Remove non-public APIs of Animation
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / cluster / cluster-style-impl.cpp
index 18a5e9d..4974ce1 100644 (file)
@@ -295,8 +295,8 @@ void ClusterStyle::Apply( Actor actor,
   if( animationDuration > 0.f )
   {
     Animation animation = Animation::New(animationDuration);
-    animation.MoveTo( actor, position, alpha, durationSeconds.delaySeconds, durationSeconds.durationSeconds );
-    animation.Resize( actor, size, alpha, durationSeconds.delaySeconds, durationSeconds.durationSeconds );
+    animation.AnimateTo( Property( actor, Actor::Property::POSITION ), position, alpha, TimePeriod( durationSeconds.delaySeconds, durationSeconds.durationSeconds ) );
+    animation.AnimateTo( Property( actor, Actor::Property::SIZE ), size, alpha, TimePeriod( durationSeconds.delaySeconds, durationSeconds.durationSeconds ) );
     animation.Play();
   }
   else
@@ -318,17 +318,17 @@ void ClusterStyle::Apply( Actor actor,
   if( animationDuration > 0.f )
   {
     Animation animation = Animation::New(animationDuration);
-    animation.MoveTo( actor, position, alpha, durationSeconds.delaySeconds, durationSeconds.durationSeconds );
-    animation.Resize( actor, size, alpha, durationSeconds.delaySeconds, durationSeconds.durationSeconds );
-    animation.RotateTo( actor, rotation, alpha, durationSeconds.delaySeconds, durationSeconds.durationSeconds );
-    animation.ScaleTo( actor, scale, alpha, durationSeconds.delaySeconds, durationSeconds.durationSeconds );
+    animation.AnimateTo( Property( actor, Actor::Property::POSITION ), position, alpha, TimePeriod( durationSeconds.delaySeconds, durationSeconds.durationSeconds ) );
+    animation.AnimateTo( Property( actor, Actor::Property::SIZE ), size, alpha, TimePeriod( durationSeconds.delaySeconds, durationSeconds.durationSeconds ) );
+    animation.AnimateTo( Property( actor, Actor::Property::ORIENTATION ), rotation, alpha, TimePeriod( durationSeconds.delaySeconds, durationSeconds.durationSeconds ) );
+    animation.AnimateTo( Property( actor, Actor::Property::SCALE ), scale, alpha, TimePeriod( durationSeconds.delaySeconds, durationSeconds.durationSeconds ) );
     animation.Play();
   }
   else
   {
     actor.SetPosition( position );
     actor.SetSize( size );
-    actor.SetRotation( rotation );
+    actor.SetOrientation( rotation );
     actor.SetScale( scale );
   }
 }
@@ -470,7 +470,6 @@ void ClusterStyleRandom::ApplyStyle(Actor child, unsigned int index, AlphaFuncti
   Property::Index depthProperty = child.GetPropertyIndex(Toolkit::Cluster::CLUSTER_ACTOR_DEPTH);
   float depthPropertyValue = child.GetProperty<float>( depthProperty );
 
-
   Apply( child,
          FirstOrderEquation( GetClusterSize(), Vector3(position.x, position.y, 0.0f), Vector3(0.0f, 0.0f, depthPropertyValue) ),
          FirstOrderEquation( GetClusterSize(), Vector3::ONE * size),