// EXTERNAL INCLUDES
#include <dali/public-api/events/touch-event.h>
#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/actors/image-actor.h>
+#include <dali/public-api/scripting/scripting.h>
+#include <dali-toolkit/public-api/controls/text-view/text-view.h>
namespace Dali
{
const Property::Index Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY = Internal::Button::BUTTON_PROPERTY_START_INDEX + 2;
const Property::Index Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY = Internal::Button::BUTTON_PROPERTY_START_INDEX + 3;
const Property::Index Button::PROPERTY_TOGGLABLE = Internal::Button::BUTTON_PROPERTY_START_INDEX + 4;
-const Property::Index Button::PROPERTY_TOGGLED = Internal::Button::BUTTON_PROPERTY_START_INDEX + 5;
+const Property::Index Button::PROPERTY_SELECTED = Internal::Button::BUTTON_PROPERTY_START_INDEX + 5;
const Property::Index Button::PROPERTY_NORMAL_STATE_ACTOR = Internal::Button::BUTTON_PROPERTY_START_INDEX + 6;
const Property::Index Button::PROPERTY_SELECTED_STATE_ACTOR = Internal::Button::BUTTON_PROPERTY_START_INDEX + 7;
const Property::Index Button::PROPERTY_DISABLED_STATE_ACTOR = Internal::Button::BUTTON_PROPERTY_START_INDEX + 8;
namespace
{
+const unsigned int INITIAL_AUTOREPEATING_DELAY( 0.15f );
+const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f );
+
BaseHandle Create()
{
// empty handle as we cannot create button (but type registered for clicked signal)
TypeRegistration typeRegistration( typeid(Toolkit::Button), typeid(Toolkit::Control), Create );
-SignalConnectorType signalConnector1( typeRegistration, Toolkit::Button::SIGNAL_CLICKED, &Button::DoConnectSignal );
-SignalConnectorType signalConnector2( typeRegistration, Toolkit::Button::SIGNAL_STATE_CHANGED, &Button::DoConnectSignal );
+SignalConnectorType signalConnector1( typeRegistration, Toolkit::Button::SIGNAL_PRESSED , &Button::DoConnectSignal );
+SignalConnectorType signalConnector2( typeRegistration, Toolkit::Button::SIGNAL_RELEASED, &Button::DoConnectSignal );
+SignalConnectorType signalConnector3( typeRegistration, Toolkit::Button::SIGNAL_CLICKED, &Button::DoConnectSignal );
+SignalConnectorType signalConnector4( typeRegistration, Toolkit::Button::SIGNAL_STATE_CHANGED, &Button::DoConnectSignal );
+
+TypeAction action1( typeRegistration, Toolkit::Button::ACTION_BUTTON_CLICK, &Button::DoAction );
PropertyRegistration property1( typeRegistration, "disabled", Toolkit::Button::PROPERTY_DISABLED, Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
PropertyRegistration property2( typeRegistration, "auto-repeating", Toolkit::Button::PROPERTY_AUTO_REPEATING, Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
PropertyRegistration property3( typeRegistration, "initial-auto-repeating-delay", Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY, Property::FLOAT, &Button::SetProperty, &Button::GetProperty );
PropertyRegistration property4( typeRegistration, "next-auto-repeating-delay", Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY, Property::FLOAT, &Button::SetProperty, &Button::GetProperty );
PropertyRegistration property5( typeRegistration, "togglable", Toolkit::Button::PROPERTY_TOGGLABLE, Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property6( typeRegistration, "toggled", Toolkit::Button::PROPERTY_TOGGLED, Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
+PropertyRegistration property6( typeRegistration, "selected", Toolkit::Button::PROPERTY_SELECTED, Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
PropertyRegistration property7( typeRegistration, "normal-state-actor", Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR, Property::MAP, &Button::SetProperty, &Button::GetProperty );
PropertyRegistration property8( typeRegistration, "selected-state-actor", Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR, Property::MAP, &Button::SetProperty, &Button::GetProperty );
PropertyRegistration property9( typeRegistration, "disabled-state-actor", Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR, Property::MAP, &Button::SetProperty, &Button::GetProperty );
Button::Button()
: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS ) ),
+ mTogglableButton( false ),
+ mSelected( false ),
mPainter( NULL ),
- mState( ButtonUp ),
- mDisabled( false )
+ mAutoRepeatingTimer(),
+ mDisabled( false ),
+ mAutoRepeating( false ),
+// mTogglableButton( false ),
+// mSelected( false ),
+ mInitialAutoRepeatingDelay( INITIAL_AUTOREPEATING_DELAY ),
+ mNextAutoRepeatingDelay( NEXT_AUTOREPEATING_DELAY ),
+ mClickActionPerforming( false ),
+ mState( ButtonUp )
{
}
Button::~Button()
{
+ if( mAutoRepeatingTimer )
+ {
+ mAutoRepeatingTimer.Reset();
+ }
}
void Button::SetDisabled( bool disabled )
return mDisabled;
}
+void Button::SetAutoRepeating( bool autoRepeating )
+{
+ mAutoRepeating = autoRepeating;
+
+ // An autorepeating button can't be a togglable button.
