#include "push-button-impl.h"
// EXTERNAL INCLUDES
-#include <algorithm>
#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/scripting/scripting.h>
// INTERNAL INCLUDES
-#include "push-button-default-painter-impl.h"
-
-#include <dali-toolkit/internal/controls/relayout-helper.h>
+#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
namespace Dali
{
namespace
{
+const float TEXT_PADDING = 12.0f;
+const float ANIMATION_TIME( 0.2f );
+
BaseHandle Create()
{
return Toolkit::PushButton::New();
TypeRegistration typeRegistration( typeid(Toolkit::PushButton), typeid(Toolkit::Button), Create );
-SignalConnectorType signalConnector1( typeRegistration, Toolkit::PushButton::SIGNAL_PRESSED , &PushButton::DoConnectSignal );
-SignalConnectorType signalConnector2( typeRegistration, Toolkit::PushButton::SIGNAL_RELEASED, &PushButton::DoConnectSignal );
-
-TypeAction action1( typeRegistration, Toolkit::PushButton::ACTION_PUSH_BUTTON_CLICK, &PushButton::DoAction );
-
} // unnamed namespace
namespace
{
-const unsigned int INITIAL_AUTOREPEATING_DELAY( 0.15f );
-const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f );
-
-const float TEXT_PADDING = 12.0f;
-
-// Helper function used to cast a ButtonPainter to PushButtonDefaultPainter
-PushButtonDefaultPainterPtr GetPushButtonPainter( Dali::Toolkit::Internal::ButtonPainterPtr painter )
-{
- return static_cast<PushButtonDefaultPainter*>( painter.Get() );
-}
-
/**
* Find the first image actor in the actor hierarchy
*/
return imageActor;
}
-
} // unnamed namespace
Dali::Toolkit::PushButton PushButton::New()
return pushButton;
}
-void PushButton::SetAutoRepeating( bool autoRepeating )
-{
- mAutoRepeating = autoRepeating;
-
- // An autorepeating button can't be a toggle button.
- if( autoRepeating )
- {
- mToggleButton = false;
- if( mToggled )
- {
- // Emit a signal is not wanted, only change the appearance.
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->Toggled( handle );
- mToggled = false;
- }
- }
-
- // Notifies the painter.
- GetPushButtonPainter( mPainter )->SetAutoRepeating( mAutoRepeating );
-}
-
-bool PushButton::IsAutoRepeating() const
-{
- return mAutoRepeating;
-}
-
-void PushButton::SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay )
-{
- DALI_ASSERT_ALWAYS( initialAutoRepeatingDelay > 0.f );
- mInitialAutoRepeatingDelay = initialAutoRepeatingDelay;
-}
-
-float PushButton::GetInitialAutoRepeatingDelay() const
-{
- return mInitialAutoRepeatingDelay;
-}
-
-void PushButton::SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay )
+PushButton::PushButton()
+: Button(),
+ mSize()
{
- DALI_ASSERT_ALWAYS( nextAutoRepeatingDelay > 0.f );
- mNextAutoRepeatingDelay = nextAutoRepeatingDelay;
+ SetAnimationTime( ANIMATION_TIME );
}
-float PushButton::GetNextAutoRepeatingDelay() const
+PushButton::~PushButton()
{
- return mNextAutoRepeatingDelay;
}
-void PushButton::SetToggleButton( bool toggle )
+void PushButton::OnButtonInitialize()
{
- mToggleButton = toggle;
-
- // A toggle button can't be an autorepeating button.
- if( toggle )
- {
- mAutoRepeating = false;
+ // Push button requires the Leave event.
+ Actor self = Self();
+ self.SetLeaveRequired( true );
- // Notifies the painter.
- GetPushButtonPainter( mPainter )->SetAutoRepeating( mAutoRepeating );
- }
+ // Set resize policy to natural size so that buttons will resize to background images
+ self.SetResizePolicy( USE_NATURAL_SIZE, ALL_DIMENSIONS );
}
-bool PushButton::IsToggleButton() const
+void PushButton::OnLabelSet()
{
- return mToggleButton;
-}
+ Actor& label = GetLabel();
-void PushButton::SetToggled( bool toggle )
-{
- if( !mDisabled && mToggleButton && ( toggle != mToggled ) )
+ if( label )
{
- mToggled = toggle;
-
- Toolkit::PushButton handle( GetOwner() );
-
- // Notifies the painter the button has been toggled.
