#include <dali/public-api/object/type-registry.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/text-view/text-view.h>
+#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
namespace Dali
{
{
const float TEXT_PADDING = 12.0f;
-
-const float LABEL_DEPTH( 0.75f );
-const float FOREGROUND_DEPTH( 0.5f );
-const float BACKGROUND_DEPTH( 0.25f );
-
const float ANIMATION_TIME( 0.2f );
BaseHandle Create()
{
/**
- * Find the first image actor in the actor hierarchy
+ * Get size of Actor if larger than given size
+ * @param[in] root the actor to get the size of
+ * @param[out] size the greater of the given size or the size of the Actor
*/
-ImageActor FindImageActor( Actor root )
+void SizeOfActorIfLarger( Actor root, Vector3& size )
{
- ImageActor imageActor = ImageActor::DownCast( root );
- if( !imageActor && root )
+ if ( root )
{
- for( unsigned int i = 0, numChildren = root.GetChildCount(); i < numChildren; ++i )
- {
- ImageActor childImageActor = FindImageActor( root.GetChildAt( i ) );
- if( childImageActor )
- {
- return childImageActor;
- }
- }
+ // RelayoutSize retreived for Actor to use any padding set to it.
+ size.width = std::max( root.GetRelayoutSize( WIDTH ), size.width );
+ size.height = std::max( root.GetRelayoutSize( HEIGHT ), size.height );
}
-
- return imageActor;
}
} // unnamed namespace
PushButton::PushButton()
: Button(),
- mSize(),
- mPaintState( UnselectedState )
+ mSize()
{
SetAnimationTime( ANIMATION_TIME );
}
{
}
-void PushButton::SetButtonImage( Actor image )
+void PushButton::OnButtonInitialize()
{
- Actor& buttonImage = GetButtonImage();
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
-
- switch( mPaintState )
- {
- case UnselectedState:
- {
- if( buttonImage && buttonImage.GetParent() )
- {
- StopFadeOutAnimation();
- FadeOutImage( Foreground, buttonImage );
-
- buttonImage = image;
-
- FadeInImage( buttonImage, 0.0f, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
- }
- else
- {
- buttonImage = image;
- Self().Insert( 0, buttonImage );
- }
- break;
- }
- case UnselectedSelectedTransition: // FALLTHROUGH
- case UnselectedDisabledTransition:
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation();
-
- // Replaces the button image.
- buttonImage = image;
-
- Self().Insert( 0, buttonImage );
- FadeOutImage( Foreground, buttonImage, opacity );
-
- StartFadeOutAnimation();
- break;
- }
- case SelectedUnselectedTransition: // FALLTHROUGH
- case DisabledUnselectedTransition:
- {
- StopFadeInAnimation();
- Self().Remove( buttonImage );
-
- buttonImage = image;
-
- FadeInImage( buttonImage, 0.0f, 0 );
- StartFadeInAnimation();
- break;
- }
- default:
- buttonImage = image;
- break;
- }
+ // Push button requires the Leave event.
+ Actor self = Self();
+ self.SetLeaveRequired( true );
- buttonImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- buttonImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
- buttonImage.SetPosition( 0.f, 0.f, FOREGROUND_DEPTH );
- buttonImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
- buttonImage.SetName( "BUTTON_IMAGE" );
+ // Set resize policy to natural size so that buttons will resize to background images
+ self.SetResizePolicy( USE_NATURAL_SIZE, ALL_DIMENSIONS );
}
-void PushButton::SetSelectedImage( Actor image )
+void PushButton::OnLabelSet()
{
- Actor& selectedImage = GetSelectedImage();
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
+ Actor& label = GetLabel();
- switch( mPaintState )
+ if( label )
{
- case SelectedState:
- {
- if( selectedImage && selectedImage.GetParent() )
- {
- StopFadeOutAnimation();
- FadeOutImage( Foreground, selectedImage );
-
- selectedImage = image;
+ label.SetAnchorPoint( AnchorPoint::CENTER );
+ label.SetParentOrigin( ParentOrigin::CENTER );
+ label.SetSize( mSize );
+ }
+}
- FadeInImage( selectedImage, 0.0f, 0 );
+void PushButton::OnButtonImageSet()
+{
+ Actor& buttonImage = GetButtonImage();
- StartFadeOutAnimation();
- StartFadeInAnimation();
- }
- else
- {
- selectedImage = image;
- Self().Insert( 0, selectedImage );
- }
- break;
- }
- case SelectedUnselectedTransition: // FALLTHROUGH
- case SelectedDisabledTransition:
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation();
+ buttonImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
- // Replaces the button image.
