: Button(),
mIconAlignment( RIGHT )
{
- DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
- return std::unique_ptr< Dali::Accessibility::Accessible >(
- new AccessibleImpl( actor, Dali::Accessibility::Role::PUSH_BUTTON ) );
- } );
}
PushButton::~PushButton()
// Push button requires the Leave event.
Actor self = Self();
self.SetProperty( Actor::Property::LEAVE_REQUIRED, true );
+
+ DevelControl::SetAccessibilityConstructor( self, []( Dali::Actor actor ) {
+ return std::unique_ptr< Dali::Accessibility::Accessible >(
+ new AccessibleImpl( actor, Dali::Accessibility::Role::PUSH_BUTTON ) );
+ } );
}
void PushButton::SetIconAlignment( const PushButton::IconAlignment iconAlignment )
Dali::Accessibility::Accessible::Get(Self())->EmitStateChanged(
Dali::Accessibility::State::PRESSED, newState == SELECTED_STATE ? 1 : 0, 0
);
+
+ if (Self().GetProperty<bool>(Toolkit::Button::Property::TOGGLABLE))
+ {
+ Dali::Accessibility::Accessible::Get(Self())->EmitStateChanged(
+ Dali::Accessibility::State::CHECKED, newState == SELECTED_STATE ? 1 : 0, 0
+ );
+ }
}
}