#include <algorithm>
#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/scripting/scripting.h>
// INTERNAL INCLUDES
#include "push-button-default-painter-impl.h"
TypeRegistration typeRegistration( typeid(Toolkit::PushButton), typeid(Toolkit::Button), Create );
-SignalConnectorType signalConnector1( typeRegistration, Toolkit::PushButton::SIGNAL_PRESSED , &PushButton::DoConnectSignal );
-SignalConnectorType signalConnector2( typeRegistration, Toolkit::PushButton::SIGNAL_RELEASED, &PushButton::DoConnectSignal );
-
-TypeAction action1( typeRegistration, Toolkit::PushButton::ACTION_PUSH_BUTTON_CLICK, &PushButton::DoAction );
-
} // unnamed namespace
namespace
{
-const unsigned int INITIAL_AUTOREPEATING_DELAY( 0.15f );
-const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f );
-
const float TEXT_PADDING = 12.0f;
-// Helper function used to cast a ButtonPainter to PushButtonDefaultPainter
-PushButtonDefaultPainterPtr GetPushButtonPainter( Dali::Toolkit::Internal::ButtonPainterPtr painter )
-{
- return static_cast<PushButtonDefaultPainter*>( painter.Get() );
-}
-
/**
* Find the first image actor in the actor hierarchy
*/
return pushButton;
}
-void PushButton::SetAutoRepeating( bool autoRepeating )
-{
- mAutoRepeating = autoRepeating;
-
- // An autorepeating button can't be a toggle button.
- if( autoRepeating )
- {
- mToggleButton = false;
- if( mToggled )
- {
- // Emit a signal is not wanted, only change the appearance.
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->Toggled( handle );
- mToggled = false;
- }
- }
-
- // Notifies the painter.
- GetPushButtonPainter( mPainter )->SetAutoRepeating( mAutoRepeating );
-}
-
-bool PushButton::IsAutoRepeating() const
-{
- return mAutoRepeating;
-}
-
-void PushButton::SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay )
-{
- DALI_ASSERT_ALWAYS( initialAutoRepeatingDelay > 0.f );
- mInitialAutoRepeatingDelay = initialAutoRepeatingDelay;
-}
-
-float PushButton::GetInitialAutoRepeatingDelay() const
-{
- return mInitialAutoRepeatingDelay;
-}
-
-void PushButton::SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay )
-{
- DALI_ASSERT_ALWAYS( nextAutoRepeatingDelay > 0.f );
- mNextAutoRepeatingDelay = nextAutoRepeatingDelay;
-}
-
-float PushButton::GetNextAutoRepeatingDelay() const
-{
- return mNextAutoRepeatingDelay;
-}
-
-void PushButton::SetToggleButton( bool toggle )
-{
- mToggleButton = toggle;
-
- // A toggle button can't be an autorepeating button.
- if( toggle )
- {
- mAutoRepeating = false;
-
- // Notifies the painter.
- GetPushButtonPainter( mPainter )->SetAutoRepeating( mAutoRepeating );
- }
-}
-
-bool PushButton::IsToggleButton() const
-{
- return mToggleButton;
-}
-
-void PushButton::SetToggled( bool toggle )
-{
- if( !mDisabled && mToggleButton && ( toggle != mToggled ) )
- {
- mToggled = toggle;
-
- Toolkit::PushButton handle( GetOwner() );
-
- // Notifies the painter the button has been toggled.
- GetPushButtonPainter( mPainter )->Toggled( handle );
-
- // Emit signal.
- mStateChangedSignal.Emit( handle, mToggled );
- }
-}
-
-bool PushButton::IsToggled() const
-{
- return mToggleButton && mToggled;
-}
-
-void PushButton::SetButtonImage( Image image )
-{
- SetButtonImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetButtonImage( Actor image )
-{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetButtonImage( handle, image );
-}
-
-Actor& PushButton::GetButtonImage()
-{
- return mButtonImage;
-}
-
-Actor PushButton::GetButtonImage() const
-{
- return mButtonImage;
-}
-
-void PushButton::SetBackgroundImage( Image image )
-{
- SetBackgroundImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetBackgroundImage( Actor image )
-{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetBackgroundImage( handle, image );
-}
-
-Actor& PushButton::GetBackgroundImage()
-{
- return mBackgroundImage;
-}
-
-Actor PushButton::GetBackgroundImage() const
-{
- return mBackgroundImage;
-}
-
-void PushButton::SetSelectedImage( Image image )
-{
- SetSelectedImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetSelectedImage( Actor image )
-{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetSelectedImage( handle, image );
-}
-
-Actor& PushButton::GetSelectedImage()
-{
- return mSelectedImage;
-}
-
-Actor PushButton::GetSelectedImage() const
-{
- return mSelectedImage;
-}
-
-void PushButton::SetDisabledBackgroundImage( Image image )
-{
- SetDisabledBackgroundImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetDisabledBackgroundImage( Actor image )
-{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetDisabledBackgroundImage( handle, image );
-}
-
-Actor& PushButton::GetDisabledBackgroundImage()
-{
- return mDisabledBackgroundImage;
-}
-
-Actor PushButton::GetDisabledBackgroundImage() const
-{
- return mDisabledBackgroundImage;
-}
-
-void PushButton::SetDisabledImage( Image image )
-{
- SetDisabledImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetDisabledImage( Actor image )
-{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetDisabledImage( handle, image );
-}
-
-Actor& PushButton::GetDisabledImage()
-{
- return mDisabledImage;
-}
-
-Actor PushButton::GetDisabledImage() const
-{
- return mDisabledImage;
-}
-
-void PushButton::SetLabel( const std::string& label )
-{
- Toolkit::TextView textView ( Toolkit::TextView::New( label ) );
- textView.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit ); // Make sure our text always fits inside the button
- SetLabel( textView );
-}
-
-void PushButton::SetLabel( Actor label )
-{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetLabel( handle, label );
-}
-
-Actor PushButton::GetLabel() const
-{
- return mLabel;
-}
-
-Actor& PushButton::GetLabel()
-{
- return mLabel;
-}
-
-Actor& PushButton::GetFadeOutBackgroundImage()
-{
- return mFadeOutBackgroundImage;
-}
-
-Actor& PushButton::GetFadeOutButtonImage()
-{
- return mFadeOutButtonImage;
-}
-
-Toolkit::PushButton::PressedSignalType& PushButton::PressedSignal()
-{
- return mPressedSignal;
-}
-
-Toolkit::PushButton::ReleasedSignalType& PushButton::ReleasedSignal()
-{
- return mReleasedSignal;
-}
-
-bool PushButton::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
-{
- Dali::BaseHandle handle( object );
-
- bool connected( true );
- Toolkit::PushButton button = Toolkit::PushButton::DownCast(handle);
-
- if( Toolkit::PushButton::SIGNAL_STATE_CHANGED == signalName )
- {
- button.StateChangedSignal().Connect( tracker, functor );
- }
- else if( Toolkit::PushButton::SIGNAL_PRESSED == signalName )
- {
- button.PressedSignal().Connect( tracker, functor );
- }
- else if( Toolkit::PushButton::SIGNAL_RELEASED == signalName )
- {
- button.ReleasedSignal().Connect( tracker, functor );
- }
- else
- {
- // signalName does not match any signal
- connected = false;
- }
-
- return connected;
-}
-
-void PushButton::SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value )
-{
- Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast( Dali::BaseHandle( object ) );
-
- if ( pushButton )
- {
- PushButton& pushButtonImpl( GetImplementation( pushButton ) );
-
- if ( propertyIndex == Toolkit::Button::PROPERTY_AUTO_REPEATING )
- {
- pushButtonImpl.SetAutoRepeating( value.Get< bool >() );
- }
- else if ( propertyIndex == Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY )
- {
- pushButtonImpl.SetInitialAutoRepeatingDelay( value.Get< float >() );
- }
- else if ( propertyIndex == Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY )
- {
- pushButtonImpl.SetNextAutoRepeatingDelay( value.Get< float >() );
- }
- else if ( propertyIndex == Toolkit::Button::PROPERTY_TOGGLABLE )
- {
- pushButtonImpl.SetToggleButton( value.Get< bool >() );
- }
- else if ( propertyIndex == Toolkit::Button::PROPERTY_TOGGLED )
- {
- pushButtonImpl.SetToggled( value.Get< bool >() );
- }
- else if ( propertyIndex == Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR )
- {
- pushButtonImpl.SetButtonImage( Scripting::NewActor( value.Get< Property::Map >() ) );
- }
- else if ( propertyIndex == Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR )
- {
- pushButtonImpl.SetSelectedImage( Scripting::NewActor( value.Get< Property::Map >() ) );
- }
- else if ( propertyIndex == Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR )
- {
- pushButtonImpl.SetDisabledImage( Scripting::NewActor( value.Get< Property::Map >() ) );
- }
- else if ( propertyIndex == Toolkit::Button::PROPERTY_LABEL_ACTOR )
- {
- pushButtonImpl.SetLabel( Scripting::NewActor( value.Get< Property::Map >() ) );
- }
- }
-}
-
-Property::Value PushButton::GetProperty( BaseObject* object, Property::Index propertyIndex )
-{
- Property::Value value;
-
- Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast( Dali::BaseHandle( object ) );
-
- if ( pushButton )
- {
- PushButton& pushButtonImpl( GetImplementation( pushButton ) );
-
- if ( propertyIndex == Toolkit::Button::PROPERTY_AUTO_REPEATING )
- {
- value = pushButtonImpl.mAutoRepeating;
- }
- else if ( propertyIndex == Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY )
- {
- value = pushButtonImpl.mInitialAutoRepeatingDelay;
- }
- else if ( propertyIndex == Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY )
- {
- value = pushButtonImpl.mNextAutoRepeatingDelay;
- }
- else if ( propertyIndex == Toolkit::Button::PROPERTY_TOGGLABLE )
- {
- value = pushButtonImpl.mToggleButton;
- }
- else if ( propertyIndex == Toolkit::Button::PROPERTY_TOGGLED )
- {
- value = pushButtonImpl.mToggled;
- }
- else if ( propertyIndex == Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR )
- {
- Property::Map map;
- Scripting::CreatePropertyMap( pushButtonImpl.mButtonImage, map );
- value = map;
- }
- else if ( propertyIndex == Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR )
- {
- Property::Map map;
- Scripting::CreatePropertyMap( pushButtonImpl.mSelectedImage, map );
- value = map;
- }
- else if ( propertyIndex == Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR )
- {
- Property::Map map;
- Scripting::CreatePropertyMap( pushButtonImpl.mDisabledImage, map );
- value = map;
- }
- else if ( propertyIndex == Toolkit::Button::PROPERTY_LABEL_ACTOR )
- {
- Property::Map map;
- Scripting::CreatePropertyMap( pushButtonImpl.mLabel, map );
- value = map;
- }
- }
-
- return value;
-}
-
void PushButton::OnButtonInitialize()
{
// Push button requires the Leave event.
root.SetLeaveRequired( true );
}
-void PushButton::OnButtonDown()
-{
- if( !mToggleButton )
- {
- Toolkit::PushButton handle( GetOwner() );
-
- // Notifies the painter the button has been pressed.
- GetPushButtonPainter( mPainter )->Pressed( handle );
-
- if( mAutoRepeating )
- {
- SetUpTimer( mInitialAutoRepeatingDelay );
- }
-
- //Emit signal.
- mPressedSignal.Emit( handle );
- }
-}
-
-void PushButton::OnButtonUp()
-{
- if( ButtonDown == mState )
- {
- if( mToggleButton )
- {
- mToggled = !mToggled;
-
- Toolkit::PushButton handle( GetOwner() );
-
- // Notifies the painter the button has been toggled.
- GetPushButtonPainter( mPainter )->Toggled( handle );
-
- // Emit signal.
- mStateChangedSignal.Emit( handle, mToggled );
- }
- else
- {
- Toolkit::PushButton handle( GetOwner() );
-
- // Notifies the painter the button has been clicked.
- GetPushButtonPainter( mPainter )->Released( handle );
- GetPushButtonPainter( mPainter )->Clicked( handle );
-
- if( mAutoRepeating )
- {
- mAutoRepeatingTimer.Reset();
- }
-
- //Emit signal.
- mReleasedSignal.Emit( handle );
- mClickedSignal.Emit( handle );
- }
- }
-}
-
-void PushButton::OnTouchPointLeave()
-{
- if( ButtonDown == mState )
- {
- if( !mToggleButton )
- {
- Toolkit::PushButton handle( GetOwner() );
-
- // Notifies the painter the button has been released.
- GetPushButtonPainter( mPainter )->Released( handle );
-
- if( mAutoRepeating )
- {
- mAutoRepeatingTimer.Reset();
- }
-
- //Emit signal.
- mReleasedSignal.Emit( handle );
- }
- }
-}
-
-void PushButton::OnTouchPointInterrupted()
-{
- OnTouchPointLeave();
-}
-
-void PushButton::OnAnimationTimeSet( float animationTime )
-{
- GetPushButtonPainter( mPainter )->SetAnimationTime( animationTime );
-}
-
-float PushButton::OnAnimationTimeRequested() const
-{
- return GetPushButtonPainter( mPainter )->GetAnimationTime();
-}
-
-void PushButton::OnButtonStageDisconnection()
-{
- if( ButtonDown == mState )
- {
- if( !mToggleButton )
- {
- Toolkit::PushButton handle( GetOwner() );
-
- // Notifies the painter the button has been released.
