ),
+  mStartingPinchScale(nullptr),
+  mMargin(0, 0, 0, 0),
+  mPadding(0, 0, 0, 0),
   mKeyEventSignal(),
   mKeyInputFocusGainedSignal(),
   mKeyInputFocusLostSignal(),
   mResourceReadySignal(),
   mVisualEventSignal(),
+  mAccessibilityGetNameSignal(),
+  mAccessibilityGetDescriptionSignal(),
+  mAccessibilityDoGestureSignal(),
   mPinchGestureDetector(),
   mPanGestureDetector(),
   mTapGestureDetector(),
   mLongPressGestureDetector(),
-  mTooltip( NULL ),
+  mTooltip(NULL),
   mInputMethodContext(),
-  mFlags( Control::ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
-  mIsKeyboardNavigationSupported( false ),
-  mIsKeyboardFocusGroup( false )
+  mIdleCallback(nullptr),
+  mFlags(Control::ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
+  mIsKeyboardNavigationSupported(false),
+  mIsKeyboardFocusGroup(false),
+  mIsEmittingResourceReadySignal(false),
+  mNeedToEmitResourceReady(false)
 {
+  Dali::Accessibility::Accessible::RegisterControlAccessibilityGetter(
+    [](Dali::Actor actor) -> Dali::Accessibility::Accessible* {
+      return Control::Impl::GetAccessibilityObject(actor);
+    });
+
+  accessibilityConstructor = [](Dali::Actor actor) -> std::unique_ptr<Dali::Accessibility::Accessible> {
+    return std::unique_ptr<Dali::Accessibility::Accessible>(new DevelControl::AccessibleImpl(actor,
+                                                                                             Dali::Accessibility::Role::UNKNOWN));
+  };
+
+  size_t len = static_cast<size_t>(Dali::Accessibility::RelationType::MAX_COUNT);
+  mAccessibilityRelations.reserve(len);
+  for(auto i = 0u; i < len; ++i)
+  {
+    mAccessibilityRelations.push_back({});
+  }
 }
 
 Control::Impl::~Impl()
 {
+  for(auto&& iter : mVisuals)
+  {
+    StopObservingVisual(iter->visual);
+  }
+
+  for(auto&& iter : mRemoveVisuals)
+  {
+    StopObservingVisual(iter->visual);
+  }
+
   // All gesture detectors will be destroyed so no need to disconnect.
   delete mStartingPinchScale;
+
+  if(mIdleCallback && Adaptor::IsAvailable())
+  {
+    // Removes the callback from the callback manager in case the control is destroyed before the callback is executed.
+    Adaptor::Get().RemoveIdle(mIdleCallback);
+  }
 }
 
-Control::Impl& Control::Impl::Get( Internal::Control& internalControl )
+Control::Impl& Control::Impl::Get(Internal::Control& internalControl)
 {
   return *internalControl.mImpl;
 }
 
-const Control::Impl& Control::Impl::Get( const Internal::Control& internalControl )
+const Control::Impl& Control::Impl::Get(const Internal::Control& internalControl)
 {
   return *internalControl.mImpl;
 }
@@ -380,86 +527,86 @@ void Control::Impl::LongPressDetected(Actor actor, const LongPressGesture& longP
   mControlImpl.OnLongPress(longPress);
 }
 
-void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual )
+void Control::Impl::RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual)
 {
-  RegisterVisual( index, visual, VisualState::ENABLED, DepthIndexValue::NOT_SET );
+  RegisterVisual(index, visual, VisualState::ENABLED, DepthIndexValue::NOT_SET);
 }
 
-void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, int depthIndex )
+void Control::Impl::RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual, int depthIndex)
 {
-  RegisterVisual( index, visual, VisualState::ENABLED, DepthIndexValue::SET, depthIndex );
+  RegisterVisual(index, visual, VisualState::ENABLED, DepthIndexValue::SET, depthIndex);
 }
 
-void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled )
+void Control::Impl::RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual, bool enabled)
 {
-  RegisterVisual( index, visual, ( enabled ? VisualState::ENABLED : VisualState::DISABLED ), DepthIndexValue::NOT_SET );
+  RegisterVisual(index, visual, (enabled ? VisualState::ENABLED : VisualState::DISABLED), DepthIndexValue::NOT_SET);
 }
 
-void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled, int depthIndex )
+void Control::Impl::RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual, bool enabled, int depthIndex)
 {
-  RegisterVisual( index, visual, ( enabled ? VisualState::ENABLED : VisualState::DISABLED ), DepthIndexValue::SET, depthIndex );
+  RegisterVisual(index, visual, (enabled ? VisualState::ENABLED : VisualState::DISABLED), DepthIndexValue::SET, depthIndex);
 }
 
-void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, VisualState::Type enabled, DepthIndexValue::Type depthIndexValueSet, int depthIndex )
+void Control::Impl::RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual, VisualState::Type enabled, DepthIndexValue::Type depthIndexValueSet, int depthIndex)
 {
-  DALI_LOG_INFO( gLogFilter, Debug::Concise, "RegisterVisual:%d \n", index );
+  DALI_LOG_INFO(gLogFilter, Debug::Concise, "RegisterVisual:%d \n", index);
 
-  bool visualReplaced ( false );
+  bool  visualReplaced(false);
   Actor self = mControlImpl.Self();
 
   // Set the depth index, if not set by caller this will be either the current visual depth, max depth of all visuals
   // or zero.
   int requiredDepthIndex = visual.GetDepthIndex();
 
-  if( depthIndexValueSet == DepthIndexValue::SET )
+  if(depthIndexValueSet == DepthIndexValue::SET)
   {
     requiredDepthIndex = depthIndex;
   }
 
   // Visual replacement, existing visual should only be removed from stage when replacement ready.
-  if( !mVisuals.Empty() )
+  if(!mVisuals.Empty())
   {
     RegisteredVisualContainer::Iterator registeredVisualsiter;
     // Check if visual (index) is already registered, this is the current visual.
-    if( FindVisual( index, mVisuals, registeredVisualsiter ) )
+    if(FindVisual(index, mVisuals, registeredVisualsiter))
     {
       Toolkit::Visual::Base& currentRegisteredVisual = (*registeredVisualsiter)->visual;
-      if( currentRegisteredVisual )
+      if(currentRegisteredVisual)
       {
         // Store current visual depth index as may need to set the replacement visual to same depth
         const int currentDepthIndex = (*registeredVisualsiter)->visual.GetDepthIndex();
 
         // No longer required to know if the replaced visual's resources are ready
-        StopObservingVisual( currentRegisteredVisual );
+        StopObservingVisual(currentRegisteredVisual);
 
         // If control staged and visual enabled then visuals will be swapped once ready
-        if(  self.OnStage() && enabled )
+        if(self.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE) && enabled)
         {
           // Check if visual is currently in the process of being replaced ( is in removal container )
           RegisteredVisualContainer::Iterator visualQueuedForRemoval;
-          if ( FindVisual( index, mRemoveVisuals, visualQueuedForRemoval ) )
+          if(FindVisual(index, mRemoveVisuals, visualQueuedForRemoval))
           {
             // Visual with same index is already in removal container so current visual pending
             // Only the the last requested visual will be displayed so remove current visual which is staged but not ready.
-            Toolkit::GetImplementation( currentRegisteredVisual ).SetOffStage( self );
-            mVisuals.Erase( registeredVisualsiter );
+            Toolkit::GetImplementation(currentRegisteredVisual).SetOffScene(self);
+            mVisuals.Erase(registeredVisualsiter);
           }
           else
           {
             // current visual not already in removal container so add now.
-            DALI_LOG_INFO( gLogFilter, Debug::Verbose, "RegisterVisual Move current registered visual to removal Queue: %d \n", index );
-            MoveVisual( registeredVisualsiter, mVisuals, mRemoveVisuals );
+            DALI_LOG_INFO(gLogFilter, Debug::Verbose, "RegisterVisual Move current registered visual to removal Queue: %d \n", index);
+            MoveVisual(registeredVisualsiter, mVisuals, mRemoveVisuals);
           }
         }
         else
         {
           // Control not staged or visual disabled so can just erase from registered visuals and new visual will be added later.
-          mVisuals.Erase( registeredVisualsiter );
+          mVisuals.Erase(registeredVisualsiter);
         }
 
         // If we've not set the depth-index value and the new visual does not have a depth index applied to it, then use the previously set depth-index for this index
-        if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) &&
-            ( visual.GetDepthIndex() == 0 ) )
+        if((depthIndexValueSet == DepthIndexValue::NOT_SET) &&
+           (visual.GetDepthIndex() == 0))
         {
           requiredDepthIndex = currentDepthIndex;
         }
@@ -471,100 +618,96 @@ void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base
 