- GetPushButtonPainter( mPainter )->Toggled( handle );
-
- // Emit signal.
- mStateChangedSignal.Emit( handle, mToggled );
+ label.SetAnchorPoint( AnchorPoint::CENTER );
+ label.SetParentOrigin( ParentOrigin::CENTER );
+ label.SetSize( mSize );
}
}
-bool PushButton::IsToggled() const
-{
- return mToggleButton && mToggled;
-}
-
-void PushButton::SetButtonImage( Image image )
-{
- SetButtonImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetButtonImage( Actor image )
-{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetButtonImage( handle, image );
-}
-
-Actor& PushButton::GetButtonImage()
-{
- return mButtonImage;
-}
-
-Actor PushButton::GetButtonImage() const
-{
- return mButtonImage;
-}
-
-void PushButton::SetBackgroundImage( Image image )
-{
- SetBackgroundImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetBackgroundImage( Actor image )
+void PushButton::OnButtonImageSet()
{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetBackgroundImage( handle, image );
-}
+ Actor& buttonImage = GetButtonImage();
-Actor& PushButton::GetBackgroundImage()
-{
- return mBackgroundImage;
-}
+ buttonImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
-Actor PushButton::GetBackgroundImage() const
-{
- return mBackgroundImage;
-}
+ buttonImage.RelayoutRequestTree();
-void PushButton::SetSelectedImage( Image image )
-{
- SetSelectedImage( ImageActor::New( image ) );
+ RelayoutRequest();
}
-void PushButton::SetSelectedImage( Actor image )
+void PushButton::OnSelectedImageSet()
{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetSelectedImage( handle, image );
-}
+ Actor& selectedImage = GetSelectedImage();
-Actor& PushButton::GetSelectedImage()
-{
- return mSelectedImage;
-}
+ selectedImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
-Actor PushButton::GetSelectedImage() const
-{
- return mSelectedImage;
-}
+ selectedImage.RelayoutRequestTree();
-void PushButton::SetDisabledBackgroundImage( Image image )
-{
- SetDisabledBackgroundImage( ImageActor::New( image ) );
+ RelayoutRequest();
}
-void PushButton::SetDisabledBackgroundImage( Actor image )
+void PushButton::OnBackgroundImageSet()
{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetDisabledBackgroundImage( handle, image );
-}
+ Actor& backgroundImage = GetBackgroundImage();
-Actor& PushButton::GetDisabledBackgroundImage()
-{
- return mDisabledBackgroundImage;
-}
+ backgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
-Actor PushButton::GetDisabledBackgroundImage() const
-{
- return mDisabledBackgroundImage;
-}
+ backgroundImage.RelayoutRequestTree();
-void PushButton::SetDisabledImage( Image image )
-{
- SetDisabledImage( ImageActor::New( image ) );
+ RelayoutRequest();
}
-void PushButton::SetDisabledImage( Actor image )
+void PushButton::OnSelectedBackgroundImageSet()
{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetDisabledImage( handle, image );
-}
+ Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
-Actor& PushButton::GetDisabledImage()
-{
- return mDisabledImage;
+ selectedBackgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
}
-Actor PushButton::GetDisabledImage() const
+void PushButton::OnDisabledImageSet()
{
- return mDisabledImage;
-}
+ Actor& disabledImage = GetDisabledImage();
-void PushButton::SetLabel( const std::string& label )
-{
- // TODO
-}
+ disabledImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
-void PushButton::SetLabel( Actor label )
-{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetLabel( handle, label );
-}
+ disabledImage.RelayoutRequestTree();