- selectedImage = image;
+ buttonImage.RelayoutRequestTree();
- Self().Insert( 0, selectedImage );
- FadeOutImage( Foreground, selectedImage, opacity );
+ RelayoutRequest();
+}
- StartFadeOutAnimation();
- break;
- }
- case UnselectedSelectedTransition: // FALLTHROUGH
- case DisabledSelectedTransition:
- {
- StopFadeInAnimation();
- Self().Remove( selectedImage );
+void PushButton::OnSelectedImageSet()
+{
+ Actor& selectedImage = GetSelectedImage();
- selectedImage = image;
+ selectedImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
- FadeInImage( selectedImage, 0.0f, 0 );
- StartFadeInAnimation();
- break;
- }
- default:
- selectedImage = image;
- break;
- }
+ selectedImage.RelayoutRequestTree();
- selectedImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- selectedImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
- selectedImage.SetPosition( 0.f, 0.f, FOREGROUND_DEPTH );
- selectedImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ RelayoutRequest();
}
-void PushButton::SetBackgroundImage( Actor image )
+void PushButton::OnBackgroundImageSet()
{
Actor& backgroundImage = GetBackgroundImage();
- Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage();
-
- switch( mPaintState )
- {
- case UnselectedState: // FALLTHROUGH
- case SelectedState:
- case UnselectedSelectedTransition:
- case SelectedUnselectedTransition:
- {
- if( backgroundImage && backgroundImage.GetParent() )
- {
- StopFadeOutAnimation();
- FadeOutImage( Background, backgroundImage );
-
- backgroundImage = image;
-
- FadeInImage( backgroundImage, 0.0f, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
- }
- else
- {
- backgroundImage = image;
- Self().Insert( 0, backgroundImage );
- }
- break;
- }
- case UnselectedDisabledTransition: // FALLTHROUGH
- case SelectedDisabledTransition:
- {
- float opacity = 1.f;
- if( fadeOutBackgroundImage )
- {
- opacity = fadeOutBackgroundImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation();
- // Replaces the button image.
- backgroundImage = image;
-
- Self().Insert( 0, backgroundImage );
- FadeOutImage( Background, backgroundImage, opacity );
+ backgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
- StartFadeOutAnimation();
- break;
- }
- case DisabledUnselectedTransition: // FALLTHROUGH
- case DisabledSelectedTransition:
- {
- StopFadeInAnimation();
- Self().Remove( backgroundImage );
+ backgroundImage.RelayoutRequestTree();
- backgroundImage = image;
+ RelayoutRequest();
+}
- FadeInImage( backgroundImage, 0.0f, 0 );
- StartFadeInAnimation();
- break;
- }
- default:
- backgroundImage = image;
- break;
- }
+void PushButton::OnSelectedBackgroundImageSet()
+{
+ Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
- backgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- backgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
- backgroundImage.SetPosition( 0.f, 0.f, BACKGROUND_DEPTH );
- backgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ selectedBackgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
}
-void PushButton::SetDisabledImage( Actor image )
+void PushButton::OnDisabledImageSet()
{
Actor& disabledImage = GetDisabledImage();
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
-
- switch( mPaintState )
- {
- case DisabledUnselectedState: // FALLTHROUGH
- case DisabledSelectedState:
- {
- if( disabledImage && disabledImage.GetParent() )
- {
- StopFadeOutAnimation();
- FadeOutImage( Foreground, disabledImage );
-
- disabledImage = image;
-
- FadeInImage( disabledImage, 0.0f, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
- }
- else
- {
- disabledImage = image;
- Self().Add( disabledImage );
- }
- break;
- }
- case UnselectedDisabledTransition: // FALLTHROUGH
- case SelectedDisabledTransition:
- {
- StopFadeInAnimation();
- Self().Remove( disabledImage );
-
- disabledImage = image;
-
- FadeInImage( disabledImage, 0.0f, 0 );
- StartFadeInAnimation();
- break;
- }
- case DisabledUnselectedTransition: // FALLTHROUGH
- case DisabledSelectedTransition:
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation();
- // Replaces the button image.
