Removed OnButton virtual functions and simplified RadioButton logic
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / buttons / push-button-impl.cpp
index 450b038..4e96f14 100644 (file)
 #include "push-button-impl.h"
 
 // EXTERNAL INCLUDES
-#include <algorithm>
-#include <dali/public-api/actors/image-actor.h>
 #include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/scripting/scripting.h>
+#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/public-api/images/resource-image.h>
+#include <dali/devel-api/scripting/scripting.h>
+#include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
-#include "push-button-default-painter-impl.h"
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
+#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
+#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
 
-#include <dali-toolkit/public-api/controls/text-view/text-view.h>
-#include <dali-toolkit/internal/controls/relayout-helper.h>
+#if defined(DEBUG_ENABLED)
+  extern Debug::Filter* gLogButtonFilter;
+#endif
 
 namespace Dali
 {
@@ -47,50 +52,32 @@ BaseHandle Create()
   return Toolkit::PushButton::New();
 }
 
-TypeRegistration typeRegistration( typeid(Toolkit::PushButton), typeid(Toolkit::Button), Create );
+// Properties
 
-SignalConnectorType signalConnector1( typeRegistration, Toolkit::PushButton::SIGNAL_PRESSED , &PushButton::DoConnectSignal );
-SignalConnectorType signalConnector2( typeRegistration, Toolkit::PushButton::SIGNAL_RELEASED, &PushButton::DoConnectSignal );
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::PushButton, Toolkit::Button, Create )
 
-TypeAction action1( typeRegistration, Toolkit::PushButton::ACTION_PUSH_BUTTON_CLICK, &PushButton::DoAction );
+DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "unselectedIcon",  STRING, UNSELECTED_ICON )
+DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "selectedIcon",  STRING, SELECTED_ICON )
+DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "iconAlignment",  STRING, ICON_ALIGNMENT )
+DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "labelPadding",  STRING, LABEL_PADDING )
+DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "iconPadding",  STRING, ICON_PADDING )
 
-} // unnamed namespace
-
-namespace
-{
-
-const unsigned int INITIAL_AUTOREPEATING_DELAY( 0.15f );
-const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f );
+DALI_TYPE_REGISTRATION_END()
 
-const float TEXT_PADDING = 12.0f;
-
-// Helper function used to cast a ButtonPainter to PushButtonDefaultPainter
-PushButtonDefaultPainterPtr GetPushButtonPainter( Dali::Toolkit::Internal::ButtonPainterPtr painter )
-{
-  return static_cast<PushButtonDefaultPainter*>( painter.Get() );
-}
-
-/**
- * Find the first image actor in the actor hierarchy
+/*
+ * Table to define Text-to-enum conversions for IconAlignment.
  */
-ImageActor FindImageActor( Actor root )
-{
-  ImageActor imageActor = ImageActor::DownCast( root );
-  if( !imageActor && root )
-  {
-    for( unsigned int i = 0, numChildren = root.GetChildCount(); i < numChildren; ++i )
-    {
-      ImageActor childImageActor = FindImageActor( root.GetChildAt( i ) );
-      if( childImageActor )
-      {
-        return childImageActor;
-      }
-    }
-  }
+const Dali::Scripting::StringEnum IconAlignmentTable[] = {
+  { "LEFT",   Toolkit::Internal::PushButton::LEFT },
+  { "RIGHT",  Toolkit::Internal::PushButton::RIGHT },
+  { "TOP",    Toolkit::Internal::PushButton::TOP },
+  { "BOTTOM", Toolkit::Internal::PushButton::BOTTOM },
+}; const unsigned int IconAlignmentTableCount = sizeof( IconAlignmentTable ) / sizeof( IconAlignmentTable[0] );
 
-  return imageActor;
-}
+} // unnamed namespace
 
+namespace
+{
 
 } // unnamed namespace
 
@@ -109,648 +96,150 @@ Dali::Toolkit::PushButton PushButton::New()
   return pushButton;
 }
 
