Remove obsolete and non functional SizeChanged signal from actor
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / cluster / cluster-style-impl.cpp
diff --git a/dali-toolkit/internal/controls/cluster/cluster-style-impl.cpp b/dali-toolkit/internal/controls/cluster/cluster-style-impl.cpp
deleted file mode 100644 (file)
index a71652a..0000000
+++ /dev/null
@@ -1,641 +0,0 @@
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-//     http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
-
-// INTERNAL INCLUDES
-#include <dali/dali.h>
-#include <dali-toolkit/internal/controls/cluster/cluster-style-impl.h>
-#include <dali-toolkit/public-api/controls/cluster/cluster.h>
-
-namespace Dali
-{
-
-namespace // unnamed namespace
-{
-// Cluster style one
-
-const unsigned int STYLE_1_CHILDREN_NUMBER = 8;
-
-const float STYLE_1_BACKGROUND_IMAGE_OFFSET_Z = 1.0f;
-
-const float STYLE_1_CHILD_OFFSET_Z = 2.0f;
-const float STYLE_1_CHILD_GAP_FACTOR = 0.03f;
-const float STYLE_1_CHILD_SIZE_FACTOR[] = { 0.4f, 0.15f, 0.25f, 0.15f, 0.4f, 0.15f, 0.25f, 0.15f };
-const Vector3 STYLE_1_CHILD_POSITION_FACTOR[] = { Vector3(0.5f - STYLE_1_CHILD_SIZE_FACTOR[0] - STYLE_1_CHILD_GAP_FACTOR * 0.5f,
-                                                            0.5f - STYLE_1_CHILD_SIZE_FACTOR[0] - STYLE_1_CHILD_GAP_FACTOR * 0.5f,
-                                                            STYLE_1_CHILD_OFFSET_Z),
-                                                    Vector3(0.5f + STYLE_1_CHILD_GAP_FACTOR * 0.5f,
-                                                            0.5f - STYLE_1_CHILD_SIZE_FACTOR[1] - STYLE_1_CHILD_SIZE_FACTOR[2] - STYLE_1_CHILD_GAP_FACTOR * 1.5f,
-                                                            STYLE_1_CHILD_OFFSET_Z + 0.5f),
-                                                    Vector3(0.5f + STYLE_1_CHILD_GAP_FACTOR * 0.5f,
-                                                            0.5f - STYLE_1_CHILD_SIZE_FACTOR[2] - STYLE_1_CHILD_GAP_FACTOR * 0.5f,
-                                                            STYLE_1_CHILD_OFFSET_Z + 1.0f),
-                                                    Vector3(0.5f + STYLE_1_CHILD_SIZE_FACTOR[2] + STYLE_1_CHILD_GAP_FACTOR * 1.5f,
-                                                            0.5f - STYLE_1_CHILD_SIZE_FACTOR[3] - STYLE_1_CHILD_GAP_FACTOR * 0.5f,
-                                                            STYLE_1_CHILD_OFFSET_Z + 1.5f),
-                                                    Vector3(0.5f + STYLE_1_CHILD_GAP_FACTOR * 0.5f,
-                                                            0.5f + STYLE_1_CHILD_GAP_FACTOR * 0.5f,
-                                                            STYLE_1_CHILD_OFFSET_Z + 2.0f),
-                                                    Vector3(0.5f - STYLE_1_CHILD_SIZE_FACTOR[5] - STYLE_1_CHILD_GAP_FACTOR * 0.5f,
-                                                            0.5f + STYLE_1_CHILD_SIZE_FACTOR[6] + STYLE_1_CHILD_GAP_FACTOR * 1.5f,
-                                                            STYLE_1_CHILD_OFFSET_Z + 2.5f),
-                                                    Vector3(0.5f - STYLE_1_CHILD_SIZE_FACTOR[6] - STYLE_1_CHILD_GAP_FACTOR * 0.5f,
-                                                            0.5f + STYLE_1_CHILD_GAP_FACTOR * 0.5f,
-                                                            STYLE_1_CHILD_OFFSET_Z + 3.0f),
-                                                    Vector3(0.5f - STYLE_1_CHILD_SIZE_FACTOR[6] - STYLE_1_CHILD_SIZE_FACTOR[7] - STYLE_1_CHILD_GAP_FACTOR * 1.5f,