- disabledImage = image;
-
- Self().Add( disabledImage );
- FadeOutImage( Foreground, disabledImage, opacity );
+ disabledImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
- StartFadeOutAnimation();
- break;
- }
- default:
- disabledImage = image;
- break;
- }
+ disabledImage.RelayoutRequestTree();
- disabledImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- disabledImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
- disabledImage.SetPosition( 0.f, 0.f, FOREGROUND_DEPTH );
- disabledImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ RelayoutRequest();
}
-void PushButton::SetDisabledBackgroundImage( Actor image )
+void PushButton::OnDisabledBackgroundImageSet()
{
Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
- Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage();
-
- switch( mPaintState )
- {
- case DisabledUnselectedState: // FALLTHROUGH
- case DisabledSelectedState:
- {
- if( disabledBackgroundImage && disabledBackgroundImage.GetParent() )
- {
- StopFadeOutAnimation();
- FadeOutImage( Background, disabledBackgroundImage );
-
- disabledBackgroundImage = image;
-
- FadeInImage( disabledBackgroundImage, 0.0f, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
- }
- else
- {
- disabledBackgroundImage = image;
- Self().Add( disabledBackgroundImage );
- }
- break;
- }
- case UnselectedDisabledTransition: // FALLTHROUGH
- case SelectedDisabledTransition:
- {
- StopFadeInAnimation();
- Self().Remove( disabledBackgroundImage );
-
- disabledBackgroundImage = image;
-
- FadeInImage( disabledBackgroundImage, 0.0f, 0 );
- StartFadeInAnimation();
- break;
- }
- case DisabledUnselectedTransition: // FALLTHROUGH
- case DisabledSelectedTransition:
- {
- float opacity = 1.f;
- if( fadeOutBackgroundImage )
- {
- opacity = fadeOutBackgroundImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation();
-
- // Replaces the button image.
- disabledBackgroundImage = image;
-
- Self().Add( disabledBackgroundImage );
- FadeOutImage( Background, disabledBackgroundImage, opacity );
- StartFadeOutAnimation();
- break;
- }
- default:
- disabledBackgroundImage = image;
- break;
- }
-
- disabledBackgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- disabledBackgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
- disabledBackgroundImage.SetPosition( 0.f, 0.f, BACKGROUND_DEPTH );
disabledBackgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
-}
-
-void PushButton::OnButtonInitialize()
-{
- // Push button requires the Leave event.
- Actor root = Self();
- root.SetLeaveRequired( true );
-
- // Set resize policy to natural size so that buttons will resize to background images
- root.SetResizePolicy( USE_NATURAL_SIZE, ALL_DIMENSIONS );
-}
-
-void PushButton::OnLabelSet()
-{
- Actor& label = GetLabel();
- if( label )
- {
- label.SetAnchorPoint( AnchorPoint::CENTER );
- label.SetParentOrigin( ParentOrigin::CENTER );
- label.SetPosition( 0.f, 0.f, LABEL_DEPTH );
- label.SetSize( mSize );
+ disabledBackgroundImage.RelayoutRequestTree();
- Self().Add( label );
- }
+ RelayoutRequest();
}
-void PushButton::OnSelected( bool selected )
+bool PushButton::OnSelected()
{
- Actor& selectedImage = GetSelectedImage();
Actor& buttonImage = GetButtonImage();
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
+ Actor& selectedImage = GetSelectedImage();
+ Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
- switch( mPaintState )
+ PaintState paintState = GetPaintState();
+
+ switch( paintState )
{
case UnselectedState:
{
- StopFadeOutAnimation();
- FadeOutImage( Foreground, buttonImage );
- FadeInImage( selectedImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || selectedImage )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
+ FadeOutImage( buttonImage );
+ FadeInImage( selectedBackgroundImage );
+ FadeInImage( selectedImage );
+ StartTransitionAnimation();
break;
}
case SelectedState:
{
- StopFadeOutAnimation();
- FadeOutImage( Foreground, selectedImage );
- FadeInImage( buttonImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || selectedImage )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
+ FadeOutImage( selectedBackgroundImage );
+ FadeOutImage( selectedImage );
+ FadeInImage( buttonImage );
+ StartTransitionAnimation();
break;
}
case UnselectedSelectedTransition:
{
float opacity = 1.f;
- if( fadeOutButtonImage )
+ if( selectedImage )
{
- opacity = fadeOutButtonImage.GetCurrentOpacity();
+ opacity = selectedImage.GetCurrentOpacity();
}
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, selectedImage, 1.f - opacity );
- FadeInImage( buttonImage, opacity, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || selectedImage )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
+ StopTransitionAnimation( false );
+ FadeOutImage( selectedBackgroundImage, opacity );
+ FadeOutImage( selectedImage, opacity );
