#define DALI_TOOLKIT_INTERNAL_BUTTON_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
-#include <dali-toolkit/public-api/controls/buttons/button.h>
+#include <dali-toolkit/devel-api/controls/buttons/button-devel.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
-
-//#if defined(DEBUG_ENABLED)
-// Debug::Filter* gLogButtonFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_BUTTON_CONTROL");
-//#endif
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
namespace Dali
{
public:
/**
- * @copydoc Dali::Toolkit::Button::SetDisabled
+ * @brief Sets the button as \e disabled.
+ * @param[in] disabled Disabled property
*/
void SetDisabled( bool disabled );
/**
- * @copydoc Dali::Toolkit::Button::IsDisabled
+ * @brief Returns if the button is disabled.
+ * @return \e true if the button is \e disabled
*/
bool IsDisabled() const;
/**
- * @copydoc Dali::Toolkit::Button::SetAutoRepeating
+ * @brief Sets the \e autorepeating property.
+ * @param[in] autoRepeating \e autorepeating property
*/
void SetAutoRepeating( bool autoRepeating );
/**
- * @copydoc Dali::Toolkit::Button::IsAutoRepeating
- */
- bool IsAutoRepeating() const;
-
- /**
- * @copydoc Dali::Toolkit::Button::SetInitialAutoRepeatingDelay
+ * @brief Sets the initial autorepeating delay.
+ * @param[in] initialAutoRepeatingDelay in seconds
*/
void SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay );
/**
- * @copydoc Dali::Toolkit::Button::GetInitialAutoRepeatingDelay
- */
- float GetInitialAutoRepeatingDelay() const;
-
- /**
- * @copydoc Dali::Toolkit::Button::SetNextAutoRepeatingDelay
+ * @brief Sets the next autorepeating delay.
+ * @param[in] nextAutoRepeatingDelay in seconds
*/
void SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay );
/**
- * @copydoc Dali::Toolkit::Button::GetNextAutoRepeatingDelay
- */
- float GetNextAutoRepeatingDelay() const;
-
- /**
- * @copydoc Dali::Toolkit::Button::SetTogglableButton
+ * @brief Sets the \e togglable property.
+ * @param[in] togglable Togglable property
*/
void SetTogglableButton( bool togglable );
/**
- * @copydoc Dali::Toolkit::Button::IsTogglableButton
- */
- bool IsTogglableButton() const;
-
- /**
- * @copydoc Dali::Toolkit::Button::SetSelected
+ * @brief Sets the button as selected or unselected.
+ * @param[in] selected Selected property
*/
void SetSelected( bool selected );
/**
- * @copydoc Dali::Toolkit::Button::IsSelected
+ * @brief Returns if the selected property is set and the button is togglable.
+ * @return \e true if the button is \e selected
*/
bool IsSelected() const;
/**
- * @copydoc Dali::Toolkit::Button::SetAnimationTime
- */
- void SetAnimationTime( float animationTime );
-
- /**
- * @copydoc Dali::Toolkit::Button::GetAnimationTime
- */
- float GetAnimationTime() const;
-
- /**
- * @copydoc Dali::Toolkit::Button::SetLabelText
- */
- void SetLabelText( const std::string& label );
-
- /**
- * @copydoc Dali::Toolkit::Button::GetLabelText
- */
- std::string GetLabelText() const;
-
- /**
- * @brief Sets the specified properties on the button label.
+ * @brief Produces a Property::Map of Text properties to create a Text Visual, merging existing properties with supplied map
* If the label does not exist yet, it is created.
* The derived buttons are notified if any properties are changed.
* @param[in] properties A Property::Map of key-value pairs of properties to set.
+ * @param[out] properties A Property::Map of text visual properties to set after merging inMap with existing maps
*/
- void SetupLabel( const Property::Map& properties );
+ void MergeWithExistingLabelProperties( const Property::Map& inMap, Property::Map& outMap );
/**
* Performs actions as requested using the action name.