   // If not set, set the name of the visual to the same name as the control's property.
   // ( If the control has been type registered )
-  if( visual.GetName().empty() )
+  if(visual.GetName().empty())
   {
     // returns empty string if index is not found as long as index is not -1
-    std::string visualName = self.GetPropertyName( index );
-    if( !visualName.empty() )
+    std::string visualName = self.GetPropertyName(index);
+    if(!visualName.empty())
     {
-      DALI_LOG_INFO( gLogFilter, Debug::Concise, "Setting visual name for property %d to %s\n",
-                     index, visualName.c_str() );
-      visual.SetName( visualName );
+      DALI_LOG_INFO(gLogFilter, Debug::Concise, "Setting visual name for property %d to %s\n", index, visualName.c_str());
+      visual.SetName(visualName);
     }
   }
 
-  if( !visualReplaced ) // New registration entry
+  if(!visualReplaced) // New registration entry
   {
     // If we've not set the depth-index value, we have more than one visual and the visual does not have a depth index, then set it to be the highest
-    if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) &&
-        ( mVisuals.Size() > 0 ) &&
-        ( visual.GetDepthIndex() == 0 ) )
+    if((depthIndexValueSet == DepthIndexValue::NOT_SET) &&
+       (mVisuals.Size() > 0) &&
+       (visual.GetDepthIndex() == 0))
     {
-      int maxDepthIndex = std::numeric_limits< int >::min();
+      int maxDepthIndex = std::numeric_limits<int>::min();
 
-      RegisteredVisualContainer::ConstIterator iter;
+      RegisteredVisualContainer::ConstIterator       iter;
       const RegisteredVisualContainer::ConstIterator endIter = mVisuals.End();
-      for ( iter = mVisuals.Begin(); iter != endIter; iter++ )
+      for(iter = mVisuals.Begin(); iter != endIter; iter++)
       {
         const int visualDepthIndex = (*iter)->visual.GetDepthIndex();
-        if ( visualDepthIndex > maxDepthIndex )
+        if(visualDepthIndex > maxDepthIndex)
         {
           maxDepthIndex = visualDepthIndex;
         }
       }
-      ++maxDepthIndex; // Add one to the current maximum depth index so that our added visual appears on top
-      requiredDepthIndex = std::max( 0, maxDepthIndex ); // Start at zero if maxDepth index belongs to a background
+      ++maxDepthIndex;                                 // Add one to the current maximum depth index so that our added visual appears on top
+      requiredDepthIndex = std::max(0, maxDepthIndex); // Start at zero if maxDepth index belongs to a background
     }
   }
 
-  if( visual )
+  if(visual)
   {
     // Set determined depth index
-    visual.SetDepthIndex( requiredDepthIndex );
+    visual.SetDepthIndex(requiredDepthIndex);
 
     // Monitor when the visual resources are ready
-    StartObservingVisual( visual );
+    StartObservingVisual(visual);
 
-    DALI_LOG_INFO( gLogFilter, Debug::Concise, "New Visual registration index[%d] depth[%d]\n", index, requiredDepthIndex );
-    RegisteredVisual* newRegisteredVisual  = new RegisteredVisual( index, visual,
-                                             ( enabled == VisualState::ENABLED ? true : false ),
-                                             ( visualReplaced && enabled ) ) ;
-    mVisuals.PushBack( newRegisteredVisual );
+    DALI_LOG_INFO(gLogFilter, Debug::Concise, "New Visual registration index[%d] depth[%d]\n", index, requiredDepthIndex);
+    RegisteredVisual* newRegisteredVisual = new RegisteredVisual(index, visual, (enabled == VisualState::ENABLED ? true : false), (visualReplaced && enabled));
+    mVisuals.PushBack(newRegisteredVisual);
 
-    Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
+    Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
     // Put on stage if enabled and the control is already on the stage
-    if( ( enabled == VisualState::ENABLED ) && self.OnStage() )
+    if((enabled == VisualState::ENABLED) && self.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
     {
-      visualImpl.SetOnStage( self );
+      visualImpl.SetOnScene(self);
     }
-    else if( visualImpl.IsResourceReady() ) // When not being staged, check if visual already 'ResourceReady' before it was Registered. ( Resource may have been loaded already )
+    else if(visualImpl.IsResourceReady()) // When not being staged, check if visual already 'ResourceReady' before it was Registered. ( Resource may have been loaded already )
     {
-      ResourceReady( visualImpl );
+      ResourceReady(visualImpl);
     }
-
   }
 
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n",  visual.GetName().c_str(), index, enabled?"true":"false" );
+  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n", visual.GetName().c_str(), index, enabled ? "true" : "false");
 }
 
-void Control::Impl::UnregisterVisual( Property::Index index )
+void Control::Impl::UnregisterVisual(Property::Index index)
 {
   RegisteredVisualContainer::Iterator iter;
-  if ( FindVisual( index, mVisuals, iter ) )
+  if(FindVisual(index, mVisuals, iter))
   {
     // stop observing visual
-    StopObservingVisual( (*iter)->visual );
+    StopObservingVisual((*iter)->visual);
 
-    Actor self( mControlImpl.Self() );
-    Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
+    Actor self(mControlImpl.Self());
+    Toolkit::GetImplementation((*iter)->visual).SetOffScene(self);
     (*iter)->visual.Reset();
-    mVisuals.Erase( iter );
+    mVisuals.Erase(iter);
   }
 
-  if( FindVisual( index, mRemoveVisuals, iter ) )
+  if(FindVisual(index, mRemoveVisuals, iter))
   {
-    Actor self( mControlImpl.Self() );
-    Toolkit::GetImplementation( (*iter)->visual ).SetOffStage( self );
+    Actor self(mControlImpl.Self());
+    Toolkit::GetImplementation((*iter)->visual).SetOffScene(self);
     (*iter)->pending = false;
     (*iter)->visual.Reset();
-    mRemoveVisuals.Erase( iter );
+    mRemoveVisuals.Erase(iter);
   }
 }
 
-Toolkit::Visual::Base Control::Impl::GetVisual( Property::Index index ) const
+Toolkit::Visual::Base Control::Impl::GetVisual(Property::Index index) const
 {
   RegisteredVisualContainer::Iterator iter;
-  if ( FindVisual( index, mVisuals, iter ) )
+  if(FindVisual(index, mVisuals, iter))
   {
     return (*iter)->visual;
   }
@@ -572,119 +715,121 @@ Toolkit::Visual::Base Control::Impl::GetVisual( Property::Index index ) const
   return Toolkit::Visual::Base();
 }
 
-void Control::Impl::EnableVisual( Property::Index index, bool enable )
+void Control::Impl::EnableVisual(Property::Index index, bool enable)
 {
-  DALI_LOG_INFO( gLogFilter, Debug::General, "Control::EnableVisual(%d, %s)\n", index, enable?"T":"F");
+  DALI_LOG_INFO(gLogFilter, Debug::General, "Control::EnableVisual(%d, %s)\n", index, enable ? "T" : "F");
 
   RegisteredVisualContainer::Iterator iter;
-  if ( FindVisual( index, mVisuals, iter ) )
+  if(FindVisual(index, mVisuals, iter))
   {
-    if (  (*iter)->enabled == enable )
+    if((*iter)->enabled == enable)
     {
-      DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Visual %s(%d) already %s\n", (*iter)->visual.GetName().c_str(), index, enable?"enabled":"disabled");
+      DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::EnableVisual Visual %s(%d) already %s\n", (*iter)->visual.GetName().c_str(), index, enable ? "enabled" : "disabled");
       return;
     }
 
-    (*iter)->enabled = enable;
+    (*iter)->enabled  = enable;
     Actor parentActor = mControlImpl.Self();
-    if ( mControlImpl.Self().OnStage() ) // If control not on Stage then Visual will be added when StageConnection is called.
+    if(mControlImpl.Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE)) // If control not on Scene then Visual will be added when SceneConnection is called.
     {
-      if ( enable )
+      if(enable)
       {
-        DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) on stage \n", (*iter)->visual.GetName().c_str(), index );
-        Toolkit::GetImplementation((*iter)->visual).SetOnStage( parentActor );
+        DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) on stage \n", (*iter)->visual.GetName().c_str(), index);
+        Toolkit::GetImplementation((*iter)->visual).SetOnScene(parentActor);
       }
       else
       {
-        DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) off stage \n", (*iter)->visual.GetName().c_str(), index );
-        Toolkit::GetImplementation((*iter)->visual).SetOffStage( parentActor );  // No need to call if control not staged.
+        DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) off stage \n", (*iter)->visual.GetName().c_str(), index);
+        Toolkit::GetImplementation((*iter)->visual).SetOffScene(parentActor); // No need to call if control not staged.
       }
     }
   }
   else
   {
-    DALI_LOG_WARNING( "Control::EnableVisual(%d, %s) FAILED - NO SUCH VISUAL\n", index, enable?"T":"F" );
+    DALI_LOG_WARNING("Control::EnableVisual(%d, %s) FAILED - NO SUCH VISUAL\n", index, enable ? "T" : "F");
   }
 }
 
-bool Control::Impl::IsVisualEnabled( Property::Index index ) const
+bool Control::Impl::IsVisualEnabled(Property::Index index) const
 {
   RegisteredVisualContainer::Iterator iter;
-  if ( FindVisual( index, mVisuals, iter ) )
+  if(FindVisual(index, mVisuals, iter))
   {
     return (*iter)->enabled;
   }
   return false;
 }
 