+ FadeInImage( buttonImage, 1.f - opacity );
+ StartTransitionAnimation();
break;
}
case SelectedUnselectedTransition:
{
float opacity = 0.f;
- if( fadeOutButtonImage )
+ if( selectedImage )
{
- opacity = 1.f - fadeOutButtonImage.GetCurrentOpacity();
+ opacity = selectedImage.GetCurrentOpacity();
}
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, buttonImage, 1.f - opacity );
- FadeInImage( selectedImage, opacity, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || selectedImage )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
+ StopTransitionAnimation( false );
+ FadeOutImage( buttonImage, 1.f - opacity );
+ FadeInImage( selectedBackgroundImage, opacity );
+ FadeInImage( selectedImage, opacity );
+ StartTransitionAnimation();
+ break;
+ }
+ case DisabledUnselectedTransition:
+ {
+ StopTransitionAnimation();
+ FadeOutImage( buttonImage );
+ FadeInImage( selectedBackgroundImage );
+ FadeInImage( selectedImage );
+ StartTransitionAnimation();
+ break;
+ }
+ case DisabledSelectedTransition:
+ {
+ StopTransitionAnimation();
+ FadeOutImage( selectedBackgroundImage );
+ FadeOutImage( selectedImage );
+ FadeInImage( buttonImage );
+ StartTransitionAnimation();
break;
}
default:
break;
}
}
+
+ if( mTransitionAnimation )
+ {
+ return true;
+ }
+
+ return false;
}
-void PushButton::OnDisabled( bool disabled )
+bool PushButton::OnDisabled()
{
Actor& buttonImage = GetButtonImage();
Actor& selectedImage = GetSelectedImage();
+ Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
Actor& backgroundImage = GetBackgroundImage();
Actor& disabledImage = GetDisabledImage();
+ Actor& disabledSelectedImage = GetDisabledSelectedImage();
Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
- switch( mPaintState )
- {
- case UnselectedState:
+ PaintState paintState = GetPaintState();
+
+ switch( paintState )
{
- if( disabled )
+ case UnselectedState:
{
- StopFadeOutAnimation();
- FadeOutImage( Background, backgroundImage );
- FadeOutImage( Foreground, buttonImage );
- FadeInImage( disabledBackgroundImage, 0.0f, 0 );
- FadeInImage( disabledImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = UnselectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledUnselectedState;
- }
+ FadeOutImage( backgroundImage );
+ FadeOutImage( buttonImage );
+ FadeInImage( disabledBackgroundImage );
+ FadeInImage( disabledImage );
+ StartTransitionAnimation();
+ break;
}
- break;
- }
- case SelectedState:
- {
- if( disabled )
+ case SelectedState:
{
- StopFadeOutAnimation();
- FadeOutImage( Background, backgroundImage );
- FadeOutImage( Foreground, selectedImage );
- FadeInImage( disabledBackgroundImage, 0.0f, 0 );
- FadeInImage( disabledImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = SelectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledSelectedState;
- }
+ FadeOutImage( backgroundImage );
+ FadeOutImage( selectedBackgroundImage );
+ FadeOutImage( selectedImage );
+ FadeInImage( disabledBackgroundImage );
+ FadeInImage( disabledSelectedImage );
+ StartTransitionAnimation();
+ break;
}
- break;
- }
- case DisabledUnselectedState:
- {
- if( !disabled )
+ case DisabledUnselectedState:
{
- StopFadeOutAnimation();
- FadeOutImage( Background, disabledBackgroundImage );
- FadeOutImage( Foreground, disabledImage );
- FadeInImage( backgroundImage, 0.0f, 0 );
- FadeInImage( buttonImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = DisabledUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
+ FadeOutImage( disabledBackgroundImage );
+ FadeOutImage( disabledImage );
+ FadeInImage( backgroundImage );
+ FadeInImage( buttonImage );
+ StartTransitionAnimation();
+ break;
}
- break;
- }
- case DisabledSelectedState:
- {
- if( !disabled )
+ case DisabledSelectedState:
{
- StopFadeOutAnimation();
- FadeOutImage( Background, disabledBackgroundImage );
- FadeOutImage( Foreground, disabledImage );
- FadeInImage( backgroundImage, 0.0f, 0 );
- FadeInImage( selectedImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = DisabledSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
+ FadeOutImage( disabledBackgroundImage );
+ FadeOutImage( disabledSelectedImage );
+ FadeInImage( backgroundImage );
+ FadeInImage( selectedBackgroundImage );
+ FadeInImage( selectedImage );
+ StartTransitionAnimation();
+ break;
}
- break;
- }
- case UnselectedSelectedTransition:
- {
- if( disabled )
+ case UnselectedSelectedTransition:
{
float opacity = 1.f;
- if( fadeOutButtonImage )
+ if( selectedImage )
{
- opacity = fadeOutButtonImage.GetCurrentOpacity();
+ opacity = selectedImage.GetCurrentOpacity();
}
- StopFadeOutAnimation();
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, selectedImage, 1.f - opacity );
- FadeOutImage( Background, backgroundImage );
- FadeInImage( disabledImage, 0.0f, 0 );
