- if(!mTexture || mTexture.GetWidth() != rasterizedPixelDataWidth || mTexture.GetHeight() != rasterizedPixelDataHeight)
- {
- mTexture = Texture::New(TextureType::TEXTURE_2D, rasterizedPixelData.GetPixelFormat(), rasterizedPixelDataWidth, rasterizedPixelDataHeight);
- mTexture.Upload(rasterizedPixelData);
-
- if(!mTextureSet)
- {
- mTextureSet = TextureSet::New();
- Geometry geometry = VisualFactoryCache::CreateQuadGeometry();
- Shader shader = Shader::New(SHADER_CANVAS_VIEW_VERT, SHADER_CANVAS_VIEW_FRAG);
- Renderer renderer = Renderer::New(geometry, shader);
- renderer.SetTextures(mTextureSet);
- renderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, true);
-
- Actor actor = Self();
- if(actor)
- {
- actor.AddRenderer(renderer);
- }
- }
- mTextureSet.SetTexture(0, mTexture);
- }
- else
- {
- //Update texture
- mTexture.Upload(rasterizedPixelData);
- }
+ mTextureSet = TextureSet::New();
+ Geometry geometry = VisualFactoryCache::CreateQuadGeometry();
+ Shader shader = Shader::New(SHADER_CANVAS_VIEW_VERT, SHADER_CANVAS_VIEW_FRAG);
+ Renderer renderer = Renderer::New(geometry, shader);
+ renderer.SetTextures(mTextureSet);
+ renderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, true);
+ Self().AddRenderer(renderer);