Remove non-public APIs of Animation
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / cluster / cluster-style-impl.cpp
index 1084302..4974ce1 100644 (file)
@@ -295,8 +295,8 @@ void ClusterStyle::Apply( Actor actor,
   if( animationDuration > 0.f )
   {
     Animation animation = Animation::New(animationDuration);
-    animation.MoveTo( actor, position, alpha, durationSeconds.delaySeconds, durationSeconds.durationSeconds );
-    animation.Resize( actor, size, alpha, durationSeconds.delaySeconds, durationSeconds.durationSeconds );
+    animation.AnimateTo( Property( actor, Actor::Property::POSITION ), position, alpha, TimePeriod( durationSeconds.delaySeconds, durationSeconds.durationSeconds ) );
+    animation.AnimateTo( Property( actor, Actor::Property::SIZE ), size, alpha, TimePeriod( durationSeconds.delaySeconds, durationSeconds.durationSeconds ) );
     animation.Play();
   }
   else
@@ -318,10 +318,10 @@ void ClusterStyle::Apply( Actor actor,
   if( animationDuration > 0.f )
   {
     Animation animation = Animation::New(animationDuration);
-    animation.MoveTo( actor, position, alpha, durationSeconds.delaySeconds, durationSeconds.durationSeconds );
-    animation.Resize( actor, size, alpha, durationSeconds.delaySeconds, durationSeconds.durationSeconds );
-    animation.RotateTo( actor, rotation, alpha, durationSeconds.delaySeconds, durationSeconds.durationSeconds );
-    animation.ScaleTo( actor, scale, alpha, durationSeconds.delaySeconds, durationSeconds.durationSeconds );
+    animation.AnimateTo( Property( actor, Actor::Property::POSITION ), position, alpha, TimePeriod( durationSeconds.delaySeconds, durationSeconds.durationSeconds ) );
+    animation.AnimateTo( Property( actor, Actor::Property::SIZE ), size, alpha, TimePeriod( durationSeconds.delaySeconds, durationSeconds.durationSeconds ) );
+    animation.AnimateTo( Property( actor, Actor::Property::ORIENTATION ), rotation, alpha, TimePeriod( durationSeconds.delaySeconds, durationSeconds.durationSeconds ) );
+    animation.AnimateTo( Property( actor, Actor::Property::SCALE ), scale, alpha, TimePeriod( durationSeconds.delaySeconds, durationSeconds.durationSeconds ) );
     animation.Play();
   }
   else