- FadeInImage( disabledBackgroundImage, 0.0f, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = SelectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledSelectedState;
- }
+ StopTransitionAnimation();
+ FadeOutImage( backgroundImage );
+ FadeOutImage( selectedBackgroundImage, opacity );
+ FadeOutImage( selectedImage, opacity );
+ FadeInImage( disabledBackgroundImage );
+ FadeInImage( disabledSelectedImage );
+ StartTransitionAnimation();
+ break;
}
- break;
- }
- case SelectedUnselectedTransition:
- {
- if( disabled )
+ case SelectedUnselectedTransition:
{
float opacity = 1.f;
- if( fadeOutButtonImage )
+ if( buttonImage )
{
- opacity = fadeOutButtonImage.GetCurrentOpacity();
+ opacity = buttonImage.GetCurrentOpacity();
}
- StopFadeOutAnimation();
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, buttonImage, 1.f - opacity );
- FadeOutImage( Background, backgroundImage );
-
- FadeInImage( disabledImage, 0.0f, 0);
- FadeInImage( disabledBackgroundImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = UnselectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledUnselectedState;
- }
+ StopTransitionAnimation();
+ FadeOutImage( backgroundImage );
+ FadeOutImage( buttonImage, opacity );
+ FadeInImage( disabledBackgroundImage );
+ FadeInImage( disabledImage );
+ StartTransitionAnimation();
+ break;
}
- break;
- }
- case UnselectedDisabledTransition:
- {
- if( !disabled )
+ case UnselectedDisabledTransition:
{
float opacity = 1.f;
- if( fadeOutButtonImage )
+ if( disabledImage )
{
- opacity = fadeOutButtonImage.GetCurrentOpacity();
+ opacity = disabledImage.GetCurrentOpacity();
}
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, disabledImage, 1.f - opacity );
- FadeOutImage( Background, disabledBackgroundImage, 1.f - opacity );
- FadeInImage( buttonImage, opacity, 0 );
- FadeInImage( backgroundImage, opacity, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = DisabledUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
+ StopTransitionAnimation( false );
+ FadeOutImage( disabledBackgroundImage, opacity );
+ FadeOutImage( disabledImage, opacity );
+ FadeInImage( backgroundImage, 1.f - opacity );
+ FadeInImage( buttonImage, 1.f - opacity );
+ StartTransitionAnimation();
+ break;
}
- break;
- }
- case DisabledUnselectedTransition:
- {
- if( disabled )
+ case DisabledUnselectedTransition:
{
float opacity = 1.f;
- if( fadeOutButtonImage )
+ if( buttonImage )
{
- opacity = fadeOutButtonImage.GetCurrentOpacity();
+ opacity = buttonImage.GetCurrentOpacity();
}
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, buttonImage, 1.f - opacity );
- FadeOutImage( Background, backgroundImage, 1.f - opacity );
- FadeInImage( disabledImage, opacity, 0 );
- FadeInImage( disabledBackgroundImage, opacity, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = UnselectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledUnselectedState;
- }
+ StopTransitionAnimation( false );
+ FadeOutImage( backgroundImage, opacity );
+ FadeOutImage( buttonImage, opacity );
+ FadeInImage( disabledBackgroundImage, 1.f - opacity );
+ FadeInImage( disabledImage, 1.f - opacity );
+ StartTransitionAnimation();
+ break;
}
- break;
- }
- case SelectedDisabledTransition:
- {
- if( !disabled )
+ case SelectedDisabledTransition:
{
float opacity = 1.f;
- if( fadeOutButtonImage )
+ if( disabledSelectedImage )
{
- opacity = fadeOutButtonImage.GetCurrentOpacity();
+ opacity = disabledSelectedImage.GetCurrentOpacity();
}
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, disabledImage, 1.f - opacity );
- FadeOutImage( Background, disabledBackgroundImage, 1.f - opacity );
- FadeInImage( selectedImage, opacity, 0 );
- FadeInImage( backgroundImage, opacity, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = DisabledSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
+ StopTransitionAnimation( false );
+ FadeOutImage( disabledBackgroundImage, opacity );
+ FadeOutImage( disabledSelectedImage, opacity );
+ FadeInImage( backgroundImage, 1.f - opacity );
+ FadeInImage( selectedBackgroundImage, 1.f - opacity );
+ FadeInImage( selectedImage, 1.f - opacity );
+ StartTransitionAnimation();
+ break;
}
- break;
- }
- case DisabledSelectedTransition:
- {
- if( disabled )
+ case DisabledSelectedTransition:
{
float opacity = 1.f;
- if( fadeOutButtonImage )
+ if( selectedImage )
{
- opacity = fadeOutButtonImage.GetCurrentOpacity();
+ opacity = selectedImage.GetCurrentOpacity();
}
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, selectedImage, 1.f - opacity );
- FadeOutImage( Background, backgroundImage, 1.f - opacity );
- FadeInImage( disabledImage, opacity, 0 );
- FadeInImage( disabledBackgroundImage, opacity, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = SelectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledSelectedState;
- }
+ StopTransitionAnimation( false );