-Actor PushButton::GetLabel() const
-{
- return mLabel;
+ RelayoutRequest();
}
-Actor& PushButton::GetLabel()
+void PushButton::OnDisabledBackgroundImageSet()
{
- return mLabel;
-}
+ Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
-Actor& PushButton::GetFadeOutBackgroundImage()
-{
- return mFadeOutBackgroundImage;
-}
+ disabledBackgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
-Actor& PushButton::GetFadeOutButtonImage()
-{
- return mFadeOutButtonImage;
-}
+ disabledBackgroundImage.RelayoutRequestTree();
-Toolkit::PushButton::PressedSignalType& PushButton::PressedSignal()
-{
- return mPressedSignal;
-}
-
-Toolkit::PushButton::ReleasedSignalType& PushButton::ReleasedSignal()
-{
- return mReleasedSignal;
+ RelayoutRequest();
}
-bool PushButton::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+bool PushButton::OnSelected()
{
- Dali::BaseHandle handle( object );
-
- bool connected( true );
- Toolkit::PushButton button = Toolkit::PushButton::DownCast(handle);
-
- if( Toolkit::PushButton::SIGNAL_STATE_CHANGED == signalName )
- {
- button.StateChangedSignal().Connect( tracker, functor );
- }
- else if( Toolkit::PushButton::SIGNAL_PRESSED == signalName )
- {
- button.PressedSignal().Connect( tracker, functor );
- }
- else if( Toolkit::PushButton::SIGNAL_RELEASED == signalName )
- {
- button.ReleasedSignal().Connect( tracker, functor );
- }
- else
- {
- // signalName does not match any signal
- connected = false;
- }
-
- return connected;
-}
+ Actor& buttonImage = GetButtonImage();
+ Actor& selectedImage = GetSelectedImage();
+ Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
-void PushButton::SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value )
-{
- Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast( Dali::BaseHandle( object ) );
+ PaintState paintState = GetPaintState();
- if ( pushButton )
+ switch( paintState )
{
- PushButton& pushButtonImpl( GetImplementation( pushButton ) );
-
- if ( propertyIndex == Toolkit::Button::PROPERTY_AUTO_REPEATING )
- {
- pushButtonImpl.SetAutoRepeating( value.Get< bool >() );
- }
- else if ( propertyIndex == Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY )
- {
- pushButtonImpl.SetInitialAutoRepeatingDelay( value.Get< float >() );
- }
- else if ( propertyIndex == Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY )
+ case UnselectedState:
{
- pushButtonImpl.SetNextAutoRepeatingDelay( value.Get< float >() );
+ FadeOutImage( buttonImage );
+ FadeInImage( selectedBackgroundImage );
+ FadeInImage( selectedImage );
+ StartTransitionAnimation();
+ break;
}
- else if ( propertyIndex == Toolkit::Button::PROPERTY_TOGGLABLE )
+ case SelectedState:
{
- pushButtonImpl.SetToggleButton( value.Get< bool >() );
+ FadeOutImage( selectedBackgroundImage );
+ FadeOutImage( selectedImage );
+ FadeInImage( buttonImage );
+ StartTransitionAnimation();
+ break;
}
- else if ( propertyIndex == Toolkit::Button::PROPERTY_TOGGLED )
+ case UnselectedSelectedTransition:
{
- pushButtonImpl.SetToggled( value.Get< bool >() );
+ float opacity = 1.f;
+ if( selectedImage )
+ {
+ opacity = selectedImage.GetCurrentOpacity();
+ }
+
+ StopTransitionAnimation( false );
+ FadeOutImage( selectedBackgroundImage, opacity );
+ FadeOutImage( selectedImage, opacity );
+ FadeInImage( buttonImage, 1.f - opacity );
+ StartTransitionAnimation();
+ break;
}
- else if ( propertyIndex == Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR )
+ case SelectedUnselectedTransition:
{
- pushButtonImpl.SetButtonImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+ float opacity = 0.f;
