Removed OnButton virtual functions and simplified RadioButton logic
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / buttons / push-button-impl.cpp
index c5e078f..4e96f14 100644 (file)
@@ -1,32 +1,39 @@
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-//     http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
 
 // CLASS HEADER
-
 #include "push-button-impl.h"
 
 // EXTERNAL INCLUDES
-
-#include <algorithm>
+#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/public-api/images/resource-image.h>
+#include <dali/devel-api/scripting/scripting.h>
+#include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
+#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
+#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
 
-#include "push-button-default-painter-impl.h"
-
-#include <dali-toolkit/public-api/controls/text-view/text-view.h>
+#if defined(DEBUG_ENABLED)
+  extern Debug::Filter* gLogButtonFilter;
+#endif
 
 namespace Dali
 {
@@ -40,35 +47,39 @@ namespace Internal
 namespace
 {
 
-using namespace Dali;
-
 BaseHandle Create()
 {
   return Toolkit::PushButton::New();
 }
 
-TypeRegistration typeRegistration( typeid(Toolkit::PushButton), typeid(Toolkit::Button), Create );
+// Properties
 
-SignalConnectorType signalConnector1( typeRegistration, Toolkit::PushButton::SIGNAL_TOGGLED , &PushButton::DoConnectSignal );
-SignalConnectorType signalConnector2( typeRegistration, Toolkit::PushButton::SIGNAL_PRESSED , &PushButton::DoConnectSignal );
-SignalConnectorType signalConnector3( typeRegistration, Toolkit::PushButton::SIGNAL_RELEASED, &PushButton::DoConnectSignal );
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::PushButton, Toolkit::Button, Create )
 
-TypeAction action1( typeRegistration, Toolkit::PushButton::ACTION_PUSH_BUTTON_CLICK, &PushButton::DoAction );
+DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "unselectedIcon",  STRING, UNSELECTED_ICON )
+DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "selectedIcon",  STRING, SELECTED_ICON )
+DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "iconAlignment",  STRING, ICON_ALIGNMENT )
+DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "labelPadding",  STRING, LABEL_PADDING )
+DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "iconPadding",  STRING, ICON_PADDING )
 
-}
+DALI_TYPE_REGISTRATION_END()
+
+/*
+ * Table to define Text-to-enum conversions for IconAlignment.
+ */
+const Dali::Scripting::StringEnum IconAlignmentTable[] = {
+  { "LEFT",   Toolkit::Internal::PushButton::LEFT },
+  { "RIGHT",  Toolkit::Internal::PushButton::RIGHT },
+  { "TOP",    Toolkit::Internal::PushButton::TOP },
+  { "BOTTOM", Toolkit::Internal::PushButton::BOTTOM },
+}; const unsigned int IconAlignmentTableCount = sizeof( IconAlignmentTable ) / sizeof( IconAlignmentTable[0] );
 
+} // unnamed namespace
 
 namespace
 {
-  const unsigned int INITIAL_AUTOREPEATING_DELAY( 0.15f );
-  const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f );
 
-  // Helper function used to cast a ButtonPainter to PushButtonDefaultPainter
-  PushButtonDefaultPainterPtr GetPushButtonPainter( Dali::Toolkit::Internal::ButtonPainterPtr painter )
-  {
-    return static_cast<PushButtonDefaultPainter*>( painter.Get() );
-  }
-} // namespace
+} // unnamed namespace
 
 Dali::Toolkit::PushButton PushButton::New()
 {
@@ -85,465 +96,150 @@ Dali::Toolkit::PushButton PushButton::New()
   return pushButton;
 }
 
-void PushButton::SetAutoRepeating( bool autoRepeating )
-{
-  mAutoRepeating = autoRepeating;
-
-  // An autorepeating button can't be a toggle button.
-  if( autoRepeating )
-  {
-    mToggleButton = false;
-    if( mToggled )
-    {
-      // Emit a signal is not wanted, only change the appearance.
-      Toolkit::PushButton handle( GetOwner() );
-      GetPushButtonPainter( mPainter )->Toggled( handle );
-      mToggled = false;
-    }
-  }
-
-  // Notifies the painter.
-  GetPushButtonPainter( mPainter )->SetAutoRepeating( mAutoRepeating );
-}
-
-bool PushButton::IsAutoRepeating() const
-{
-  return mAutoRepeating;
-}
-
-void PushButton::SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay )
+PushButton::PushButton()
+: Button(),
+  mIconAlignment( RIGHT )
 {
-  DALI_ASSERT_ALWAYS( initialAutoRepeatingDelay > 0.f );
-  mInitialAutoRepeatingDelay = initialAutoRepeatingDelay;
 }
 