+ FadeOutImage( backgroundImage, opacity );
+ FadeOutImage( selectedBackgroundImage, opacity );
+ FadeOutImage( selectedImage, opacity );
+ FadeInImage( disabledBackgroundImage, 1.f - opacity );
+ FadeInImage( disabledSelectedImage, 1.f - opacity );
+ StartTransitionAnimation();
+ break;
}
- break;
}
- default:
- break;
+
+ if( mTransitionAnimation )
+ {
+ return true;
}
+
+ return false;
}
-void PushButton::OnPressed()
+bool PushButton::OnPressed()
{
- Actor& selectedImage = GetSelectedImage();
Actor& buttonImage = GetButtonImage();
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
+ Actor& selectedImage = GetSelectedImage();
+ Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
+
+ PaintState paintState = GetPaintState();
- switch( mPaintState )
+ switch( paintState )
{
case UnselectedState:
{
- StopFadeOutAnimation();
- FadeOutImage( Foreground, buttonImage );
- FadeInImage( selectedImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || selectedImage )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
+ FadeOutImage( buttonImage );
+ FadeInImage( selectedBackgroundImage );
+ FadeInImage( selectedImage );
+ StartTransitionAnimation();
break;
}
- case UnselectedSelectedTransition:
+ case SelectedUnselectedTransition:
{
- if( !IsAutoRepeating() )
+ float opacity = 1.f;
+ if( buttonImage )
{
- mPaintState = SelectedUnselectedTransition;
+ opacity = buttonImage.GetCurrentOpacity();
}
+
+ StopTransitionAnimation( false );
+ FadeOutImage( buttonImage, opacity );
+ FadeInImage( selectedBackgroundImage, 1.f - opacity );
+ FadeInImage( selectedImage, 1.f - opacity );
+ StartTransitionAnimation();
break;
}
- case SelectedUnselectedTransition:
+ case DisabledUnselectedTransition:
{
float opacity = 1.f;
- if( fadeOutButtonImage )
+ if( buttonImage )
{
- opacity = fadeOutButtonImage.GetCurrentOpacity();
+ opacity = buttonImage.GetCurrentOpacity();
}
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, buttonImage, 1.f - opacity );
- FadeInImage( selectedImage, opacity, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || selectedImage )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
+ StopTransitionAnimation();
+ FadeOutImage( buttonImage, opacity );
+ FadeInImage( selectedBackgroundImage );
+ FadeInImage( selectedImage );
+ StartTransitionAnimation();
break;
}
default:
break;
}
+
+ if( mTransitionAnimation )
+ {
+ return true;
+ }
+
+ return false;
}
-void PushButton::OnReleased()
+bool PushButton::OnReleased()
{
- Actor& selectedImage = GetSelectedImage();
Actor& buttonImage = GetButtonImage();
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
+ Actor& selectedImage = GetSelectedImage();
+ Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
+
+ PaintState paintState = GetPaintState();
- switch( mPaintState )
+ switch( paintState )
{
case SelectedState:
{
- StopFadeOutAnimation();
- FadeOutImage( Foreground, selectedImage );
- FadeInImage( buttonImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || selectedImage )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
+ FadeOutImage( selectedBackgroundImage );
+ FadeOutImage( selectedImage );
+ FadeInImage( buttonImage );
+ StartTransitionAnimation();
break;
}
case UnselectedSelectedTransition:
{
float opacity = 1.f;
- if( fadeOutButtonImage )
+ if( selectedImage )
{
- opacity = fadeOutButtonImage.GetCurrentOpacity();
+ opacity = selectedImage.GetCurrentOpacity();
}
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, selectedImage, 1.f - opacity );
- FadeInImage( buttonImage, opacity, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || selectedImage )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
+ StopTransitionAnimation( false );
+ FadeOutImage( selectedBackgroundImage, opacity );
+ FadeOutImage( selectedImage, opacity );
+ FadeInImage( buttonImage, 1.f - opacity );
+ StartTransitionAnimation();
+ break;
+ }
+ case DisabledSelectedTransition:
+ {
+ float opacity = 1.f;
+ if( selectedImage )
{
- mPaintState = UnselectedState;
+ opacity = selectedImage.GetCurrentOpacity();
}
+
+ StopTransitionAnimation();
+ FadeOutImage( selectedBackgroundImage, opacity );
+ FadeOutImage( selectedImage, opacity );
+ FadeInImage( buttonImage );
+ StartTransitionAnimation();
break;
}
default:
break;
}
}
+
+ if( mTransitionAnimation )
+ {
+ return true;
+ }
+
+ return false;
}
-void PushButton::OnClicked()
+void PushButton::StopAllAnimations()
{
- OnReleased();
+ StopTransitionAnimation();
}
void PushButton::OnControlSizeSet( const Vector3& targetSize )
Vector3 PushButton::GetNaturalSize()
{
- Vector3 size = Control::GetNaturalSize();
+ Vector3 size;
- const bool widthIsZero = EqualsZero( size.width );
- const bool heightIsZero = EqualsZero( size.height );
+ // Check Image and Background image and use the largest size as the control's Natural size.