+ if( selectedImage )
+ {
+ opacity = selectedImage.GetCurrentOpacity();
+ }
+
+ StopTransitionAnimation( false );
+ FadeOutImage( buttonImage, 1.f - opacity );
+ FadeInImage( selectedBackgroundImage, opacity );
+ FadeInImage( selectedImage, opacity );
+ StartTransitionAnimation();
+ break;
}
- else if ( propertyIndex == Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR )
+ case DisabledUnselectedTransition:
{
- pushButtonImpl.SetSelectedImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+ StopTransitionAnimation();
+ FadeOutImage( buttonImage );
+ FadeInImage( selectedBackgroundImage );
+ FadeInImage( selectedImage );
+ StartTransitionAnimation();
+ break;
}
- else if ( propertyIndex == Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR )
+ case DisabledSelectedTransition:
{
- pushButtonImpl.SetDisabledImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+ StopTransitionAnimation();
+ FadeOutImage( selectedBackgroundImage );
+ FadeOutImage( selectedImage );
+ FadeInImage( buttonImage );
+ StartTransitionAnimation();
+ break;
}
- else if ( propertyIndex == Toolkit::Button::PROPERTY_LABEL_ACTOR )
+ default:
{
- pushButtonImpl.SetLabel( Scripting::NewActor( value.Get< Property::Map >() ) );
+ break;
}
}
+
+ if( mTransitionAnimation )
+ {
+ return true;
+ }
+
+ return false;
}
-Property::Value PushButton::GetProperty( BaseObject* object, Property::Index propertyIndex )
+bool PushButton::OnDisabled()
{
- Property::Value value;
+ Actor& buttonImage = GetButtonImage();
+ Actor& selectedImage = GetSelectedImage();
+ Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
+ Actor& backgroundImage = GetBackgroundImage();
+ Actor& disabledImage = GetDisabledImage();
+ Actor& disabledSelectedImage = GetDisabledSelectedImage();
+ Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
- Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast( Dali::BaseHandle( object ) );
+ PaintState paintState = GetPaintState();
- if ( pushButton )
+ switch( paintState )
{
- PushButton& pushButtonImpl( GetImplementation( pushButton ) );
-
- if ( propertyIndex == Toolkit::Button::PROPERTY_AUTO_REPEATING )
+ case UnselectedState:
{
- value = pushButtonImpl.mAutoRepeating;
+ FadeOutImage( backgroundImage );
+ FadeOutImage( buttonImage );
+ FadeInImage( disabledBackgroundImage );
+ FadeInImage( disabledImage );
+ StartTransitionAnimation();
+ break;
}
- else if ( propertyIndex == Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY )
+ case SelectedState:
{
- value = pushButtonImpl.mInitialAutoRepeatingDelay;
+ FadeOutImage( backgroundImage );
+ FadeOutImage( selectedBackgroundImage );
+ FadeOutImage( selectedImage );
+ FadeInImage( disabledBackgroundImage );
+ FadeInImage( disabledSelectedImage );
+ StartTransitionAnimation();
+ break;
}
- else if ( propertyIndex == Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY )
+ case DisabledUnselectedState:
{
- value = pushButtonImpl.mNextAutoRepeatingDelay;
+ FadeOutImage( disabledBackgroundImage );
+ FadeOutImage( disabledImage );
+ FadeInImage( backgroundImage );
+ FadeInImage( buttonImage );
+ StartTransitionAnimation();
+ break;
}
- else if ( propertyIndex == Toolkit::Button::PROPERTY_TOGGLABLE )
+ case DisabledSelectedState:
{
- value = pushButtonImpl.mToggleButton;
+ FadeOutImage( disabledBackgroundImage );
+ FadeOutImage( disabledSelectedImage );
+ FadeInImage( backgroundImage );
+ FadeInImage( selectedBackgroundImage );
+ FadeInImage( selectedImage );
+ StartTransitionAnimation();
+ break;
}