-float PushButton::GetInitialAutoRepeatingDelay() const
+PushButton::~PushButton()
 {
-  return mInitialAutoRepeatingDelay;
 }
 
-void PushButton::SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay )
+void PushButton::OnInitialize()
 {
-  DALI_ASSERT_ALWAYS( nextAutoRepeatingDelay > 0.f );
-  mNextAutoRepeatingDelay = nextAutoRepeatingDelay;
-}
+  Button::OnInitialize();
 
-float PushButton::GetNextAutoRepeatingDelay() const
-{
-  return mNextAutoRepeatingDelay;
+  // Push button requires the Leave event.
+  Actor self = Self();
+  self.SetLeaveRequired( true );
 }
 
-void PushButton::SetToggleButton( bool toggle )
+void PushButton::SetIconAlignment( const PushButton::IconAlignment iconAlignment )
 {
-  mToggleButton = toggle;
-
-  // A toggle button can't be an autorepeating button.
-  if( toggle )
+  mIconAlignment = iconAlignment;
+  Button::Align labelAlignment;
+  switch ( iconAlignment )
   {
-    mAutoRepeating = false;
-
-    // Notifies the painter.
-    GetPushButtonPainter( mPainter )->SetAutoRepeating( mAutoRepeating );
-  }
-}
-
-bool PushButton::IsToggleButton() const
-{
-  return mToggleButton;
-}
-
-void PushButton::SetToggled( bool toggle )
-{
-  if( !mDimmed && mToggleButton && ( toggle != mToggled ) )
+  case RIGHT:
   {
-    mToggled = toggle;
-
-    Toolkit::PushButton handle( GetOwner() );
-
-    // Notifies the painter the button has been toggled.
-    GetPushButtonPainter( mPainter )->Toggled( handle );
-
-    // Emit signal.
-    mToggledSignalV2.Emit( handle, mToggled );
+    labelAlignment = Button::BEGIN;
+    break;
   }
-}
-
-bool PushButton::IsToggled() const
-{
-  return mToggleButton && mToggled;
-}
-
-void PushButton::SetButtonImage( Image image )
-{
-  SetButtonImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetButtonImage( Actor image )
-{
-  Toolkit::PushButton handle( GetOwner() );
-  GetPushButtonPainter( mPainter )->SetButtonImage( handle, image );
-}
-
-Actor& PushButton::GetButtonImage()
-{
-  return mButtonImage;
-}
-
-Actor PushButton::GetButtonImage() const
-{
-  return mButtonImage;
-}
-
-void PushButton::SetBackgroundImage( Image image )
-{
-  SetBackgroundImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetBackgroundImage( Actor image )
-{
-  Toolkit::PushButton handle( GetOwner() );
-  GetPushButtonPainter( mPainter )->SetBackgroundImage( handle, image );
-}
-
-Actor& PushButton::GetBackgroundImage()
-{
-  return mBackgroundImage;
-}
-
-Actor PushButton::GetBackgroundImage() const
-{
-  return mBackgroundImage;
-}
-
-void PushButton::SetPressedImage( Image image )
-{
-  SetPressedImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetPressedImage( Actor image )
-{
-  Toolkit::PushButton handle( GetOwner() );
-  GetPushButtonPainter( mPainter )->SetPressedImage( handle, image );
-}
-
-Actor& PushButton::GetPressedImage()
-{
-  return mPressedImage;
-}
-
-Actor PushButton::GetPressedImage() const
-{
-  return mPressedImage;
-}
-
-void PushButton::SetDimmedBackgroundImage( Image image )
-{
-  SetDimmedBackgroundImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetDimmedBackgroundImage( Actor image )
-{
-  Toolkit::PushButton handle( GetOwner() );
-  GetPushButtonPainter( mPainter )->SetDimmedBackgroundImage( handle, image );
-}
-
