Fix compile errors after removing boost function include from dali-core
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / cluster / cluster-impl.cpp
index e17e9b5..d43d63a 100644 (file)
@@ -20,6 +20,7 @@
 
 // EXTERNAL INCLUDES
 #include <algorithm>
 
 // EXTERNAL INCLUDES
 #include <algorithm>
+#include <cstring> // for strcmp
 #include <dali/public-api/animation/animation.h>
 #include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/object/type-registry-helper.h>
 #include <dali/public-api/animation/animation.h>
 #include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/object/type-registry-helper.h>
@@ -345,7 +346,7 @@ void Cluster::TransformChild( unsigned int index, const Vector3& position, const
       Animation animation = Animation::New(period.delaySeconds + period.durationSeconds);
       animation.AnimateTo( Property(child, Actor::Property::POSITION), position, AlphaFunctions::EaseOut, period);
       animation.AnimateTo( Property(child, Actor::Property::SCALE), scale, AlphaFunctions::EaseOut, period);
       Animation animation = Animation::New(period.delaySeconds + period.durationSeconds);
       animation.AnimateTo( Property(child, Actor::Property::POSITION), position, AlphaFunctions::EaseOut, period);
       animation.AnimateTo( Property(child, Actor::Property::SCALE), scale, AlphaFunctions::EaseOut, period);
-      animation.AnimateTo( Property(child, Actor::Property::ROTATION), rotation, AlphaFunctions::EaseOut, period);
+      animation.AnimateTo( Property(child, Actor::Property::ORIENTATION), rotation, AlphaFunctions::EaseOut, period);
       animation.Play();
     }
   }
       animation.Play();
     }
   }