return mFadeOutBackgroundContent;
}
-void PushButton::AddToFadeInAnimation( const Actor& actor )
+void PushButton::AddToFadeInAnimation( Actor& actor )
{
if( !mFadeInAnimation )
{
mFadeInAnimation = Dali::Animation::New( GetAnimationTime() );
}
- mFadeInAnimation.OpacityTo( actor, 1.f );
+ mFadeInAnimation.AnimateTo( Property( actor, Actor::Property::COLOR_ALPHA ), 1.f );
}
void PushButton::StartFadeInAnimation()
}
}
-void PushButton::AddToFadeOutAnimation( const Actor& actor )
+void PushButton::AddToFadeOutAnimation( Actor& actor )
{
if( !mFadeOutAnimation )
{
mFadeOutAnimation = Dali::Animation::New( GetAnimationTime() );
}
- mFadeOutAnimation.OpacityTo( actor, 0.f );
+ mFadeOutAnimation.AnimateTo( Property( actor, Actor::Property::COLOR_ALPHA ), 0.f );
}
void PushButton::StartFadeOutAnimation()