-                                                            0.5f + STYLE_1_CHILD_GAP_FACTOR * 0.5f,
-                                                            STYLE_1_CHILD_OFFSET_Z + 3.5f) };
-
-const Vector3 STYLE_1_TITLE_SIZE_FACTOR = Vector3(0.3f, 0.11f, 1.0f);
-const Vector3 STYLE_1_TITLE_POSITION_FACTOR = Vector3(0.5f - STYLE_1_CHILD_SIZE_FACTOR[0] - STYLE_1_CHILD_GAP_FACTOR * 0.5f,
-                                                        0.5f - STYLE_1_CHILD_SIZE_FACTOR[0] - STYLE_1_CHILD_GAP_FACTOR * 0.5f - STYLE_1_TITLE_SIZE_FACTOR.height + 0.02f,
-                                                        0.0f);
-const Vector3 STYLE_1_TITLE_POSITION_OFFSET = Vector3(0.0f, 0.0f, 8.0f);
-
-// Cluster style two
-
-const unsigned int STYLE_2_CHILDREN_NUMBER = 6;
-
-const float STYLE_2_BACKGROUND_IMAGE_OFFSET_Z = 1.0f;
-
-const float STYLE_2_CHILD_OFFSET_Z = 2.0f;
-const float STYLE_2_CHILD_GAP_FACTOR = 0.03f;
-const float STYLE_2_CHILD_SIZE_FACTOR[] = { 0.4f, 0.25f, 0.15f, 0.4f, 0.25f, 0.15f };
-const Vector3 STYLE_2_CHILD_POSITION_FACTOR[] = { Vector3(0.5f - STYLE_2_CHILD_SIZE_FACTOR[0] - STYLE_2_CHILD_GAP_FACTOR * 0.5f,
-                                                            0.5f - STYLE_2_CHILD_SIZE_FACTOR[0] * 0.75f,
-                                                            STYLE_2_CHILD_OFFSET_Z),
-                                                    Vector3(0.5f + STYLE_2_CHILD_GAP_FACTOR * 0.5f,
-                                                            0.5f - STYLE_2_CHILD_SIZE_FACTOR[1] - STYLE_2_CHILD_SIZE_FACTOR[3] * 0.25f - STYLE_2_CHILD_GAP_FACTOR,
-                                                            STYLE_2_CHILD_OFFSET_Z + 0.5f),
-                                                    Vector3(0.5f + STYLE_2_CHILD_SIZE_FACTOR[1] + STYLE_2_CHILD_GAP_FACTOR * 1.5f,
-                                                            0.5f - STYLE_2_CHILD_SIZE_FACTOR[2] - STYLE_2_CHILD_SIZE_FACTOR[3] * 0.25f - STYLE_2_CHILD_GAP_FACTOR,
-                                                            STYLE_2_CHILD_OFFSET_Z + 1.0f),
-                                                    Vector3(0.5f + STYLE_2_CHILD_GAP_FACTOR * 0.5f,
-                                                            0.5f - STYLE_2_CHILD_SIZE_FACTOR[3] * 0.25f,
-                                                            STYLE_2_CHILD_OFFSET_Z + 1.5f),
-                                                    Vector3(0.5f - STYLE_2_CHILD_SIZE_FACTOR[4] - STYLE_2_CHILD_GAP_FACTOR * 0.5f,
-                                                            0.5f + STYLE_2_CHILD_SIZE_FACTOR[0] * 0.25f + STYLE_2_CHILD_GAP_FACTOR,
-                                                            STYLE_2_CHILD_OFFSET_Z + 2.0f),
-                                                    Vector3(0.5f - STYLE_2_CHILD_SIZE_FACTOR[4] - STYLE_2_CHILD_SIZE_FACTOR[5] - STYLE_2_CHILD_GAP_FACTOR * 1.5f,
-                                                            0.5f + STYLE_2_CHILD_SIZE_FACTOR[0] * 0.25f + STYLE_2_CHILD_GAP_FACTOR,
-                                                            STYLE_2_CHILD_OFFSET_Z + 2.5f) };
-
-const Vector3 STYLE_2_TITLE_SIZE_FACTOR = Vector3(0.3f, 0.11f, 1.0f);
-const Vector3 STYLE_2_TITLE_POSITION_FACTOR = Vector3(0.5f - STYLE_2_CHILD_SIZE_FACTOR[0] - STYLE_2_CHILD_GAP_FACTOR * 0.5f,
-                                                        0.5f - STYLE_2_CHILD_SIZE_FACTOR[0] * 0.75f - STYLE_2_TITLE_SIZE_FACTOR.height + 0.02f,
-                                                        0.0f);
