Refactored Button and derived classes, moving state change and transition logic to...
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / buttons / check-box-button-impl.cpp
index 9c898c7..b1f7474 100644 (file)
 #include "check-box-button-impl.h"
 
 // EXTERNAL INCLUDES
+#include <dali/public-api/actors/image-actor.h>
 #include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/images/resource-image.h>
 
-// INTERNAL INCLUDES
-#include "check-box-button-default-painter-impl.h"
+//INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
 
 namespace Dali
 {
@@ -36,6 +38,9 @@ namespace Internal
 namespace
 {
 
+const float DISTANCE_BETWEEN_IMAGE_AND_LABEL( 5.0f );
+const float ANIMATION_TIME( 0.26f );  // EFL checkbox tick time
+
 BaseHandle Create()
 {
   return Toolkit::CheckBoxButton::New();
@@ -43,6 +48,10 @@ BaseHandle Create()
 
 TypeRegistration mType( typeid(Toolkit::CheckBoxButton), typeid(Toolkit::Button), Create );
 
+const char* const UNSELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "checkbox-unselected.png";
+const char* const SELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "checkbox-selected.png";
+const char* const DISABLED_UNSELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "checkbox-unselected-disabled.png";
+const char* const DISABLED_SELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "checkbox-selected-diabled.png";
 }
 
 Dali::Toolkit::CheckBoxButton CheckBoxButton::New()
@@ -63,16 +72,166 @@ Dali::Toolkit::CheckBoxButton CheckBoxButton::New()
 CheckBoxButton::CheckBoxButton()
 : Button()
 {
-  // Creates specific painter.
-  ButtonPainterPtr painter = new CheckBoxButtonDefaultPainter();
-  SetPainter( painter );
-
   SetTogglableButton( true );
+
+  SetAnimationTime( ANIMATION_TIME );
 }
 
 CheckBoxButton::~CheckBoxButton()
 {
-  SetPainter( NULL );
+}
+
+void CheckBoxButton::OnButtonInitialize()
+{
+  // Wrap around all children
+  Self().SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
+
+  Image buttonImage = Dali::ResourceImage::New( UNSELECTED_BUTTON_IMAGE_DIR, ResourceImage::ON_DEMAND, ResourceImage::NEVER );
+  Image selectedImage = Dali::ResourceImage::New( SELECTED_BUTTON_IMAGE_DIR, ResourceImage::ON_DEMAND, ResourceImage::NEVER );
+  Image disabledImage = Dali::ResourceImage::New( DISABLED_UNSELECTED_BUTTON_IMAGE_DIR, ResourceImage::ON_DEMAND, ResourceImage::NEVER );
+  Image disabledSelectedImage = Dali::ResourceImage::New( DISABLED_SELECTED_BUTTON_IMAGE_DIR, ResourceImage::ON_DEMAND, ResourceImage::NEVER );
+
+  SetButtonImage( ImageActor::New( buttonImage ) );
+  SetSelectedImage( ImageActor::New( selectedImage ) );
+  SetDisabledImage( ImageActor::New( disabledImage ) );
+  SetDisabledSelectedImage( ImageActor::New( disabledSelectedImage ) );
+}
+
+void CheckBoxButton::OnLabelSet()
+{
+  Actor& label = GetLabel();
+
+  if( label )
+  {
+    label.SetParentOrigin( ParentOrigin::CENTER_LEFT );
+    label.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
+
+    if( IsDisabled() && GetDisabledBackgroundImage() )
+    {
+      label.SetX( GetDisabledBackgroundImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+    }
+    else if ( GetBackgroundImage() )
+    {
+      label.SetX( GetBackgroundImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+    }
+    else if( IsSelected() && GetSelectedImage())
+    {
+      label.SetX( GetSelectedImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+    }
+    else if( GetButtonImage() )
+    {
+      label.SetX( GetButtonImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+    }
+    else
+    {
+      label.SetX( DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+    }
+  }
+}
+
+void CheckBoxButton::OnDisabled()
+{
+  Actor& backgroundImage = GetBackgroundImage();
+  Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
+
+  Actor& label = GetLabel();
+  if( label )
+  {
+    if( IsDisabled() && disabledBackgroundImage )
+    {
+      label.SetX( disabledBackgroundImage.GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+    }
+    else if( backgroundImage )
+    {
+      label.SetX( backgroundImage.GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+    }
+    else if( IsSelected() && GetSelectedImage())
+    {
+      label.SetX( GetSelectedImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+    }
+    else if( GetButtonImage() )
+    {
+      label.SetX( GetButtonImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+    }
+    else
+    {
+      label.SetX( DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+    }
+  }
+}
+
+void CheckBoxButton::PrepareForTranstionIn( Actor actor )
+{
+  Actor& selectedImage = GetSelectedImage();
+  if( actor == selectedImage )
+  {
+    actor.SetScale( Vector3( 0.0f, 1.0f, 1.0f ) );
+
+    if( !mTickUVEffect )
+    {
+      mTickUVEffect = CreateImageRegionEffect();
+    }
+    mTickUVEffect.SetUniform("uBottomRight", Vector2( 0.0f, 1.0f ) );
+
+    ImageActor imageActor = ImageActor::DownCast( actor );
+    if( imageActor )
+    {
+      imageActor.SetShaderEffect( mTickUVEffect );
+    }
+  }
+}
+
+void CheckBoxButton::PrepareForTranstionOut( Actor actor )
+{
+  Actor& selectedImage = GetSelectedImage();
+  if( actor == selectedImage )
+  {
+    actor.SetScale( Vector3::ONE );
+
+    if( !mTickUVEffect )
+    {
+        mTickUVEffect = CreateImageRegionEffect();
+    }
+    mTickUVEffect.SetUniform("uBottomRight", Vector2::ONE );
+
+    ImageActor imageActor = ImageActor::DownCast( actor );
+    if( imageActor )
+    {
+      imageActor.SetShaderEffect( mTickUVEffect );
+    }
+  }
+}
+
+void CheckBoxButton::OnTransitionIn( Actor actor )
+{
+  Actor& selectedImage = GetSelectedImage();
+  if( actor && actor == selectedImage )
+  {
+    if( GetPaintState() == UnselectedState )
+    {
+      Dali::Animation transitionAnimation = GetTransitionAnimation();
+      if( transitionAnimation )
+      {
+        DALI_ASSERT_DEBUG( mTickUVEffect );
+        if( mTickUVEffect )
+        {
+          // UV anim
+          transitionAnimation.AnimateTo( Property( mTickUVEffect, "uBottomRight" ), Vector2::ONE );
+        }
+        // Actor size anim
+        transitionAnimation.AnimateTo( Property( actor, Actor::Property::SCALE_X ), 1.0f );
+      }
+    }
+    else
+    {
+      //explicitly end the swipe animation
+      actor.SetScale( Vector3::ONE );
+      if( mTickUVEffect )
+      {
+       mTickUVEffect.SetUniform("uBottomRight", Vector2::ONE );
+      }
+    }
+  }
 }
 
 } // namespace Internal