-void Control::Impl::StopObservingVisual( Toolkit::Visual::Base& visual )
+void Control::Impl::StopObservingVisual(Toolkit::Visual::Base& visual)
 {
-  Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
+  Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
 
   // Stop observing the visual
-  visualImpl.RemoveEventObserver( *this );
+  visualImpl.RemoveEventObserver(*this);
 }
 
-void Control::Impl::StartObservingVisual( Toolkit::Visual::Base& visual)
+void Control::Impl::StartObservingVisual(Toolkit::Visual::Base& visual)
 {
-  Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
+  Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
 
   // start observing the visual for events
-  visualImpl.AddEventObserver( *this );
+  visualImpl.AddEventObserver(*this);
 }
 
 // Called by a Visual when it's resource is ready
-void Control::Impl::ResourceReady( Visual::Base& object)
+void Control::Impl::ResourceReady(Visual::Base& object)
 {
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::Impl::ResourceReady() replacements pending[%d]\n", mRemoveVisuals.Count() );
+  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::Impl::ResourceReady() replacements pending[%d]\n", mRemoveVisuals.Count());
 
   Actor self = mControlImpl.Self();
 
   // A resource is ready, find resource in the registered visuals container and get its index
-  for( auto registeredIter = mVisuals.Begin(),  end = mVisuals.End(); registeredIter != end; ++registeredIter )
+  for(auto registeredIter = mVisuals.Begin(), end = mVisuals.End(); registeredIter != end; ++registeredIter)
   {
-    Internal::Visual::Base& registeredVisualImpl = Toolkit::GetImplementation( (*registeredIter)->visual );
+    Internal::Visual::Base& registeredVisualImpl = Toolkit::GetImplementation((*registeredIter)->visual);
 
-    if( &object == &registeredVisualImpl )
+    if(&object == &registeredVisualImpl)
     {
       RegisteredVisualContainer::Iterator visualToRemoveIter;
       // Find visual with the same index in the removal container
       // Set if off stage as it's replacement is now ready.
       // Remove if from removal list as now removed from stage.
       // Set Pending flag on the ready visual to false as now ready.
-      if( FindVisual( (*registeredIter)->index, mRemoveVisuals, visualToRemoveIter ) )
+      if(FindVisual((*registeredIter)->index, mRemoveVisuals, visualToRemoveIter))
       {
         (*registeredIter)->pending = false;
-        Toolkit::GetImplementation( (*visualToRemoveIter)->visual ).SetOffStage( self );
-        mRemoveVisuals.Erase( visualToRemoveIter );
+        Toolkit::GetImplementation((*visualToRemoveIter)->visual).SetOffScene(self);
+        mRemoveVisuals.Erase(visualToRemoveIter);
       }
       break;
     }
   }
 
   // A visual is ready so control may need relayouting if staged
-  if ( self.OnStage() )
+  if(self.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
   {
     mControlImpl.RelayoutRequest();
   }
 
   // Emit signal if all enabled visuals registered by the control are ready.
-  if( IsResourceReady() )
+  if(IsResourceReady())
   {
-    Dali::Toolkit::Control handle( mControlImpl.GetOwner() );
-    mResourceReadySignal.Emit( handle );
+    // Reset the flag
+    mNeedToEmitResourceReady = false;
+
+    EmitResourceReadySignal();
   }
 }
 
-void Control::Impl::NotifyVisualEvent( Visual::Base& object, Property::Index signalId )
+void Control::Impl::NotifyVisualEvent(Visual::Base& object, Property::Index signalId)
 {
-  for( auto registeredIter = mVisuals.Begin(),  end = mVisuals.End(); registeredIter != end; ++registeredIter )
+  for(auto registeredIter = mVisuals.Begin(), end = mVisuals.End(); registeredIter != end; ++registeredIter)
   {
-    Internal::Visual::Base& registeredVisualImpl = Toolkit::GetImplementation( (*registeredIter)->visual );
-    if( &object == &registeredVisualImpl )
+    Internal::Visual::Base& registeredVisualImpl = Toolkit::GetImplementation((*registeredIter)->visual);
+    if(&object == &registeredVisualImpl)
     {
-      Dali::Toolkit::Control handle( mControlImpl.GetOwner() );
-      mVisualEventSignal.Emit( handle, (*registeredIter)->index, signalId );
+      Dali::Toolkit::Control handle(mControlImpl.GetOwner());
+      mVisualEventSignal.Emit(handle, (*registeredIter)->index, signalId);
       break;
     }
   }
@@ -693,14 +838,15 @@ void Control::Impl::NotifyVisualEvent( Visual::Base& object, Property::Index sig
 bool Control::Impl::IsResourceReady() const
 {
   // Iterate through and check all the enabled visuals are ready
-  for( auto visualIter = mVisuals.Begin();
-         visualIter != mVisuals.End(); ++visualIter )
+  for(auto visualIter = mVisuals.Begin();
+      visualIter != mVisuals.End();
+      ++visualIter)
   {
-    const Toolkit::Visual::Base visual = (*visualIter)->visual;
-    const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
+    const Toolkit::Visual::Base   visual     = (*visualIter)->visual;
+    const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
 
     // one of the enabled visuals is not ready
-    if( !visualImpl.IsResourceReady() && (*visualIter)->enabled )
+    if(!visualImpl.IsResourceReady() && (*visualIter)->enabled)
     {
       return false;
     }
@@ -708,85 +854,83 @@ bool Control::Impl::IsResourceReady() const
   return true;
 }
 
-Toolkit::Visual::ResourceStatus Control::Impl::GetVisualResourceStatus( Property::Index index ) const
+Toolkit::Visual::ResourceStatus Control::Impl::GetVisualResourceStatus(Property::Index index) const
 {
   RegisteredVisualContainer::Iterator iter;
-  if ( FindVisual( index, mVisuals, iter ) )
+  if(FindVisual(index, mVisuals, iter))
   {
-    const Toolkit::Visual::Base visual = (*iter)->visual;
-    const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
-    return visualImpl.GetResourceStatus( );
+    const Toolkit::Visual::Base   visual     = (*iter)->visual;
+    const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
+    return visualImpl.GetResourceStatus();
   }
 
   return Toolkit::Visual::ResourceStatus::PREPARING;
 }
 
-
-
-void Control::Impl::AddTransitions( Dali::Animation& animation,
-                                    const Toolkit::TransitionData& handle,
-                                    bool createAnimation )
+void Control::Impl::AddTransitions(Dali::Animation&               animation,
+                                   const Toolkit::TransitionData& handle,
+                                   bool                           createAnimation)
 {
   // Setup a Transition from TransitionData.
-  const Internal::TransitionData& transitionData = Toolkit::GetImplementation( handle );
-  TransitionData::Iterator end = transitionData.End();
-  for( TransitionData::Iterator iter = transitionData.Begin() ;
-       iter != end; ++iter )
+  const Internal::TransitionData& transitionData = Toolkit::GetImplementation(handle);
+  TransitionData::Iterator        end            = transitionData.End();
+  for(TransitionData::Iterator iter = transitionData.Begin();
+      iter != end;
+      ++iter)
   {
     TransitionData::Animator* animator = (*iter);
 
-    Toolkit::Visual::Base visual = GetVisualByName( mVisuals, animator->objectName );
+    Toolkit::Visual::Base visual = GetVisualByName(mVisuals, animator->objectName);
 
-    if( visual )
+    if(visual)
     {
 #if defined(DEBUG_ENABLED)
-      Dali::TypeInfo typeInfo;
+      Dali::TypeInfo  typeInfo;
       ControlWrapper* controlWrapperImpl = dynamic_cast<ControlWrapper*>(&mControlImpl);
-      if( controlWrapperImpl )
+      if(controlWrapperImpl)
       {
         typeInfo = controlWrapperImpl->GetTypeInfo();
       }
 
-      DALI_LOG_INFO( gLogFilter, Debug::Concise, "CreateTransition: Found %s visual for %s\n",
-                     visual.GetName().c_str(), typeInfo?typeInfo.GetName().c_str():"Unknown" );
+      DALI_LOG_INFO(gLogFilter, Debug::Concise, "CreateTransition: Found %s visual for %s\n", visual.GetName().c_str(), typeInfo ? typeInfo.GetName().c_str() : "Unknown");
 #endif
-      Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
-      visualImpl.AnimateProperty( animation, *animator );
+      Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
+      visualImpl.AnimateProperty(animation, *animator);
     }
     else
     {
-      DALI_LOG_INFO( gLogFilter, Debug::Concise, "CreateTransition: Could not find visual. Trying actors");
+      DALI_LOG_INFO(gLogFilter, Debug::Concise, "CreateTransition: Could not find visual. Trying actors");
       // Otherwise, try any actor children of control (Including the control)
-      Actor child = mControlImpl.Self().FindChildByName( animator->objectName );
-      if( child )
+      Actor child = mControlImpl.Self().FindChildByName(animator->objectName);
+      if(child)
       {
-        Property::Index propertyIndex = DevelHandle::GetPropertyIndex( child, animator->propertyKey );
-        if( propertyIndex != Property::INVALID_INDEX )
+        Property::Index propertyIndex = child.GetPropertyIndex(animator->propertyKey);
+        if(propertyIndex != Property::INVALID_INDEX)
         {
-          if( animator->animate == false )
+          if(animator->animate == false)
           {
-            if( animator->targetValue.GetType() != Property::NONE )
+            if(animator->targetValue.GetType() != Property::NONE)
             {
-              child.SetProperty( propertyIndex, animator->targetValue );
+              child.SetProperty(propertyIndex, animator->targetValue);
             }
           }
           else // animate the property
           {
-            if( animator->initialValue.GetType() != Property::NONE )
+            if(animator->initialValue.GetType() != Property::NONE)
             {
-              child.SetProperty( propertyIndex, animator->initialValue );
+              child.SetProperty(propertyIndex, animator->initialValue);
             }
 