-void PushButton::SetAutoRepeating( bool autoRepeating )
-{
-  mAutoRepeating = autoRepeating;
-
-  // An autorepeating button can't be a toggle button.
-  if( autoRepeating )
-  {
-    mToggleButton = false;
-    if( mToggled )
-    {
-      // Emit a signal is not wanted, only change the appearance.
-      Toolkit::PushButton handle( GetOwner() );
-      GetPushButtonPainter( mPainter )->Toggled( handle );
-      mToggled = false;
-    }
-  }
-
-  // Notifies the painter.
-  GetPushButtonPainter( mPainter )->SetAutoRepeating( mAutoRepeating );
-}
-
-bool PushButton::IsAutoRepeating() const
-{
-  return mAutoRepeating;
-}
-
-void PushButton::SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay )
+PushButton::PushButton()
+: Button(),
+  mIconAlignment( RIGHT )
 {
-  DALI_ASSERT_ALWAYS( initialAutoRepeatingDelay > 0.f );
-  mInitialAutoRepeatingDelay = initialAutoRepeatingDelay;
 }
 
-float PushButton::GetInitialAutoRepeatingDelay() const
+PushButton::~PushButton()
 {
-  return mInitialAutoRepeatingDelay;
 }
 
-void PushButton::SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay )
+void PushButton::OnInitialize()
 {
-  DALI_ASSERT_ALWAYS( nextAutoRepeatingDelay > 0.f );
-  mNextAutoRepeatingDelay = nextAutoRepeatingDelay;
-}
+  Button::OnInitialize();
 
-float PushButton::GetNextAutoRepeatingDelay() const
-{
-  return mNextAutoRepeatingDelay;
+  // Push button requires the Leave event.
+  Actor self = Self();
+  self.SetLeaveRequired( true );
 }
 
-void PushButton::SetToggleButton( bool toggle )
+void PushButton::SetIconAlignment( const PushButton::IconAlignment iconAlignment )
 {
-  mToggleButton = toggle;
-
-  // A toggle button can't be an autorepeating button.
-  if( toggle )
+  mIconAlignment = iconAlignment;
+  Button::Align labelAlignment;
+  switch ( iconAlignment )
   {
-    mAutoRepeating = false;
-
-    // Notifies the painter.
-    GetPushButtonPainter( mPainter )->SetAutoRepeating( mAutoRepeating );
-  }
-}
-
-bool PushButton::IsToggleButton() const
-{
-  return mToggleButton;
-}
-
-void PushButton::SetToggled( bool toggle )
-{
-  if( !mDisabled && mToggleButton && ( toggle != mToggled ) )
+  case RIGHT:
   {
-    mToggled = toggle;
-
-    Toolkit::PushButton handle( GetOwner() );
-
-    // Notifies the painter the button has been toggled.
-    GetPushButtonPainter( mPainter )->Toggled( handle );
-
-    // Emit signal.
-    mStateChangedSignal.Emit( handle, mToggled );
+    labelAlignment = Button::BEGIN;
+    break;
   }
-}
-
-bool PushButton::IsToggled() const
-{
-  return mToggleButton && mToggled;
-}
-
-void PushButton::SetButtonImage( Image image )
-{
-  SetButtonImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetButtonImage( Actor image )
-{
-  Toolkit::PushButton handle( GetOwner() );
-  GetPushButtonPainter( mPainter )->SetButtonImage( handle, image );
-}
-
-Actor& PushButton::GetButtonImage()
-{
-  return mButtonImage;
-}
-
-Actor PushButton::GetButtonImage() const
-{
-  return mButtonImage;
-}
-
-void PushButton::SetBackgroundImage( Image image )
-{
-  SetBackgroundImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetBackgroundImage( Actor image )
-{
-  Toolkit::PushButton handle( GetOwner() );
-  GetPushButtonPainter( mPainter )->SetBackgroundImage( handle, image );
-}
-
-Actor& PushButton::GetBackgroundImage()
-{
-  return mBackgroundImage;
-}
-
-Actor PushButton::GetBackgroundImage() const
-{
-  return mBackgroundImage;
-}
-
-void PushButton::SetSelectedImage( Image image )
-{
-  SetSelectedImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetSelectedImage( Actor image )
-{
-  Toolkit::PushButton handle( GetOwner() );
-  GetPushButtonPainter( mPainter )->SetSelectedImage( handle, image );
-}
-
-Actor& PushButton::GetSelectedImage()
-{
-  return mSelectedImage;
-}
-
-Actor PushButton::GetSelectedImage() const
-{
-  return mSelectedImage;
-}
-
-void PushButton::SetDisabledBackgroundImage( Image image )
-{
-  SetDisabledBackgroundImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetDisabledBackgroundImage( Actor image )
-{
-  Toolkit::PushButton handle( GetOwner() );
-  GetPushButtonPainter( mPainter )->SetDisabledBackgroundImage( handle, image );
-}
-
-Actor& PushButton::GetDisabledBackgroundImage()
-{
-  return mDisabledBackgroundImage;
-}
-
-Actor PushButton::GetDisabledBackgroundImage() const
-{
-  return mDisabledBackgroundImage;
-}
-
-void PushButton::SetDisabledImage( Image image )
-{
-  SetDisabledImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetDisabledImage( Actor image )
-{
-  Toolkit::PushButton handle( GetOwner() );
-  GetPushButtonPainter( mPainter )->SetDisabledImage( handle, image );
-}
-
-Actor& PushButton::GetDisabledImage()
-{
-  return mDisabledImage;
-}
-
-Actor PushButton::GetDisabledImage() const
-{
-  return mDisabledImage;
-}
-
-void PushButton::SetLabel( const std::string& label )
-{
-  Toolkit::TextView textView ( Toolkit::TextView::New( label ) );
-  textView.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit ); // Make sure our text always fits inside the button
-  SetLabel( textView );
-}
-
-void PushButton::SetLabel( Actor label )
-{
-  Toolkit::PushButton handle( GetOwner() );
-  GetPushButtonPainter( mPainter )->SetLabel( handle, label );
-}
-
-Actor PushButton::GetLabel() const
-{
-  return mLabel;
-}
-
-Actor& PushButton::GetLabel()
-{
-  return mLabel;
-}
-
-Actor& PushButton::GetFadeOutBackgroundImage()
-{
-  return mFadeOutBackgroundImage;
-}
-
-Actor& PushButton::GetFadeOutButtonImage()
-{
-  return mFadeOutButtonImage;
-}
-
-Toolkit::PushButton::PressedSignalType& PushButton::PressedSignal()
-{
-  return mPressedSignal;
-}
-
-Toolkit::PushButton::ReleasedSignalType& PushButton::ReleasedSignal()
-{
-  return mReleasedSignal;
-}
-
-bool PushButton::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
-{
-  Dali::BaseHandle handle( object );
-
-  bool connected( true );
-  Toolkit::PushButton button = Toolkit::PushButton::DownCast(handle);
-
-  if( Toolkit::PushButton::SIGNAL_STATE_CHANGED == signalName )
+  case TOP:
   {
-    button.StateChangedSignal().Connect( tracker, functor );
+    labelAlignment = Button::BOTTOM;
+    break;
   }
-  else if( Toolkit::PushButton::SIGNAL_PRESSED == signalName )
+  case BOTTOM:
   {
-    button.PressedSignal().Connect( tracker, functor );
+    labelAlignment = Button::TOP;
+    break;
   }
-  else if( Toolkit::PushButton::SIGNAL_RELEASED == signalName )
-  {
-    button.ReleasedSignal().Connect( tracker, functor );
-  }
-  else
-  {
-    // signalName does not match any signal
-    connected = false;
+  case LEFT:
+  default:
+    labelAlignment = Button::END;
+    break;
   }
 