-const Vector3 STYLE_2_TITLE_POSITION_OFFSET = Vector3(0.0f, 0.0f, 8.0f);
-
-// Cluster style three
-
-const unsigned int STYLE_3_CHILDREN_NUMBER = 6;
-
-const Vector3 STYLE_3_TITLE_SIZE_FACTOR = Vector3(0.4f, 0.15f, 1.0f);
-
-const float STYLE_3_BACKGROUND_IMAGE_OFFSET_Z = 1.0f;
-
-const float STYLE_3_CHILD_OFFSET_Z = 2.0f;
-const float STYLE_3_CHILD_GAP_FACTOR = 0.03f;
-const float STYLE_3_CHILD_SIZE_FACTOR[] = { 0.4f, 0.4f, 0.15f, 0.25f, 0.25f, 0.15f };
-const float STYLE_3_CHILD_POSITION_OFFSET_Y = (1.0f - STYLE_3_CHILD_SIZE_FACTOR[0] - STYLE_3_CHILD_SIZE_FACTOR[3] - STYLE_3_CHILD_GAP_FACTOR - STYLE_3_TITLE_SIZE_FACTOR.height) * 0.5f;
-const Vector3 STYLE_3_CHILD_POSITION_FACTOR[] = { Vector3(0.5f - STYLE_3_CHILD_SIZE_FACTOR[0] - STYLE_3_CHILD_GAP_FACTOR * 0.5f,
-                                                              0.5f - STYLE_3_CHILD_SIZE_FACTOR[0] - STYLE_3_CHILD_GAP_FACTOR * 0.5f + STYLE_3_CHILD_POSITION_OFFSET_Y,
-                                                              STYLE_3_CHILD_OFFSET_Z),
-                                                      Vector3(0.5f + STYLE_3_CHILD_GAP_FACTOR * 0.5f,
-                                                              0.5f - STYLE_3_CHILD_SIZE_FACTOR[1] - STYLE_3_CHILD_GAP_FACTOR * 0.5f + STYLE_3_CHILD_POSITION_OFFSET_Y,
-                                                              STYLE_3_CHILD_OFFSET_Z + 0.5f),
-                                                      Vector3(0.5f + STYLE_3_CHILD_SIZE_FACTOR[3] + STYLE_3_CHILD_GAP_FACTOR * 1.5f,
-                                                              0.5f + STYLE_3_CHILD_GAP_FACTOR * 0.5f + STYLE_3_CHILD_POSITION_OFFSET_Y,
-                                                              STYLE_3_CHILD_OFFSET_Z + 1.0f),
-                                                      Vector3(0.5f + STYLE_3_CHILD_GAP_FACTOR * 0.5f,
-                                                              0.5f + STYLE_3_CHILD_GAP_FACTOR * 0.5f + STYLE_3_CHILD_POSITION_OFFSET_Y,
-                                                              STYLE_3_CHILD_OFFSET_Z + 1.5f),
-                                                      Vector3(0.5f - STYLE_3_CHILD_SIZE_FACTOR[4] - STYLE_3_CHILD_GAP_FACTOR * 0.5f,
-                                                              0.5f + STYLE_3_CHILD_GAP_FACTOR * 0.5f + STYLE_3_CHILD_POSITION_OFFSET_Y,
-                                                              STYLE_3_CHILD_OFFSET_Z + 2.0f),
-                                                      Vector3(0.5f - STYLE_3_CHILD_SIZE_FACTOR[4] - STYLE_3_CHILD_SIZE_FACTOR[5] - STYLE_3_CHILD_GAP_FACTOR * 1.5f,
-                                                              0.5f + STYLE_3_CHILD_GAP_FACTOR * 0.5f + STYLE_3_CHILD_POSITION_OFFSET_Y,
-                                                              STYLE_3_CHILD_OFFSET_Z + 2.5f) };
-
-const Vector3 STYLE_3_TITLE_POSITION_FACTOR = Vector3(0.5f - STYLE_3_CHILD_SIZE_FACTOR[0] - STYLE_3_CHILD_GAP_FACTOR * 0.5f,
-                                                          0.5f - STYLE_3_CHILD_SIZE_FACTOR[0] - STYLE_3_CHILD_GAP_FACTOR * 0.5f + STYLE_3_CHILD_POSITION_OFFSET_Y - STYLE_3_TITLE_SIZE_FACTOR.height + 0.02f,
-                                                          0.0f);
-const Vector3 STYLE_3_TITLE_POSITION_OFFSET = Vector3(0.0f, 0.0f, 8.0f);
-
-// Cluster style four
-
-const unsigned int STYLE_4_CHILDREN_NUMBER = 6;
-
-const float STYLE_4_BACKGROUND_IMAGE_OFFSET_Z = 1.0f;
-
-const float STYLE_4_CHILD_OFFSET_Z = 2.0f;
-const float STYLE_4_CHILD_GAP_FACTOR = 0.03f;
