Updated all cpp files to new format
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / buttons / button-impl.cpp
index b696a52..c242bc6 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include "button-impl.h"
 
 // EXTERNAL INCLUDES
-#include <cstring> // for strcmp
+#include <dali/devel-api/object/property-helper-devel.h>
 #include <dali/devel-api/scripting/enum-helper.h>
+#include <dali/devel-api/scripting/scripting.h>
 #include <dali/integration-api/debug.h>
 #include <dali/public-api/events/touch-event.h>
-#include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/object/type-registry-helper.h>
+#include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/size-negotiation/relayout-container.h>
-#include <dali/devel-api/object/property-helper-devel.h>
-#include <dali/devel-api/scripting/scripting.h>
+#include <cstring> // for strcmp
 
 // INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
-#include <dali-toolkit/public-api/controls/image-view/image-view.h>
-#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
-#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
-#include <dali-toolkit/public-api/align-enumerations.h>
+#include <dali-toolkit/devel-api/controls/buttons/button-devel.h>
 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
 #include <dali-toolkit/devel-api/controls/control-devel.h>
-#include <dali-toolkit/devel-api/controls/buttons/button-devel.h>
 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
 #include <dali-toolkit/internal/visuals/text/text-visual.h>
+#include <dali-toolkit/public-api/align-enumerations.h>
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
+#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
+#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
 #include <dali-toolkit/public-api/visuals/text-visual-properties.h>
 #include <dali-toolkit/public-api/visuals/visual-properties.h>
 
 #if defined(DEBUG_ENABLED)
-    Debug::Filter* gLogButtonFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_BUTTON_CONTROL");
+Debug::Filter* gLogButtonFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_BUTTON_CONTROL");
 #endif
 
 namespace Dali
 {
-
 namespace Toolkit
 {
-
 namespace Internal
 {
-
 namespace
 {
-
 BaseHandle Create()
 {
   // empty handle as we cannot create button (but type registered for clicked signal)
@@ -66,75 +62,74 @@ BaseHandle Create()
 }
 
 // Setup properties, signals and actions using the type-registry.
-DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Button, Toolkit::Control, Create )
-
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled",                           BOOLEAN, DISABLED                              )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "autoRepeating",                      BOOLEAN, AUTO_REPEATING                        )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "initialAutoRepeatingDelay",          FLOAT,   INITIAL_AUTO_REPEATING_DELAY          )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "nextAutoRepeatingDelay",             FLOAT,   NEXT_AUTO_REPEATING_DELAY             )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "togglable",                          BOOLEAN, TOGGLABLE                             )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected",                           BOOLEAN, SELECTED                              )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "unselectedVisual",                   MAP,     UNSELECTED_VISUAL                     )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selectedVisual",                     MAP,     SELECTED_VISUAL                       )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabledSelectedVisual",             MAP,     DISABLED_SELECTED_VISUAL              )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabledUnselectedVisual",           MAP,     DISABLED_UNSELECTED_VISUAL            )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "unselectedBackgroundVisual",         MAP,     UNSELECTED_BACKGROUND_VISUAL          )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "label",                              MAP,     LABEL                                 )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selectedBackgroundVisual",           MAP,     SELECTED_BACKGROUND_VISUAL            )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabledUnselectedBackgroundVisual", MAP,     DISABLED_UNSELECTED_BACKGROUND_VISUAL )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabledSelectedBackgroundVisual",   MAP,     DISABLED_SELECTED_BACKGROUND_VISUAL   )
-DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, Button, "labelRelativeAlignment",             STRING,  LABEL_RELATIVE_ALIGNMENT              )
-DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, Button, "labelPadding",                       VECTOR4, LABEL_PADDING                         )
-DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, Button, "visualPadding",                      VECTOR4, VISUAL_PADDING                        )
+DALI_TYPE_REGISTRATION_BEGIN(Toolkit::Button, Toolkit::Control, Create)
+
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "disabled", BOOLEAN, DISABLED)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "autoRepeating", BOOLEAN, AUTO_REPEATING)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "initialAutoRepeatingDelay", FLOAT, INITIAL_AUTO_REPEATING_DELAY)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "nextAutoRepeatingDelay", FLOAT, NEXT_AUTO_REPEATING_DELAY)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "togglable", BOOLEAN, TOGGLABLE)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "selected", BOOLEAN, SELECTED)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "unselectedVisual", MAP, UNSELECTED_VISUAL)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "selectedVisual", MAP, SELECTED_VISUAL)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "disabledSelectedVisual", MAP, DISABLED_SELECTED_VISUAL)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "disabledUnselectedVisual", MAP, DISABLED_UNSELECTED_VISUAL)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "unselectedBackgroundVisual", MAP, UNSELECTED_BACKGROUND_VISUAL)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "label", MAP, LABEL)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "selectedBackgroundVisual", MAP, SELECTED_BACKGROUND_VISUAL)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "disabledUnselectedBackgroundVisual", MAP, DISABLED_UNSELECTED_BACKGROUND_VISUAL)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "disabledSelectedBackgroundVisual", MAP, DISABLED_SELECTED_BACKGROUND_VISUAL)
+DALI_DEVEL_PROPERTY_REGISTRATION(Toolkit, Button, "labelRelativeAlignment", STRING, LABEL_RELATIVE_ALIGNMENT)
+DALI_DEVEL_PROPERTY_REGISTRATION(Toolkit, Button, "labelPadding", VECTOR4, LABEL_PADDING)
+DALI_DEVEL_PROPERTY_REGISTRATION(Toolkit, Button, "visualPadding", VECTOR4, VISUAL_PADDING)
 
 // Signals:
-DALI_SIGNAL_REGISTRATION(   Toolkit, Button, "pressed",                               SIGNAL_PRESSED               )
-DALI_SIGNAL_REGISTRATION(   Toolkit, Button, "released",                              SIGNAL_RELEASED              )
-DALI_SIGNAL_REGISTRATION(   Toolkit, Button, "clicked",                               SIGNAL_CLICKED               )
-DALI_SIGNAL_REGISTRATION(   Toolkit, Button, "stateChanged",                          SIGNAL_STATE_CHANGED         )
+DALI_SIGNAL_REGISTRATION(Toolkit, Button, "pressed", SIGNAL_PRESSED)
+DALI_SIGNAL_REGISTRATION(Toolkit, Button, "released", SIGNAL_RELEASED)
+DALI_SIGNAL_REGISTRATION(Toolkit, Button, "clicked", SIGNAL_CLICKED)
+DALI_SIGNAL_REGISTRATION(Toolkit, Button, "stateChanged", SIGNAL_STATE_CHANGED)
 
 // Actions:
-DALI_ACTION_REGISTRATION(   Toolkit, Button, "buttonClick",                           ACTION_BUTTON_CLICK          )
+DALI_ACTION_REGISTRATION(Toolkit, Button, "buttonClick", ACTION_BUTTON_CLICK)
 
 DALI_TYPE_REGISTRATION_END()
 
-DALI_ENUM_TO_STRING_TABLE_BEGIN( ALIGNMENT )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Internal::Button, BEGIN )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Internal::Button, END )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Internal::Button, TOP )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Internal::Button, BOTTOM )
-DALI_ENUM_TO_STRING_TABLE_END( ALIGNMENT )
+DALI_ENUM_TO_STRING_TABLE_BEGIN(ALIGNMENT)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::Internal::Button, BEGIN)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::Internal::Button, END)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::Internal::Button, TOP)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::Internal::Button, BOTTOM)
+DALI_ENUM_TO_STRING_TABLE_END(ALIGNMENT)
 
 const Scripting::StringEnum ALIGNMENT_STRING_TABLE[] =
-{
-  { "BEGIN",  Button::BEGIN   },
-  { "END",    Button::END     },
-  { "TOP",    Button::TOP     },
-  { "BOTTOM", Button::BOTTOM  },
+  {
+    {"BEGIN", Button::BEGIN},
+    {"END", Button::END},
+    {"TOP", Button::TOP},
+    {"BOTTOM", Button::BOTTOM},
 };
 