+ if( autoRepeating )
+ {
+ mTogglableButton = false;
+ if( mSelected )
+ {
+ // Emit a signal is not wanted, only change the appearance.
+ Toolkit::Button handle( GetOwner() );
+ mPainter->Selected( handle );
+ mSelected = false;
+ }
+ }
+
+ // Notifies the painter.
+ mPainter->SetAutoRepeating( mAutoRepeating );
+}
+
+bool Button::IsAutoRepeating() const
+{
+ return mAutoRepeating;
+}
+
+void Button::SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay )
+{
+ DALI_ASSERT_ALWAYS( initialAutoRepeatingDelay > 0.f );
+ mInitialAutoRepeatingDelay = initialAutoRepeatingDelay;
+}
+
+float Button::GetInitialAutoRepeatingDelay() const
+{
+ return mInitialAutoRepeatingDelay;
+}
+
+void Button::SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay )
+{
+ DALI_ASSERT_ALWAYS( nextAutoRepeatingDelay > 0.f );
+ mNextAutoRepeatingDelay = nextAutoRepeatingDelay;
+}
+
+float Button::GetNextAutoRepeatingDelay() const
+{
+ return mNextAutoRepeatingDelay;
+}
+
+void Button::SetTogglableButton( bool togglable )
+{
+ mTogglableButton = togglable;
+
+ // A togglable button can't be an autorepeating button.
+ if( togglable )
+ {
+ mAutoRepeating = false;
+
+ // Notifies the painter.
+ mPainter->SetAutoRepeating( mAutoRepeating );
+ }
+}
+
+bool Button::IsTogglableButton() const
+{
+ return mTogglableButton;
+}
+
+void Button::SetSelected( bool selected )
+{
+ if( !mDisabled && mTogglableButton && ( selected != mSelected ) )
+ {
+ mSelected = selected;
+
+ Toolkit::Button handle( GetOwner() );
+
+ // Notifies the painter the button has been selected.
+ mPainter->Selected( handle );
+
+ // Emit signal.
+ mStateChangedSignal.Emit( handle );
+ }
+}
+
+bool Button::IsSelected() const
+{
+ return mTogglableButton && mSelected;
+}
+
void Button::SetAnimationTime( float animationTime )
{
OnAnimationTimeSet( animationTime );
return OnAnimationTimeRequested();
}
+void Button::SetLabel( const std::string& label )
+{
+ Toolkit::TextView textView = Toolkit::TextView::New( label );
+ textView.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit ); // Make sure our text always fits inside the button
+ SetLabel( textView );
+
+ RelayoutRequest();
+}
+
+void Button::SetLabel( Actor label )
+{
+ Toolkit::Button handle( GetOwner() );
+
+ mPainter->SetLabel( handle, label );
+}
+
+Actor Button::GetLabel() const
+{
+ return mLabel;
+}
+
+Actor& Button::GetLabel()
+{
+ return mLabel;
+}
+
+void Button::SetButtonImage( Image image )
+{
+ SetButtonImage( ImageActor::New( image ) );
+}
+
+void Button::SetButtonImage( Actor image )
+{
+ Toolkit::Button handle( GetOwner() );
+ mPainter->SetButtonImage( handle, image );
+}
+
+Actor Button::GetButtonImage() const
+{
+ return mButtonImage;
+}
+
+Actor& Button::GetButtonImage()
+{
+ return mButtonImage;
+}
+
+void Button::SetSelectedImage( Image image )
+{
+ SetSelectedImage( ImageActor::New( image ) );
+}
+
+void Button::SetSelectedImage( Actor image )
+{
+ Toolkit::Button handle( GetOwner() );
+ mPainter->SetSelectedImage( handle, image );
+}
+
+Actor Button::GetSelectedImage() const
+{
+ return mSelectedImage;
+}
+
+Actor& Button::GetSelectedImage()
+{
+ return mSelectedImage;