-const float STYLE_4_CHILD_SIZE_FACTOR[] = { 0.4f, 0.22f, 0.13f, 0.4f, 0.22f, 0.13f };
-const Vector3 STYLE_4_CHILD_POSITION_FACTOR[] = { Vector3(0.5f - STYLE_4_CHILD_SIZE_FACTOR[0] * 0.9f,
-                                                             0.5f - STYLE_4_CHILD_SIZE_FACTOR[0] - STYLE_4_CHILD_GAP_FACTOR * 0.5f,
-                                                             STYLE_4_CHILD_OFFSET_Z),
-                                                     Vector3(0.5f + STYLE_4_CHILD_SIZE_FACTOR[0] * 0.1f + STYLE_4_CHILD_GAP_FACTOR,
-                                                             0.5f - STYLE_4_CHILD_SIZE_FACTOR[1] - STYLE_4_CHILD_GAP_FACTOR * 0.5f,
-                                                             STYLE_4_CHILD_OFFSET_Z + 0.5f),
-                                                     Vector3(0.5f + STYLE_4_CHILD_SIZE_FACTOR[0] * 0.1f + STYLE_4_CHILD_SIZE_FACTOR[1] + STYLE_4_CHILD_GAP_FACTOR * 2.0f,
-                                                             0.5f - STYLE_4_CHILD_SIZE_FACTOR[2] - STYLE_4_CHILD_GAP_FACTOR * 0.5f,
-                                                             STYLE_4_CHILD_OFFSET_Z + 1.0f),
-                                                     Vector3(0.5f - STYLE_4_CHILD_SIZE_FACTOR[3] * 0.1f,
-                                                             0.5f + STYLE_4_CHILD_GAP_FACTOR * 0.5f,
-                                                             STYLE_4_CHILD_OFFSET_Z + 1.5f),
-                                                     Vector3(0.5f - STYLE_4_CHILD_SIZE_FACTOR[3] * 0.1f - STYLE_4_CHILD_SIZE_FACTOR[4] - STYLE_4_CHILD_GAP_FACTOR,
-                                                             0.5f + STYLE_4_CHILD_GAP_FACTOR * 0.5f,
-                                                             STYLE_4_CHILD_OFFSET_Z + 2.0f),
-                                                     Vector3(0.5f - STYLE_4_CHILD_SIZE_FACTOR[3] * 0.1f - STYLE_4_CHILD_SIZE_FACTOR[4] - STYLE_4_CHILD_SIZE_FACTOR[5] - STYLE_4_CHILD_GAP_FACTOR * 2.0f,
-                                                             0.5f + STYLE_4_CHILD_GAP_FACTOR * 0.5f,
-                                                             STYLE_4_CHILD_OFFSET_Z + 2.5f) };
-
-const Vector3 STYLE_4_TITLE_SIZE_FACTOR = Vector3(0.3f, 0.11f, 1.0f);
-const Vector3 STYLE_4_TITLE_POSITION_FACTOR = Vector3(0.5f - STYLE_4_CHILD_SIZE_FACTOR[0] * 0.9f,
-                                                         0.5f - STYLE_4_CHILD_SIZE_FACTOR[0] - STYLE_4_CHILD_GAP_FACTOR * 0.5f - STYLE_4_TITLE_SIZE_FACTOR.height + 0.02f,
-                                                         0.0f);
-const Vector3 STYLE_4_TITLE_POSITION_OFFSET = Vector3(0.0f, 0.0f, 8.0f);
-const unsigned int CLUSTER_RANDOM_SEED(0x17eac9f3);         ///< Random seed for cluster data.
-
-const int STYLE_RANDOM_CHILDREN_NUMBER = 16;
-
-// Constraints
-
-/**
- * First order equation of the form y = Mx + C
- * current' = current * relative + offset
- */
-struct FirstOrderEquationConstraint
-{
-  /**
-   * @param relative The relative multiplier of the source property
-   * @param offset The offset to add onto the result.
-   */
-  FirstOrderEquationConstraint(Vector3 relative, Vector3 offset = Vector3::ZERO)
-  : mRelative(relative),
-    mOffset(offset)
-  {
-  }
-
-  Vector3 operator()(const Vector3&    current,
-                     const PropertyInput& sourceProperty)
-  {
-    const Vector3 source = sourceProperty.GetVector3();
-
-    return source * mRelative + mOffset;
-  }
-
-public:
-
-  Vector3 mRelative;
-  Vector3 mOffset;
-};
-
-/**
- * Depth Constraint.
