Refactoring Button: remove painter
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / buttons / check-box-button-impl.cpp
index 9c898c7..d12eb43 100644 (file)
 #include "check-box-button-impl.h"
 
 // EXTERNAL INCLUDES
+#include <dali/public-api/actors/image-actor.h>
 #include <dali/public-api/object/type-registry.h>
 
-// INTERNAL INCLUDES
-#include "check-box-button-default-painter-impl.h"
-
 namespace Dali
 {
 
@@ -36,6 +34,13 @@ namespace Internal
 namespace
 {
 
+const float FOREGROUND_DEPTH( 0.5f );
+const float BACKGROUND_DEPTH( 0.25f );
+
+const float ANIMATION_TIME( 0.26f );  // EFL checkbox tick time
+
+const Vector3 DISTANCE_BETWEEN_IMAGE_AND_LABEL(5.0f, 0.0f, 0.0f);
+
 BaseHandle Create()
 {
   return Toolkit::CheckBoxButton::New();
@@ -61,18 +66,426 @@ Dali::Toolkit::CheckBoxButton CheckBoxButton::New()
 }
 
 CheckBoxButton::CheckBoxButton()
-: Button()
+: Button(),
+  mPaintState( UnselectedState )
 {
-  // Creates specific painter.
-  ButtonPainterPtr painter = new CheckBoxButtonDefaultPainter();
-  SetPainter( painter );
-
   SetTogglableButton( true );
+
+  SetAnimationTime( ANIMATION_TIME );
 }
 