-const unsigned int ALIGNMENT_STRING_TABLE_COUNT = sizeof( ALIGNMENT_STRING_TABLE ) / sizeof( ALIGNMENT_STRING_TABLE[0] );
+const unsigned int ALIGNMENT_STRING_TABLE_COUNT = sizeof(ALIGNMENT_STRING_TABLE) / sizeof(ALIGNMENT_STRING_TABLE[0]);
 
 const Property::Index VISUAL_INDEX_FOR_STATE[][Button::STATE_COUNT] =
-{
-  { Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, Toolkit::Button::Property::UNSELECTED_VISUAL },
-  { Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, Toolkit::Button::Property::SELECTED_VISUAL  },
-  { Toolkit::Button::Property::DISABLED_UNSELECTED_BACKGROUND_VISUAL, Toolkit::Button::Property::DISABLED_UNSELECTED_VISUAL },
-  { Toolkit::Button::Property::DISABLED_SELECTED_BACKGROUND_VISUAL, Toolkit::Button::Property::DISABLED_SELECTED_VISUAL }
-};
+  {
+    {Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, Toolkit::Button::Property::UNSELECTED_VISUAL},
+    {Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, Toolkit::Button::Property::SELECTED_VISUAL},
+    {Toolkit::Button::Property::DISABLED_UNSELECTED_BACKGROUND_VISUAL, Toolkit::Button::Property::DISABLED_UNSELECTED_VISUAL},
+    {Toolkit::Button::Property::DISABLED_SELECTED_BACKGROUND_VISUAL, Toolkit::Button::Property::DISABLED_SELECTED_VISUAL}};
 
 /**
  * Checks if given map contains a text string
  */
-bool MapContainsTextString( Property::Map& map )
+bool MapContainsTextString(Property::Map& map)
 {
-  bool result = false;
-  Property::Value* value = map.Find( Toolkit::TextVisual::Property::TEXT );
-  if ( value )
+  bool             result = false;
+  Property::Value* value  = map.Find(Toolkit::TextVisual::Property::TEXT);
+  if(value)
   {
     std::string textString;
-    value->Get( textString );
-    if ( !textString.empty() )
+    value->Get(textString);
+    if(!textString.empty())
     {
       result = true;
     }
@@ -145,19 +140,19 @@ bool MapContainsTextString( Property::Map& map )
 } // unnamed namespace
 
 Button::Button()
-: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
+: Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
   mAutoRepeatingTimer(),
-  mTextLabelAlignment( END ),
-  mAutoRepeating( false ),
-  mTogglableButton( false ),
-  mTextStringSetFlag( false ),
-  mInitialAutoRepeatingDelay( 0.0f ),
-  mNextAutoRepeatingDelay( 0.0f ),
-  mAnimationTime( 0.0f ),
-  mButtonPressedState( UNPRESSED ),
-  mButtonState( UNSELECTED_STATE ),
-  mPreviousButtonState( mButtonState ),
-  mClickActionPerforming( false )
+  mTextLabelAlignment(END),
+  mAutoRepeating(false),
+  mTogglableButton(false),
+  mTextStringSetFlag(false),
+  mInitialAutoRepeatingDelay(0.0f),
+  mNextAutoRepeatingDelay(0.0f),
+  mAnimationTime(0.0f),
+  mButtonPressedState(UNPRESSED),
+  mButtonState(UNSELECTED_STATE),
+  mPreviousButtonState(mButtonState),
+  mClickActionPerforming(false)
 {
 }
 
@@ -165,156 +160,154 @@ Button::~Button()
 {
 }
 
-void Button::SetAutoRepeating( bool autoRepeating )
+void Button::SetAutoRepeating(bool autoRepeating)
 {
   mAutoRepeating = autoRepeating;
 
   // An autorepeating button can't be a toggle button.
-  if( autoRepeating )
+  if(autoRepeating)
   {
-    if( IsSelected() )
+    if(IsSelected())
     {
-      SetSelected( false ); // UnSelect before switching off Toggle feature.
+      SetSelected(false); // UnSelect before switching off Toggle feature.
     }
     mTogglableButton = false;
   }
 }
 
-void Button::SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay )
+void Button::SetInitialAutoRepeatingDelay(float initialAutoRepeatingDelay)
 {
-  DALI_ASSERT_DEBUG( initialAutoRepeatingDelay > 0.f );
+  DALI_ASSERT_DEBUG(initialAutoRepeatingDelay > 0.f);
   mInitialAutoRepeatingDelay = initialAutoRepeatingDelay;
 }
 
-void Button::SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay )
+void Button::SetNextAutoRepeatingDelay(float nextAutoRepeatingDelay)
 {
-  DALI_ASSERT_DEBUG( nextAutoRepeatingDelay > 0.f );
+  DALI_ASSERT_DEBUG(nextAutoRepeatingDelay > 0.f);
   mNextAutoRepeatingDelay = nextAutoRepeatingDelay;
 }
 
-void Button::SetTogglableButton( bool togglable )
+void Button::SetTogglableButton(bool togglable)
 {
   mTogglableButton = togglable;
 
   // A toggle button can't be an autorepeating button.
-  if( togglable )
+  if(togglable)
   {
     mAutoRepeating = false;
   }
 }
 
-void Button::SetSelected( bool selected )
+void Button::SetSelected(bool selected)
 {
-  if( mTogglableButton )
+  if(mTogglableButton)
   {
-    DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::SetSelected (%s)\n", (selected?"true":"false") );
+    DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::SetSelected (%s)\n", (selected ? "true" : "false"));
 
-    if ( selected && ( mButtonState != SELECTED_STATE ) )
+    if(selected && (mButtonState != SELECTED_STATE))
     {
-      ChangeState( SELECTED_STATE );
+      ChangeState(SELECTED_STATE);
     }
-    else if ( !selected && ( mButtonState != UNSELECTED_STATE ) )
+    else if(!selected && (mButtonState != UNSELECTED_STATE))
     {
-      ChangeState( UNSELECTED_STATE );
+      ChangeState(UNSELECTED_STATE);
     }
   }
 }
 
-void Button::SetDisabled( bool disabled )
+void Button::SetDisabled(bool disabled)
 {
-  DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::SetDisabled(%s) state(%d)\n", (disabled)?"disabled":"active", mButtonState );
+  DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::SetDisabled(%s) state(%d)\n", (disabled) ? "disabled" : "active", mButtonState);
 
-  if ( disabled )
+  if(disabled)
   {
-    if ( mButtonState == SELECTED_STATE )
+    if(mButtonState == SELECTED_STATE)
     {
-      ChangeState( DISABLED_SELECTED_STATE );
+      ChangeState(DISABLED_SELECTED_STATE);
     }
-    else if ( mButtonState == UNSELECTED_STATE )
+    else if(mButtonState == UNSELECTED_STATE)
     {
-      ChangeState( DISABLED_UNSELECTED_STATE );
+      ChangeState(DISABLED_UNSELECTED_STATE);
     }
   }
   else
   {
-    if ( mButtonState == DISABLED_SELECTED_STATE )
+    if(mButtonState == DISABLED_SELECTED_STATE)
     {
-      ChangeState( SELECTED_STATE );
+      ChangeState(SELECTED_STATE);
     }
-    else if ( mButtonState == DISABLED_UNSELECTED_STATE )
+    else if(mButtonState == DISABLED_UNSELECTED_STATE)
     {
-      ChangeState( UNSELECTED_STATE );
+      ChangeState(UNSELECTED_STATE);
     }
   }
 }
 
 bool Button::IsDisabled() const
 {
-  return ( mButtonState == DISABLED_SELECTED_STATE || mButtonState == DISABLED_UNSELECTED_STATE ) ;
+  return (mButtonState == DISABLED_SELECTED_STATE || mButtonState == DISABLED_UNSELECTED_STATE);
 }
 