- * current' = current.xy | + Vector3::ONE.z
- */
-struct DepthConstraint
-{
-  /**
-   * constructor
-   */
-  DepthConstraint()
-  {
-  }
-
-  Vector3 operator()(const Vector3&    current,
-                     const PropertyInput& depthProperty)
-  {
-    Vector3 position(current);
-    position.z = depthProperty.GetFloat();
-    return position;
-  }
-};
-
-
-/**
- * Position Constraint.
- * current' = current * relative + offset
- */
-struct PositionConstraint
-{
-  /**
-   * @param relative The relative multiplier of the source property
-   * @param offset The offset to add onto the result.
-   */
-  PositionConstraint(Vector3 relative, Vector3 offset = Vector3::ZERO)
-  : mRelative(relative),
-    mOffset(offset)
-  {
-  }
-
-  Vector3 operator()(const Vector3&    current,
-                     const PropertyInput& sourceProperty,
-                     const PropertyInput& depthProperty)
-  {
-    const Vector3 source = sourceProperty.GetVector3();
-
-    Vector3 position(source * mRelative + mOffset);
-    position.z += depthProperty.GetFloat();
-    return position;
-  }
-
-public:
-
-  Vector3 mRelative;
-  Vector3 mOffset;
-};
-
-template <class T>
-struct SetConstraint
-{
-  SetConstraint(T value)
-  : mValue(value)
-  {
-
-  }
-
-  T operator()(const T&    current)
-  {
-    return mValue;
-  }
-
-  T mValue;
-};
-
-// random data generator //////////////////////////////////////////////////////
-
-const unsigned int GEN_RAND_CONST = 0x15d9a373;
-
-unsigned int genRandom(unsigned int& seed, unsigned int offset)
-{
-  unsigned int shft = offset&31;
-
-  offset++;
-
-  seed^= (seed << (shft) | seed >> (32 - shft)) * (offset * GEN_RAND_CONST);
-
-  return seed;
-}
-
-float genRandomFloat(unsigned int& seed, unsigned int offset)
-{
-  return static_cast<float>(genRandom(seed, offset)) / 0xffffffff;
-}
-
-float genRandomFloat(unsigned int& seed, unsigned int offset, float min, float max)
-{
-  const float f = static_cast<float>(genRandom(seed, offset)) / 0xffffffff;
-  return f * (max - min) + min;
-}
-
-} // unnamed namespace
-
-namespace Toolkit
-{
-
-namespace Internal
-{
-
-// ClusterStyle ///////////////////////////////////////////////////////////////
-
-ClusterStyle::ClusterStyle()
-: mMaxChildren(0),
-  mTitlePositionRelative(Vector3::ONE),
-  mTitlePositionOffset(Vector3::ZERO),
-  mTitleSize(Vector3::ONE),
-  mBackgroundPositionRelative(Vector3::ONE),
-  mBackgroundPositionOffset(Vector3::ZERO),
-  mBackgroundSize(Vector3::ONE)
-{
-}
-
-ClusterStyle::~ClusterStyle()
-{
-
-}
-
-void ClusterStyle::SetMaximumNumberOfChildren(unsigned int maxChildren)
-{
-  mMaxChildren = maxChildren;
-}
-
-unsigned int ClusterStyle::GetMaximumNumberOfChildren() const
-{
-  return mMaxChildren;
-}
-
-void ClusterStyle::SetTitleProperties(const Vector3& relativePosition,
-                                      const Vector3& offsetPosition,
-                                      const Vector3& size)
-{
-  mTitlePositionRelative = relativePosition;
-  mTitlePositionOffset = offsetPosition;
-  mTitleSize = size;
-}
-
-void ClusterStyle::SetBackgroundProperties(const Vector3& relativePosition,
-                                           const Vector3& offsetPosition,
-                                           const Vector3& size)
-{
-  mBackgroundPositionRelative = relativePosition;
