// EXTERNAL INCLUDES
#include <dali/public-api/common/dali-vector.h>
+#include <dali/public-api/animation/animation.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/buttons/push-button.h>
*/
static Dali::Toolkit::PushButton New();
-protected: // From Button
+protected:
/**
- * Sets the Leave signal.
+ * Construct a new PushButton.
+ */
+ PushButton();
+
+ /**
+ * A reference counted object may only be deleted by calling Unreference()
+ */
+ virtual ~PushButton();
+
+public: // From Button
+
+ /**
+ * @copydoc Toolkit::Internal::Button::SetButtonImage( Actor image )
+ */
+ virtual void SetButtonImage( Actor image );
+
+ /**
+ * @copydoc Toolkit::Internal::Button::SetSelectedImage( Actor image )
+ */
+ virtual void SetSelectedImage( Actor image );
+
+ /**
+ * @copydoc Toolkit::Internal::Button::SetBackgroundImage( Actor image )
+ */
+ virtual void SetBackgroundImage( Actor image );
+
+ /**
+ * @copydoc Toolkit::Internal::Button::SetDisabledImage( Actor image )
+ */
+ virtual void SetDisabledImage( Actor image );
+
+ /**
+ * @copydoc Toolkit::Internal::Button::SetDisabledBackgroundImage( Actor image )
+ */
+ virtual void SetDisabledBackgroundImage( Actor image );
+
+private: // From Button
+
+ /**
+ * @copydoc Toolkit::Internal::Button::OnButtonInitialize()
*/
virtual void OnButtonInitialize();
-protected: // From Control
+ /**
+ * @copydoc Toolkit::Internal::Button::OnLabelSet()
+ */
+ virtual void OnLabelSet();
+
+ /**
+ * @copydoc Toolkit::Internal::Button::OnSelected()
+ */
+ virtual void OnSelected( bool selected );
+
+ /**
+ * @copydoc Toolkit::Internal::Button::OnDisabled( bool disabled )
+ */
+ virtual void OnDisabled( bool disabled );
+
+ /**
+ * @copydoc Toolkit::Internal::Button::OnPressed()
+ */
+ virtual void OnPressed();
+
+ /**
+ * @copydoc Toolkit::Internal::Button::OnReleased()
+ */
+ virtual void OnReleased();
+
+ /**
+ * @copydoc Toolkit::Internal::Button::OnClicked()
+ */
+ virtual void OnClicked();
+
+private: // From Control
+
+ /**
+ * @copydoc Toolkit::Control::OnControlSizeSet( const Vector3& targetSize )
+ */
+ virtual void OnControlSizeSet( const Vector3& targetSize );
/**
- * @copydoc Control::GetNaturalSize()
+ * @copydoc Toolkit::Control::GetNaturalSize()
*/
virtual Vector3 GetNaturalSize();
+private:
+
/**
- * Construct a new PushButton.
+ * Used in the FadeOut functions.
*/
- PushButton();
+ enum ImageLayer
+ {
+ Background, ///< Fade out the background.
+ Foreground ///< Fade out the foreground.
+ };
/**
- * A reference counted object may only be deleted by calling Unreference()
+ * Gets the button image that is fading out.
+ * @return A reference to the button image that is fading out.
*/
- virtual ~PushButton();
+ Actor& GetFadeOutButtonImage();
+
+ /**
+ * Gets the background image that is fading out.
+ * @return A reference to the background image that is fading out.
+ */
+ Actor& GetFadeOutBackgroundImage();
+
+ /**
+ * Adds the actor to the fade in animation. It creates a fade in animation if needed.
+ * @param[in] actor The actor.
+ */
+ void AddToFadeInAnimation( const Actor& actor );
+
+ /**
+ * Starts the fade in animation.
+ * PushButton::FadeInAnimationFinished slot is called when the animation finishes.
+ */
+ void StartFadeInAnimation();
+
+ /**
+ * Stops the fade in animation.
+ */
+ void StopFadeInAnimation();
+
+ /**
+ * Adds the actor to the fade out animation. It creates a fade out animation if needed.
+ */
+ void AddToFadeOutAnimation( const Actor& actor );
+
+ /**
+ * Starts the fade out animation.
+ * PushButton::FadeOutAnimationFinished slot is called when the animation finishes.
+ */
+ void StartFadeOutAnimation();
+
+ /**
+ * Stops the fade out animation.
+ * It removes the actor stored in PushButton::mFadeOutBackgroundImage and PushButton::mFadeOutCheckedImage.
+ * @param[in] remove If true, removes the fadeout actor from root.
+ */
+ void StopFadeOutAnimation( bool remove = true );
+
+ /**
+ * It adds the actor to the root actor and to the fade in animation.
+ * @param[inout] image The actor.
+ * @param[in] opacity The initial opacity.
+ */
+ void FadeInImage( Actor& image, float opacity = 0.f );
+
+ /**
+ * It adds the actor fade out animation and stores it to be removed when the animation finishes.
+ * @param[in] layer Defines if the actor is going to be stored in the mFadeOutBackgroundImage or mFadeOutCheckedImage member.
+ * @param[inout] image The actor.
+ * @param[in] opacity The initial opacity.
+ */
+ void FadeOutImage( ImageLayer layer, Actor& image, float opacity = 1.f );
+
+ // slots
+
+ /**
+ * Called when the fade out animation finishes.
+ * It changes the check button paint state and removes actors from the root.
+ */
+ void FadeOutAnimationFinished( Dali::Animation& source );
+
+ /**
+ * Called when the fade in animation finishes.
+ * It changes the check button paint state.
+ */
+ void FadeInAnimationFinished( Dali::Animation& source );
private:
// Undefined
PushButton& operator=( const PushButton& );
+
+private:
+
+ Animation mFadeInAnimation; ///< Animation used in the state transitions.
+ Animation mFadeOutAnimation; ///< Animation used in the state transitions.
+
+ Actor mFadeOutButtonContent; ///< Stores a foreground content, which is in a fade out animation, to be removed when the animation finishes.
+ Actor mFadeOutBackgroundContent; ///< Stores a background content, which is in a fade out animation, to be removed when the animation finishes.
+
+ Vector3 mSize; ///< The button's size.
+
+ PaintState mPaintState; ///< The paint state.
};
} // namespace Internal