 CheckBoxButton::~CheckBoxButton()
 {
-  SetPainter( NULL );
+  if( mCheckInAnimation )
+  {
+    mCheckInAnimation.Clear();
+  }
+}
+
+void CheckBoxButton::SetSelectedImage( Actor image )
+{
+  Actor& selectedImage = GetSelectedImage();
+
+  switch( mPaintState )
+  {
+    case SelectedState:
+    {
+      if( selectedImage && selectedImage.GetParent() )
+      {
+        Self().Remove( selectedImage );
+      }
+
+      selectedImage = image;
+      Self().Add( selectedImage );
+      break;
+    }
+    case UnselectedSelectedTransition:
+    {
+      StopCheckInAnimation();
+      Self().Remove( selectedImage );
+
+      selectedImage = image;
+      Self().Add( selectedImage );
+
+      mPaintState = SelectedState;
+      break;
+    }
+    default:
+    {
+      selectedImage = image;
+      break;
+    }
+  }
+
+  selectedImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  selectedImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
+  selectedImage.SetZ( FOREGROUND_DEPTH );
+}
+
+void CheckBoxButton::SetBackgroundImage( Actor image )
+{
+  Actor& backgroundImage = GetBackgroundImage();
+
+  switch( mPaintState )
+  {
+    case UnselectedState:             // FALLTHROUGH
+    case SelectedState:
+    case UnselectedSelectedTransition:
+    {
+      if( backgroundImage && backgroundImage.GetParent() )
+      {
+        Self().Remove( backgroundImage );
+
+        Actor& label = GetLabel();
+
+        if( label )
+        {
+          backgroundImage.Remove( label );
+          image.Add( label );
+        }
+      }
+
+      backgroundImage = image;
+      Self().Add( backgroundImage );
+      break;
+    }
+    default:
+    {
+      backgroundImage = image;
+      break;
+    }
+  }
+
+  backgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  backgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
+  backgroundImage.SetZ( BACKGROUND_DEPTH );
+}
+
+void CheckBoxButton::SetDisabledSelectedImage( Actor image )
+{
+  Actor& disabledSelectedImage = GetDisabledSelectedImage();
+
+  switch( mPaintState )
+  {
+    case DisabledSelectedState:
+    {
+      if( disabledSelectedImage && disabledSelectedImage.GetParent() )
+      {
+        Self().Remove( disabledSelectedImage );
+      }
+
+      disabledSelectedImage = image;
+      Self().Add( disabledSelectedImage );
+      break;
+    }
+    default:
+    {
+      disabledSelectedImage = image;
+      break;
+    }
+  }
+
+  disabledSelectedImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  disabledSelectedImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
+  disabledSelectedImage.SetZ( FOREGROUND_DEPTH );
+}
+
+void CheckBoxButton::SetDisabledBackgroundImage( Actor image )
+{
+  Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
+
+  switch( mPaintState )
+  {
+    case DisabledSelectedState:
+    case DisabledUnselectedState:
+    {
+      if( disabledBackgroundImage && disabledBackgroundImage.GetParent() )
+      {
+        Self().Remove( disabledBackgroundImage );
+
+        Actor& label = GetLabel();
+
+        if( label )
+        {
+          disabledBackgroundImage.Remove( label );
+          image.Add( label );
+        }
+      }
+
+      disabledBackgroundImage = image;
+      Self().Add( disabledBackgroundImage );
+      break;
+    }
+    default:
+    {
+      disabledBackgroundImage = image;
+      break;
+    }
+  }
+
+  disabledBackgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  disabledBackgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
+  disabledBackgroundImage.SetZ( BACKGROUND_DEPTH );
+}
+
+void CheckBoxButton::OnLabelSet()
+{
+  Actor& label = GetLabel();
+
+  if( label )
+  {
+    label.SetParentOrigin( ParentOrigin::CENTER_RIGHT );
+    label.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
+    label.MoveBy( DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+
+    if( IsDisabled() && GetDisabledBackgroundImage() )
+    {
+      GetDisabledBackgroundImage().Add( label );
+    }
+    else if ( GetBackgroundImage() )
+    {
+      GetBackgroundImage().Add( label );
+    }
+    else
+    {
+      Self().Add( label );
+    }
+  }
+}
+
+void CheckBoxButton::OnSelected( bool selected )
+{
+  Actor& selectedImage = GetSelectedImage();
+
+  switch( mPaintState )
+  {
+    case UnselectedState:
+    {
+      AddChild( selectedImage );
+      StartCheckInAnimation( selectedImage );    // Animate in the check actor
+
+      mPaintState = UnselectedSelectedTransition;
+      break;
+    }
+    case SelectedState:
+    {
+      RemoveChild( selectedImage );
+
+      mPaintState = UnselectedState;
+      break;
+    }
+    case UnselectedSelectedTransition:
+    {
+      StopCheckInAnimation();
+      RemoveChild( selectedImage );
+
