// Toggle button requires the Leave event.
Actor self = Self();
self.SetProperty( Actor::Property::LEAVE_REQUIRED, true );
+
+ DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
+ return std::unique_ptr< Dali::Accessibility::Accessible >(
+ new AccessibleImpl( actor, Dali::Accessibility::Role::TOGGLE_BUTTON ) );
+ } );
}
void ToggleButton::SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value )
RelayoutRequest();
}
+Dali::Accessibility::States ToggleButton::AccessibleImpl::CalculateStates()
+{
+ auto states = Button::AccessibleImpl::CalculateStates();
+ auto button = Toolkit::ToggleButton::DownCast( self );
+ if( button.GetProperty<int>( Toolkit::ToggleButton::Property::CURRENT_STATE_INDEX ) )
+ states[Dali::Accessibility::State::CHECKED] = true;
+ return states;
+}
+
+std::string ToggleButton::AccessibleImpl::GetDescriptionRaw()
+{
+ auto button = Toolkit::ToggleButton::DownCast( self );
+ auto index = button.GetProperty<int>( Toolkit::ToggleButton::Property::CURRENT_STATE_INDEX );
+ auto tooltips = button.GetProperty<Property::Array>( Toolkit::ToggleButton::Property::TOOLTIPS );
+
+ return tooltips[index].Get<std::string>();
+}
+
+void ToggleButton::OnStateChange( State newState )
+{
+ // TODO: replace it with OnPropertySet hook once Button::Property::SELECTED will be consistently used
+ if (Dali::Accessibility::IsUp() && (newState == SELECTED_STATE || newState == UNSELECTED_STATE))
+ {
+ Dali::Accessibility::Accessible::Get(Self())->EmitStateChanged(
+ Dali::Accessibility::State::CHECKED, mCurrentToggleIndex ? 1 : 0, 0
+ );
+
+ if(Self() == Dali::Accessibility::Accessible::GetCurrentlyHighlightedActor())
+ {
+ Dali::Accessibility::Accessible::Get(Self())->Emit(Dali::Accessibility::ObjectPropertyChangeEvent::DESCRIPTION);
+ }
+ }
+}
+
} // namespace Internal
} // namespace Toolkit