-bool CheckBoxButton::OnSelected()
-{
- Actor& selectedImage = GetSelectedImage();
-
- PaintState paintState = GetPaintState();
-
- switch( paintState )
- {
- case UnselectedState:
- {
- StartTransitionAnimation( selectedImage );
- break;
- }
- case SelectedState:
- {
- RemoveChild( selectedImage );
- break;
- }
- case UnselectedSelectedTransition:
- {
- StopTransitionAnimation( false );
- RemoveChild( selectedImage );
- break;
- }
- default:
- {
- break;
- }
- }
-
- if( mTransitionAnimation )
- {
- return true;
- }
-
- return false;
-}
-
-bool CheckBoxButton::OnDisabled()
-{
- Actor& backgroundImage = GetBackgroundImage();
- Actor& selectedImage = GetSelectedImage();
- Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
- Actor& disabledSelectedImage = GetDisabledSelectedImage();
-
- PaintState paintState = GetPaintState();
-
- switch( paintState )
- {
- case UnselectedState:
- {
- RemoveChild( backgroundImage );
- break;
- }
- case SelectedState:
- {
- RemoveChild( backgroundImage );
- RemoveChild( selectedImage );
- break;
- }
- case DisabledUnselectedState:
- {
- RemoveChild( disabledBackgroundImage );
- break;
- }
- case DisabledSelectedState:
- {
- RemoveChild( disabledBackgroundImage );
- RemoveChild( disabledSelectedImage );
- break;
- }
- case UnselectedSelectedTransition:
- {
- StopTransitionAnimation();
-
- RemoveChild( backgroundImage );
- RemoveChild( selectedImage );
- break;
- }
- default:
- {
- break;
- }
- }
-
- Actor& label = GetLabel();
-
- if( label )
- {
- if( IsDisabled() && disabledBackgroundImage)
- {
- label.SetX( disabledBackgroundImage.GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
- }
- else if( backgroundImage )
- {
- label.SetX( backgroundImage.GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
- }
- else
- {
- label.SetX( DISTANCE_BETWEEN_IMAGE_AND_LABEL );
- }
- }
-
- if( mTransitionAnimation )
- {
- return true;
- }
-
- return false;
-}
-
-void CheckBoxButton::StopAllAnimations()
-{
- StopTransitionAnimation();
-}
-
-void CheckBoxButton::StartTransitionAnimation( Actor& actor )
-{
- if( actor )
- {
- if( !mTickUVEffect )
- {
- ImageActor imageActor = ImageActor::DownCast( actor );
- mTickUVEffect = CreateImageRegionEffect();
- imageActor.SetShaderEffect( mTickUVEffect );
- }
-
- actor.SetScale( Vector3( 0.0f, 1.0f, 1.0f ) );
-
- mTickUVEffect.SetUniform("uBottomRight", Vector2( 0.0f, 1.0f ) );
-
- if( !mTransitionAnimation )
- {
- mTransitionAnimation = Dali::Animation::New( GetAnimationTime() );
- }
-
- // UV anim
- mTransitionAnimation.AnimateTo( Property( mTickUVEffect, "uBottomRight" ), Vector2( 1.0f, 1.0f ) );
-
- // Actor size anim
- mTransitionAnimation.AnimateTo( Property( actor, Actor::Property::SCALE_X ), 1.0f );
-
- mTransitionAnimation.FinishedSignal().Connect( this, &CheckBoxButton::TransitionAnimationFinished );
- mTransitionAnimation.Play();
- }
-}
-
-void CheckBoxButton::StopTransitionAnimation( bool remove )
-{
- if( mTransitionAnimation )
- {
- mTransitionAnimation.Clear();
- mTransitionAnimation.Reset();
- }
-
- if( remove )
- {
- UpdatePaintTransitionState();
- }
-}
-
-void CheckBoxButton::TransitionAnimationFinished( Dali::Animation& source )
-{
- StopTransitionAnimation();
-}