-            if( createAnimation && !animation )
+            if(createAnimation && !animation)
             {
-              animation = Dali::Animation::New( 0.1f );
+              animation = Dali::Animation::New(0.1f);
             }
 
-            animation.AnimateTo( Property( child, propertyIndex ),
-                                 animator->targetValue,
-                                 animator->alphaFunction,
-                                 TimePeriod( animator->timePeriodDelay,
-                                             animator->timePeriodDuration ) );
+            animation.AnimateTo(Property(child, propertyIndex),
+                                animator->targetValue,
+                                animator->alphaFunction,
+                                TimePeriod(animator->timePeriodDelay,
+                                           animator->timePeriodDuration));
           }
         }
       }
@@ -794,53 +938,65 @@ void Control::Impl::AddTransitions( Dali::Animation& animation,
   }
 }
 
-Dali::Animation Control::Impl::CreateTransition( const Toolkit::TransitionData& transitionData )
+Dali::Animation Control::Impl::CreateTransition(const Toolkit::TransitionData& transitionData)
 {
   Dali::Animation transition;
 
-  if( transitionData.Count() > 0 )
+  if(transitionData.Count() > 0)
   {
-    AddTransitions( transition, transitionData, true );
+    AddTransitions(transition, transitionData, true);
   }
   return transition;
 }
 
-
-
-void Control::Impl::DoAction( Dali::Property::Index visualIndex, Dali::Property::Index actionId, const Dali::Property::Value attributes )
+void Control::Impl::DoAction(Dali::Property::Index visualIndex, Dali::Property::Index actionId, const Dali::Property::Value attributes)
 {
   RegisteredVisualContainer::Iterator iter;
-  if ( FindVisual( visualIndex, mVisuals, iter ) )
+  if(FindVisual(visualIndex, mVisuals, iter))
   {
-    Toolkit::GetImplementation((*iter)->visual).DoAction( actionId, attributes );
+    Toolkit::GetImplementation((*iter)->visual).DoAction(actionId, attributes);
   }
 }
 
-void Control::Impl::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
+void Control::Impl::AppendAccessibilityAttribute(const std::string& key,
+                                                 const std::string  value)
 {
-  Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
+  Property::Value* val = mAccessibilityAttributes.Find(key);
+  if(val)
+  {
+    mAccessibilityAttributes[key] = Property::Value(value);
+  }
+  else
+  {
+    mAccessibilityAttributes.Insert(key, value);
+  }
+}
+
+void Control::Impl::SetProperty(BaseObject* object, Property::Index index, const Property::Value& value)
+{
+  Toolkit::Control control = Toolkit::Control::DownCast(BaseHandle(object));
 
-  if ( control )
+  if(control)
   {
-    Control& controlImpl( GetImplementation( control ) );
+    Control& controlImpl(GetImplementation(control));
 
-    switch ( index )
+    switch(index)
     {
       case Toolkit::Control::Property::STYLE_NAME:
       {
-        controlImpl.SetStyleName( value.Get< std::string >() );
+        controlImpl.SetStyleName(value.Get<std::string>());
         break;
       }
 
       case Toolkit::DevelControl::Property::STATE:
       {
-        bool withTransitions=true;
-        const Property::Value* valuePtr=&value;
-        Property::Map* map = value.GetMap();
+        bool                   withTransitions = true;
+        const Property::Value* valuePtr        = &value;
+        const Property::Map*   map             = value.GetMap();
         if(map)
         {
           Property::Value* value2 = map->Find("withTransitions");
-          if( value2 )
+          if(value2)
           {
             withTransitions = value2->Get<bool>();
           }
@@ -848,12 +1004,12 @@ void Control::Impl::SetProperty( BaseObject* object, Property::Index index, cons
           valuePtr = map->Find("state");
         }
 
-        if( valuePtr )
+        if(valuePtr)
         {
-          Toolkit::DevelControl::State state( controlImpl.mImpl->mState );
-          if( Scripting::GetEnumerationProperty< Toolkit::DevelControl::State >( *valuePtr, ControlStateTable, ControlStateTableCount, state ) )
+          Toolkit::DevelControl::State state(controlImpl.mImpl->mState);
+          if(Scripting::GetEnumerationProperty<Toolkit::DevelControl::State>(*valuePtr, ControlStateTable, ControlStateTableCount, state))
           {
-            controlImpl.mImpl->SetState( state, withTransitions );
+            controlImpl.mImpl->SetState(state, withTransitions);
           }
         }
       }
@@ -862,9 +1018,9 @@ void Control::Impl::SetProperty( BaseObject* object, Property::Index index, cons
       case Toolkit::DevelControl::Property::SUB_STATE:
       {
         std::string subState;
-        if( value.Get( subState ) )
+        if(value.Get(subState))
         {
-          controlImpl.mImpl->SetSubState( subState );
+          controlImpl.mImpl->SetSubState(subState);
         }
       }
       break;
@@ -872,7 +1028,7 @@ void Control::Impl::SetProperty( BaseObject* object, Property::Index index, cons
       case Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID:
       {
         int focusId;
-        if( value.Get( focusId ) )
+        if(value.Get(focusId))
         {
           controlImpl.mImpl->mLeftFocusableActorId = focusId;
         }
@@ -882,17 +1038,87 @@ void Control::Impl::SetProperty( BaseObject* object, Property::Index index, cons
       case Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID:
       {
         int focusId;
-        if( value.Get( focusId ) )
+        if(value.Get(focusId))
         {
           controlImpl.mImpl->mRightFocusableActorId = focusId;
         }
       }
       break;
 
+      case Toolkit::DevelControl::Property::ACCESSIBILITY_NAME:
+      {
+        std::string name;
+        if(value.Get(name))
+        {
+          controlImpl.mImpl->mAccessibilityName    = name;
+          controlImpl.mImpl->mAccessibilityNameSet = true;
+        }
+        else
+        {
+          controlImpl.mImpl->mAccessibilityNameSet = false;
+        }
+      }
+      break;
+
+      case Toolkit::DevelControl::Property::ACCESSIBILITY_DESCRIPTION:
+      {
+        std::string txt;
+        if(value.Get(txt))
+        {
+          controlImpl.mImpl->mAccessibilityDescription    = txt;
+          controlImpl.mImpl->mAccessibilityDescriptionSet = true;
+        }
+        else
+        {
+          controlImpl.mImpl->mAccessibilityDescriptionSet = false;
+        }
+      }
+      break;
+
+      case Toolkit::DevelControl::Property::ACCESSIBILITY_TRANSLATION_DOMAIN:
+      {
+        std::string txt;
+        if(value.Get(txt))
+        {
+          controlImpl.mImpl->mAccessibilityTranslationDomain    = txt;
+          controlImpl.mImpl->mAccessibilityTranslationDomainSet = true;
+        }
+        else
+        {
+          controlImpl.mImpl->mAccessibilityTranslationDomainSet = false;
+        }
+      }
+      break;
+
+      case Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE:
+      {
+        bool highlightable;
+        if(value.Get(highlightable))
+        {
+          controlImpl.mImpl->mAccessibilityHighlightable    = highlightable;
+          controlImpl.mImpl->mAccessibilityHighlightableSet = true;
+        }
+        else
+        {
+          controlImpl.mImpl->mAccessibilityHighlightableSet = false;
+        }
+      }
+      break;
+
+      case Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE:
+      {
+        Dali::Accessibility::Role val;
+        if(value.Get(val))
+        {
+          controlImpl.mImpl->mAccessibilityRole = val;
+        }
+      }
+      break;
+
       case Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID:
       {
         int focusId;
-        if( value.Get( focusId ) )
+        if(value.Get(focusId))
         {
           controlImpl.mImpl->mUpFocusableActorId = focusId;
         }
@@ -902,7 +1128,7 @@ void Control::Impl::SetProperty( BaseObject* object, Property::Index index, cons
       case Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID:
       {
         int focusId;
-        if( value.Get( focusId ) )
+        if(value.Get(focusId))
         {
           controlImpl.mImpl->mDownFocusableActorId = focusId;
         }
@@ -911,7 +1137,7 @@ void Control::Impl::SetProperty( BaseObject* object, Property::Index index, cons
 