- else if ( propertyIndex == Toolkit::Button::PROPERTY_TOGGLED )
+ case UnselectedSelectedTransition:
{
- value = pushButtonImpl.mToggled;
+ float opacity = 1.f;
+ if( selectedImage )
+ {
+ opacity = selectedImage.GetCurrentOpacity();
+ }
+
+ StopTransitionAnimation();
+ FadeOutImage( backgroundImage );
+ FadeOutImage( selectedBackgroundImage, opacity );
+ FadeOutImage( selectedImage, opacity );
+ FadeInImage( disabledBackgroundImage );
+ FadeInImage( disabledSelectedImage );
+ StartTransitionAnimation();
+ break;
}
- else if ( propertyIndex == Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR )
+ case SelectedUnselectedTransition:
{
- Property::Map map;
- Scripting::CreatePropertyMap( pushButtonImpl.mButtonImage, map );
- value = map;
+ float opacity = 1.f;
+ if( buttonImage )
+ {
+ opacity = buttonImage.GetCurrentOpacity();
+ }
+
+ StopTransitionAnimation();
+ FadeOutImage( backgroundImage );
+ FadeOutImage( buttonImage, opacity );
+ FadeInImage( disabledBackgroundImage );
+ FadeInImage( disabledImage );
+ StartTransitionAnimation();
+ break;
}
- else if ( propertyIndex == Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR )
+ case UnselectedDisabledTransition:
{
- Property::Map map;
- Scripting::CreatePropertyMap( pushButtonImpl.mSelectedImage, map );
- value = map;
+ float opacity = 1.f;
+ if( disabledImage )
+ {
+ opacity = disabledImage.GetCurrentOpacity();
+ }
+
+ StopTransitionAnimation( false );
+ FadeOutImage( disabledBackgroundImage, opacity );
+ FadeOutImage( disabledImage, opacity );
+ FadeInImage( backgroundImage, 1.f - opacity );
+ FadeInImage( buttonImage, 1.f - opacity );
+ StartTransitionAnimation();
+ break;
}
- else if ( propertyIndex == Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR )
+ case DisabledUnselectedTransition:
{
- Property::Map map;
- Scripting::CreatePropertyMap( pushButtonImpl.mDisabledImage, map );
- value = map;
+ float opacity = 1.f;
+ if( buttonImage )
+ {
+ opacity = buttonImage.GetCurrentOpacity();
+ }
+
+ StopTransitionAnimation( false );
+ FadeOutImage( backgroundImage, opacity );
+ FadeOutImage( buttonImage, opacity );
+ FadeInImage( disabledBackgroundImage, 1.f - opacity );
+ FadeInImage( disabledImage, 1.f - opacity );
+ StartTransitionAnimation();
+ break;
}
- else if ( propertyIndex == Toolkit::Button::PROPERTY_LABEL_ACTOR )
+ case SelectedDisabledTransition:
{
- Property::Map map;
- Scripting::CreatePropertyMap( pushButtonImpl.mLabel, map );
- value = map;
+ float opacity = 1.f;
+ if( disabledSelectedImage )
+ {
+ opacity = disabledSelectedImage.GetCurrentOpacity();
+ }
+
+ StopTransitionAnimation( false );
+ FadeOutImage( disabledBackgroundImage, opacity );
+ FadeOutImage( disabledSelectedImage, opacity );
+ FadeInImage( backgroundImage, 1.f - opacity );
+ FadeInImage( selectedBackgroundImage, 1.f - opacity );
+ FadeInImage( selectedImage, 1.f - opacity );
+ StartTransitionAnimation();
+ break;
+ }
+ case DisabledSelectedTransition:
+ {
+ float opacity = 1.f;
+ if( selectedImage )
+ {
+ opacity = selectedImage.GetCurrentOpacity();
+ }
+
+ StopTransitionAnimation( false );
+ FadeOutImage( backgroundImage, opacity );
+ FadeOutImage( selectedBackgroundImage, opacity );
+ FadeOutImage( selectedImage, opacity );
+ FadeInImage( disabledBackgroundImage, 1.f - opacity );
+ FadeInImage( disabledSelectedImage, 1.f - opacity );
+ StartTransitionAnimation();
+ break;
}
}
- return value;
-}
+ if( mTransitionAnimation )
+ {
+ return true;
+ }
-void PushButton::OnButtonInitialize()
-{
- // Push button requires the Leave event.