-bool Button::ValidateState( State requestedState )
+bool Button::ValidateState(State requestedState)
 {
   /*  Below tables shows allowed state transitions
    *  Match rows in first column to following columns, if true then transition allowed.
    *  eg UNSELECTED_STATE to DISABLED_UNSELECTED_STATE is true so state transition allowed.
    *
                                                              to| UNSELECTED_STATE | SELECTED_STATE | DISABLED_UNSELECTED_STATE | DISABLED_SELECTED_STATE |*/
-                                 /* from*/
-  bool transitionTable[4][4] = { /* UNSELECTED_STATE*/         {      false,            true,               true,                   false         },
-                                 /* SELECTED_STATE*/           {      true,             false,              false,                  true          },
-                                 /* DISABLED_UNSELECTED_STATE*/{      true,             true,               false,                  false         },
-                                 /* DISABLED_SELECTED_STATE*/  {      false,            true,               false,                  false         }
-                               };
+  /* from*/
+  bool transitionTable[4][4] = {/* UNSELECTED_STATE*/ {false, true, true, false},
+                                /* SELECTED_STATE*/ {true, false, false, true},
+                                /* DISABLED_UNSELECTED_STATE*/ {true, true, false, false},
+                                /* DISABLED_SELECTED_STATE*/ {false, true, false, false}};
 
-  DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::ValidateState ReuestedState:%d, CurrentState:%d, result:%s\n",
-                 requestedState, mButtonState, (transitionTable[mButtonState][requestedState])?"change-accepted":"change-denied");
+  DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::ValidateState ReuestedState:%d, CurrentState:%d, result:%s\n", requestedState, mButtonState, (transitionTable[mButtonState][requestedState]) ? "change-accepted" : "change-denied");
 
   return transitionTable[mButtonState][requestedState];
 }
 
-void Button::ChangeState( State requestedState )
+void Button::ChangeState(State requestedState)
 {
-  DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::ChangeState ReuestedState(%d)\n", requestedState );
+  DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::ChangeState ReuestedState(%d)\n", requestedState);
 
   // Validate State before changing
-  if ( !ValidateState( requestedState ))
+  if(!ValidateState(requestedState))
   {
-    DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::ChangeState ReuestedState(%d) not validated\n", requestedState );
+    DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::ChangeState ReuestedState(%d) not validated\n", requestedState);
     return;
   }
 
   // If not on stage the button could have still been set to selected so update state
-  mPreviousButtonState = mButtonState; // Store previous state for visual removal (used when animations ended)
-  mButtonState = requestedState; // Update current state
+  mPreviousButtonState = mButtonState;   // Store previous state for visual removal (used when animations ended)
+  mButtonState         = requestedState; // Update current state
 
-  if ( Self().GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
+  if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
   {
-    OnStateChange( mButtonState ); // Notify derived buttons
-    SelectRequiredVisual( VISUAL_INDEX_FOR_STATE[ mButtonState ][ BACKGROUND ] );
-    SelectRequiredVisual( VISUAL_INDEX_FOR_STATE[ mButtonState ][ FOREGROUND ] );
+    OnStateChange(mButtonState); // Notify derived buttons
+    SelectRequiredVisual(VISUAL_INDEX_FOR_STATE[mButtonState][BACKGROUND]);
+    SelectRequiredVisual(VISUAL_INDEX_FOR_STATE[mButtonState][FOREGROUND]);
     // If animation supported then visual removal should be performed after any transition animation has completed.
     // If Required Visual is not loaded before current visual is removed then a flickering will be evident.
     // Derived button can override OnButtonVisualRemoval
-    OnButtonVisualRemoval( VISUAL_INDEX_FOR_STATE[ mPreviousButtonState ][ BACKGROUND ] );
-    OnButtonVisualRemoval( VISUAL_INDEX_FOR_STATE[ mPreviousButtonState ][ FOREGROUND ] );
+    OnButtonVisualRemoval(VISUAL_INDEX_FOR_STATE[mPreviousButtonState][BACKGROUND]);
+    OnButtonVisualRemoval(VISUAL_INDEX_FOR_STATE[mPreviousButtonState][FOREGROUND]);
     RelayoutRequest();
   }
 
-  Toolkit::Button handle( GetOwner() );
+  Toolkit::Button handle(GetOwner());
   // Emit signal.
-  mStateChangedSignal.Emit( handle );
+  mStateChangedSignal.Emit(handle);
 }
 
 bool Button::IsSelected() const
 {
-  bool selected = ( mButtonState == SELECTED_STATE ) || ( mButtonState == DISABLED_SELECTED_STATE );
+  bool selected = (mButtonState == SELECTED_STATE) || (mButtonState == DISABLED_SELECTED_STATE);
   return mTogglableButton && selected;
 }
 
-void Button::MergeWithExistingLabelProperties( const Property::Map& inMap, Property::Map& outMap )
+void Button::MergeWithExistingLabelProperties(const Property::Map& inMap, Property::Map& outMap)
 {
-  DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "MergeLabelProperties with %d properties\n", inMap.Count() );
+  DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "MergeLabelProperties with %d properties\n", inMap.Count());
 
   /**
    * Properties for the Label visual could be from a style sheet but after being set the "TEXT" property could be set.
@@ -325,24 +318,24 @@ void Button::MergeWithExistingLabelProperties( const Property::Map& inMap, Prope
    * 3) Merge with new properties ( settings )
    * 4) Return new merged map
    */
-  Toolkit::Visual::Base visual = DevelControl::GetVisual( *this, Toolkit::Button::Property::LABEL );
-  if ( visual )
+  Toolkit::Visual::Base visual = DevelControl::GetVisual(*this, Toolkit::Button::Property::LABEL);
+  if(visual)
   {
-    DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "MergeLabelProperties Visual already exists, retrieving existing map\n");
-    visual.CreatePropertyMap( outMap );
-    DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "MergeLabelProperties retrieved %d properties\n", outMap.Count() );
+    DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "MergeLabelProperties Visual already exists, retrieving existing map\n");
+    visual.CreatePropertyMap(outMap);
+    DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "MergeLabelProperties retrieved %d properties\n", outMap.Count());
   }
 
-  outMap.Merge( inMap );
+  outMap.Merge(inMap);
 
   // Store if a text string has been supplied.
 