-  mBackgroundPositionOffset = offsetPosition;
-  mBackgroundSize = size;
-}
-
-// ClusterStyleStandard ///////////////////////////////////////////////////////
-
-ClusterStylePtr ClusterStyleStandard::New(StyleType style)
-{
-  ClusterStylePtr impl( new ClusterStyleStandard(style) );
-
-  return impl;
-}
-
-ClusterStyleStandard::ClusterStyleStandard(StyleType style)
-: ClusterStyle(),
-  mSizes(NULL),
-  mPositions(NULL)
-{
-  switch(style)
-  {
-    case Toolkit::ClusterStyleStandard::ClusterStyle1:
-    {
-      SetMaximumNumberOfChildren(STYLE_1_CHILDREN_NUMBER);
-      SetSizes(STYLE_1_CHILD_SIZE_FACTOR);
-      SetPositions(STYLE_1_CHILD_POSITION_FACTOR);
-      SetTitleProperties(STYLE_1_TITLE_POSITION_FACTOR,
-                         STYLE_1_TITLE_POSITION_OFFSET,
-                         STYLE_1_TITLE_SIZE_FACTOR);
-      SetBackgroundProperties(Vector3::ZERO,
-                              Vector3(0.0f, 0.0f, STYLE_1_BACKGROUND_IMAGE_OFFSET_Z),
-                              Vector3::ONE);
-      break;
-    }
-    case Toolkit::ClusterStyleStandard::ClusterStyle2:
-    {
-      SetMaximumNumberOfChildren(STYLE_2_CHILDREN_NUMBER);
-      SetSizes(STYLE_2_CHILD_SIZE_FACTOR);
-      SetPositions(STYLE_2_CHILD_POSITION_FACTOR);
-      SetTitleProperties(STYLE_2_TITLE_POSITION_FACTOR,
-                         STYLE_2_TITLE_POSITION_OFFSET,
-                         STYLE_2_TITLE_SIZE_FACTOR);
-      SetBackgroundProperties(Vector3::ZERO,
-                              Vector3(0.0f, 0.0f, STYLE_2_BACKGROUND_IMAGE_OFFSET_Z),
-                              Vector3::ONE);
-      break;
-    }
-    case Toolkit::ClusterStyleStandard::ClusterStyle3:
-    {
-      SetMaximumNumberOfChildren(STYLE_3_CHILDREN_NUMBER);
-      SetSizes(STYLE_3_CHILD_SIZE_FACTOR);
-      SetPositions(STYLE_3_CHILD_POSITION_FACTOR);
-      SetTitleProperties(STYLE_3_TITLE_POSITION_FACTOR,
-                         STYLE_3_TITLE_POSITION_OFFSET,
-                         STYLE_3_TITLE_SIZE_FACTOR);
-      SetBackgroundProperties(Vector3::ZERO,
-                              Vector3(0.0f, 0.0f, STYLE_3_BACKGROUND_IMAGE_OFFSET_Z),
-                              Vector3::ONE);
-      break;
-    }
-    case Toolkit::ClusterStyleStandard::ClusterStyle4:
-    {
-      SetMaximumNumberOfChildren(STYLE_4_CHILDREN_NUMBER);
-      SetSizes(STYLE_4_CHILD_SIZE_FACTOR);
-      SetPositions(STYLE_4_CHILD_POSITION_FACTOR);
-      SetTitleProperties(STYLE_4_TITLE_POSITION_FACTOR,
-                         STYLE_4_TITLE_POSITION_OFFSET,
-                         STYLE_4_TITLE_SIZE_FACTOR);
-      SetBackgroundProperties(Vector3::ZERO,
-                              Vector3(0.0f, 0.0f, STYLE_4_BACKGROUND_IMAGE_OFFSET_Z),
-                              Vector3::ONE);
-      break;
-    }
-    default:
-    {
-      DALI_ASSERT_ALWAYS(false && "Invalid Style");
-      break;
-    }
-  } // end switch
-}
-
-void ClusterStyleStandard::SetSizes(const float *sizes)
-{
-  mSizes = sizes;
-}
-
-void ClusterStyleStandard::SetPositions(const Vector3 *positions)
-{
-  mPositions = positions;
-}
-
-void ClusterStyleStandard::ApplyStyle(Actor child, unsigned int index, AlphaFunction alpha, const TimePeriod& durationSeconds)
-{
-  if(mPositions)
-  {
-    const float& size = mSizes[index];
-    // counter top-left parent origin and top-left anchor point.
