Merge "Fix SWIG C# Build" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / buttons / push-button-impl.cpp
index cb5a747..3391bae 100644 (file)
@@ -30,6 +30,7 @@
 #include <dali-toolkit/public-api/controls/text-controls/text-label.h>
 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/devel-api/controls/buttons/button-devel.h>
 
 #if defined(DEBUG_ENABLED)
   extern Debug::Filter* gLogButtonFilter;
@@ -47,8 +48,6 @@ namespace Internal
 namespace
 {
 
-const float   ANIMATION_TIME( 0.2f );
-
 BaseHandle Create()
 {
   return Toolkit::PushButton::New();
@@ -102,7 +101,6 @@ PushButton::PushButton()
 : Button(),
   mIconAlignment( RIGHT )
 {
-  SetAnimationTime( ANIMATION_TIME );
 }
 
 PushButton::~PushButton()
@@ -167,12 +165,12 @@ void PushButton::SetProperty( BaseObject* object, Property::Index propertyIndex,
     {
       case Toolkit::PushButton::Property::UNSELECTED_ICON:
       {
-        pushButtonImpl.CreateVisualsForComponent( Toolkit::Button::Property::UNSELECTED_VISUAL, value, DepthIndex::CONTENT );
+        pushButtonImpl.CreateVisualsForComponent( Toolkit::DevelButton::Property::UNSELECTED_VISUAL, value, DepthIndex::CONTENT );
         break;
       }
       case Toolkit::PushButton::Property::SELECTED_ICON:
       {
-        pushButtonImpl.CreateVisualsForComponent( Toolkit::Button::Property::SELECTED_VISUAL, value, DepthIndex::CONTENT );
+        pushButtonImpl.CreateVisualsForComponent( Toolkit::DevelButton::Property::SELECTED_VISUAL, value, DepthIndex::CONTENT );
         break;
       }
       case Toolkit::PushButton::Property::ICON_ALIGNMENT:
@@ -245,46 +243,6 @@ Property::Value PushButton::GetProperty( BaseObject* object, Property::Index pro
   return value;
 }
 
-void PushButton::PrepareForTranstionIn( Actor actor )
-{
-  // Set Toolkit::Button::Property::SELECTED_VISUAL and Toolkit::Button::Property::UNSELECTED_VISUAL to opacity 0
-  // Then get and start animation
-}
-
-void PushButton::PrepareForTranstionOut( Actor actor )
-{
-  // Set Toolkit::Button::Property::SELECTED_VISUAL and Toolkit::Button::Property::UNSELECTED_VISUAL to opacity 1
-  // Then get and start animation
-}
-
-void PushButton::OnTransitionIn( Actor actor )
-{
-  // Only transition selected and unselected visual, background doesn't change.
-  // Start Fade animation to 1
-}
-
-void PushButton::OnTransitionOut( Actor actor )
-{
-  // Only transition selected and unselected visual, background doesn't change.
-  // Start Fade animation to 0
-}
-
-void PushButton::FadeImageTo( Actor actor , float opacity )
-{
-  if( actor )
-  {
-    Dali::Animation transitionAnimation = GetTransitionAnimation();
-    DALI_ASSERT_DEBUG( transitionAnimation );
-
-    if( transitionAnimation )
-    {
-      DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "PushButton::FadeImageTo(%f)\n", opacity );
-
-      transitionAnimation.AnimateTo( Property( actor, Actor::Property::COLOR_ALPHA ), opacity );
-    }
-  }
-}
-
 } // namespace Internal
 
 } // namespace Toolkit