-  return connected;
+  Button::SetLabelAlignment( labelAlignment );
 }
 
-void PushButton::SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value )
+const PushButton::IconAlignment PushButton::GetIconAlignment() const
 {
-  Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast( Dali::BaseHandle( object ) );
-
-  if ( pushButton )
-  {
-    PushButton& pushButtonImpl( GetImplementation( pushButton ) );
-
-    if ( propertyIndex == Toolkit::Button::PROPERTY_AUTO_REPEATING )
-    {
-      pushButtonImpl.SetAutoRepeating( value.Get< bool >() );
-    }
-    else if ( propertyIndex == Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY )
-    {
-      pushButtonImpl.SetInitialAutoRepeatingDelay( value.Get< float >() );
-    }
-    else if ( propertyIndex == Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY )
-    {
-      pushButtonImpl.SetNextAutoRepeatingDelay( value.Get< float >() );
-    }
-    else if ( propertyIndex == Toolkit::Button::PROPERTY_TOGGLABLE )
-    {
-      pushButtonImpl.SetToggleButton( value.Get< bool >() );
-    }
-    else if ( propertyIndex == Toolkit::Button::PROPERTY_TOGGLED )
-    {
-      pushButtonImpl.SetToggled( value.Get< bool >() );
-    }
-    else if ( propertyIndex == Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR )
-    {
-      pushButtonImpl.SetButtonImage( Scripting::NewActor( value.Get< Property::Map >() ) );
-    }
-    else if ( propertyIndex == Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR )
-    {
-      pushButtonImpl.SetSelectedImage( Scripting::NewActor( value.Get< Property::Map >() ) );
-    }
-    else if ( propertyIndex == Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR )
-    {
-      pushButtonImpl.SetDisabledImage( Scripting::NewActor( value.Get< Property::Map >() ) );
-    }
-    else if ( propertyIndex == Toolkit::Button::PROPERTY_LABEL_ACTOR )
-    {
-      pushButtonImpl.SetLabel( Scripting::NewActor( value.Get< Property::Map >() ) );
-    }
-  }
+  return mIconAlignment;
 }
 