*/
static bool DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes );
-public: // Deprecated API
-
- /**
- * @copydoc Dali::Toolkit::Button::SetLabel( Actor label )
- */
- void SetLabel( Actor label );
-
- /**
- * @deprecated Sets the unselected image with an url.
- * @param[in] image The Actor to use.
- */
- void SetUnselectedImage( const std::string& filename );
-
- /**
- * @deprecated Sets the selected image with an url.
- * @param[in] filename The url of the image to use to use.
- */
- void SetSelectedImage( const std::string& filename );
-
- /**
- * @deprecated Sets the selected background image with an url.
- * @param[in] filename The url of the image to use to use.
- */
- void SetSelectedBackgroundImage( const std::string& filename );
-
- /**
- * @deprecated Sets the background image with an url.
- * @param[in] filename The url of the image to use to use.
- */
- void SetBackgroundImage( const std::string& filename );
-
- /**
- * @deprecated Sets the disabled unselected background image with an url.
- * @param[in] filename The url of the image to use to use.
- */
- void SetDisabledBackgroundImage( const std::string& filename );
-
- /**
- * @deprecated Sets the disabled unselected image with an url.
- * @param[in] filename The url of the image to use to use.
- */
- void SetDisabledImage( const std::string& filename );
-
- /**
- * @deprecated Sets the disabled selected image with an url.
- * @param[in] filename The url of the image to use to use.
- */
- void SetDisabledSelectedImage( const std::string& filename );
-
- /**
- * @deprecated Sets the unselected image with an Actor.
- * @param[in] image The Actor to use.
- */
- void SetUnselectedImage( Actor image );
-
- /**
- * @deprecated Sets the selected image with an Actor.
- * @param[in] image The Actor to use.
- */
- void SetSelectedImage( Actor image );
-
- /**
- * @deprecated Sets the selected background image with an Actor.
- * @param[in] image The Actor to use.
- */
- void SetSelectedBackgroundImage( Actor image );
-
- /**
- * @deprecated Sets the disabled image with an Actor.
- * @param[in] image The Actor to use.
- */
- void SetDisabledImage( Actor image );
-
- /**
- * @deprecated Sets the disabled selected image with an Actor.
- * @param[in] image The Actor to use.
- */
- void SetDisabledSelectedImage( Actor image );
-
- /**
- * @deprecated Sets the disabled background image with an Actor.
- * @param[in] image The Actor to use.
- */
- void SetDisabledBackgroundImage( Actor image );
-
- /**
- * @Gets url of a image visual, used by GetProperty but for deprecated Properties
- * @param[in] index Visual index of url required
- * @return filename for the corresponding visual
- */
- std::string GetUrlForImageVisual( Property::Index index );
-
-
- /**
- * @copydoc Dali::Toolkit::Button::GetButtonImage
- */
- Actor GetButtonImage() const;
-
- /**
- * @copydoc Dali::Toolkit::Button::GetSelectedImage
- */
- Actor GetSelectedImage() const;
-
public:
/**
* @copydoc Toolkit::Control::OnInitialize()
* @note If overridden by deriving button classes, then an up-call to Button::OnInitialize MUST be made at the start.
*/
- virtual void OnInitialize();
+ void OnInitialize() override;
/**
* @copydoc Toolkit::Control::OnAccessibilityActivated()
*/
- virtual bool OnAccessibilityActivated();
+ bool OnAccessibilityActivated() override;
/**
* @copydoc Toolkit::Control::OnKeyboardEnter()
*/
- virtual bool OnKeyboardEnter();
+ bool OnKeyboardEnter() override;
/**
- * @copydoc Toolkit::Control::OnStageDisconnection()
- * @note If overridden by deriving button classes, then an up-call to Button::OnStageDisconnection MUST be made at the end.
+ * @copydoc Toolkit::Control::OnSceneDisconnection()
+ * @note If overridden by deriving button classes, then an up-call to Button::OnSceneDisconnection MUST be made at the end.