+}
+
+void Button::SetBackgroundImage( Image image )
+{
+ SetBackgroundImage( ImageActor::New( image ) );
+}
+
+void Button::SetBackgroundImage( Actor image )
+{
+ Toolkit::Button handle( GetOwner() );
+ mPainter->SetBackgroundImage( handle, image );
+}
+
+Actor Button::GetBackgroundImage() const
+{
+ return mBackgroundImage;
+}
+
+Actor& Button::GetBackgroundImage()
+{
+ return mBackgroundImage;
+}
+
+void Button::SetDisabledImage( Image image )
+{
+ SetDisabledImage( ImageActor::New( image ) );
+}
+
+void Button::SetDisabledImage( Actor image )
+{
+ Toolkit::Button handle( GetOwner() );
+ mPainter->SetDisabledImage( handle, image );
+}
+
+Actor Button::GetDisabledImage() const
+{
+ return mDisabledImage;
+}
+
+Actor& Button::GetDisabledImage()
+{
+ return mDisabledImage;
+}
+
+void Button::SetDisabledSelectedImage( Image image )
+{
+ SetDisabledSelectedImage( ImageActor::New( image ) );
+}
+
+void Button::SetDisabledSelectedImage( Actor image )
+{
+ Toolkit::Button handle( GetOwner() );
+ mPainter->SetDisabledSelectedImage( handle, image );
+}
+
+Actor Button::GetDisabledSelectedImage() const
+{
+ return mDisabledSelectedImage;
+}
+
+Actor& Button::GetDisabledSelectedImage()
+{
+ return mDisabledSelectedImage;
+}
+
+void Button::SetDisabledBackgroundImage( Image image )
+{
+ SetDisabledBackgroundImage( ImageActor::New( image ) );
+}
+
+void Button::SetDisabledBackgroundImage( Actor image )
+{
+ Toolkit::Button handle( GetOwner() );
+ mPainter->SetDisabledBackgroundImage( handle, image );
+}
+
+Actor Button::GetDisabledBackgroundImage() const
+{
+ return mDisabledBackgroundImage;
+}
+
+Actor& Button::GetDisabledBackgroundImage()
+{
+ return mDisabledBackgroundImage;
+}
+
+Actor& Button::GetFadeOutButtonImage()
+{
+ return mFadeOutButtonImage;
+}
+
+Actor& Button::GetFadeOutSelectedImage()
+{
+ return mFadeOutSelectedImage;
+}
+
+Actor& Button::GetFadeOutBackgroundImage()
+{
+ return mFadeOutBackgroundImage;
+}
+
+bool Button::DoAction( BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes )
+{
+ bool ret = false;
+
+ Dali::BaseHandle handle( object );
+
+ Toolkit::Button button = Toolkit::Button::DownCast( handle );
+
+ DALI_ASSERT_ALWAYS( button );
+
+ if( Toolkit::Button::ACTION_BUTTON_CLICK == actionName )
+ {
+ GetImplementation( button ).DoClickAction( attributes );
+ ret = true;
+ }
+
+ return ret;
+}
+
+void Button::DoClickAction( const PropertyValueContainer& attributes )
+{
+ // Prevents the button signals from doing a recursive loop by sending an action
+ // and re-emitting the signals.
+ if( !mClickActionPerforming )
+ {
+ mClickActionPerforming = true;
+ OnButtonDown();
+ mState = ButtonDown;
+ OnButtonUp();
+ mClickActionPerforming = false;
+ }
+}
+
void Button::OnAnimationTimeSet( float animationTime )
{
- // nothing to do.
+ mPainter->SetAnimationTime( animationTime );
+}
+
+float Button::OnAnimationTimeRequested() const
+{
+ return mPainter->GetAnimationTime();
+}
+
+void Button::OnButtonStageDisconnection()
+{
+ if( ButtonDown == mState )
+ {
+ if( !mTogglableButton )
+ {
+ Toolkit::Button handle( GetOwner() );
+
+ // Notifies the painter the button has been released.