-    const Vector3 position = mPositions[index] - Vector3(0.5f, 0.5f, 0.0f) + Vector3(size, size, 0.0f) * 0.5f;
-
-    Constraint constraint = Constraint::New<Vector3>( Actor::POSITION,
-                                                      ParentSource( Actor::SIZE ),
-                                                      FirstOrderEquationConstraint(Vector3(position.x, position.y, 0.0f),
-                                                                                   Vector3(0.0f, 0.0f, position.z)) );
-
-    constraint.SetApplyTime(durationSeconds);
-    constraint.SetAlphaFunction(alpha);
-    constraint.SetRemoveAction(Constraint::Bake);
-    child.ApplyConstraint(constraint);
-
-    constraint = Constraint::New<Vector3>( Actor::SIZE,
-                                           ParentSource( Actor::SIZE ),
-                                           FirstOrderEquationConstraint(Vector3::ONE * size) );
-    constraint.SetApplyTime(durationSeconds);
-    constraint.SetAlphaFunction(alpha);
-    constraint.SetRemoveAction(Constraint::Bake);
-    child.ApplyConstraint(constraint);
-
-    constraint = Constraint::New<Quaternion>( Actor::ROTATION,
-                                              SetConstraint<Quaternion>(Quaternion()) );
-    constraint.SetApplyTime(durationSeconds);
-    constraint.SetAlphaFunction(alpha);
-    constraint.SetRemoveAction(Constraint::Bake);
-    child.ApplyConstraint(constraint);
-
-    constraint = Constraint::New<Vector3>( Actor::SCALE,
-                                           SetConstraint<Vector3>(Vector3::ONE) );
-    constraint.SetApplyTime(durationSeconds);
-    constraint.SetAlphaFunction(alpha);
-    constraint.SetRemoveAction(Constraint::Bake);
-    child.ApplyConstraint(constraint);
-  }
-}
-
-void ClusterStyleStandard::ApplyStyleToBackground(Actor background, AlphaFunction alpha, const TimePeriod& durationSeconds)
-{
-  Constraint constraint = Constraint::New<Vector3>( Actor::POSITION,
-                                         ParentSource( Actor::SIZE ),
-                                         FirstOrderEquationConstraint(mBackgroundPositionRelative, mBackgroundPositionOffset) );
-  constraint.SetApplyTime(durationSeconds);
-  constraint.SetAlphaFunction(alpha);
-  constraint.SetRemoveAction(Constraint::Bake);
-  background.ApplyConstraint(constraint);
-
-  constraint = Constraint::New<Vector3>( Actor::SIZE,
-                                         ParentSource( Actor::SIZE ),
-                                         FirstOrderEquationConstraint(mBackgroundSize) );
-  constraint.SetApplyTime(durationSeconds);
-  constraint.SetAlphaFunction(alpha);
-  constraint.SetRemoveAction(Constraint::Bake);
-  background.ApplyConstraint(constraint);
-}
-
-void ClusterStyleStandard::ApplyStyleToTitle(Actor title, AlphaFunction alpha, const TimePeriod& durationSeconds)
-{
-  Constraint constraint = Constraint::New<Vector3>( Actor::POSITION,
-                                         ParentSource( Actor::SIZE ),
-                                         FirstOrderEquationConstraint(mTitlePositionRelative, mTitlePositionOffset) );
-  constraint.SetApplyTime(durationSeconds);
-  constraint.SetAlphaFunction(alpha);
-  constraint.SetRemoveAction(Constraint::Bake);
-  title.ApplyConstraint(constraint);
-
-  constraint = Constraint::New<Vector3>( Actor::SIZE,
-                                         ParentSource( Actor::SIZE ),
-                                         FirstOrderEquationConstraint(mTitleSize) );
-  constraint.SetApplyTime(durationSeconds);
-  constraint.SetAlphaFunction(alpha);
-  constraint.SetRemoveAction(Constraint::Bake);
-  title.ApplyConstraint(constraint);
-}
-
-// ClusterStyleRandom /////////////////////////////////////////////////////////
-
-ClusterStylePtr ClusterStyleRandom::New()
-{
-  ClusterStylePtr impl( new ClusterStyleRandom() );
-
-  return impl;
-}
-
-ClusterStyleRandom::ClusterStyleRandom()
-: ClusterStyle()
-{
-  SetMaximumNumberOfChildren(STYLE_RANDOM_CHILDREN_NUMBER);
-  SetTitleProperties(Vector3::ZERO,
-                     Vector3::ZERO,
-                     Vector3::ONE);
-  SetBackgroundProperties(Vector3::ZERO,
-                          Vector3(0.0f, 0.0f, 0.0f),
-                          Vector3::ONE);
-}
-
-void ClusterStyleRandom::ApplyStyle(Actor child, unsigned int index, AlphaFunction alpha, const TimePeriod& durationSeconds)
-{
-  unsigned int seed = CLUSTER_RANDOM_SEED;