-  mTextStringSetFlag = MapContainsTextString( outMap );
+  mTextStringSetFlag = MapContainsTextString(outMap);
 
-  DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "MergeLabelProperties now has %d properties\n", outMap.Count() );
+  DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "MergeLabelProperties now has %d properties\n", outMap.Count());
 }
 
-void Button::SetLabelAlignment( Button::Align labelAlignment)
+void Button::SetLabelAlignment(Button::Align labelAlignment)
 {
   mTextLabelAlignment = labelAlignment;
   RelayoutRequest();
@@ -360,92 +353,91 @@ Button::Align Button::GetLabelAlignment()
  * 3) Register visual with control with false for enable flag. Button will later enable visual when needed ( Button::SelectRequiredVisual )
  * 4) Unregister visual if empty map was provided. This is the method to remove a visual
  */
-void Button::CreateVisualsForComponent( Property::Index index, const Property::Value& value, const int visualDepth )
+void Button::CreateVisualsForComponent(Property::Index index, const Property::Value& value, const int visualDepth)
 {
-  DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "CreateVisualsForComponent index(%d)\n", index );
+  DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "CreateVisualsForComponent index(%d)\n", index);
   Toolkit::VisualFactory visualFactory = Toolkit::VisualFactory::Get();
-  Toolkit::Visual::Base buttonVisual;
+  Toolkit::Visual::Base  buttonVisual;
 
   std::string imageUrl;
-  if( value.Get( imageUrl ) )
+  if(value.Get(imageUrl))
   {
-    DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "CreateVisualsForComponent Using image URL(%d)\n", index );
-    if ( !imageUrl.empty() )
+    DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "CreateVisualsForComponent Using image URL(%d)\n", index);
+    if(!imageUrl.empty())
     {
-      DALI_ASSERT_DEBUG( index != Toolkit::Button::Property::LABEL && "Creating a Image Visual instead of Text Visual " );
-      buttonVisual = visualFactory.CreateVisual(  imageUrl, ImageDimensions()  );
+      DALI_ASSERT_DEBUG(index != Toolkit::Button::Property::LABEL && "Creating a Image Visual instead of Text Visual ");
+      buttonVisual = visualFactory.CreateVisual(imageUrl, ImageDimensions());
     }
   }
   else
   {
     // if its not a string then get a Property::Map from the property if possible.
-    const Property::Map *map = value.GetMap();
-    if( map && !map->Empty()  ) // Empty map results in current visual removal.
+    const Property::Mapmap = value.GetMap();
+    if(map && !map->Empty()) // Empty map results in current visual removal.
     {
-      DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "CreateVisualsForComponent Using Map(%d)\n", index );
-      buttonVisual = visualFactory.CreateVisual( *map );
+      DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "CreateVisualsForComponent Using Map(%d)\n", index);
+      buttonVisual = visualFactory.CreateVisual(*map);
     }
   }
 
-  if ( buttonVisual )
+  if(buttonVisual)
   {
-    DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "CreateVisualsForComponent RegisterVisual index(%d) enabled(%s)\n",
-                   index, DevelControl::IsVisualEnabled( *this, index )?"true":"false" );
+    DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "CreateVisualsForComponent RegisterVisual index(%d) enabled(%s)\n", index, DevelControl::IsVisualEnabled(*this, index) ? "true" : "false");
     // enable the visual if needed for current state
-    const bool enabled = ( ( index == VISUAL_INDEX_FOR_STATE[ mButtonState ][ BACKGROUND ] )||
-                           ( index == VISUAL_INDEX_FOR_STATE[ mButtonState ][ FOREGROUND ] )||
-                           ( index == Toolkit::Button::Property::LABEL ) );
-    DevelControl::RegisterVisual( *this, index, buttonVisual, enabled, visualDepth );
+    const bool enabled = ((index == VISUAL_INDEX_FOR_STATE[mButtonState][BACKGROUND]) ||
+                          (index == VISUAL_INDEX_FOR_STATE[mButtonState][FOREGROUND]) ||
+                          (index == Toolkit::Button::Property::LABEL));
+    DevelControl::RegisterVisual(*this, index, buttonVisual, enabled, visualDepth);
   }
   else
   {
-    DevelControl::UnregisterVisual( *this, index );
-    DALI_LOG_INFO( gLogButtonFilter, Debug::General, "CreateVisualsForComponent Visual not created or empty map (clearing visual).(%d)\n", index);
+    DevelControl::UnregisterVisual(*this, index);
+    DALI_LOG_INFO(gLogButtonFilter, Debug::General, "CreateVisualsForComponent Visual not created or empty map (clearing visual).(%d)\n", index);
   }
   RelayoutRequest();
 }
 
-bool Button::GetPropertyMapForVisual( Property::Index visualIndex, Property::Map& retreivedMap ) const
+bool Button::GetPropertyMapForVisual(Property::Index visualIndex, Property::Map& retreivedMap) const
 {
-  DALI_LOG_INFO( gLogButtonFilter, Debug::General, "GetPropertyMapForVisual visual(%d)\n", visualIndex);
-  bool success = false;
-  Toolkit::Visual::Base visual = DevelControl::GetVisual( *this, visualIndex );
-  if ( visual )
+  DALI_LOG_INFO(gLogButtonFilter, Debug::General, "GetPropertyMapForVisual visual(%d)\n", visualIndex);
+  bool                  success = false;
+  Toolkit::Visual::Base visual  = DevelControl::GetVisual(*this, visualIndex);
+  if(visual)
   {
-    visual.CreatePropertyMap( retreivedMap );
+    visual.CreatePropertyMap(retreivedMap);
     success = true;
   }
-  DALI_LOG_INFO( gLogButtonFilter, Debug::General, "GetPropertyMapForVisual %s\n", success?"Success":"Failure");
+  DALI_LOG_INFO(gLogButtonFilter, Debug::General, "GetPropertyMapForVisual %s\n", success ? "Success" : "Failure");
   return success;
 }
 
-bool Button::DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
+bool Button::DoAction(BaseObject* object, const std::string& actionName, const Property::Map& attributes)
 {
   bool ret = false;
 
-  Dali::BaseHandle handle( object );
+  Dali::BaseHandle handle(object);
 
-  Toolkit::Button button = Toolkit::Button::DownCast( handle );
+  Toolkit::Button button = Toolkit::Button::DownCast(handle);
 
-  DALI_ASSERT_DEBUG( button );
+  DALI_ASSERT_DEBUG(button);
 
-  if( 0 == strcmp( actionName.c_str(), ACTION_BUTTON_CLICK ) )
+  if(0 == strcmp(actionName.c_str(), ACTION_BUTTON_CLICK))
   {
-    ret = GetImplementation( button ).DoClickAction( attributes );
+    ret = GetImplementation(button).DoClickAction(attributes);
   }
 
   return ret;
 }
 
-bool Button::DoClickAction( const Property::Map& attributes )
+bool Button::DoClickAction(const Property::Map& attributes)
 {
   // Prevents the button signals from doing a recursive loop by sending an action
   // and re-emitting the signals.
-  if( !mClickActionPerforming )
+  if(!mClickActionPerforming)
   {
     mClickActionPerforming = true;
     ButtonDown();
-    if ( !mTogglableButton )
+    if(!mTogglableButton)
     {
       mButtonPressedState = DEPRESSED;
     }
@@ -460,11 +452,11 @@ bool Button::DoClickAction( const Property::Map& attributes )
 
 void Button::ButtonDown()
 {
-  if( mTogglableButton )
+  if(mTogglableButton)
   {
-    if ( mButtonState != SELECTED_STATE )
+    if(mButtonState != SELECTED_STATE)
     {
-      SetSelected( true );
+      SetSelected(true);
       mButtonPressedState = TOGGLE_DEPRESSED;
     }
     else
@@ -476,68 +468,67 @@ void Button::ButtonDown()
   {
     Pressed();
     mButtonPressedState = DEPRESSED;
-    if( mAutoRepeating )
+    if(mAutoRepeating)
     {
-       SetUpTimer( mInitialAutoRepeatingDelay );
+      SetUpTimer(mInitialAutoRepeatingDelay);
     }
   }
 