-Property::Value PushButton::GetProperty( BaseObject* object, Property::Index propertyIndex )
+void PushButton::SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value )
 {
-  Property::Value value;
-
   Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast( Dali::BaseHandle( object ) );
 
   if ( pushButton )
   {
     PushButton& pushButtonImpl( GetImplementation( pushButton ) );
 
-    if ( propertyIndex == Toolkit::Button::PROPERTY_AUTO_REPEATING )
-    {
-      value = pushButtonImpl.mAutoRepeating;
-    }
-    else if ( propertyIndex == Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY )
-    {
-      value = pushButtonImpl.mInitialAutoRepeatingDelay;
-    }
-    else if ( propertyIndex == Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY )
-    {
-      value = pushButtonImpl.mNextAutoRepeatingDelay;
-    }
-    else if ( propertyIndex == Toolkit::Button::PROPERTY_TOGGLABLE )
-    {
-      value = pushButtonImpl.mToggleButton;
-    }
-    else if ( propertyIndex == Toolkit::Button::PROPERTY_TOGGLED )
-    {
-      value = pushButtonImpl.mToggled;
-    }
-    else if ( propertyIndex == Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR )
-    {
-      Property::Map map;
-      Scripting::CreatePropertyMap( pushButtonImpl.mButtonImage, map );
-      value = map;
-    }
-    else if ( propertyIndex == Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR )
-    {
-      Property::Map map;
-      Scripting::CreatePropertyMap( pushButtonImpl.mSelectedImage, map );
-      value = map;
-    }
-    else if ( propertyIndex == Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR )
-    {
-      Property::Map map;
-      Scripting::CreatePropertyMap( pushButtonImpl.mDisabledImage, map );
-      value = map;
-    }
-    else if ( propertyIndex == Toolkit::Button::PROPERTY_LABEL_ACTOR )
-    {
-      Property::Map map;
-      Scripting::CreatePropertyMap( pushButtonImpl.mLabel, map );
-      value = map;
-    }
-  }
+    // Properties remain here for Tizen 3.0 legacy requirements. Are now in Button base class
 