       case Toolkit::Control::Property::KEY_INPUT_FOCUS:
       {
-        if ( value.Get< bool >() )
+        if(value.Get<bool>())
         {
           controlImpl.SetKeyInputFocus();
         }
@@ -924,23 +1150,23 @@ void Control::Impl::SetProperty( BaseObject* object, Property::Index index, cons
 
       case Toolkit::Control::Property::BACKGROUND:
       {
-        std::string url;
-        Vector4 color;
+        std::string          url;
+        Vector4              color;
         const Property::Map* map = value.GetMap();
-        if( map && !map->Empty() )
+        if(map && !map->Empty())
         {
-          controlImpl.SetBackground( *map );
+          controlImpl.SetBackground(*map);
         }
-        else if( value.Get( url ) )
+        else if(value.Get(url))
         {
           // don't know the size to load
-          Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( url, ImageDimensions() );
-          if( visual )
+          Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual(url, ImageDimensions());
+          if(visual)
           {
-            controlImpl.mImpl->RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND );
+            controlImpl.mImpl->RegisterVisual(Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND);
           }
         }
-        else if( value.Get( color ) )
+        else if(value.Get(color))
         {
           controlImpl.SetBackgroundColor(color);
         }
@@ -955,9 +1181,9 @@ void Control::Impl::SetProperty( BaseObject* object, Property::Index index, cons
       case Toolkit::Control::Property::MARGIN:
       {
         Extents margin;
-        if( value.Get( margin ) )
+        if(value.Get(margin))
         {
-          controlImpl.mImpl->SetMargin( margin );
+          controlImpl.mImpl->SetMargin(margin);
         }
         break;
       }
@@ -965,9 +1191,9 @@ void Control::Impl::SetProperty( BaseObject* object, Property::Index index, cons
       case Toolkit::Control::Property::PADDING:
       {
         Extents padding;
-        if( value.Get( padding ) )
+        if(value.Get(padding))
         {
-          controlImpl.mImpl->SetPadding( padding );
+          controlImpl.mImpl->SetPadding(padding);
         }
         break;
       }
@@ -975,29 +1201,53 @@ void Control::Impl::SetProperty( BaseObject* object, Property::Index index, cons
       case Toolkit::DevelControl::Property::TOOLTIP:
       {
         TooltipPtr& tooltipPtr = controlImpl.mImpl->mTooltip;
-        if( ! tooltipPtr )
+        if(!tooltipPtr)
+        {
+          tooltipPtr = Tooltip::New(control);
+        }
+        tooltipPtr->SetProperties(value);
+        break;
+      }
+
+      case Toolkit::DevelControl::Property::SHADOW:
+      {
+        const Property::Map* map = value.GetMap();
+        if(map && !map->Empty())
         {
-          tooltipPtr = Tooltip::New( control );
+          controlImpl.mImpl->SetShadow(*map);
+        }
+        else
+        {
+          // The shadow is an empty property map, so we should clear the shadow
+          controlImpl.mImpl->ClearShadow();
         }
-        tooltipPtr->SetProperties( value );
         break;
       }
 
+      case Toolkit::DevelControl::Property::ACCESSIBILITY_ATTRIBUTES:
+      {
+        const Property::Map* map = value.GetMap();
+        if(map && !map->Empty())
+        {
+          controlImpl.mImpl->mAccessibilityAttributes = *map;
+        }
+        break;
+      }
     }
   }
 }
 
-Property::Value Control::Impl::GetProperty( BaseObject* object, Property::Index index )
+Property::Value Control::Impl::GetProperty(BaseObject* object, Property::Index index)
 {
   Property::Value value;
 
-  Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
+  Toolkit::Control control = Toolkit::Control::DownCast(BaseHandle(object));
 
-  if ( control )
+  if(control)
   {
-    Control& controlImpl( GetImplementation( control ) );
+    Control& controlImpl(GetImplementation(control));
 
-    switch ( index )
+    switch(index)
     {
       case Toolkit::Control::Property::STYLE_NAME:
       {
@@ -1029,6 +1279,48 @@ Property::Value Control::Impl::GetProperty( BaseObject* object, Property::Index
         break;
       }
 
+      case Toolkit::DevelControl::Property::ACCESSIBILITY_NAME:
+      {
+        if(controlImpl.mImpl->mAccessibilityNameSet)
+        {
+          value = controlImpl.mImpl->mAccessibilityName;
+        }
+        break;
+      }
+
+      case Toolkit::DevelControl::Property::ACCESSIBILITY_DESCRIPTION:
+      {
+        if(controlImpl.mImpl->mAccessibilityDescriptionSet)
+        {
+          value = controlImpl.mImpl->mAccessibilityDescription;
+        }
+        break;
+      }
+
+      case Toolkit::DevelControl::Property::ACCESSIBILITY_TRANSLATION_DOMAIN:
+      {
+        if(controlImpl.mImpl->mAccessibilityTranslationDomainSet)
+        {
+          value = controlImpl.mImpl->mAccessibilityTranslationDomain;
+        }
+        break;
+      }
+
+      case Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE:
+      {
+        if(controlImpl.mImpl->mAccessibilityHighlightableSet)
+        {
+          value = controlImpl.mImpl->mAccessibilityHighlightable;
+        }
+        break;
+      }
+
+      case Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE:
+      {
+        value = Property::Value(controlImpl.mImpl->mAccessibilityRole);
+        break;
+      }
+
       case Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID:
       {
         value = controlImpl.mImpl->mUpFocusableActorId;
@@ -1049,11 +1341,11 @@ Property::Value Control::Impl::GetProperty( BaseObject* object, Property::Index
 
       case Toolkit::Control::Property::BACKGROUND:
       {
-        Property::Map map;
-        Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
-        if( visual )
+        Property::Map         map;
+        Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
+        if(visual)
         {
-          visual.CreatePropertyMap( map );
+          visual.CreatePropertyMap(map);
         }
 
         value = map;
@@ -1075,193 +1367,288 @@ Property::Value Control::Impl::GetProperty( BaseObject* object, Property::Index
       case Toolkit::DevelControl::Property::TOOLTIP:
       {
         Property::Map map;
-        if( controlImpl.mImpl->mTooltip )
+        if(controlImpl.mImpl->mTooltip)
+        {
+          controlImpl.mImpl->mTooltip->CreatePropertyMap(map);
+        }
+        value = map;
+        break;
+      }
+
+      case Toolkit::DevelControl::Property::SHADOW:
+      {
+        Property::Map         map;
+        Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual(Toolkit::DevelControl::Property::SHADOW);
+        if(visual)
         {
-          controlImpl.mImpl->mTooltip->CreatePropertyMap( map );
+          visual.CreatePropertyMap(map);
         }
+
         value = map;
         break;
       }
+
+      case Toolkit::DevelControl::Property::ACCESSIBILITY_ATTRIBUTES:
+      {
+        value = controlImpl.mImpl->mAccessibilityAttributes;
+        break;
+      }
     }
   }
 
   return value;
 }
 
+void Control::Impl::RemoveAccessibilityAttribute(const std::string& key)
+{
+  Property::Value* val = mAccessibilityAttributes.Find(key);
+  if(val)
+    mAccessibilityAttributes[key] = Property::Value();
+}
+
+void Control::Impl::ClearAccessibilityAttributes()
+{
+  mAccessibilityAttributes.Clear();
+}
+
+void Control::Impl::SetAccessibilityReadingInfoType(const Dali::Accessibility::ReadingInfoTypes types)
+{
+  std::string value;
+  if(types[Dali::Accessibility::ReadingInfoType::NAME])
+  {
+    value += READING_INFO_TYPE_NAME;
+  }
+  if(types[Dali::Accessibility::ReadingInfoType::ROLE])
+  {
+    if(!value.empty())
+    {
+      value += READING_INFO_TYPE_SEPARATOR;
+    }
+    value += READING_INFO_TYPE_ROLE;
+  }
+  if(types[Dali::Accessibility::ReadingInfoType::DESCRIPTION])
+  {
+    if(!value.empty())
+    {
+      value += READING_INFO_TYPE_SEPARATOR;
+    }
+    value += READING_INFO_TYPE_DESCRIPTION;
+  }
+  if(types[Dali::Accessibility::ReadingInfoType::STATE])
+  {
+    if(!value.empty())
+    {
+      value += READING_INFO_TYPE_SEPARATOR;
+    }
+    value += READING_INFO_TYPE_STATE;
+  }
+  AppendAccessibilityAttribute(READING_INFO_TYPE_ATTRIBUTE_NAME, value);
+}
+
+Dali::Accessibility::ReadingInfoTypes Control::Impl::GetAccessibilityReadingInfoType() const
+{
+  std::string value;
+  auto        place = mAccessibilityAttributes.Find(READING_INFO_TYPE_ATTRIBUTE_NAME);
+  if(place)
+  {
+    place->Get(value);
+  }
+  else
+  {
+    Dali::Accessibility::ReadingInfoTypes types;
+    types[Dali::Accessibility::ReadingInfoType::NAME]        = true;
+    types[Dali::Accessibility::ReadingInfoType::ROLE]        = true;
+    types[Dali::Accessibility::ReadingInfoType::DESCRIPTION] = true;
+    types[Dali::Accessibility::ReadingInfoType::STATE]       = true;
+    return types;
+  }
+
+  if(value.empty())
+  {
+    return {};
+  }
+
+  Dali::Accessibility::ReadingInfoTypes types;
+
+  if(value.find(READING_INFO_TYPE_NAME) != std::string::npos)
+  {
+    types[Dali::Accessibility::ReadingInfoType::NAME] = true;
+  }
+  if(value.find(READING_INFO_TYPE_ROLE) != std::string::npos)
+  {
+    types[Dali::Accessibility::ReadingInfoType::ROLE] = true;
+  }
+  if(value.find(READING_INFO_TYPE_DESCRIPTION) != std::string::npos)
+  {
+    types[Dali::Accessibility::ReadingInfoType::DESCRIPTION] = true;
+  }
+  if(value.find(READING_INFO_TYPE_STATE) != std::string::npos)
+  {
+    types[Dali::Accessibility::ReadingInfoType::STATE] = true;
+  }
+
+  return types;
+}
 
