mCheckInAnimation.AnimateTo( Property( mTickUVEffect, mTickUVEffect.GetBottomRightPropertyName() ), Vector2( 1.0f, 1.0f ) );
// Actor size anim
- mCheckInAnimation.AnimateTo( Property( actor, Actor::Property::ScaleX ), 1.0f );
+ mCheckInAnimation.AnimateTo( Property( actor, Actor::Property::SCALE_X ), 1.0f );
mCheckInAnimation.FinishedSignal().Connect( this, &CheckBoxButton::CheckInAnimationFinished );
mCheckInAnimation.Play();