Removed OnButton virtual functions and simplified RadioButton logic
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / buttons / radio-button-impl.cpp
index 96b588c..9dd7570 100644 (file)
 #include "radio-button-impl.h"
 
 // EXTERNAL INCLUDES
+#include <dali/integration-api/debug.h>
 #include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/images/resource-image.h>
 
+#if defined(DEBUG_ENABLED)
+  extern Debug::Filter* gLogButtonFilter;
+#endif
+
 namespace Dali
 {
 
@@ -42,10 +47,6 @@ BaseHandle Create()
 
 TypeRegistration typeRegistration( typeid( Toolkit::RadioButton ), typeid( Toolkit::Button ), Create);
 
-const char* const UNSELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "radio-button-unselected.png";
-const char* const SELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "radio-button-selected.png";
-
-const float DISTANCE_BETWEEN_IMAGE_AND_LABEL( 5.0f );
 }
 
 Dali::Toolkit::RadioButton RadioButton::New()
@@ -72,105 +73,51 @@ RadioButton::~RadioButton()
 {
 }
 
-void RadioButton::OnButtonInitialize()
+void RadioButton::OnInitialize()
 {
-  Actor self = Self();
-
-  // Wrap size of radio button around all its children
-  self.SetResizePolicy( FIT_TO_CHILDREN, ALL_DIMENSIONS );
-
-  Image buttonImage = Dali::ResourceImage::New( UNSELECTED_BUTTON_IMAGE_DIR );
-  Image selectedImage = Dali::ResourceImage::New( SELECTED_BUTTON_IMAGE_DIR );
-
-  SetButtonImage( ImageActor::New( buttonImage ) );
-  SetSelectedImage( ImageActor::New( selectedImage ) );
-
-  RelayoutRequest();
+  Button::OnInitialize();
 }
 
-void RadioButton::OnButtonUp()
+bool RadioButton::OnToggleReleased()
 {
-  if( ButtonDown == GetState() )
+  // Radio button overrides toggle release (button up) as doesn't allow un-selection to be performed on it directly.
+  bool stateChanged = false;
+  if( !IsSelected() )
   {
-    // Don't allow selection on an already selected radio button
-    if( !IsSelected() )
-    {
-      SetSelected( !IsSelected() );
-    }
+    Button::SetSelected( true ); // Set button to selected as previously unselected
+    stateChanged = true;
   }
+  return stateChanged;
 }
 
-void RadioButton::OnLabelSet()
+void RadioButton::OnStateChange( State newState )
 {
-  Actor& label = GetLabel();
-
-  if( label )
-  {
-    label.SetParentOrigin( ParentOrigin::CENTER_LEFT );
-    label.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
-
-    if( IsSelected() )
-    {
-      label.SetX( GetSelectedImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
-    }
-    else
-    {
-      label.SetX( GetButtonImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
-    }
-  }
-}
-
-bool RadioButton::OnSelected()
-{
-  Actor& buttonImage = GetButtonImage();
-  Actor& selectedImage = GetSelectedImage();
-  Actor& label = GetLabel();
-
-  PaintState paintState = GetPaintState();
-
-  switch( paintState )
-  {
-    case UnselectedState:
-    {
-      Actor parent = Self().GetParent();
-      if( parent )
-      {
-        for( unsigned int i = 0; i < parent.GetChildCount(); ++i )
-        {
-          Dali::Toolkit::RadioButton radioButtonChild = Dali::Toolkit::RadioButton::DownCast( parent.GetChildAt( i ) );
-          if( radioButtonChild && radioButtonChild != Self() )
-          {
-            radioButtonChild.SetSelected( false );
-          }
-        }
-      }
-
-      RemoveChild( buttonImage );
-
-      if( label )
-      {
-        label.SetX( selectedImage.GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
-      }
-      break;
-    }
-    case SelectedState:
-    {
-      RemoveChild( selectedImage );
-
-      if( label )
-      {
-        label.SetX( buttonImage.GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
-      }
-      break;
-    }
-    default:
-    {
-      break;
-    }
-  }
-
-  // there is no animation
-  return false;
+  // Radio button can be part of a group, if a button in the group is selected then all others should be unselected
+  DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "RadioButton::OnStateChange state(%d)\n", newState );
+
+   switch( newState )
+   {
+     case SELECTED_STATE:
+     {
+       Actor parent = Self().GetParent();
+       if( parent )
+       {
+         for( unsigned int i = 0; i < parent.GetChildCount(); ++i )
+         {
+           Dali::Toolkit::RadioButton radioButtonChild = Dali::Toolkit::RadioButton::DownCast( parent.GetChildAt( i ) );
+           if( radioButtonChild && radioButtonChild != Self() )
+           {
+             radioButtonChild.SetSelected( false );
+           }
+         }
+       }
+     }
+
+     default:
+     {
+       break;
+     }
+   }
 }
 
 } // namespace Internal