   // The pressed signal should be emitted regardless of toggle mode.
-  Toolkit::Button handle( GetOwner() );
-  mPressedSignal.Emit( handle );
+  Toolkit::Button handle(GetOwner());
+  mPressedSignal.Emit(handle);
 }
 
 void Button::ButtonUp()
 {
   bool emitSignalsForPressAndReleaseAction = false;
 
-  if( DEPRESSED == mButtonPressedState )
+  if(DEPRESSED == mButtonPressedState)
   {
-    if( mTogglableButton ) // Button up will change state
+    if(mTogglableButton) // Button up will change state
     {
       emitSignalsForPressAndReleaseAction = OnToggleReleased(); // Derived toggle buttons can override this to provide custom behaviour
     }
     else
     {
       Released(); // Button up will result in unselected state
-      if( mAutoRepeating )
+      if(mAutoRepeating)
       {
         mAutoRepeatingTimer.Reset();
       }
       emitSignalsForPressAndReleaseAction = true;
     }
   }
-  else if ( TOGGLE_DEPRESSED == mButtonPressedState )
+  else if(TOGGLE_DEPRESSED == mButtonPressedState)
   {
     emitSignalsForPressAndReleaseAction = true; // toggle released after being pressed, a click
   }
 
-  if ( emitSignalsForPressAndReleaseAction )
+  if(emitSignalsForPressAndReleaseAction)
   {
     // The clicked and released signals should be emitted regardless of toggle mode.
-    Toolkit::Button handle( GetOwner() );
-    mReleasedSignal.Emit( handle );
-    mClickedSignal.Emit( handle );
+    Toolkit::Button handle(GetOwner());
+    mReleasedSignal.Emit(handle);
+    mClickedSignal.Emit(handle);
   }
 }
 
 bool Button::OnToggleReleased()
 {
-  SetSelected( !IsSelected() );
+  SetSelected(!IsSelected());
   mButtonPressedState = UNPRESSED;
   return true;
 }
 
-
 void Button::OnTouchPointLeave()
 {
-  if( DEPRESSED == mButtonPressedState )
+  if(DEPRESSED == mButtonPressedState)
   {
-    if( !mTogglableButton )
+    if(!mTogglableButton)
     {
       Released();
 
-      if( mAutoRepeating )
+      if(mAutoRepeating)
       {
         mAutoRepeatingTimer.Reset();
       }
@@ -546,8 +537,8 @@ void Button::OnTouchPointLeave()
     mButtonPressedState = UNPRESSED;
 
     // The released signal should be emitted regardless of toggle mode.
-    Toolkit::Button handle( GetOwner() );
-    mReleasedSignal.Emit( handle );
+    Toolkit::Button handle(GetOwner());
+    mReleasedSignal.Emit(handle);
   }
 }
 
@@ -576,28 +567,28 @@ Toolkit::Button::ButtonSignalType& Button::StateChangedSignal()
   return mStateChangedSignal;
 }
 
-bool Button::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+bool Button::DoConnectSignal(BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor)
 {
-  Dali::BaseHandle handle( object );
+  Dali::BaseHandle handle(object);
 
-  bool connected( true );
-  Toolkit::Button button = Toolkit::Button::DownCast( handle );
+  bool            connected(true);
+  Toolkit::Button button = Toolkit::Button::DownCast(handle);
 
-  if( 0 == strcmp( signalName.c_str(), SIGNAL_PRESSED ) )
+  if(0 == strcmp(signalName.c_str(), SIGNAL_PRESSED))
   {
-    button.PressedSignal().Connect( tracker, functor );
+    button.PressedSignal().Connect(tracker, functor);
   }
-  else if( 0 == strcmp( signalName.c_str(), SIGNAL_RELEASED ) )
+  else if(0 == strcmp(signalName.c_str(), SIGNAL_RELEASED))
   {
-    button.ReleasedSignal().Connect( tracker, functor );
+    button.ReleasedSignal().Connect(tracker, functor);
   }
-  else if( 0 == strcmp( signalName.c_str(), SIGNAL_CLICKED ) )
+  else if(0 == strcmp(signalName.c_str(), SIGNAL_CLICKED))
   {
-    button.ClickedSignal().Connect( tracker, functor );
+    button.ClickedSignal().Connect(tracker, functor);
   }
-  else if( 0 == strcmp( signalName.c_str(), SIGNAL_STATE_CHANGED ) )
+  else if(0 == strcmp(signalName.c_str(), SIGNAL_STATE_CHANGED))
   {
-    button.StateChangedSignal().Connect( tracker, functor );
+    button.StateChangedSignal().Connect(tracker, functor);
   }
   else
   {
@@ -610,18 +601,18 @@ bool Button::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tr
 
 void Button::OnInitialize()
 {
-  DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::OnInitialize\n" );
+  DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::OnInitialize\n");
 
   Actor self = Self();
 
   mTapDetector = TapGestureDetector::New();
-  mTapDetector.Attach( self );
+  mTapDetector.Attach(self);
   mTapDetector.DetectedSignal().Connect(this, &Button::OnTap);
 
-  self.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE, true );
-  self.SetProperty( Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE, true );
+  self.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+  self.SetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE, true);
 
-  self.TouchedSignal().Connect( this, &Button::OnTouch );
+  self.TouchedSignal().Connect(this, &Button::OnTouch);
 }
 
 bool Button::OnAccessibilityActivated()
@@ -629,13 +620,13 @@ bool Button::OnAccessibilityActivated()
   return OnKeyboardEnter();
 }
 
-bool Button::OnTouch( Actor actor, const TouchEvent& touch )
+bool Button::OnTouch(Actor actor, const TouchEvent& touch)
 {
-  if( !IsDisabled() && (actor == touch.GetHitActor(0)) )
+  if(!IsDisabled() && (actor == touch.GetHitActor(0)))
   {
-    if ( 1 == touch.GetPointCount() )
+    if(1 == touch.GetPointCount())
     {
-      switch( touch.GetState( 0 ) )
+      switch(touch.GetState(0))
       {
         case PointState::DOWN:
         {
@@ -665,7 +656,7 @@ bool Button::OnTouch( Actor actor, const TouchEvent& touch )
         }
       }
     }
-    else if( 1 < touch.GetPointCount() )
+    else if(1 < touch.GetPointCount())
     {
       OnTouchPointLeave(); // Notification for derived classes.
 
@@ -680,20 +671,20 @@ bool Button::OnKeyboardEnter()
 {
   // When the enter key is pressed, or button is activated, the click action is performed.
   Property::Map attributes;
-  bool ret = DoClickAction( attributes );
+  bool          ret = DoClickAction(attributes);
 
   return ret;
 }
 
 void Button::OnSceneDisconnection()
 {
-  if( DEPRESSED == mButtonPressedState )
+  if(DEPRESSED == mButtonPressedState)
   {
-    if( !mTogglableButton )
+    if(!mTogglableButton)
     {
       Released();
 
-      if( mAutoRepeating )
+      if(mAutoRepeating)
       {
         mAutoRepeatingTimer.Reset();
       }
@@ -705,15 +696,15 @@ void Button::OnSceneDisconnection()
   Control::OnSceneDisconnection(); // Visuals will be set off stage
 }
 