-  return value;
-}
-
-void PushButton::OnButtonInitialize()
-{
-  // Push button requires the Leave event.
-  Actor root = Self();
-  root.SetLeaveRequired( true );
-}
-
-void PushButton::OnButtonDown()
-{
-  if( !mToggleButton )
-  {
-    Toolkit::PushButton handle( GetOwner() );
-
-    // Notifies the painter the button has been pressed.
-    GetPushButtonPainter( mPainter )->Pressed( handle );
-
-    if( mAutoRepeating )
-    {
-      SetUpTimer( mInitialAutoRepeatingDelay );
-    }
-
-    //Emit signal.
-    mPressedSignal.Emit( handle );
-  }
-}
-
-void PushButton::OnButtonUp()
-{
-  if( ButtonDown == mState )
-  {
-    if( mToggleButton )
+    switch ( propertyIndex )
     {
-      mToggled = !mToggled;
-
-      Toolkit::PushButton handle( GetOwner() );
-
-      // Notifies the painter the button has been toggled.
-      GetPushButtonPainter( mPainter )->Toggled( handle );
-
-      // Emit signal.
-      mStateChangedSignal.Emit( handle, mToggled );
-    }
-    else
-    {
-      Toolkit::PushButton handle( GetOwner() );
-
-      // Notifies the painter the button has been clicked.
-      GetPushButtonPainter( mPainter )->Released( handle );
-      GetPushButtonPainter( mPainter )->Clicked( handle );
-
-      if( mAutoRepeating )
+      case Toolkit::PushButton::Property::UNSELECTED_ICON:
       {
-        mAutoRepeatingTimer.Reset();
+        pushButtonImpl.CreateVisualsForComponent( Toolkit::Button::Property::UNSELECTED_VISUAL, value, DepthIndex::CONTENT );
+        break;
       }
-
-      //Emit signal.
-      mReleasedSignal.Emit( handle );
-      mClickedSignal.Emit( handle );
-    }
-  }
-}
-
-void PushButton::OnTouchPointLeave()
-{
-  if( ButtonDown == mState )
-  {
-    if( !mToggleButton )
-    {
-      Toolkit::PushButton handle( GetOwner() );
-
-      // Notifies the painter the button has been released.
-      GetPushButtonPainter( mPainter )->Released( handle );
-
-      if( mAutoRepeating )
+      case Toolkit::PushButton::Property::SELECTED_ICON:
       {
-        mAutoRepeatingTimer.Reset();
+        pushButtonImpl.CreateVisualsForComponent( Toolkit::Button::Property::SELECTED_VISUAL, value, DepthIndex::CONTENT );
+        break;
       }
-
-      //Emit signal.
-      mReleasedSignal.Emit( handle );
-    }
-  }
-}
-
-void PushButton::OnTouchPointInterrupted()
-{
-  OnTouchPointLeave();
-}
-
-void PushButton::OnAnimationTimeSet( float animationTime )
-{
-  GetPushButtonPainter( mPainter )->SetAnimationTime( animationTime );
-}
-
-float PushButton::OnAnimationTimeRequested() const
-{
-  return GetPushButtonPainter( mPainter )->GetAnimationTime();
-}
-
-void PushButton::OnButtonStageDisconnection()
-{
-  if( ButtonDown == mState )
-  {
-    if( !mToggleButton )
-    {
-      Toolkit::PushButton handle( GetOwner() );
-
-      // Notifies the painter the button has been released.
-      GetPushButtonPainter( mPainter )->Released( handle );
-
-      if( mAutoRepeating )
+      case Toolkit::PushButton::Property::ICON_ALIGNMENT:
+      {
+        IconAlignment iconAlignment;
+        if( Scripting::GetEnumeration< IconAlignment >( value.Get< std::string >().c_str(), IconAlignmentTable, IconAlignmentTableCount, iconAlignment ) )
+        {
+          pushButtonImpl.SetIconAlignment( iconAlignment );
+        }
+        break;
+      }
+      case Toolkit::PushButton::Property::LABEL_PADDING:
+      {
+        Vector4 padding ( value.Get< Vector4 >() );
+        pushButtonImpl.Button::SetLabelPadding( Padding( padding.x, padding.y, padding.z, padding.w ) );
+        break;
+      }
+      case Toolkit::PushButton::Property::ICON_PADDING:
       {
-        mAutoRepeatingTimer.Reset();
+        Vector4 padding ( value.Get< Vector4 >() );
+        pushButtonImpl.Button::SetForegroundPadding( Padding( padding.x, padding.y, padding.z, padding.w ) );
+        break;
       }
     }
   }
 }
 
-PushButton::PushButton()
-: Button(),
-  mAutoRepeating( false ),
-  mInitialAutoRepeatingDelay( INITIAL_AUTOREPEATING_DELAY ),
-  mNextAutoRepeatingDelay( NEXT_AUTOREPEATING_DELAY ),
-  mToggleButton( false ),
-  mAutoRepeatingTimer(),
-  mToggled( false ),
-  mClickActionPerforming(false)
-{
-  // Creates specific painter.
-  mPainter = PushButtonDefaultPainterPtr( new PushButtonDefaultPainter() );
-}
-
-PushButton::~PushButton()
+Property::Value PushButton::GetProperty( BaseObject* object, Property::Index propertyIndex )
 {
-  if( mAutoRepeatingTimer )
-  {
-    mAutoRepeatingTimer.Reset();
-  }
-
-  mPainter = NULL;
-}
+  Property::Value value;
 
-void PushButton::SetUpTimer( float delay )
-{
-  mAutoRepeatingTimer = Dali::Timer::New( static_cast<unsigned int>( 1000.f * delay ) );
-  mAutoRepeatingTimer.TickSignal().Connect( this, &PushButton::AutoRepeatingSlot );
-  mAutoRepeatingTimer.Start();
-}
+  Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast( Dali::BaseHandle( object ) );
 