-void  Control::Impl::CopyInstancedProperties( RegisteredVisualContainer& visuals, Dictionary<Property::Map>& instancedProperties )
+void Control::Impl::CopyInstancedProperties(RegisteredVisualContainer& visuals, Dictionary<Property::Map>& instancedProperties)
 {
-  for(RegisteredVisualContainer::Iterator iter = visuals.Begin(); iter!= visuals.End(); iter++)
+  for(RegisteredVisualContainer::Iterator iter = visuals.Begin(); iter != visuals.End(); iter++)
   {
-    if( (*iter)->visual )
+    if((*iter)->visual)
     {
       Property::Map instanceMap;
       Toolkit::GetImplementation((*iter)->visual).CreateInstancePropertyMap(instanceMap);
-      instancedProperties.Add( (*iter)->visual.GetName(), instanceMap );
+      instancedProperties.Add((*iter)->visual.GetName(), instanceMap);
     }
   }
 }
 
-
-void Control::Impl::RemoveVisual( RegisteredVisualContainer& visuals, const std::string& visualName )
+void Control::Impl::RemoveVisual(RegisteredVisualContainer& visuals, const std::string& visualName)
 {
-  Actor self( mControlImpl.Self() );
+  Actor self(mControlImpl.Self());
 
-  for ( RegisteredVisualContainer::Iterator visualIter = visuals.Begin();
-        visualIter != visuals.End(); ++visualIter )
+  for(RegisteredVisualContainer::Iterator visualIter = visuals.Begin();
+      visualIter != visuals.End();
+      ++visualIter)
   {
     Toolkit::Visual::Base visual = (*visualIter)->visual;
-    if( visual && visual.GetName() == visualName )
+    if(visual && visual.GetName() == visualName)
     {
-      Toolkit::GetImplementation(visual).SetOffStage( self );
+      Toolkit::GetImplementation(visual).SetOffScene(self);
       (*visualIter)->visual.Reset();
-      visuals.Erase( visualIter );
+      visuals.Erase(visualIter);
       break;
     }
   }
 }
 
-void Control::Impl::RemoveVisuals( RegisteredVisualContainer& visuals, DictionaryKeys& removeVisuals )
+void Control::Impl::RemoveVisuals(RegisteredVisualContainer& visuals, DictionaryKeys& removeVisuals)
 {
-  Actor self( mControlImpl.Self() );
-  for( DictionaryKeys::iterator iter = removeVisuals.begin(); iter != removeVisuals.end(); ++iter )
+  Actor self(mControlImpl.Self());
+  for(DictionaryKeys::iterator iter = removeVisuals.begin(); iter != removeVisuals.end(); ++iter)
   {
     const std::string visualName = *iter;
-    RemoveVisual( visuals, visualName );
+    RemoveVisual(visuals, visualName);
   }
 }
 
-void Control::Impl::RecreateChangedVisuals( Dictionary<Property::Map>& stateVisualsToChange,
-                             Dictionary<Property::Map>& instancedProperties )
+void Control::Impl::RecreateChangedVisuals(Dictionary<Property::Map>& stateVisualsToChange,
+                                           Dictionary<Property::Map>& instancedProperties)
 {
-  Dali::CustomActor handle( mControlImpl.GetOwner() );
-  for( Dictionary<Property::Map>::iterator iter = stateVisualsToChange.Begin();
-       iter != stateVisualsToChange.End(); ++iter )
+  Dali::CustomActor handle(mControlImpl.GetOwner());
+  for(Dictionary<Property::Map>::iterator iter = stateVisualsToChange.Begin();
+      iter != stateVisualsToChange.End();
+      ++iter)
   {
-    const std::string& visualName = (*iter).key;
-    const Property::Map& toMap = (*iter).entry;
-
-    // is it a candidate for re-creation?
-    bool recreate = false;
+    const std::string&   visualName = (*iter).key;
+    const Property::Map& toMap      = (*iter).entry;
 
-    Toolkit::Visual::Base visual = GetVisualByName( mVisuals, visualName );
-    if( visual )
+    Actor                               self = mControlImpl.Self();
+    RegisteredVisualContainer::Iterator registeredVisualsiter;
+    // Check if visual (visualName) is already registered, this is the current visual.
+    if(FindVisual(visualName, mVisuals, registeredVisualsiter))
     {
-      Property::Map fromMap;
-      visual.CreatePropertyMap( fromMap );
-
-      Toolkit::Visual::Type fromType = GetVisualTypeFromMap( fromMap );
-      Toolkit::Visual::Type toType = GetVisualTypeFromMap( toMap );
-
-      if( fromType != toType )
-      {
-        recreate = true;
-      }
-      else
+      Toolkit::Visual::Base& visual = (*registeredVisualsiter)->visual;
+      if(visual)
       {
-        if( fromType == Toolkit::Visual::IMAGE || fromType == Toolkit::Visual::N_PATCH
-            || fromType == Toolkit::Visual::SVG || fromType == Toolkit::Visual::ANIMATED_IMAGE )
-        {
-          Property::Value* fromUrl = fromMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
-          Property::Value* toUrl = toMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
+        // No longer required to know if the replaced visual's resources are ready
+        StopObservingVisual(visual);
 
-          if( fromUrl && toUrl )
+        // If control staged then visuals will be swapped once ready
+        if(self.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
+        {
+          // Check if visual is currently in the process of being replaced ( is in removal container )
+          RegisteredVisualContainer::Iterator visualQueuedForRemoval;
+          if(FindVisual(visualName, mRemoveVisuals, visualQueuedForRemoval))
           {
-            std::string fromUrlString;
-            std::string toUrlString;
-            fromUrl->Get(fromUrlString);
-            toUrl->Get(toUrlString);
-
-            if( fromUrlString != toUrlString )
-            {
-              recreate = true;
-            }
+            // Visual with same visual name is already in removal container so current visual pending
+            // Only the the last requested visual will be displayed so remove current visual which is staged but not ready.
+            Toolkit::GetImplementation(visual).SetOffScene(self);
+            (*registeredVisualsiter)->visual.Reset();
+            mVisuals.Erase(registeredVisualsiter);
+          }
+          else
+          {
+            // current visual not already in removal container so add now.
+            DALI_LOG_INFO(gLogFilter, Debug::Verbose, "RegisterVisual Move current registered visual to removal Queue: %s \n", visualName.c_str());
+            MoveVisual(registeredVisualsiter, mVisuals, mRemoveVisuals);
           }
         }
+        else
+        {
+          // Control not staged or visual disabled so can just erase from registered visuals and new visual will be added later.
+          (*registeredVisualsiter)->visual.Reset();
+          mVisuals.Erase(registeredVisualsiter);
+        }
       }
 
-      const Property::Map* instancedMap = instancedProperties.FindConst( visualName );
-      if( recreate || instancedMap )
-      {
-        RemoveVisual( mVisuals, visualName );
-        Style::ApplyVisual( handle, visualName, toMap, instancedMap );
-      }
-      else
-      {
-        // @todo check to see if we can apply toMap without recreating the visual
-        // e.g. by setting only animatable properties
-        // For now, recreate all visuals, but merge in instance data.
-        RemoveVisual( mVisuals, visualName );
-        Style::ApplyVisual( handle, visualName, toMap, instancedMap );
-      }
+      const Property::Map* instancedMap = instancedProperties.FindConst(visualName);
+      Style::ApplyVisual(handle, visualName, toMap, instancedMap);
     }
   }
 }
 
-void Control::Impl::ReplaceStateVisualsAndProperties( const StylePtr oldState, const StylePtr newState, const std::string& subState )
+void Control::Impl::ReplaceStateVisualsAndProperties(const StylePtr oldState, const StylePtr newState, const std::string& subState)
 {
   // Collect all old visual names
   DictionaryKeys stateVisualsToRemove;
-  if( oldState )
+  if(oldState)
   {
-    oldState->visuals.GetKeys( stateVisualsToRemove );
-    if( ! subState.empty() )
+    oldState->visuals.GetKeys(stateVisualsToRemove);
+    if(!subState.empty())
     {
       const StylePtr* oldSubState = oldState->subStates.FindConst(subState);
-      if( oldSubState )
+      if(oldSubState)
       {
         DictionaryKeys subStateVisualsToRemove;
-        (*oldSubState)->visuals.GetKeys( subStateVisualsToRemove );
-        Merge( stateVisualsToRemove, subStateVisualsToRemove );
+        (*oldSubState)->visuals.GetKeys(subStateVisualsToRemove);
+        Merge(stateVisualsToRemove, subStateVisualsToRemove);
       }
     }
   }
 