-Actor& PushButton::GetDimmedBackgroundImage()
-{
-  return mDimmedBackgroundImage;
-}
-
-Actor PushButton::GetDimmedBackgroundImage() const
-{
-  return mDimmedBackgroundImage;
-}
-
-void PushButton::SetDimmedImage( Image image )
-{
-  SetDimmedImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetDimmedImage( Actor image )
-{
-  Toolkit::PushButton handle( GetOwner() );
-  GetPushButtonPainter( mPainter )->SetDimmedImage( handle, image );
-}
-
-Actor& PushButton::GetDimmedImage()
-{
-  return mDimmedImage;
-}
-
-Actor PushButton::GetDimmedImage() const
-{
-  return mDimmedImage;
-}
-
-void PushButton::SetLabelText( const std::string& text )
-{
-  Toolkit::TextView textView ( Toolkit::TextView::New( text ) );
-  textView.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit ); // Make sure our text always fits inside the button
-  SetLabelText( textView );
-}
-
-void PushButton::SetLabelText( Actor text )
-{
-  Toolkit::PushButton handle( GetOwner() );
-  GetPushButtonPainter( mPainter )->SetLabelText( handle, text );
-}
-
-Actor& PushButton::GetLabel()
-{
-  return mLabel;
-}
-
-Actor PushButton::GetLabelText() const
-{
-  return mLabel;
-}
-
-Actor& PushButton::GetFadeOutBackgroundImage()
-{
-  return mFadeOutBackgroundImage;
-}
-
-Actor& PushButton::GetFadeOutButtonImage()
-{
-  return mFadeOutButtonImage;
-}
-
-Toolkit::PushButton::ToggledSignalV2& PushButton::ToggledSignal()
-{
-  return mToggledSignalV2;
-}
-
-Toolkit::PushButton::PressedSignalV2& PushButton::PressedSignal()
-{
-  return mPressedSignalV2;
-}
-
-Toolkit::PushButton::ReleasedSignalV2& PushButton::ReleasedSignal()
-{
-  return mReleasedSignalV2;
-}
-
-bool PushButton::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
-{
-  Dali::BaseHandle handle( object );
-
-  bool connected( true );
-  Toolkit::PushButton button = Toolkit::PushButton::DownCast(handle);
-
-  if( Toolkit::PushButton::SIGNAL_TOGGLED == signalName )
-  {
-    button.ToggledSignal().Connect( tracker, functor );
-  }
-  else if( Toolkit::PushButton::SIGNAL_PRESSED == signalName )
+  case TOP:
   {
-    button.PressedSignal().Connect( tracker, functor );
+    labelAlignment = Button::BOTTOM;
+    break;
   }
-  else if( Toolkit::PushButton::SIGNAL_RELEASED == signalName )
+  case BOTTOM:
   {
-    button.ReleasedSignal().Connect( tracker, functor );
+    labelAlignment = Button::TOP;
+    break;
   }
-  else
-  {
-    // signalName does not match any signal
-    connected = false;
+  case LEFT:
+  default:
+    labelAlignment = Button::END;
+    break;
   }
 
-  return connected;
+  Button::SetLabelAlignment( labelAlignment );
 }
 
-void PushButton::OnButtonInitialize()
+const PushButton::IconAlignment PushButton::GetIconAlignment() const
 {
-  // Push button requires the Leave event.
-  Actor root = Self();
-  root.SetLeaveRequired( true );
+  return mIconAlignment;
 }
 
-void PushButton::OnButtonDown()
+void PushButton::SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value )
 {
-  if( !mToggleButton )
-  {
-    Toolkit::PushButton handle( GetOwner() );
-
-    // Notifies the painter the button has been pressed.
-    GetPushButtonPainter( mPainter )->Pressed( handle );
+  Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast( Dali::BaseHandle( object ) );
 