- Actor root = Self();
- root.SetLeaveRequired( true );
+ return false;
}
-void PushButton::OnButtonDown()
+bool PushButton::OnPressed()
{
- if( !mToggleButton )
- {
- Toolkit::PushButton handle( GetOwner() );
+ Actor& buttonImage = GetButtonImage();
+ Actor& selectedImage = GetSelectedImage();
+ Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
- // Notifies the painter the button has been pressed.
- GetPushButtonPainter( mPainter )->Pressed( handle );
+ PaintState paintState = GetPaintState();
- if( mAutoRepeating )
- {
- SetUpTimer( mInitialAutoRepeatingDelay );
- }
-
- //Emit signal.
- mPressedSignal.Emit( handle );
- }
-}
-
-void PushButton::OnButtonUp()
-{
- if( ButtonDown == mState )
+ switch( paintState )
{
- if( mToggleButton )
+ case UnselectedState:
{
- mToggled = !mToggled;
-
- Toolkit::PushButton handle( GetOwner() );
-
- // Notifies the painter the button has been toggled.
- GetPushButtonPainter( mPainter )->Toggled( handle );
-
- // Emit signal.
- mStateChangedSignal.Emit( handle, mToggled );
+ FadeOutImage( buttonImage );
+ FadeInImage( selectedBackgroundImage );
+ FadeInImage( selectedImage );
+ StartTransitionAnimation();
+ break;
}
- else
+ case SelectedUnselectedTransition:
{
- Toolkit::PushButton handle( GetOwner() );
-
- // Notifies the painter the button has been clicked.
- GetPushButtonPainter( mPainter )->Released( handle );
- GetPushButtonPainter( mPainter )->Clicked( handle );
-
- if( mAutoRepeating )
+ float opacity = 1.f;
+ if( buttonImage )
{
- mAutoRepeatingTimer.Reset();
+ opacity = buttonImage.GetCurrentOpacity();
}
- //Emit signal.
- mReleasedSignal.Emit( handle );
- mClickedSignal.Emit( handle );
+ StopTransitionAnimation( false );
+ FadeOutImage( buttonImage, opacity );
+ FadeInImage( selectedBackgroundImage, 1.f - opacity );
+ FadeInImage( selectedImage, 1.f - opacity );
+ StartTransitionAnimation();
+ break;
}
- }
-}
-
-void PushButton::OnTouchPointLeave()
-{
- if( ButtonDown == mState )
- {
- if( !mToggleButton )
+ case DisabledUnselectedTransition:
{
- Toolkit::PushButton handle( GetOwner() );
-
- // Notifies the painter the button has been released.
- GetPushButtonPainter( mPainter )->Released( handle );
-
- if( mAutoRepeating )
+ float opacity = 1.f;
+ if( buttonImage )
{
- mAutoRepeatingTimer.Reset();
+ opacity = buttonImage.GetCurrentOpacity();
}
- //Emit signal.
- mReleasedSignal.Emit( handle );
+ StopTransitionAnimation();
+ FadeOutImage( buttonImage, opacity );
+ FadeInImage( selectedBackgroundImage );
+ FadeInImage( selectedImage );
+ StartTransitionAnimation();
+ break;
}
+ default:
+ break;
}
-}
-void PushButton::OnTouchPointInterrupted()
-{
- OnTouchPointLeave();
-}
+ if( mTransitionAnimation )
+ {
+ return true;
+ }
-void PushButton::OnAnimationTimeSet( float animationTime )
-{
- GetPushButtonPainter( mPainter )->SetAnimationTime( animationTime );
+ return false;
}
-float PushButton::OnAnimationTimeRequested() const
+bool PushButton::OnReleased()
{
- return GetPushButtonPainter( mPainter )->GetAnimationTime();
-}
+ Actor& buttonImage = GetButtonImage();
+ Actor& selectedImage = GetSelectedImage();
+ Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
-void PushButton::OnButtonStageDisconnection()
-{
- if( ButtonDown == mState )
+ PaintState paintState = GetPaintState();
+
+ switch( paintState )
{
- if( !mToggleButton )
+ case SelectedState:
{
- Toolkit::PushButton handle( GetOwner() );
-
- // Notifies the painter the button has been released.