-void Button::OnSceneConnection( int depth )
+void Button::OnSceneConnection(int depth)
 {
-  DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::OnSceneConnection ptr(%p) \n", this );
-  OnButtonVisualRemoval( VISUAL_INDEX_FOR_STATE[ mPreviousButtonState ][ BACKGROUND ] );
-  OnButtonVisualRemoval( VISUAL_INDEX_FOR_STATE[ mPreviousButtonState ][ FOREGROUND ] );
-  SelectRequiredVisual( Toolkit::Button::Property::LABEL );
-  SelectRequiredVisual( VISUAL_INDEX_FOR_STATE[ mButtonState ][ BACKGROUND ] );
-  SelectRequiredVisual( VISUAL_INDEX_FOR_STATE[ mButtonState ][ FOREGROUND ] );
-  Control::OnSceneConnection( depth ); // Enabled visuals will be put on stage
+  DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::OnSceneConnection ptr(%p) \n", this);
+  OnButtonVisualRemoval(VISUAL_INDEX_FOR_STATE[mPreviousButtonState][BACKGROUND]);
+  OnButtonVisualRemoval(VISUAL_INDEX_FOR_STATE[mPreviousButtonState][FOREGROUND]);
+  SelectRequiredVisual(Toolkit::Button::Property::LABEL);
+  SelectRequiredVisual(VISUAL_INDEX_FOR_STATE[mButtonState][BACKGROUND]);
+  SelectRequiredVisual(VISUAL_INDEX_FOR_STATE[mButtonState][FOREGROUND]);
+  Control::OnSceneConnection(depth); // Enabled visuals will be put on stage
   RelayoutRequest();
 }
 
@@ -729,92 +720,90 @@ Vector3 Button::GetNaturalSize()
 
   bool foreGroundVisualUsed = false;
 
-  for ( int state = Button::UNSELECTED_STATE; state < Button::STATE_COUNT; state++ )
+  for(int state = Button::UNSELECTED_STATE; state < Button::STATE_COUNT; state++)
   {
-    Toolkit::Visual::Base visual = DevelControl::GetVisual( *this, VISUAL_INDEX_FOR_STATE[state][FOREGROUND] );
-    Size visualSize;
-    if ( visual )
+    Toolkit::Visual::Base visual = DevelControl::GetVisual(*this, VISUAL_INDEX_FOR_STATE[state][FOREGROUND]);
+    Size                  visualSize;
+    if(visual)
     {
-      visual.GetNaturalSize( visualSize );
-      largestProvidedVisual.width = std::max(largestProvidedVisual.width, visualSize.width );
-      largestProvidedVisual.height = std::max(largestProvidedVisual.height, visualSize.height );
-      foreGroundVisualUsed = true;
+      visual.GetNaturalSize(visualSize);
+      largestProvidedVisual.width  = std::max(largestProvidedVisual.width, visualSize.width);
+      largestProvidedVisual.height = std::max(largestProvidedVisual.height, visualSize.height);
+      foreGroundVisualUsed         = true;
     }
   }
 
-  if ( !foreGroundVisualUsed ) // If foreground visual not supplied then use the background visual to calculate Natural size
+  if(!foreGroundVisualUsed) // If foreground visual not supplied then use the background visual to calculate Natural size
   {
-    for ( int state = Button::UNSELECTED_STATE; state < Button::STATE_COUNT; state++ )
+    for(int state = Button::UNSELECTED_STATE; state < Button::STATE_COUNT; state++)
     {
-      Toolkit::Visual::Base visual = DevelControl::GetVisual( *this, VISUAL_INDEX_FOR_STATE[state][BACKGROUND] );
-      Size visualSize;
-      if ( visual )
+      Toolkit::Visual::Base visual = DevelControl::GetVisual(*this, VISUAL_INDEX_FOR_STATE[state][BACKGROUND]);
+      Size                  visualSize;
+      if(visual)
       {
-        visual.GetNaturalSize( visualSize );
-        largestProvidedVisual.width = std::max(largestProvidedVisual.width, visualSize.width );
-        largestProvidedVisual.height = std::max(largestProvidedVisual.height, visualSize.height );
+        visual.GetNaturalSize(visualSize);
+        largestProvidedVisual.width  = std::max(largestProvidedVisual.width, visualSize.width);
+        largestProvidedVisual.height = std::max(largestProvidedVisual.height, visualSize.height);
       }
     }
   }
 
   // Get horizontal padding total
-  if ( largestProvidedVisual.width > 0 )  // if visual exists
+  if(largestProvidedVisual.width > 0) // if visual exists
   {
     size.width += largestProvidedVisual.width + mForegroundPadding.left + mForegroundPadding.right;
   }
   // Get vertical padding total
-  if ( largestProvidedVisual.height > 0 )
+  if(largestProvidedVisual.height > 0)
   {
     size.height += largestProvidedVisual.height + mForegroundPadding.top + mForegroundPadding.bottom;
   }
 
-  DALI_LOG_INFO( gLogButtonFilter, Debug::General, "GetNaturalSize visual Size(%f,%f)\n",
-                 largestProvidedVisual.width, largestProvidedVisual.height );
+  DALI_LOG_INFO(gLogButtonFilter, Debug::General, "GetNaturalSize visual Size(%f,%f)\n", largestProvidedVisual.width, largestProvidedVisual.height);
 
   // Get natural size of label if text has been set
-  if ( mTextStringSetFlag )
+  if(mTextStringSetFlag)
   {
-    Toolkit::Visual::Base visual = DevelControl::GetVisual( *this, Toolkit::Button::Property::LABEL );
+    Toolkit::Visual::Base visual = DevelControl::GetVisual(*this, Toolkit::Button::Property::LABEL);
 
-    if ( visual )
+    if(visual)
     {
-      visual.GetNaturalSize( labelSize );
+      visual.GetNaturalSize(labelSize);
 
-      DALI_LOG_INFO( gLogButtonFilter, Debug::General, "GetNaturalSize labelSize(%f,%f) padding(%f,%f)\n",
-                     labelSize.width, labelSize.height, mLabelPadding.left + mLabelPadding.right, mLabelPadding.top + mLabelPadding.bottom);
+      DALI_LOG_INFO(gLogButtonFilter, Debug::General, "GetNaturalSize labelSize(%f,%f) padding(%f,%f)\n", labelSize.width, labelSize.height, mLabelPadding.left + mLabelPadding.right, mLabelPadding.top + mLabelPadding.bottom);
 
       labelSize.width += mLabelPadding.left + mLabelPadding.right;
       labelSize.height += mLabelPadding.top + mLabelPadding.bottom;
 
       // Add label size to height or width depending on alignment position
-      if ( horizontalAlignment )
+      if(horizontalAlignment)
       {
         size.width += labelSize.width;
-        size.height = std::max(size.height, labelSize.height );
+        size.height = std::max(size.height, labelSize.height);
       }
       else
       {
         size.height += labelSize.height;
-        size.width = std::max(size.width, labelSize.width );
+        size.width = std::max(size.width, labelSize.width);
       }
     }
   }
 
-  if( size.width < 1 && size.height < 1 )
+  if(size.width < 1 && size.height < 1)
   {
     // if no image or label then use Control's natural size
-    DALI_LOG_INFO( gLogButtonFilter, Debug::General, "GetNaturalSize Using control natural size\n");
+    DALI_LOG_INFO(gLogButtonFilter, Debug::General, "GetNaturalSize Using control natural size\n");
     size = Control::GetNaturalSize();
   }
 
-  DALI_LOG_INFO( gLogButtonFilter, Debug::General, "Button GetNaturalSize (%f,%f)\n", size.width, size.height );
+  DALI_LOG_INFO(gLogButtonFilter, Debug::General, "Button GetNaturalSize (%f,%f)\n", size.width, size.height);
 
   return size;
 }
 
-void Button::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
+void Button::OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension)
 {
-  DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnSetResizePolicy\n");
+  DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnSetResizePolicy\n");
   RelayoutRequest();
 }
 
