- void SetUpTimer( float delay );
-
- /**
- * Slot called when Dali::Timer::SignalTick signal. Resets the autorepeating timer.
- */
- bool AutoRepeatingSlot();
-
-protected:
-
- enum ButtonState
- {
- ButtonUp, ///< The button is up.
- ButtonDown, ///< The button is down.
- };
-
- void SetPainter(ButtonPainterPtr painter);
-
- ButtonState GetState();
-
- Actor mLabel; //TODO: After refactoring painter, this will be private
- bool mTogglableButton; //TODO: After refactoring painter, this will be private
- bool mSelected; //TODO: After refactoring painter, this will be private
-
-private: