- virtual void StopAllAnimations();
-
-private:
-
- /**
- * Adds the actor to the transition animation.
- * It creates a transition animation if needed and starts the animation.
- * @param[in] actor The actor.
- */
- void StartTransitionAnimation( Actor& actor );
-
- /**
- * Stops the transition animation.
- * @param[in] remove If true, removes the fadeout actor from root.
- */
- void StopTransitionAnimation( bool remove = true );
-
- // slots