( visualReplaced && enabled ) ) ;
mVisuals.PushBack( newRegisteredVisual );
+ Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
// Put on stage if enabled and the control is already on the stage
- // Visual must be set on stage for the renderer to be created and the ResourceReady triggered.
if( ( enabled == VisualState::ENABLED ) && self.OnStage() )
{
- Toolkit::GetImplementation(visual).SetOnStage( self );
+ visualImpl.SetOnStage( self );
}
+ else if( visualImpl.IsResourceReady() ) // When not being staged, check if visual already 'ResourceReady' before it was Registered. ( Resource may have been loaded already )
+ {
+ ResourceReady( visualImpl );
+ }
+
}
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n", visual.GetName().c_str(), index, enabled?"true":"false" );
}
}
- // A visual is ready so control may need relayouting
- mControlImpl.RelayoutRequest();
+ // A visual is ready so control may need relayouting if staged
+ if ( self.OnStage() )
+ {
+ mControlImpl.RelayoutRequest();
+ }
// Emit signal if all enabled visuals registered by the control are ready.
if( IsResourceReady() )
return true;
}
+Toolkit::Visual::ResourceStatus Control::Impl::GetVisualResourceStatus( Property::Index index ) const
+{
+ RegisteredVisualContainer::Iterator iter;
+ if ( FindVisual( index, mVisuals, iter ) )
+ {
+ const Toolkit::Visual::Base visual = (*iter)->visual;
+ const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
+ return visualImpl.GetResourceStatus( );
+ }
+
+ return Toolkit::Visual::ResourceStatus::PREPARING;
+}
Dali::Animation Control::Impl::CreateTransition( const Toolkit::TransitionData& handle )
{