-bool PushButton::AutoRepeatingSlot()
-{
-  bool consumed = false;
-  if( !mDisabled )
+  if ( pushButton )
   {
-    // Restart the autorepeat timer.
-    SetUpTimer( mNextAutoRepeatingDelay );
-
-    Toolkit::PushButton handle( GetOwner() );
-
-    // Notifies the painter the button has been pressed.
-    GetPushButtonPainter( mPainter )->Pressed( handle );
-
-    //Emit signal.
-    consumed = mReleasedSignal.Emit( handle );
-    consumed |= mClickedSignal.Emit( handle );
-    consumed |= mPressedSignal.Emit( handle );
- }
-
-  return consumed;
-}
-
-void PushButton::OnActivated()
-{
-  // When the button is activated, it performs the click action
-  PropertyValueContainer attributes;
-  DoClickAction(attributes);
-}
-
-Vector3 PushButton::GetNaturalSize()
-{
-  Vector3 size = Control::GetNaturalSize();
-
-  const bool widthIsZero = EqualsZero( size.width );
-  const bool heightIsZero = EqualsZero( size.height );
+    PushButton& pushButtonImpl( GetImplementation( pushButton ) );
 
-  if( widthIsZero || heightIsZero )
-  {
-    // If background and background not scale9 try get size from that
-    ImageActor imageActor = FindImageActor( mButtonImage );
-    if( imageActor && imageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
+    switch ( propertyIndex )
     {
-      Vector3 imageSize = RelayoutHelper::GetNaturalSize( imageActor );
-
-      if( widthIsZero )
+      case Toolkit::PushButton::Property::UNSELECTED_ICON:
       {
-        size.width = imageSize.width;
+        //value = pushButtonImpl.GetIcon( UNSELECTED_DECORATION );
+        break;
       }
-
-      if( heightIsZero )
+      case Toolkit::PushButton::Property::SELECTED_ICON:
       {
-        size.height = imageSize.height;
+        //value = pushButtonImpl.GetIcon( UNSELECTED_DECORATION );
+        break;
       }
-    }
-
-    ImageActor backgroundImageActor = FindImageActor( mBackgroundImage );
-    if( backgroundImageActor && backgroundImageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
-    {
-      Vector3 imageSize = RelayoutHelper::GetNaturalSize( backgroundImageActor );
-
-      if( widthIsZero )
+      case Toolkit::PushButton::Property::ICON_ALIGNMENT:
       {
-        size.width = std::max( size.width, imageSize.width );
+        value = Scripting::GetLinearEnumerationName< IconAlignment >( pushButtonImpl.GetIconAlignment(), IconAlignmentTable, IconAlignmentTableCount );
+        break;
       }
-
-      if( heightIsZero )
+      case Toolkit::PushButton::Property::LABEL_PADDING:
       {
-        size.height = std::max( size.height, imageSize.height );
+        Padding padding = pushButtonImpl.Button::GetLabelPadding();
+        value = Vector4( padding.x, padding.y, padding.top, padding.bottom);
+        break;
       }
-    }
-
-    // If label, test against it's size
-    Toolkit::TextView textView = Toolkit::TextView::DownCast( mLabel );
-    if( textView )
-    {
-      Vector3 textViewSize = textView.GetNaturalSize();
-
-      if( widthIsZero )
+      case Toolkit::PushButton::Property::ICON_PADDING:
       {
-        size.width = std::max( size.width, textViewSize.width + TEXT_PADDING * 2.0f );
-      }
-
-      if( heightIsZero )
-      {
-        size.height = std::max( size.height, textViewSize.height + TEXT_PADDING * 2.0f );
+        Padding padding = pushButtonImpl.Button::GetForegroundPadding();
+        value = Vector4( padding.x, padding.y, padding.top, padding.bottom);
+        break;
       }
     }
   }
 
-  return size;
-}
-
-void PushButton::DoClickAction(const PropertyValueContainer& attributes)
-{
-  // Prevents the button signals from doing a recursive loop by sending an action
-  // and re-emitting the signals.
-  if(!mClickActionPerforming)
-  {
-    mClickActionPerforming = true;
-    OnButtonDown();
-    mState = ButtonDown;
-    OnButtonUp();
-    mClickActionPerforming = false;
-  }
-}
-
-bool PushButton::DoAction(BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes)
-{
-  bool ret = false;
-
-  Dali::BaseHandle handle(object);
-
-  Toolkit::PushButton button = Toolkit::PushButton::DownCast(handle);
-
-  DALI_ASSERT_ALWAYS(button);
-
-  if(Toolkit::PushButton::ACTION_PUSH_BUTTON_CLICK == actionName)
-  {
-    GetImplementation(button).DoClickAction(attributes);
-    ret = true;
-  }
-
-  return ret;
+  return value;
 }
 
 } // namespace Internal