@@ -823,165 +812,164 @@ void Button::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimen
  * Whilst the control has it's size negotiated it has to size it's visuals explicitly here.
  */
 
-void Button::OnRelayout( const Vector2& size, RelayoutContainer& container )
+void Button::OnRelayout(const Vector2& size, RelayoutContainer& container)
 {
-  DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout targetSize(%f,%f) ptr(%p) state[%d]\n", size.width, size.height, this, mButtonState );
+  DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout targetSize(%f,%f) ptr(%p) state[%d]\n", size.width, size.height, this, mButtonState);
 
-  Toolkit::Visual::Base currentVisual = DevelControl::GetVisual( *this, VISUAL_INDEX_FOR_STATE[mButtonState][FOREGROUND] );
-  Toolkit::Visual::Base currentBackGroundVisual = DevelControl::GetVisual( *this, VISUAL_INDEX_FOR_STATE[mButtonState][BACKGROUND] );
+  Toolkit::Visual::Base currentVisual           = DevelControl::GetVisual(*this, VISUAL_INDEX_FOR_STATE[mButtonState][FOREGROUND]);
+  Toolkit::Visual::Base currentBackGroundVisual = DevelControl::GetVisual(*this, VISUAL_INDEX_FOR_STATE[mButtonState][BACKGROUND]);
 
   // Sizes and padding set to zero, if not present then values will no effect calculations.
-  Vector2 visualPosition = Vector2::ZERO;
-  Vector2 labelPosition = Vector2::ZERO;
-  Size visualSize = Size::ZERO;
-  Padding foregroundVisualPadding = Padding(0.0f, 0.0f, 0.0f, 0.0f );
-  Padding labelVisualPadding = Padding(0.0f, 0.0f, 0.0f, 0.0f );
+  Vector2 visualPosition          = Vector2::ZERO;
+  Vector2 labelPosition           = Vector2::ZERO;
+  Size    visualSize              = Size::ZERO;
+  Padding foregroundVisualPadding = Padding(0.0f, 0.0f, 0.0f, 0.0f);
+  Padding labelVisualPadding      = Padding(0.0f, 0.0f, 0.0f, 0.0f);
 
-  if ( mTextStringSetFlag )
+  if(mTextStringSetFlag)
   {
-    DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout Label padding setting padding:%f,%f,%f,%f\n", mLabelPadding.y, mLabelPadding.x, mLabelPadding.width,mLabelPadding.height );
+    DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout Label padding setting padding:%f,%f,%f,%f\n", mLabelPadding.y, mLabelPadding.x, mLabelPadding.width, mLabelPadding.height);
     labelVisualPadding = mLabelPadding;
   }
 
-  if ( currentVisual )
+  if(currentVisual)
   {
-    DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout Foreground Visual setting padding:%f,%f,%f,%f\n", mForegroundPadding.y, mForegroundPadding.x, mForegroundPadding.width,mForegroundPadding.height );
-    currentVisual.GetNaturalSize( visualSize );
+    DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout Foreground Visual setting padding:%f,%f,%f,%f\n", mForegroundPadding.y, mForegroundPadding.x, mForegroundPadding.width, mForegroundPadding.height);
+    currentVisual.GetNaturalSize(visualSize);
     foregroundVisualPadding = mForegroundPadding;
   }
 
   Toolkit::Align::Type visualAnchorPoint = Toolkit::Align::TOP_BEGIN;
 
-  Vector2 visualAndPaddingSize = Vector2( ( foregroundVisualPadding.x + visualSize.width + foregroundVisualPadding.y ),
-                                          ( foregroundVisualPadding.width + visualSize.height + foregroundVisualPadding.height ));
+  Vector2 visualAndPaddingSize = Vector2((foregroundVisualPadding.x + visualSize.width + foregroundVisualPadding.y),
+                                         (foregroundVisualPadding.width + visualSize.height + foregroundVisualPadding.height));
 
-  DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout visualAndPaddingSize(%f,%f)\n", visualAndPaddingSize.width, visualAndPaddingSize.height);
+  DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout visualAndPaddingSize(%f,%f)\n", visualAndPaddingSize.width, visualAndPaddingSize.height);
 
   // Text Visual should take all space available after foreground visual size and all padding is considered.
   // Remaining Space priority, Foreground padding, foreground visual, Text padding then Text visual.
   Size remainingSpaceForText = Size::ZERO;
 
-  switch ( mTextLabelAlignment )
+  switch(mTextLabelAlignment)
   {
-    case BEGIN :
+    case BEGIN:
     {
       visualAnchorPoint = Toolkit::Align::TOP_END;
-      visualPosition.x = foregroundVisualPadding.right;
-      visualPosition.y = foregroundVisualPadding.top;
+      visualPosition.x  = foregroundVisualPadding.right;
+      visualPosition.y  = foregroundVisualPadding.top;
 
       labelPosition.x = labelVisualPadding.x;
       labelPosition.y = labelVisualPadding.top;
 
-      remainingSpaceForText.width = size.width - visualAndPaddingSize.width - labelVisualPadding.x - labelVisualPadding.y;
+      remainingSpaceForText.width  = size.width - visualAndPaddingSize.width - labelVisualPadding.x - labelVisualPadding.y;
       remainingSpaceForText.height = size.height - labelVisualPadding.top - labelVisualPadding.bottom;
       break;
     }
-    case END :
+    case END:
     {
       visualAnchorPoint = Toolkit::Align::TOP_BEGIN;
-      visualPosition.x = foregroundVisualPadding.left;
-      visualPosition.y = foregroundVisualPadding.top;
+      visualPosition.x  = foregroundVisualPadding.left;
+      visualPosition.y  = foregroundVisualPadding.top;
 
       labelPosition.x = visualAndPaddingSize.width + labelVisualPadding.x;
       labelPosition.y = labelVisualPadding.top;
 
-      remainingSpaceForText.width = size.width - visualAndPaddingSize.width - labelVisualPadding.x - labelVisualPadding.y;
+      remainingSpaceForText.width  = size.width - visualAndPaddingSize.width - labelVisualPadding.x - labelVisualPadding.y;
       remainingSpaceForText.height = size.height - labelVisualPadding.top - labelVisualPadding.bottom;
       break;
     }
-    case TOP :
+    case TOP:
     {
       visualAnchorPoint = Toolkit::Align::BOTTOM_END;
-      visualPosition.x = foregroundVisualPadding.left;
-      visualPosition.y = foregroundVisualPadding.bottom;
+      visualPosition.x  = foregroundVisualPadding.left;
+      visualPosition.y  = foregroundVisualPadding.bottom;
 
       labelPosition.x = labelVisualPadding.left;
       labelPosition.y = labelVisualPadding.top;
 
-      remainingSpaceForText.width = size.width - labelVisualPadding.x - labelVisualPadding.y;
+      remainingSpaceForText.width  = size.width - labelVisualPadding.x - labelVisualPadding.y;
       remainingSpaceForText.height = size.height - visualAndPaddingSize.height - labelVisualPadding.top - labelVisualPadding.bottom;
 
       break;
     }
-    case BOTTOM :
+    case BOTTOM:
     {
       visualAnchorPoint = Toolkit::Align::TOP_END;
-      visualPosition.x = foregroundVisualPadding.left;
-      visualPosition.y = foregroundVisualPadding.top;
+      visualPosition.x  = foregroundVisualPadding.left;
+      visualPosition.y  = foregroundVisualPadding.top;
 
       labelPosition.x = labelVisualPadding.left;
       labelPosition.y = visualAndPaddingSize.height + labelVisualPadding.top;
 
