Dali::Toolkit::Control handle(GetOwner());
DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
- return std::unique_ptr<Dali::Accessibility::Accessible>(
- new DevelControl::ControlAccessible(actor, Dali::Accessibility::Role::IMAGE));
+ return std::make_unique<DevelControl::ControlAccessible>(actor, Dali::Accessibility::Role::IMAGE);
});
Adaptor::Get().RegisterProcessor(*this, true);