-    if( mAutoRepeating )
-    {
-      SetUpTimer( mInitialAutoRepeatingDelay );
-    }
-
-    //Emit signal.
-    mPressedSignalV2.Emit( handle );
-  }
-}
-
-void PushButton::OnButtonUp()
-{
-  if( ButtonDown == mState )
+  if ( pushButton )
   {
-    if( mToggleButton )
-    {
-      mToggled = !mToggled;
-
-      Toolkit::PushButton handle( GetOwner() );
+    PushButton& pushButtonImpl( GetImplementation( pushButton ) );
 
-      // Notifies the painter the button has been toggled.
-      GetPushButtonPainter( mPainter )->Toggled( handle );
+    // Properties remain here for Tizen 3.0 legacy requirements. Are now in Button base class
 
-      //Emit signal.
-      mToggledSignalV2.Emit( handle, mToggled );
-    }
-    else
+    switch ( propertyIndex )
     {
-      Toolkit::PushButton handle( GetOwner() );
-
-      // Notifies the painter the button has been clicked.
-      GetPushButtonPainter( mPainter )->Released( handle );
-      GetPushButtonPainter( mPainter )->Clicked( handle );
-
-      if( mAutoRepeating )
+      case Toolkit::PushButton::Property::UNSELECTED_ICON:
       {
-        mAutoRepeatingTimer.Reset();
+        pushButtonImpl.CreateVisualsForComponent( Toolkit::Button::Property::UNSELECTED_VISUAL, value, DepthIndex::CONTENT );
+        break;
       }
-
-      //Emit signal.
-      mReleasedSignalV2.Emit( handle );
-      mClickedSignalV2.Emit( handle );
-    }
-  }
-}
-
-void PushButton::OnTouchPointLeave()
-{
-  if( ButtonDown == mState )
-  {
-    if( !mToggleButton )
-    {
-      Toolkit::PushButton handle( GetOwner() );
-
-      // Notifies the painter the button has been released.
-      GetPushButtonPainter( mPainter )->Released( handle );
-
-      if( mAutoRepeating )
+      case Toolkit::PushButton::Property::SELECTED_ICON:
       {
-        mAutoRepeatingTimer.Reset();
+        pushButtonImpl.CreateVisualsForComponent( Toolkit::Button::Property::SELECTED_VISUAL, value, DepthIndex::CONTENT );
+        break;
+      }
+      case Toolkit::PushButton::Property::ICON_ALIGNMENT:
+      {
+        IconAlignment iconAlignment;
+        if( Scripting::GetEnumeration< IconAlignment >( value.Get< std::string >().c_str(), IconAlignmentTable, IconAlignmentTableCount, iconAlignment ) )
+        {
+          pushButtonImpl.SetIconAlignment( iconAlignment );
+        }
+        break;
+      }
+      case Toolkit::PushButton::Property::LABEL_PADDING:
+      {
+        Vector4 padding ( value.Get< Vector4 >() );
+        pushButtonImpl.Button::SetLabelPadding( Padding( padding.x, padding.y, padding.z, padding.w ) );
+        break;
+      }
+      case Toolkit::PushButton::Property::ICON_PADDING:
+      {
+        Vector4 padding ( value.Get< Vector4 >() );
+        pushButtonImpl.Button::SetForegroundPadding( Padding( padding.x, padding.y, padding.z, padding.w ) );
+        break;
       }
-
-      //Emit signal.
-      mReleasedSignalV2.Emit( handle );
     }
   }
 }
 
-void PushButton::OnTouchPointInterrupted()
-{
-  OnTouchPointLeave();
-}
-
-void PushButton::OnAnimationTimeSet( float animationTime )
-{
-  GetPushButtonPainter( mPainter )->SetAnimationTime( animationTime );
-}
-
-float PushButton::OnAnimationTimeRequested() const
-{
-  return GetPushButtonPainter( mPainter )->GetAnimationTime();
-}
-
-PushButton::PushButton()
-: Button(),
-  mAutoRepeating( false ),
-  mInitialAutoRepeatingDelay( INITIAL_AUTOREPEATING_DELAY ),
-  mNextAutoRepeatingDelay( NEXT_AUTOREPEATING_DELAY ),
-  mToggleButton( false ),
-  mAutoRepeatingTimer(),
-  mToggled( false ),
-  mClickActionPerforming(false)
-{
-  // Creates specific painter.
-  mPainter = PushButtonDefaultPainterPtr( new PushButtonDefaultPainter() );
-}
-
-PushButton::~PushButton()
+Property::Value PushButton::GetProperty( BaseObject* object, Property::Index propertyIndex )
 {
-  if( mAutoRepeatingTimer )
-  {
-    mAutoRepeatingTimer.Reset();
-  }
-
-  mPainter = NULL;
-}
+  Property::Value value;
 
