// EXTERNAL INCLUDES
#include <algorithm>
+#include <cstring> // for strcmp
#include <dali/public-api/animation/animation.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/object/type-registry-helper.h>
Animation animation = Animation::New(period.delaySeconds + period.durationSeconds);
animation.AnimateTo( Property(child, Actor::Property::POSITION), position, AlphaFunctions::EaseOut, period);
animation.AnimateTo( Property(child, Actor::Property::SCALE), scale, AlphaFunctions::EaseOut, period);
- animation.AnimateTo( Property(child, Actor::Property::ROTATION), rotation, AlphaFunctions::EaseOut, period);
+ animation.AnimateTo( Property(child, Actor::Property::ORIENTATION), rotation, AlphaFunctions::EaseOut, period);
animation.Play();
}
}