+      mPaintState = UnselectedState;
+      break;
+    }
+    default:
+      break;
+  }
+}
+
+void CheckBoxButton::OnDisabled( bool disabled )
+{
+  Actor& backgroundImage = GetBackgroundImage();
+  Actor& selectedImage = GetSelectedImage();
+  Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
+  Actor& disabledSelectedImage = GetDisabledSelectedImage();
+
+  switch( mPaintState )
+  {
+    case UnselectedState:
+    {
+      if( disabled )
+      {
+        RemoveChild( backgroundImage );
+        AddChild( disabledBackgroundImage );
+        mPaintState = DisabledUnselectedState;
+      }
+      break;
+    }
+    case SelectedState:
+    {
+      if( disabled )
+      {
+        RemoveChild( backgroundImage );
+        RemoveChild( selectedImage );
+        AddChild( disabledBackgroundImage );
+        AddChild( disabledSelectedImage );
+
+        mPaintState = DisabledSelectedState;
+      }
+      break;
+    }
+    case DisabledUnselectedState:
+    {
+      if( !disabled )
+      {
+        RemoveChild( disabledBackgroundImage );
+        AddChild( backgroundImage );
+
+        mPaintState = UnselectedState;
+      }
+      break;
+    }
+    case DisabledSelectedState:
+    {
+      if( !disabled )
+      {
+        RemoveChild( disabledBackgroundImage );
+        RemoveChild( disabledSelectedImage );
+        AddChild( backgroundImage );
+        AddChild( selectedImage );
+
+        mPaintState = SelectedState;
+      }
+      break;
+    }
+    case UnselectedSelectedTransition:
+    {
+      if( disabled )
+      {
+        StopCheckInAnimation();
+
+        RemoveChild( backgroundImage );
+        RemoveChild( selectedImage );
+        AddChild( disabledBackgroundImage );
+        AddChild( disabledSelectedImage );
+
+        mPaintState = DisabledSelectedState;
+      }
+      break;
+    }
+    default:
+      break;
+  }
+
+  Actor& label = GetLabel();
+
+  if( label )
+  {
+    if( label.GetParent() )
+    {
+      label.GetParent().Remove( label );
+    }
+
+    if( disabled && disabledBackgroundImage)
+    {
+      disabledBackgroundImage.Add( label );
+    }
+    else if( backgroundImage )
+    {
+      backgroundImage.Add( label );
+    }
+  }
+}
+
+void CheckBoxButton::OnRelayout( const Vector2& size, ActorSizeContainer& container )
+{
+  Vector3 newSize;
+
+  if( IsDisabled() && GetDisabledBackgroundImage() )
+  {
+    newSize = GetDisabledBackgroundImage().GetNaturalSize();
+  }
+  else if( GetBackgroundImage() )
+  {
+    newSize = GetBackgroundImage().GetNaturalSize();
+  }
+
+  Actor& label = GetLabel();
+
+  if( label )
+  {
+    // Offset the label from the radio button image
+    newSize.width += DISTANCE_BETWEEN_IMAGE_AND_LABEL.width;
+
+    // Find the size of the control using size negotiation
+    Vector3 actorNaturalSize( label.GetNaturalSize() );
+    Control::Relayout( label, Vector2( actorNaturalSize.width, actorNaturalSize.height ), container );
+
+    Vector3 actorSize( label.GetSize() );
+    newSize.width += actorSize.width;
+    newSize.height = std::max( newSize.height, actorSize.height );
+  }
+
+  Self().SetSize( newSize );
+}
+
+void CheckBoxButton::AddChild( Actor& actor )
+{
+  if( actor )
+  {
+    Self().Add( actor);
+  }
+}
+
+void CheckBoxButton::RemoveChild( Actor& actor )
+{
+  if( actor )
+  {
+    Self().Remove( actor );
+  }
+}
+
+void CheckBoxButton::StartCheckInAnimation( Actor& actor )
+{
+  if( actor )
+  {
+    if( !mTickUVEffect )
+    {
+      ImageActor imageActor = ImageActor::DownCast( actor );
+      mTickUVEffect = ImageRegionEffect::New();
+      imageActor.SetShaderEffect( mTickUVEffect );
+    }
+
+    actor.SetScale( Vector3( 0.0f, 1.0f, 1.0f ) );
+
+    mTickUVEffect.SetBottomRight( Vector2( 0.0f, 1.0f ) );
+
+    if( !mCheckInAnimation )
+    {
+      mCheckInAnimation = Dali::Animation::New( GetAnimationTime()  );
+    }
+
+    // UV anim
+    mCheckInAnimation.AnimateTo( Property( mTickUVEffect, mTickUVEffect.GetBottomRightPropertyName() ), Vector2( 1.0f, 1.0f ) );
+
+    // Actor size anim
+    mCheckInAnimation.AnimateTo( Property( actor, Actor::SCALE_X ), 1.0f);
+
+    mCheckInAnimation.FinishedSignal().Connect( this, &CheckBoxButton::CheckInAnimationFinished );
+    mCheckInAnimation.Play();
+  }
+}
+
+void CheckBoxButton::StopCheckInAnimation()
+{
+  if( mCheckInAnimation )
+  {
+    mCheckInAnimation.Clear();
+    mCheckInAnimation.Reset();
+  }
+}
+
+void CheckBoxButton::CheckInAnimationFinished( Dali::Animation& source )
+{
+  switch( mPaintState )
+  {
+    case UnselectedSelectedTransition:
+    {
+      mPaintState = SelectedState;
+      break;
+    }
+    default:
+    {
+      break;
+    }
+  }
+
+  StopCheckInAnimation();
 }
 
 } // namespace Internal