-void PushButton::SetUpTimer( float delay )
-{
-  mAutoRepeatingTimer = Dali::Timer::New( static_cast<unsigned int>( 1000.f * delay ) );
-  mAutoRepeatingTimer.TickSignal().Connect( this, &PushButton::AutoRepeatingSlot );
-  mAutoRepeatingTimer.Start();
-}
+  Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast( Dali::BaseHandle( object ) );
 
-bool PushButton::AutoRepeatingSlot()
-{
-  bool consumed = false;
-  if( !mDimmed )
+  if ( pushButton )
   {
-    // Restart the autorepeat timer.
-    SetUpTimer( mNextAutoRepeatingDelay );
-
-    Toolkit::PushButton handle( GetOwner() );
+    PushButton& pushButtonImpl( GetImplementation( pushButton ) );
 
-    // Notifies the painter the button has been pressed.
-    GetPushButtonPainter( mPainter )->Pressed( handle );
-
-    //Emit signal.
-    consumed = mReleasedSignalV2.Emit( handle );
-    consumed |= mClickedSignalV2.Emit( handle );
-    consumed |= mPressedSignalV2.Emit( handle );
- }
-
-  return consumed;
-}
-
-void PushButton::OnActivated()
-{
-  // When the button is activated, it performs the click action
-  std::vector<Property::Value> attributes;
-  DoClickAction(attributes);
-}
-
-void PushButton::DoClickAction(const PropertyValueContainer& attributes)
-{
-  // Prevents the button signals from doing a recursive loop by sending an action
-  // and re-emitting the signals.
-  if(!mClickActionPerforming)
-  {
-    mClickActionPerforming = true;
-    OnButtonDown();
-    mState = ButtonDown;
-    OnButtonUp();
-    mClickActionPerforming = false;
-  }
-}
-
-bool PushButton::DoAction(BaseObject* object, const std::string& actionName, const std::vector<Property::Value>& attributes)
-{
-  bool ret = false;
-
-  Dali::BaseHandle handle(object);
-
-  Toolkit::PushButton button = Toolkit::PushButton::DownCast(handle);
-
-  DALI_ASSERT_ALWAYS(button);
-
-  if(Toolkit::PushButton::ACTION_PUSH_BUTTON_CLICK == actionName)
-  {
-    GetImplementation(button).DoClickAction(attributes);
-    ret = true;
+    switch ( propertyIndex )
+    {
+      case Toolkit::PushButton::Property::UNSELECTED_ICON:
+      {
+        //value = pushButtonImpl.GetIcon( UNSELECTED_DECORATION );
+        break;
+      }
+      case Toolkit::PushButton::Property::SELECTED_ICON:
+      {
+        //value = pushButtonImpl.GetIcon( UNSELECTED_DECORATION );
+        break;
+      }
+      case Toolkit::PushButton::Property::ICON_ALIGNMENT:
+      {
+        value = Scripting::GetLinearEnumerationName< IconAlignment >( pushButtonImpl.GetIconAlignment(), IconAlignmentTable, IconAlignmentTableCount );
+        break;
+      }
+      case Toolkit::PushButton::Property::LABEL_PADDING:
+      {
+        Padding padding = pushButtonImpl.Button::GetLabelPadding();
+        value = Vector4( padding.x, padding.y, padding.top, padding.bottom);
+        break;
+      }
+      case Toolkit::PushButton::Property::ICON_PADDING:
+      {
+        Padding padding = pushButtonImpl.Button::GetForegroundPadding();
+        value = Vector4( padding.x, padding.y, padding.top, padding.bottom);
+        break;
+      }
+    }
   }
 
-  return ret;
+  return value;
 }
 
 } // namespace Internal