- GetPushButtonPainter( mPainter )->Released( handle );
-
- if( mAutoRepeating )
- {
- mAutoRepeatingTimer.Reset();
- }
- }
- }
-}
-
PushButton::PushButton()
-: Button(),
- mAutoRepeating( false ),
- mInitialAutoRepeatingDelay( INITIAL_AUTOREPEATING_DELAY ),
- mNextAutoRepeatingDelay( NEXT_AUTOREPEATING_DELAY ),
- mToggleButton( false ),
- mAutoRepeatingTimer(),
- mToggled( false ),
- mClickActionPerforming(false)
+: Button()
{
- // Creates specific painter.
- mPainter = PushButtonDefaultPainterPtr( new PushButtonDefaultPainter() );
+ // Creates specific painter.GetBu
+ ButtonPainterPtr painter = PushButtonDefaultPainterPtr( new PushButtonDefaultPainter() );
+ SetPainter( painter );
}
PushButton::~PushButton()
{
- if( mAutoRepeatingTimer )
- {
- mAutoRepeatingTimer.Reset();
- }
-
- mPainter = NULL;
-}
-
-void PushButton::SetUpTimer( float delay )
-{
- mAutoRepeatingTimer = Dali::Timer::New( static_cast<unsigned int>( 1000.f * delay ) );
- mAutoRepeatingTimer.TickSignal().Connect( this, &PushButton::AutoRepeatingSlot );
- mAutoRepeatingTimer.Start();
-}
-
-bool PushButton::AutoRepeatingSlot()
-{
- bool consumed = false;
- if( !mDisabled )
- {
- // Restart the autorepeat timer.
- SetUpTimer( mNextAutoRepeatingDelay );
-
- Toolkit::PushButton handle( GetOwner() );
-
- // Notifies the painter the button has been pressed.
- GetPushButtonPainter( mPainter )->Pressed( handle );
-
- //Emit signal.
- consumed = mReleasedSignal.Emit( handle );
- consumed |= mClickedSignal.Emit( handle );
- consumed |= mPressedSignal.Emit( handle );
- }
-
- return consumed;
-}
-
-void PushButton::OnActivated()
-{
- // When the button is activated, it performs the click action
- PropertyValueContainer attributes;
- DoClickAction(attributes);
+ SetPainter( NULL );
}
Vector3 PushButton::GetNaturalSize()
if( widthIsZero || heightIsZero )
{
// If background and background not scale9 try get size from that
- ImageActor imageActor = FindImageActor( mButtonImage );
+ ImageActor imageActor = FindImageActor( GetButtonImage() );
if( imageActor && imageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
{
Vector3 imageSize = RelayoutHelper::GetNaturalSize( imageActor );
}
}
- ImageActor backgroundImageActor = FindImageActor( mBackgroundImage );
+ ImageActor backgroundImageActor = FindImageActor( GetBackgroundImage() );
if( backgroundImageActor && backgroundImageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
{
Vector3 imageSize = RelayoutHelper::GetNaturalSize( backgroundImageActor );
}
// If label, test against it's size
- Toolkit::TextView textView = Toolkit::TextView::DownCast( mLabel );
+ Toolkit::TextView textView = Toolkit::TextView::DownCast( GetLabel() );
if( textView )
{
Vector3 textViewSize = textView.GetNaturalSize();
return size;
}
-void PushButton::DoClickAction(const PropertyValueContainer& attributes)
-{
- // Prevents the button signals from doing a recursive loop by sending an action
- // and re-emitting the signals.
- if(!mClickActionPerforming)
- {
- mClickActionPerforming = true;
- OnButtonDown();
- mState = ButtonDown;
- OnButtonUp();
- mClickActionPerforming = false;
- }
-}
-
-bool PushButton::DoAction(BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes)
-{
- bool ret = false;
-
- Dali::BaseHandle handle(object);
-
- Toolkit::PushButton button = Toolkit::PushButton::DownCast(handle);
-
- DALI_ASSERT_ALWAYS(button);
-
- if(Toolkit::PushButton::ACTION_PUSH_BUTTON_CLICK == actionName)
- {
- GetImplementation(button).DoClickAction(attributes);
- ret = true;
- }
-
- return ret;
-}
-
} // namespace Internal
} // namespace Toolkit