- GetPushButtonPainter( mPainter )->Released( handle );
+ FadeOutImage( selectedBackgroundImage );
+ FadeOutImage( selectedImage );
+ FadeInImage( buttonImage );
+ StartTransitionAnimation();
+ break;
+ }
+ case UnselectedSelectedTransition:
+ {
+ float opacity = 1.f;
+ if( selectedImage )
+ {
+ opacity = selectedImage.GetCurrentOpacity();
+ }
- if( mAutoRepeating )
+ StopTransitionAnimation( false );
+ FadeOutImage( selectedBackgroundImage, opacity );
+ FadeOutImage( selectedImage, opacity );
+ FadeInImage( buttonImage, 1.f - opacity );
+ StartTransitionAnimation();
+ break;
+ }
+ case DisabledSelectedTransition:
+ {
+ float opacity = 1.f;
+ if( selectedImage )
{
- mAutoRepeatingTimer.Reset();
+ opacity = selectedImage.GetCurrentOpacity();
}
+
+ StopTransitionAnimation();
+ FadeOutImage( selectedBackgroundImage, opacity );
+ FadeOutImage( selectedImage, opacity );
+ FadeInImage( buttonImage );
+ StartTransitionAnimation();
+ break;
+ }
+ default:
+ {
+ break;
}
}
-}
-PushButton::PushButton()
-: Button(),
- mAutoRepeating( false ),
- mInitialAutoRepeatingDelay( INITIAL_AUTOREPEATING_DELAY ),
- mNextAutoRepeatingDelay( NEXT_AUTOREPEATING_DELAY ),
- mToggleButton( false ),
- mAutoRepeatingTimer(),
- mToggled( false ),
- mClickActionPerforming(false)
-{
- // Creates specific painter.
- mPainter = PushButtonDefaultPainterPtr( new PushButtonDefaultPainter() );
-}
-
-PushButton::~PushButton()
-{
- if( mAutoRepeatingTimer )
+ if( mTransitionAnimation )
{
- mAutoRepeatingTimer.Reset();
+ return true;
}
- mPainter = NULL;
+ return false;
}
-void PushButton::SetUpTimer( float delay )
+void PushButton::StopAllAnimations()
{
- mAutoRepeatingTimer = Dali::Timer::New( static_cast<unsigned int>( 1000.f * delay ) );
- mAutoRepeatingTimer.TickSignal().Connect( this, &PushButton::AutoRepeatingSlot );
- mAutoRepeatingTimer.Start();
+ StopTransitionAnimation();
}
-bool PushButton::AutoRepeatingSlot()
+void PushButton::OnControlSizeSet( const Vector3& targetSize )
{
- bool consumed = false;
- if( !mDisabled )
+ if( targetSize != mSize )
{
- // Restart the autorepeat timer.
- SetUpTimer( mNextAutoRepeatingDelay );
-
- Toolkit::PushButton handle( GetOwner() );
+ mSize = targetSize;
- // Notifies the painter the button has been pressed.
- GetPushButtonPainter( mPainter )->Pressed( handle );
+ Actor& label = GetLabel();
- //Emit signal.