*/
- virtual void OnStageDisconnection();
+ void OnSceneDisconnection() override;
/**
- * @copydoc Toolkit::Control::OnStageConnnection()
+ * @copydoc Toolkit::Control::OnSceneConnection()
*/
- virtual void OnStageConnection( int depth );
+ void OnSceneConnection( int depth ) override;
/**
* @copydoc Toolkit::Control::GetNaturalSize
*/
- virtual Vector3 GetNaturalSize();
+ Vector3 GetNaturalSize() override;
/**
* @copydoc Toolkit::Control::OnSetResizePolicy
*/
- virtual void OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension );
+ void OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension ) override;
/**
* @copydoc Toolkit::Control::OnRelayout
*/
- virtual void OnRelayout( const Vector2& size, RelayoutContainer& container );
+ void OnRelayout( const Vector2& size, RelayoutContainer& container ) override;
private:
* @param[in] touch The touch info.
* @return true, if consumed, false otherwise.
*/
- bool OnTouch( Actor actor, const TouchData& touch );
+ bool OnTouch( Actor actor, const TouchEvent& touch );
/**
* Handler for tap events.
bool ValidateState( State requestedState );
/**
- * Perform the given function on the visuals in the given state. Can be used to add and remove visuals.
- * @param[in] functionPtr pointer to the function to perform an action on a visual
- * @param[in] state Visuals in this state will be the target
- */
- void PerformFunctionOnVisualsInState( void(Button::*functionPtr)( Property::Index visualIndex), State state );
-
- /**
* Changes the button state when an action occurs on it
* @param[in] requestedState the state to change to
*/
void ChangeState( State requestedState );
/**
- * @brief Get unselected button color
- * @return color as vector4
- */
- const Vector4 GetUnselectedColor() const;
-
- /**
- * @brief Get selected button color
- * @return color as vector4
- */
- const Vector4 GetSelectedColor() const;
-
- /**
- * Sets the color of button in selected or unselected state, if image also supplied this color will be appplied to it.
- * If no visual exists, it is created.
- * @param[in] color The color to use.
- * @param[in] visualIndex The Visual to apply the color
- */
- void SetColor( const Vector4& color, Property::Index visualIndex );
-
- /**
* This method is called when the button is released.
*/
void Released();
* @param[in] value the value to set on the component
* @param[in] visualDepth the depth of the visual if overlapping another
*/
- void CreateVisualsForComponent( Property::Index index ,const Property::Value& value, const float visualDepth );
+ void CreateVisualsForComponent( Property::Index index, const Property::Value& value, const int visualDepth );
/**
+ * @brief Get the Property map for the given Visual
+ * @param[in] visualIndex visual index of the required visual
+ * @param[out] retreivedMap the property map used to construct the required visual
+ * @return bool success flag, true if visual found
+ */
+ bool GetPropertyMapForVisual( Property::Index visualIndex, Property::Map& retreivedMap ) const;
+ /**
* Returns the animation to be used for transition, creating the animation if needed.
* @return The initialised transition animation.
*/
TapGestureDetector mTapDetector;
- Vector4 mUnselectedColor;
- Vector4 mSelectedColor;
-
bool mAutoRepeating; ///< Stores the autorepeating property.
bool mTogglableButton; ///< Stores the togglable property as a flag.
+ bool mTextStringSetFlag; ///< Stores if text has been set. Required in relayout but don't want to calculate there.
+
float mInitialAutoRepeatingDelay; ///< Stores the initial autorepeating delay in seconds.
float mNextAutoRepeatingDelay; ///< Stores the next autorepeating delay in seconds.
// Actions
bool mClickActionPerforming; ///< Used to manage signal emissions during action
+
+protected:
+ struct AccessibleImpl : public Control::Impl::AccessibleImpl
+ {
+ using Control::Impl::AccessibleImpl::AccessibleImpl;
+
+ Dali::Accessibility::States CalculateStates() override;
+ std::string GetNameRaw() override;
+ };
};
} // namespace Internal