   // Collect all new visual properties
   Dictionary<Property::Map> stateVisualsToAdd;
-  if( newState )
+  if(newState)
   {
     stateVisualsToAdd = newState->visuals;
-    if( ! subState.empty() )
+    if(!subState.empty())
     {
       const StylePtr* newSubState = newState->subStates.FindConst(subState);
-      if( newSubState )
+      if(newSubState)
       {
-        stateVisualsToAdd.Merge( (*newSubState)->visuals );
+        stateVisualsToAdd.Merge((*newSubState)->visuals);
       }
     }
   }
 
   // If a name is in both add/remove, move it to change list.
   Dictionary<Property::Map> stateVisualsToChange;
-  FindChangableVisuals( stateVisualsToAdd, stateVisualsToChange, stateVisualsToRemove);
+  FindChangableVisuals(stateVisualsToAdd, stateVisualsToChange, stateVisualsToRemove);
 
   // Copy instanced properties (e.g. text label) of current visuals
   Dictionary<Property::Map> instancedProperties;
-  CopyInstancedProperties( mVisuals, instancedProperties );
+  CopyInstancedProperties(mVisuals, instancedProperties);
 
   // For each visual in remove list, remove from mVisuals
-  RemoveVisuals( mVisuals, stateVisualsToRemove );
+  RemoveVisuals(mVisuals, stateVisualsToRemove);
 
   // For each visual in add list, create and add to mVisuals
-  Dali::CustomActor handle( mControlImpl.GetOwner() );
-  Style::ApplyVisuals( handle, stateVisualsToAdd, instancedProperties );
+  Dali::CustomActor handle(mControlImpl.GetOwner());
+  Style::ApplyVisuals(handle, stateVisualsToAdd, instancedProperties);
 
   // For each visual in change list, if it requires a new visual,
   // remove old visual, create and add to mVisuals
-  RecreateChangedVisuals( stateVisualsToChange, instancedProperties );
+  RecreateChangedVisuals(stateVisualsToChange, instancedProperties);
 }
 
-void Control::Impl::SetState( DevelControl::State newState, bool withTransitions )
+void Control::Impl::SetState(DevelControl::State newState, bool withTransitions)
 {
   DevelControl::State oldState = mState;
-  Dali::CustomActor handle( mControlImpl.GetOwner() );
-  DALI_LOG_INFO(gLogFilter, Debug::Concise, "Control::Impl::SetState: %s\n",
-                (mState == DevelControl::NORMAL ? "NORMAL" :(
-                  mState == DevelControl::FOCUSED ?"FOCUSED" : (
-                    mState == DevelControl::DISABLED?"DISABLED":"NONE" ))));
+  Dali::CustomActor   handle(mControlImpl.GetOwner());
+  DALI_LOG_INFO(gLogFilter, Debug::Concise, "Control::Impl::SetState: %s\n", (mState == DevelControl::NORMAL ? "NORMAL" : (mState == DevelControl::FOCUSED ? "FOCUSED" : (mState == DevelControl::DISABLED ? "DISABLED" : "NONE"))));
 
-  if( mState != newState )
+  if(mState != newState)
   {
     // If mState was Disabled, and new state is Focused, should probably
     // store that fact, e.g. in another property that FocusManager can access.
@@ -1270,54 +1657,54 @@ void Control::Impl::SetState( DevelControl::State newState, bool withTransitions
     // Trigger state change and transitions
     // Apply new style, if stylemanager is available
     Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
-    if( styleManager )
+    if(styleManager)
     {
-      const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) );
+      const StylePtr stylePtr = GetImpl(styleManager).GetRecordedStyle(Toolkit::Control(mControlImpl.GetOwner()));
 
-      if( stylePtr )
+      if(stylePtr)
       {
-        std::string oldStateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( oldState, ControlStateTable, ControlStateTableCount );
-        std::string newStateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( newState, ControlStateTable, ControlStateTableCount );
+        std::string oldStateName = Scripting::GetEnumerationName<Toolkit::DevelControl::State>(oldState, ControlStateTable, ControlStateTableCount);
+        std::string newStateName = Scripting::GetEnumerationName<Toolkit::DevelControl::State>(newState, ControlStateTable, ControlStateTableCount);
 
-        const StylePtr* newStateStyle = stylePtr->subStates.Find( newStateName );
-        const StylePtr* oldStateStyle = stylePtr->subStates.Find( oldStateName );
-        if( oldStateStyle && newStateStyle )
+        const StylePtr* newStateStyle = stylePtr->subStates.Find(newStateName);
+        const StylePtr* oldStateStyle = stylePtr->subStates.Find(oldStateName);
+        if(oldStateStyle && newStateStyle)
         {
           // Only change if both state styles exist
-          ReplaceStateVisualsAndProperties( *oldStateStyle, *newStateStyle, mSubStateName );
+          ReplaceStateVisualsAndProperties(*oldStateStyle, *newStateStyle, mSubStateName);
         }
       }
     }
   }
 }
 
-void Control::Impl::SetSubState( const std::string& subStateName, bool withTransitions )
+void Control::Impl::SetSubState(const std::string& subStateName, bool withTransitions)
 {
-  if( mSubStateName != subStateName )
+  if(mSubStateName != subStateName)
   {
     // Get existing sub-state visuals, and unregister them
-    Dali::CustomActor handle( mControlImpl.GetOwner() );
+    Dali::CustomActor handle(mControlImpl.GetOwner());
 
     Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
-    if( styleManager )
+    if(styleManager)
     {
-      const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) );
-      if( stylePtr )
+      const StylePtr stylePtr = GetImpl(styleManager).GetRecordedStyle(Toolkit::Control(mControlImpl.GetOwner()));
+      if(stylePtr)
       {
         // Stringify state
-        std::string stateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( mState, ControlStateTable, ControlStateTableCount );
+        std::string stateName = Scripting::GetEnumerationName<Toolkit::DevelControl::State>(mState, ControlStateTable, ControlStateTableCount);
 
-        const StylePtr* state = stylePtr->subStates.Find( stateName );
-        if( state )
+        const StylePtr* state = stylePtr->subStates.Find(stateName);
+        if(state)
         {
           StylePtr stateStyle(*state);
 
-          const StylePtr* newStateStyle = stateStyle->subStates.Find( subStateName );
-          const StylePtr* oldStateStyle = stateStyle->subStates.Find( mSubStateName );
-          if( oldStateStyle && newStateStyle )
+          const StylePtr* newStateStyle = stateStyle->subStates.Find(subStateName);
+          const StylePtr* oldStateStyle = stateStyle->subStates.Find(mSubStateName);
+          if(oldStateStyle && newStateStyle)
           {
             std::string empty;
-            ReplaceStateVisualsAndProperties( *oldStateStyle, *newStateStyle, empty );
+            ReplaceStateVisualsAndProperties(*oldStateStyle, *newStateStyle, empty);
           }
         }
       }
@@ -1327,25 +1714,25 @@ void Control::Impl::SetSubState( const std::string& subStateName, bool withTrans
   }
 }
 
-void Control::Impl::OnStageDisconnection()
+void Control::Impl::OnSceneDisconnection()
 {
   Actor self = mControlImpl.Self();
 
   // Any visuals set for replacement but not yet ready should still be registered.
-  // Reason: If a request was made to register a new visual but the control removed from stage before visual was ready
+  // Reason: If a request was made to register a new visual but the control removed from scene before visual was ready
   // then when this control appears back on stage it should use that new visual.
 
