Actor self = Self();
self.SetProperty(Actor::Property::LEAVE_REQUIRED, true);
- DevelControl::SetAccessibilityConstructor(self, [](Dali::Actor actor) {
- return std::make_unique<PushButtonAccessible>(actor, Dali::Accessibility::Role::PUSH_BUTTON);
- });
+ self.SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::PUSH_BUTTON);
+}
+
+DevelControl::ControlAccessible* PushButton::CreateAccessibleObject()
+{
+ return new PushButtonAccessible(Self());
}
void PushButton::SetIconAlignment(const PushButton::IconAlignment iconAlignment)