- consumed = mReleasedSignal.Emit( handle );
- consumed |= mClickedSignal.Emit( handle );
- consumed |= mPressedSignal.Emit( handle );
- }
-
- return consumed;
-}
-
-void PushButton::OnActivated()
-{
- // When the button is activated, it performs the click action
- PropertyValueContainer attributes;
- DoClickAction(attributes);
+ if( label )
+ {
+ label.SetSize( mSize );
+ }
+ }
}
Vector3 PushButton::GetNaturalSize()
{
- Vector3 size = Control::GetNaturalSize();
-
- const bool widthIsZero = EqualsZero( size.width );
- const bool heightIsZero = EqualsZero( size.height );
+ Vector3 size;
- if( widthIsZero || heightIsZero )
+ // If background and background not scale9 try get size from that
+ ImageActor imageActor = FindImageActor( GetButtonImage() );
+ if( imageActor && imageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
{
- // If background and background not scale9 try get size from that
- ImageActor imageActor = FindImageActor( mButtonImage );
- if( imageActor && imageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
- {
- Vector3 imageSize = RelayoutHelper::GetNaturalSize( imageActor );
-
- if( widthIsZero )
- {
- size.width = imageSize.width;
- }
-
- if( heightIsZero )
- {
- size.height = imageSize.height;
- }
- }
+ size.width = imageActor.GetRelayoutSize( WIDTH );
+ size.height = imageActor.GetRelayoutSize( HEIGHT );
+ }
- ImageActor backgroundImageActor = FindImageActor( mBackgroundImage );
- if( backgroundImageActor && backgroundImageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
- {
- Vector3 imageSize = RelayoutHelper::GetNaturalSize( backgroundImageActor );
+ ImageActor backgroundImageActor = FindImageActor( GetBackgroundImage() );
+ if( backgroundImageActor && backgroundImageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
+ {
+ size.width = std::max( size.width, backgroundImageActor.GetRelayoutSize( WIDTH ) );
+ size.height = std::max( size.height, backgroundImageActor.GetRelayoutSize( HEIGHT ) );
+ }
- if( widthIsZero )
- {
- size.width = std::max( size.width, imageSize.width );
- }
+ // If label, test against it's size
+ Toolkit::TextLabel label = Toolkit::TextLabel::DownCast( GetLabel() );
+ if( label )
+ {
+ Vector3 labelSize = label.GetNaturalSize();
- if( heightIsZero )
- {
- size.height = std::max( size.height, imageSize.height );
- }
- }
+ size.width = std::max( size.width, labelSize.width + TEXT_PADDING * 2.0f );
+ size.height = std::max( size.height, labelSize.height + TEXT_PADDING * 2.0f );
}
return size;
}
-void PushButton::DoClickAction(const PropertyValueContainer& attributes)
+void PushButton::StartTransitionAnimation()
{
- // Prevents the button signals from doing a recursive loop by sending an action
- // and re-emitting the signals.
- if(!mClickActionPerforming)
+ if( mTransitionAnimation )
{
- mClickActionPerforming = true;
- OnButtonDown();
- mState = ButtonDown;
- OnButtonUp();
- mClickActionPerforming = false;
+ mTransitionAnimation.FinishedSignal().Connect( this, &PushButton::TransitionAnimationFinished );
+ mTransitionAnimation.Play();
}
}
-bool PushButton::DoAction(BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes)
+void PushButton::StopTransitionAnimation( bool remove )
{
- bool ret = false;
+ if( mTransitionAnimation )
+ {
+ mTransitionAnimation.Clear();
+ mTransitionAnimation.Reset();
+ }
+
+ if( remove )
+ {
+ UpdatePaintTransitionState();
+ }
+}
- Dali::BaseHandle handle(object);
+void PushButton::FadeInImage( Actor& image, float opacity, Vector3 scale )
+{
+ if( image )
+ {
+ image.SetOpacity( opacity );
+ image.SetScale( scale );
- Toolkit::PushButton button = Toolkit::PushButton::DownCast(handle);
+ if( !mTransitionAnimation )
+ {
+ mTransitionAnimation = Dali::Animation::New( GetAnimationTime() );
+ }
- DALI_ASSERT_ALWAYS(button);
+ mTransitionAnimation.AnimateTo( Property( image, Actor::Property::COLOR_ALPHA ), 1.f );
+ }
+}
- if(Toolkit::PushButton::ACTION_PUSH_BUTTON_CLICK == actionName)
+void PushButton::FadeOutImage( Actor& image, float opacity, Vector3 scale )
+{
+ if( image )
{
- GetImplementation(button).DoClickAction(attributes);
- ret = true;
+ image.SetOpacity( opacity );
+ image.SetScale( scale );
+
+ if( !mTransitionAnimation )
+ {
+ mTransitionAnimation = Dali::Animation::New( GetAnimationTime() );
+ }
+
+ mTransitionAnimation.AnimateTo( Property( image, Actor::Property::COLOR_ALPHA ), 0.f );
}
+}
- return ret;
+void PushButton::TransitionAnimationFinished( Dali::Animation& source )
+{
+ StopTransitionAnimation();
}
} // namespace Internal