-  const float size = 0.5f;
-  const float rotation = genRandomFloat(seed, index, -1.0f, 1.0f) * Math::PI * 0.1; // +/- 18 degrees
-  const Vector3 position(genRandomFloat(seed, index, -0.1f, 0.1f),
-                         genRandomFloat(seed, index, -0.1f, 0.1f),
-                         0.0f);
-
-  Property::Index depthProperty = child.GetPropertyIndex(Toolkit::Cluster::CLUSTER_ACTOR_DEPTH);
-
-  Constraint constraint = Constraint::New<Vector3>( Actor::POSITION,
-                                                    ParentSource( Actor::SIZE ),
-                                                    FirstOrderEquationConstraint( Vector3(position.x, position.y, 0.0f),
-                                                                                  Vector3(0.0f, 0.0f, position.z) ) );
-
-  constraint.SetApplyTime(durationSeconds);
-  constraint.SetAlphaFunction(alpha);
-  constraint.SetRemoveAction(Constraint::Bake);
-  child.ApplyConstraint(constraint);
-
-  // this constraint overrides the Z position. setting it to cluster-actor-depth
-  constraint = Constraint::New<Vector3>( Actor::POSITION,
-                                         LocalSource( depthProperty ),
-                                         DepthConstraint() );
-
-  constraint.SetAlphaFunction(alpha);
-  constraint.SetRemoveAction(Constraint::Bake);
-  child.ApplyConstraint(constraint);
-
-  constraint = Constraint::New<Vector3>( Actor::SIZE,
-                                         ParentSource( Actor::SIZE ),
-                                         FirstOrderEquationConstraint(Vector3::ONE * size) );
-  constraint.SetApplyTime(durationSeconds);
-  constraint.SetAlphaFunction(alpha);
-  constraint.SetRemoveAction(Constraint::Bake);
-  child.ApplyConstraint(constraint);
-
-  constraint = Constraint::New<Quaternion>( Actor::ROTATION,
-                                            SetConstraint<Quaternion>(Quaternion(rotation, Vector3::ZAXIS)) );
-  constraint.SetApplyTime(durationSeconds);
-  constraint.SetAlphaFunction(alpha);
-  constraint.SetRemoveAction(Constraint::Bake);
-  child.ApplyConstraint(constraint);
-
-  constraint = Constraint::New<Vector3>( Actor::SCALE,
-                                         SetConstraint<Vector3>(Vector3::ONE) );
-  constraint.SetApplyTime(durationSeconds);
-  constraint.SetAlphaFunction(alpha);
-  constraint.SetRemoveAction(Constraint::Bake);
-  child.ApplyConstraint(constraint);
-}
-
-void ClusterStyleRandom::ApplyStyleToBackground(Actor background, AlphaFunction alpha, const TimePeriod& durationSeconds)
-{
-  Constraint constraint = Constraint::New<Vector3>( Actor::POSITION,
-                                         ParentSource( Actor::SIZE ),
-                                         FirstOrderEquationConstraint(mBackgroundPositionRelative, mBackgroundPositionOffset) );
-  constraint.SetApplyTime(durationSeconds);
-  constraint.SetAlphaFunction(alpha);
-  constraint.SetRemoveAction(Constraint::Bake);
-  background.ApplyConstraint(constraint);
-
-  constraint = Constraint::New<Vector3>( Actor::SIZE,
-                                         ParentSource( Actor::SIZE ),
-                                         FirstOrderEquationConstraint(mBackgroundSize) );
-  constraint.SetApplyTime(durationSeconds);
-  constraint.SetAlphaFunction(alpha);
-  constraint.SetRemoveAction(Constraint::Bake);
-  background.ApplyConstraint(constraint);
-}
-
-void ClusterStyleRandom::ApplyStyleToTitle(Actor title, AlphaFunction alpha, const TimePeriod& durationSeconds)
-{
-  Constraint constraint = Constraint::New<Vector3>( Actor::POSITION,
-                                         ParentSource( Actor::SIZE ),
-                                         FirstOrderEquationConstraint(mTitlePositionRelative, mTitlePositionOffset) );
-  constraint.SetApplyTime(durationSeconds);
-  constraint.SetAlphaFunction(alpha);
-  constraint.SetRemoveAction(Constraint::Bake);
-  title.ApplyConstraint(constraint);
-
-  constraint = Constraint::New<Vector3>( Actor::SIZE,
-                                         ParentSource( Actor::SIZE ),
-                                         FirstOrderEquationConstraint(mTitleSize) );
-  constraint.SetApplyTime(durationSeconds);
-  constraint.SetAlphaFunction(alpha);
-  constraint.SetRemoveAction(Constraint::Bake);
-  title.ApplyConstraint(constraint);
-}
-
-} // namespace Internal
-
-} // namespace Toolkit
-
-} // namespace Dali