-  // Iterate through all registered visuals and set off stage
-  SetVisualsOffStage( mVisuals, self );
+  // Iterate through all registered visuals and set off scene
+  SetVisualsOffScene(mVisuals, self);
 
-  // Visuals pending replacement can now be taken out of the removal list and set off stage
-  // Iterate through all replacement visuals and add to a move queue then set off stage
-  for( auto removalIter = mRemoveVisuals.Begin(), end = mRemoveVisuals.End(); removalIter != end; removalIter++ )
+  // Visuals pending replacement can now be taken out of the removal list and set off scene
+  // Iterate through all replacement visuals and add to a move queue then set off scene
+  for(auto removalIter = mRemoveVisuals.Begin(), end = mRemoveVisuals.End(); removalIter != end; removalIter++)
   {
-    Toolkit::GetImplementation((*removalIter)->visual).SetOffStage( self );
+    Toolkit::GetImplementation((*removalIter)->visual).SetOffScene(self);
   }
 
-  for( auto replacedIter = mVisuals.Begin(), end = mVisuals.End(); replacedIter != end; replacedIter++ )
+  for(auto replacedIter = mVisuals.Begin(), end = mVisuals.End(); replacedIter != end; replacedIter++)
   {
     (*replacedIter)->pending = false;
   }
@@ -1353,7 +1740,7 @@ void Control::Impl::OnStageDisconnection()
   mRemoveVisuals.Clear();
 }
 
-void Control::Impl::SetMargin( Extents margin )
+void Control::Impl::SetMargin(Extents margin)
 {
   mControlImpl.mImpl->mMargin = margin;
 
@@ -1366,7 +1753,7 @@ Extents Control::Impl::GetMargin() const
   return mControlImpl.mImpl->mMargin;
 }
 
-void Control::Impl::SetPadding( Extents padding )
+void Control::Impl::SetPadding(Extents padding)
 {
   mControlImpl.mImpl->mPadding = padding;
 
@@ -1379,18 +1766,18 @@ Extents Control::Impl::GetPadding() const
   return mControlImpl.mImpl->mPadding;
 }
 
-void Control::Impl::SetInputMethodContext( InputMethodContext& inputMethodContext )
+void Control::Impl::SetInputMethodContext(InputMethodContext& inputMethodContext)
 {
   mInputMethodContext = inputMethodContext;
 }
 
-bool Control::Impl::FilterKeyEvent( const KeyEvent& event )
+bool Control::Impl::FilterKeyEvent(const KeyEvent& event)
 {
-  bool consumed ( false );
+  bool consumed(false);
 
-  if ( mInputMethodContext )
+  if(mInputMethodContext)
   {
-    consumed = mInputMethodContext.FilterEventKey( event );
+    consumed = mInputMethodContext.FilterEventKey(event);
   }
   return consumed;
 }
@@ -1400,6 +1787,185 @@ DevelControl::VisualEventSignalType& Control::Impl::VisualEventSignal()
   return mVisualEventSignal;
 }
 
+void Control::Impl::SetShadow(const Property::Map& map)
+{
+  Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual(map);
+  visual.SetName("shadow");
+
+  if(visual)
+  {
+    mControlImpl.mImpl->RegisterVisual(Toolkit::DevelControl::Property::SHADOW, visual, DepthIndex::BACKGROUND_EFFECT);
+
+    mControlImpl.RelayoutRequest();
+  }
+}
+
+void Control::Impl::ClearShadow()
+{
+  mControlImpl.mImpl->UnregisterVisual(Toolkit::DevelControl::Property::SHADOW);
+
+  // Trigger a size negotiation request that may be needed when unregistering a visual.
+  mControlImpl.RelayoutRequest();
+}
+
+Dali::Property Control::Impl::GetVisualProperty(Dali::Property::Index index, Dali::Property::Key visualPropertyKey)
+{
+  Toolkit::Visual::Base visual = GetVisualByIndex(mVisuals, index);
+  if(visual)
+  {
+    Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
+    return visualImpl.GetPropertyObject(visualPropertyKey);
+  }
+
+  Handle handle;
+  return Dali::Property(handle, Property::INVALID_INDEX);
+}
+
+void Control::Impl::MakeVisualTransition(Dali::Animation& animation, Dali::Toolkit::Control source, Dali::Property::Index visualIndex, AlphaFunction alphaFunction, TimePeriod timePeriod)
+{
+  Dali::Toolkit::Control sourceHandle      = Dali::Toolkit::Control::DownCast(source);
+  Property::Map          sourceMap         = sourceHandle.GetProperty<Property::Map>(visualIndex);
+  Dali::Toolkit::Control destinationHandle = Dali::Toolkit::Control::DownCast(mControlImpl.Self());
+  Property::Map          destinationMap    = destinationHandle.GetProperty<Property::Map>(visualIndex);
+
+  Vector4 mixColor(1.0f, 1.0f, 1.0f, 1.0f);
+  Vector4 cornerRadius(0.0f, 0.0f, 0.0f, 0.0f);
+
+  if(!destinationMap.Empty())
+  {
+    static auto findValue = [](const Property::Map& map, Property::Index index) -> Vector4 {
+      Property::Value* propertyValue = map.Find(index);
+      if(propertyValue)
+      {
+        return propertyValue->Get<Vector4>();
+      }
+      return Vector4{};
+    };
+
+    mixColor     = findValue(destinationMap, Dali::Toolkit::Visual::Property::MIX_COLOR);
+    cornerRadius = findValue(destinationMap, Toolkit::DevelVisual::Property::CORNER_RADIUS);
+
+    if(sourceMap.Empty())
+    {
+      sourceMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+      sourceMap.Insert(Dali::Toolkit::Visual::Property::MIX_COLOR, Color::TRANSPARENT);
+      sourceMap.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, cornerRadius);
+    }
+
+    Vector4 sourceMixColor     = findValue(sourceMap, Dali::Toolkit::Visual::Property::MIX_COLOR);
+    Vector4 sourceCornerRadius = findValue(sourceMap, Toolkit::DevelVisual::Property::CORNER_RADIUS);
+
+    std::vector<Dali::Property>                              properties;
+    std::vector<std::pair<Property::Value, Property::Value>> values;
+
+    if(Vector3(sourceMixColor) != Vector3(mixColor))
+    {
+      properties.push_back(GetVisualProperty(visualIndex, Dali::Toolkit::Visual::Property::MIX_COLOR));
+      values.push_back(std::make_pair(Vector3(sourceMixColor), Vector3(mixColor)));
+    }
+
+    if(std::abs(sourceMixColor.a - mixColor.a) > Math::MACHINE_EPSILON_1)
+    {
+      properties.push_back(GetVisualProperty(visualIndex, Dali::Toolkit::Visual::Property::OPACITY));
+      values.push_back(std::make_pair(sourceMixColor.a, mixColor.a));
+    }
+
+    if(sourceCornerRadius != cornerRadius)
+    {
+      properties.push_back(GetVisualProperty(visualIndex, Dali::Toolkit::DevelVisual::Property::CORNER_RADIUS));
+      values.push_back(std::make_pair(sourceCornerRadius, cornerRadius));
+    }
+
+    for(uint32_t i = 0; i < properties.size(); ++i)
+    {
+      if(timePeriod.delaySeconds > 0.0f)
+      {
+        Dali::KeyFrames initialKeyframes = Dali::KeyFrames::New();
+        initialKeyframes.Add(0.0f, values[i].first);
+        initialKeyframes.Add(1.0f, values[i].first);
+        animation.AnimateBetween(properties[i], initialKeyframes, TimePeriod(timePeriod.delaySeconds));
+      }
+      Dali::KeyFrames keyframes = Dali::KeyFrames::New();
+      keyframes.Add(0.0f, values[i].first);
+      keyframes.Add(1.0f, values[i].second);
+      animation.AnimateBetween(properties[i], keyframes, alphaFunction, timePeriod);
+    }
+  }
+}
+
+void Control::Impl::EmitResourceReadySignal()
+{
+  if(!mIsEmittingResourceReadySignal)
+  {
+    // Guard against calls to emit the signal during the callback
+    mIsEmittingResourceReadySignal = true;
+
+    // If the signal handler changes visual, it may become ready during this call & therefore this method will
+    // get called again recursively. If so, mNeedToEmitResourceReady is set below, and we act on it after that secondary
+    // invocation has completed by notifying in an Idle callback to prevent further recursion.
+    Dali::Toolkit::Control handle(mControlImpl.GetOwner());
+    mResourceReadySignal.Emit(handle);
+
+    if(mNeedToEmitResourceReady)
+    {
+      // Add idler to emit the signal again
+      if(!mIdleCallback)
+      {
+        // The callback manager takes the ownership of the callback object.
+        mIdleCallback = MakeCallback(this, &Control::Impl::OnIdleCallback);
+        Adaptor::Get().AddIdle(mIdleCallback, false);
+      }
+    }
+
+    mIsEmittingResourceReadySignal = false;
+  }
+  else
+  {
+    mNeedToEmitResourceReady = true;
+  }
+}
+
+void Control::Impl::OnIdleCallback()
+{
+  if(mNeedToEmitResourceReady)
+  {
+    // Reset the flag
+    mNeedToEmitResourceReady = false;
+
+    // A visual is ready so control may need relayouting if staged
+    if(mControlImpl.Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
+    {
+      mControlImpl.RelayoutRequest();
+    }
+
+    EmitResourceReadySignal();
+  }
+
+  // Set the pointer to null as the callback manager deletes the callback after execute it.
+  mIdleCallback = nullptr;
+}
+
+Dali::Accessibility::Accessible* Control::Impl::GetAccessibilityObject()
+{
+  if(!accessibilityObject)
+    accessibilityObject = accessibilityConstructor(mControlImpl.Self());
+  return accessibilityObject.get();
+}
+
+Dali::Accessibility::Accessible* Control::Impl::GetAccessibilityObject(Dali::Actor actor)
+{
+  if(actor)
+  {
+    auto q = Dali::Toolkit::Control::DownCast(actor);
+    if(q)
+    {
+      auto q2 = static_cast<Internal::Control*>(&q.GetImplementation());
+      return q2->mImpl->GetAccessibilityObject();
+    }
+  }
+  return nullptr;
+}
+
 } // namespace Internal
 
 } // namespace Toolkit