#ifndef __DALI_TOOLKIT_INTERNAL_BUTTON_PAINTER_H__
#define __DALI_TOOLKIT_INTERNAL_BUTTON_PAINTER_H__
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/signals/connection-tracker.h>
virtual void SetSize( Toolkit::Button& button, const Vector3& size ) = 0;
/**
- * This method is called from the Dali::Toolkit::Internal::PushButton when the \e dimmed property changes.
+ * This method is called from the Dali::Toolkit::Internal::Button when the \e disabled property changes.
*
* @param[inout] button The button in which all actors that form its appearance are going to be added.
- * @param[in] dimmed The dimmed state.
+ * @param[in] disabled The disabled state.
+ */
+ virtual void SetDisabled( Toolkit::Button& button, bool disabled ) = 0;
+
+ /**
+ * This method is called from the Dali::Toolkit::Internal::PushButton when the \e autorepeating property changes.
+ * @param[in] autorepeating property.
*/
- virtual void SetDimmed( Toolkit::Button& button, bool dimmed ) = 0;
+ virtual void SetAutoRepeating( bool autorepeating ) {}
/**
* Sets the animation time.
* @return The animation time in seconds.
*/
virtual float GetAnimationTime() const = 0;
+
+ /**
+ * Sets the label.
+ * It adds the label to the root actor.
+ * @param[inout] button The button in which all actors that form its appearance are going to be added.
+ * @param[in] label Button label.
+ */
+ virtual void SetLabel( Toolkit::Button& button, Actor label ) {}
+
+ /**
+ * Sets the button image.
+ * It adds the button image to the root actor and creates the image transition if needed.
+ * @param[inout] button The button in which all actors that form its appearance are going to be added.
+ * @param[in] image The button image.
+ */
+ virtual void SetButtonImage( Toolkit::Button& button, Actor image ) {}
+
+ /**
+ * Sets the selected image.
+ * It adds the selected image to the root actor and creates the image transition if needed.
+ * @param[inout] button The button in which all actors that form its appearance are going to be added.
+ * @param[in] image The selected image.
+ */
+ virtual void SetSelectedImage( Toolkit::Button& button, Actor image ) {}
+
+ /**
+ * Sets the background image.
+ * It adds the background image to the root actor and creates the image transition if needed.
+ * @param[inout] button The button in which all actors that form its appearance are going to be added.
+ * @param[in] image The background image.
+ */
+ virtual void SetBackgroundImage( Toolkit::Button& button, Actor image ) {}
+
+ /**
+ * Sets the disabled image.
+ * It adds the disabled image to the root actor and creates the image transition if needed.
+ * @param[inout] button The button in which all actors that form its appearance are going to be added.
+ * @param[in] image The disabled button image.
+ */
+ virtual void SetDisabledImage( Toolkit::Button& button, Actor image ) {}
+
+ /**
+ * Sets the disabled selected image.
+ * It adds the disabled selected image to the root actor and creates the image transition if needed.
+ * @param[inout] button The button in which all actors that form its appearance are going to be added.
+ * @param[in] image The disabled selected image.
+ */
+ virtual void SetDisabledSelectedImage( Toolkit::Button& button, Actor image ) {}
+
+ /**
+ * Sets the disabled background image.
+ * It adds the disabled background image to the root actor and creates the image transition if needed.
+ * @param[inout] button The button in which all actors that form its appearance are going to be added.
+ * @param[in] image The disabled background image.
+ */
+ virtual void SetDisabledBackgroundImage( Toolkit::Button& button, Actor image ) {}
+
+ /**
+ * This method is called when the Dali::Toolkit::Internal::Button, in which this
+ * object is registered, is pressed.
+ * @param[inout] button The Dali::Toolkit::Button, linked to the internal
+ * implementation, in which this object is registered.
+ */
+ virtual void Pressed( Toolkit::Button& button ) {}
+
+ /**
+ * This method is called when the Dali::Toolkit::Internal::Button, in which this
+ * object is registered, is released.
+ * @param[inout] button The Dali::Toolkit::Button, linked to the internal
+ * implementation, in which this object is registered.
+ */
+ virtual void Released( Toolkit::Button& button ) {}
+
+ /**
+ * This method is called when the Dali::Toolkit::Internal::Button, in which this
+ * object is registered, is clicked.
+ * @param[inout] button The Dali::Toolkit::Button, linked to the internal
+ * implementation, in which this object is registered.
+ */
+ virtual void Clicked( Toolkit::Button& button ) {}
+
+ /**
+ * This method is called when the Dali::Toolkit::Internal::Button, in which this
+ * object is registered, changes its state.
+ * @param[inout] button The Dali::Toolkit::Button, linked to the internal
+ * implementation, in which this object is registered.
+ */
+ virtual void Selected( Toolkit::Button& button ) {}
};
} // namespace Internal