{
DALI_LOG_INFO( gLogButtonFilter, Debug::General, "ToggleButton::Constructor\n" );
SetTogglableButton( false );
- DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
- return std::unique_ptr< Dali::Accessibility::Accessible >(
- new AccessibleImpl( actor, Dali::Accessibility::Role::TOGGLE_BUTTON ) );
- } );
}
ToggleButton::~ToggleButton()
// Toggle button requires the Leave event.
Actor self = Self();
self.SetProperty( Actor::Property::LEAVE_REQUIRED, true );
+
+ DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
+ return std::unique_ptr< Dali::Accessibility::Accessible >(
+ new AccessibleImpl( actor, Dali::Accessibility::Role::TOGGLE_BUTTON ) );
+ } );
}
void ToggleButton::SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value )