+ mPainter->Released( handle );
+
+ if( mAutoRepeating )
+ {
+ mAutoRepeatingTimer.Reset();
+ }
+ }
+ }
}
void Button::OnButtonDown()
{
+ if( !mTogglableButton )
+ {
+ Toolkit::Button handle( GetOwner() );
+ // Notifies the painter the button has been pressed.
+ mPainter->Pressed( handle );
+
+ if( mAutoRepeating )
+ {
+ SetUpTimer( mInitialAutoRepeatingDelay );
+ }
+
+ //Emit signal.
+ mPressedSignal.Emit( handle );
+ }
}
void Button::OnButtonUp()
{
+ if( ButtonDown == mState )
+ {
+ if( mTogglableButton )
+ {
+ SetSelected( !mSelected );
+ }
+ else
+ {
+ Toolkit::Button handle( GetOwner() );
+
+ // Notifies the painter the button has been clicked.
+ mPainter->Released( handle );
+ mPainter->Clicked( handle );
+ if( mAutoRepeating )
+ {
+ mAutoRepeatingTimer.Reset();
+ }
+
+ //Emit signal.
+ mReleasedSignal.Emit( handle );
+ mClickedSignal.Emit( handle );
+ }
+ }
}
-float Button::OnAnimationTimeRequested() const
+void Button::OnTouchPointLeave()
{
- return 0.f;
+ if( ButtonDown == mState )
+ {
+ if( !mTogglableButton )
+ {
+ Toolkit::Button handle( GetOwner() );
+
+ // Notifies the painter the button has been released.
+ mPainter->Released( handle );
+
+ if( mAutoRepeating )
+ {
+ mAutoRepeatingTimer.Reset();
+ }
+
+ //Emit signal.
+ mReleasedSignal.Emit( handle );
+ }
+ }
+}
+
+void Button::OnTouchPointInterrupted()
+{
+ OnTouchPointLeave();
+}
+
+Toolkit::Button::ButtonSignalType& Button::PressedSignal()
+{
+ return mPressedSignal;
}
-Toolkit::Button::ClickedSignalType& Button::ClickedSignal()
+Toolkit::Button::ButtonSignalType& Button::ReleasedSignal()
+{
+ return mReleasedSignal;
+}
+
+Toolkit::Button::ButtonSignalType& Button::ClickedSignal()
{
return mClickedSignal;
}
-Toolkit::Button::StateChangedSignalType& Button::StateChangedSignal()
+Toolkit::Button::ButtonSignalType& Button::StateChangedSignal()
{
return mStateChangedSignal;
}
bool connected( true );
Toolkit::Button button = Toolkit::Button::DownCast(handle);
- if( Dali::Toolkit::Button::SIGNAL_CLICKED == signalName )
+ if( Toolkit::Button::SIGNAL_PRESSED == signalName )
+ {
+ button.PressedSignal().Connect( tracker, functor );
+ }
+ else if( Toolkit::Button::SIGNAL_RELEASED == signalName )
+ {
+ button.ReleasedSignal().Connect( tracker, functor );
+ }
+ else if( Dali::Toolkit::Button::SIGNAL_CLICKED == signalName )
{
button.ClickedSignal().Connect( tracker, functor );
}
self.SetKeyboardFocusable( true );
}
+void Button::OnActivated()
+{
+ // When the button is activated, it performs the click action
+ PropertyValueContainer attributes;
+ DoClickAction( attributes );
+}
+
void Button::OnControlSizeSet(const Vector3& targetSize)
{
Toolkit::Button handle( GetOwner() );
// Do nothing.
}
+void Button::SetUpTimer( float delay )
+{
+ mAutoRepeatingTimer = Dali::Timer::New( static_cast<unsigned int>( 1000.f * delay ) );
+ mAutoRepeatingTimer.TickSignal().Connect( this, &Button::AutoRepeatingSlot );
+ mAutoRepeatingTimer.Start();
+}
+
+bool Button::AutoRepeatingSlot()
+{
+ bool consumed = false;
+ if( !mDisabled )
+ {
+ // Restart the autorepeat timer.
+ SetUpTimer( mNextAutoRepeatingDelay );
+
+ Toolkit::Button handle( GetOwner() );
+
+ // Notifies the painter the button has been pressed.
+ mPainter->Pressed( handle );
+
+ //Emit signal.