+ SizeOfActorIfLarger( GetButtonImage(), size );
+ SizeOfActorIfLarger( GetBackgroundImage(), size );
- if( widthIsZero || heightIsZero )
+ // If label, test against it's size
+ Toolkit::TextLabel label = Toolkit::TextLabel::DownCast( GetLabel() );
+ if( label )
{
- // If background and background not scale9 try get size from that
- ImageActor imageActor = FindImageActor( GetButtonImage() );
- if( imageActor && imageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
- {
- Vector3 imageSize = imageActor.GetNaturalSize();
-
- if( widthIsZero )
- {
- size.width = imageSize.width;
- }
+ Vector3 labelSize = label.GetNaturalSize();
- if( heightIsZero )
- {
- size.height = imageSize.height;
- }
- }
-
- ImageActor backgroundImageActor = FindImageActor( GetBackgroundImage() );
- if( backgroundImageActor && backgroundImageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
- {
- Vector3 imageSize = backgroundImageActor.GetNaturalSize();
-
- if( widthIsZero )
- {
- size.width = std::max( size.width, imageSize.width );
- }
-
- if( heightIsZero )
- {
- size.height = std::max( size.height, imageSize.height );
- }
- }
-
- // If label, test against it's size
- Toolkit::TextView textView = Toolkit::TextView::DownCast( GetLabel() );
- if( textView )
- {
- Vector3 textViewSize = textView.GetNaturalSize();
-
- if( widthIsZero )
- {
- size.width = std::max( size.width, textViewSize.width + TEXT_PADDING * 2.0f );
- }
-
- if( heightIsZero )
- {
- size.height = std::max( size.height, textViewSize.height + TEXT_PADDING * 2.0f );
- }
- }
+ size.width = std::max( size.width, labelSize.width + TEXT_PADDING * 2.0f );
+ size.height = std::max( size.height, labelSize.height + TEXT_PADDING * 2.0f );
}
return size;
}
-Actor& PushButton::GetFadeOutButtonImage()
-{
- return mFadeOutButtonContent;
-}
-
-Actor& PushButton::GetFadeOutBackgroundImage()
-{
- return mFadeOutBackgroundContent;
-}
-
-void PushButton::AddToFadeInAnimation( Actor& actor )
-{
- if( !mFadeInAnimation )
- {
- mFadeInAnimation = Dali::Animation::New( GetAnimationTime() );
- }
-
- mFadeInAnimation.AnimateTo( Property( actor, Actor::Property::COLOR_ALPHA ), 1.f );
-}
-
-void PushButton::StartFadeInAnimation()
-{
- if( mFadeInAnimation )
- {
- mFadeInAnimation.FinishedSignal().Connect( this, &PushButton::FadeInAnimationFinished );
- mFadeInAnimation.Play();
- }
-}
-
-void PushButton::StopFadeInAnimation()
-{
- if( mFadeInAnimation )
- {
- mFadeInAnimation.Clear();
- mFadeInAnimation.Reset();
- }
-}
-
-void PushButton::AddToFadeOutAnimation( Actor& actor )
-{
- if( !mFadeOutAnimation )
- {
- mFadeOutAnimation = Dali::Animation::New( GetAnimationTime() );
- }
-
- mFadeOutAnimation.AnimateTo( Property( actor, Actor::Property::COLOR_ALPHA ), 0.f );
-}
-
-void PushButton::StartFadeOutAnimation()
+void PushButton::StartTransitionAnimation()
{
- if( mFadeOutAnimation )
+ if( mTransitionAnimation )
{
- mFadeOutAnimation.FinishedSignal().Connect( this, &PushButton::FadeOutAnimationFinished );
- mFadeOutAnimation.Play();
+ mTransitionAnimation.FinishedSignal().Connect( this, &PushButton::TransitionAnimationFinished );
+ mTransitionAnimation.Play();
}
}
-void PushButton::StopFadeOutAnimation( bool remove )
+void PushButton::StopTransitionAnimation( bool remove )
{
- if( mFadeOutAnimation )
+ if( mTransitionAnimation )
{
- mFadeOutAnimation.Clear();
- mFadeOutAnimation.Reset();
+ mTransitionAnimation.Clear();