+ consumed = mReleasedSignal.Emit( handle );
+ consumed |= mClickedSignal.Emit( handle );
+ consumed |= mPressedSignal.Emit( handle );
+ }
+
+ return consumed;
+}
+
void Button::OnControlStageDisconnection()
{
OnButtonStageDisconnection(); // Notification for derived classes.
mState = ButtonUp;
}
+void Button::SetPainter(ButtonPainterPtr painter)
+{
+ mPainter = painter;
+}
+
+Button::ButtonState Button::GetState()
+{
+ return mState;
+}
+
void Button::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
{
Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) );
- if ( button && ( index == Toolkit::Button::PROPERTY_DISABLED ) )
+ if ( button )
{
- GetImplementation( button ).SetDisabled( value.Get<bool>() );
+ switch ( index )
+ {
+ case Toolkit::Button::PROPERTY_DISABLED:
+ {
+ GetImplementation( button ).SetDisabled( value.Get<bool>() );
+ break;
+ }
+
+ case Toolkit::Button::PROPERTY_AUTO_REPEATING:
+ {
+ GetImplementation( button ).SetAutoRepeating( value.Get< bool >() );
+ break;
+ }
+
+ case Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY:
+ {
+ GetImplementation( button ).SetInitialAutoRepeatingDelay( value.Get< float >() );
+ break;
+ }
+
+ case Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY:
+ {
+ GetImplementation( button ).SetNextAutoRepeatingDelay( value.Get< float >() );
+ break;
+ }
+
+ case Toolkit::Button::PROPERTY_TOGGLABLE:
+ {
+ GetImplementation( button ).SetTogglableButton( value.Get< bool >() );
+ break;
+ }
+
+ case Toolkit::Button::PROPERTY_SELECTED:
+ {
+ GetImplementation( button ).SetSelected( value.Get< bool >() );
+ break;
+ }
+
+ case Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR:
+ {
+ GetImplementation( button ).SetButtonImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+ break;
+ }
+
+ case Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR:
+ {
+ GetImplementation( button ).SetSelectedImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+ break;
+ }
+
+ case Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR:
+ {
+ GetImplementation( button ).SetDisabledImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+ break;
+ }
+
+ case Toolkit::Button::PROPERTY_LABEL_ACTOR:
+ {
+ GetImplementation( button ).SetLabel( Scripting::NewActor( value.Get< Property::Map >() ) );
+ break;
+ }
+ }
}
}
Property::Value Button::GetProperty( BaseObject* object, Property::Index propertyIndex )
{
+ Property::Value value;
+
Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) );
- if ( button && ( propertyIndex == Toolkit::Button::PROPERTY_DISABLED ) )
+ if ( button )
{
- return Property::Value( GetImplementation( button ).mDisabled );
+ switch ( propertyIndex )
+ {
+ case Toolkit::Button::PROPERTY_DISABLED:
+ {
+ value = GetImplementation( button ).mDisabled;
+ break;
+ }
+
+ case Toolkit::Button::PROPERTY_AUTO_REPEATING:
+ {
+ value = GetImplementation( button ).mAutoRepeating;
+ break;
+ }
+
+ case Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY:
+ {
+ value = GetImplementation( button ).mInitialAutoRepeatingDelay;
+ break;
+ }
+
+ case Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY:
+ {
+ value = GetImplementation( button ).mNextAutoRepeatingDelay;
+ break;
+ }
+
+ case Toolkit::Button::PROPERTY_TOGGLABLE:
+ {
+ value = GetImplementation( button ).mTogglableButton;
+ break;
+ }
+
+ case Toolkit::Button::PROPERTY_SELECTED:
+ {
+ value = GetImplementation( button ).mSelected;
+ break;
+ }
+
+ case Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR:
+ {
+ Property::Map map;
+ Scripting::CreatePropertyMap( GetImplementation( button ).mButtonImage, map );
+ value = map;
+ break;
+ }
+
+ case Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR:
+ {
+ Property::Map map;
+ Scripting::CreatePropertyMap( GetImplementation( button ).mSelectedImage, map );
+ value = map;
+ break;
+ }
+
+ case Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR:
+ {
+ Property::Map map;
+ Scripting::CreatePropertyMap( GetImplementation( button ).mDisabledImage, map );
+ value = map;
+ break;
+ }
+
+ case Toolkit::Button::PROPERTY_LABEL_ACTOR:
+ {
+ Property::Map map;
+ Scripting::CreatePropertyMap( GetImplementation( button ).mLabel, map );
+ value = map;
+ break;
+ }
+ }
}
- return Property::Value();
+ return value;
}
} // namespace Internal