+ mTransitionAnimation.Reset();
}
if( remove )
{
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
- Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage();
-
- if( fadeOutButtonImage && fadeOutButtonImage.GetParent() )
- {
- fadeOutButtonImage.GetParent().Remove( fadeOutButtonImage );
- }
-
- if( fadeOutBackgroundImage && fadeOutBackgroundImage.GetParent() )
- {
- fadeOutBackgroundImage.GetParent().Remove( fadeOutBackgroundImage );
- }
-
- fadeOutButtonImage.Reset();
- fadeOutBackgroundImage.Reset();
+ UpdatePaintTransitionState();
}
}
-void PushButton::FadeInImage( Actor& image, float opacity, int priority )
+void PushButton::FadeInImage( Actor& image, float opacity, Vector3 scale )
{
if( image )
{
image.SetOpacity( opacity );
- if( !image.GetParent() )
+ image.SetScale( scale );
+
+ if( !mTransitionAnimation )
{
- if( priority > -1 )
- {
- Self().Insert( priority, image );
- }
- else
- {
- Self().Add( image );
- }
+ mTransitionAnimation = Dali::Animation::New( GetAnimationTime() );
}
- AddToFadeInAnimation( image );
+ mTransitionAnimation.AnimateTo( Property( image, Actor::Property::COLOR_ALPHA ), 1.f );
}
}
-void PushButton::FadeOutImage( ImageLayer layer, Actor& image, float opacity )
+void PushButton::FadeOutImage( Actor& image, float opacity, Vector3 scale )
{
if( image )
{
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
- Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage();
-
- Actor& actorLayer = ( ( Background == layer ) ? fadeOutBackgroundImage : fadeOutButtonImage );
-
- actorLayer = image;
- actorLayer.SetOpacity( opacity );
-
- AddToFadeOutAnimation( actorLayer );
- }
-}
+ image.SetOpacity( opacity );
+ image.SetScale( scale );
-void PushButton::FadeOutAnimationFinished( Dali::Animation& source )
-{
- switch( mPaintState )
- {
- case UnselectedSelectedTransition:
- {
- mPaintState = SelectedState;
- break;
- }
- case SelectedUnselectedTransition:
- {
- mPaintState = UnselectedState;
- break;
- }
- case UnselectedDisabledTransition:
- {
- mPaintState = DisabledUnselectedState;
- break;
- }
- case DisabledUnselectedTransition:
- {
- mPaintState = UnselectedState;
- break;
- }
- case SelectedDisabledTransition:
- {
- mPaintState = DisabledSelectedState;
- break;
- }
- case DisabledSelectedTransition:
- {
- mPaintState = SelectedState;
- break;
- }
- default:
+ if( !mTransitionAnimation )
{
- break;
+ mTransitionAnimation = Dali::Animation::New( GetAnimationTime() );
}
- }
- StopFadeOutAnimation();
+ mTransitionAnimation.AnimateTo( Property( image, Actor::Property::COLOR_ALPHA ), 0.f );
+ }
}
-void PushButton::FadeInAnimationFinished( Dali::Animation& source )
+void PushButton::TransitionAnimationFinished( Dali::Animation& source )
{
- switch( mPaintState )
- {
- case UnselectedSelectedTransition:
- {
- mPaintState = SelectedState;
- break;
- }
- case SelectedUnselectedTransition:
- {
- mPaintState = UnselectedState;
- break;
- }
- case UnselectedDisabledTransition:
- {
- mPaintState = DisabledUnselectedState;
- break;
- }
- case DisabledUnselectedTransition:
- {
- mPaintState = UnselectedState;
- break;
- }
- case SelectedDisabledTransition:
- {
- mPaintState = DisabledSelectedState;
- break;
- }
- case DisabledSelectedTransition:
- {
- mPaintState = SelectedState;
- break;
- }
- default:
- {
- break;
- }
- }
-
- StopFadeInAnimation();
+ StopTransitionAnimation();
}
} // namespace Internal