-      remainingSpaceForText.width = size.width - labelVisualPadding.x - labelVisualPadding.y;
+      remainingSpaceForText.width  = size.width - labelVisualPadding.x - labelVisualPadding.y;
       remainingSpaceForText.height = size.height - visualAndPaddingSize.height - labelVisualPadding.top - labelVisualPadding.bottom;
 
       break;
     }
   }
 
-  if ( currentBackGroundVisual )
+  if(currentBackGroundVisual)
   {
-    DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout Setting visual background size to(%f,%f)\n", size.width, size.height);
+    DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout Setting visual background size to(%f,%f)\n", size.width, size.height);
 
     Property::Map visualTransform;
 
-    visualTransform.Add( Toolkit::Visual::Transform::Property::SIZE, size )
-                   .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) );
+    visualTransform.Add(Toolkit::Visual::Transform::Property::SIZE, size)
+      .Add(Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2(Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE));
 
-    currentBackGroundVisual.SetTransformAndSize( visualTransform, size );
+    currentBackGroundVisual.SetTransformAndSize(visualTransform, size);
   }
 
-  if ( currentVisual )
+  if(currentVisual)
   {
-    DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout Setting visual size to(%f,%f)\n", visualSize.width, visualSize.height);
+    DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout Setting visual size to(%f,%f)\n", visualSize.width, visualSize.height);
 
     Property::Map visualTransform;
 
-    visualTransform.Add( Toolkit::Visual::Transform::Property::SIZE, visualSize )
-                   .Add( Toolkit::Visual::Transform::Property::OFFSET, visualPosition )
-                   .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) )
-                   .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) )
-                   .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::TOP_BEGIN )
-                   .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, visualAnchorPoint );
+    visualTransform.Add(Toolkit::Visual::Transform::Property::SIZE, visualSize)
+      .Add(Toolkit::Visual::Transform::Property::OFFSET, visualPosition)
+      .Add(Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2(Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE))
+      .Add(Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2(Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE))
+      .Add(Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::TOP_BEGIN)
+      .Add(Toolkit::Visual::Transform::Property::ANCHOR_POINT, visualAnchorPoint);
 
-    currentVisual.SetTransformAndSize( visualTransform, size );
+    currentVisual.SetTransformAndSize(visualTransform, size);
   }
 
-  if ( mTextStringSetFlag )
+  if(mTextStringSetFlag)
   {
-    Toolkit::Visual::Base textVisual = DevelControl::GetVisual( *this, Toolkit::Button::Property::LABEL ); // No need to search for Label visual if no text set.
+    Toolkit::Visual::Base textVisual = DevelControl::GetVisual(*this, Toolkit::Button::Property::LABEL); // No need to search for Label visual if no text set.
 
-    if ( textVisual )
+    if(textVisual)
     {
-      if ( !currentVisual )
+      if(!currentVisual)
       {
-        DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout Only Text\n");
+        DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout Only Text\n");
         labelPosition.x = labelVisualPadding.left;
         labelPosition.y = labelVisualPadding.height;
       }
 
-      Vector2 preSize = Vector2( static_cast< int >( remainingSpaceForText.x ), static_cast< int >( remainingSpaceForText.y ));
-
-      DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout text Size(%f,%f) text Position(%f,%f) \n", remainingSpaceForText.width, remainingSpaceForText.height, labelPosition.x, labelPosition.y);
+      Vector2 preSize = Vector2(static_cast<int>(remainingSpaceForText.x), static_cast<int>(remainingSpaceForText.y));
 
-      DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout text Size -- (%f,%f) text Position(%f,%f) \n", preSize.width, preSize.height, labelPosition.x, labelPosition.y);
+      DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout text Size(%f,%f) text Position(%f,%f) \n", remainingSpaceForText.width, remainingSpaceForText.height, labelPosition.x, labelPosition.y);
 
+      DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout text Size -- (%f,%f) text Position(%f,%f) \n", preSize.width, preSize.height, labelPosition.x, labelPosition.y);
 
       Property::Map textVisualTransform;
-      textVisualTransform.Add( Toolkit::Visual::Transform::Property::SIZE, preSize )
-                         .Add( Toolkit::Visual::Transform::Property::OFFSET, labelPosition )
-                         .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) )
-                         .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) )
-                         .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::TOP_BEGIN )
-                         .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, visualAnchorPoint );
-
-      textVisual.SetTransformAndSize( textVisualTransform, size );
+      textVisualTransform.Add(Toolkit::Visual::Transform::Property::SIZE, preSize)
+        .Add(Toolkit::Visual::Transform::Property::OFFSET, labelPosition)
+        .Add(Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2(Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE))
+        .Add(Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2(Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE))
+        .Add(Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::TOP_BEGIN)
+        .Add(Toolkit::Visual::Transform::Property::ANCHOR_POINT, visualAnchorPoint);
+
+      textVisual.SetTransformAndSize(textVisualTransform, size);
     }
   }
 
-  DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout selected (%s) \n", IsSelected()?"yes":"no" );
+  DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout selected (%s) \n", IsSelected() ? "yes" : "no");
 
-  DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout << \n");
+  DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout << \n");
 }
 
 void Button::OnTap(Actor actor, const TapGesture& tap)
@@ -989,130 +977,130 @@ void Button::OnTap(Actor actor, const TapGesture& tap)
   // Prevents Parent getting a tap event
 }
 
-void Button::SetUpTimer( float delay )
+void Button::SetUpTimer(float delay)
 {
-  mAutoRepeatingTimer = Dali::Timer::New( static_cast<unsigned int>( 1000.f * delay ) );
-  mAutoRepeatingTimer.TickSignal().Connect( this, &Button::AutoRepeatingSlot );
+  mAutoRepeatingTimer = Dali::Timer::New(static_cast<unsigned int>(1000.f * delay));
+  mAutoRepeatingTimer.TickSignal().Connect(this, &Button::AutoRepeatingSlot);
   mAutoRepeatingTimer.Start();
 }
 
 bool Button::AutoRepeatingSlot()
 {
   bool consumed = false;
-  if( !IsDisabled() )
+  if(!IsDisabled())
   {
     // Restart the autorepeat timer.
-    SetUpTimer( mNextAutoRepeatingDelay );
+    SetUpTimer(mNextAutoRepeatingDelay);
 
     Pressed();
 
-    Toolkit::Button handle( GetOwner() );
+    Toolkit::Button handle(GetOwner());
 
     //Emit signal.
-    consumed = mReleasedSignal.Emit( handle );
-    consumed = mClickedSignal.Emit( handle );
-    consumed |= mPressedSignal.Emit( handle );
- }
+    consumed = mReleasedSignal.Emit(handle);
+    consumed = mClickedSignal.Emit(handle);
+    consumed |= mPressedSignal.Emit(handle);
 }
 
   return consumed;
 }
 
 void Button::Pressed()
 {
-  DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::Pressed\n" );
+  DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::Pressed\n");
 
-  if( mButtonState == UNSELECTED_STATE )
+  if(mButtonState == UNSELECTED_STATE)
   {
-    ChangeState( SELECTED_STATE );
-    OnPressed();  // Notifies the derived class the button has been pressed.
+    ChangeState(SELECTED_STATE);
+    OnPressed(); // Notifies the derived class the button has been pressed.
   }
 }
 
 void Button::Released()
 {
-  DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::Released\n" );
+  DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::Released\n");
 
-  if( mButtonState == SELECTED_STATE && !mTogglableButton )
+  if(mButtonState == SELECTED_STATE && !mTogglableButton)
   {
-    ChangeState( UNSELECTED_STATE );
+    ChangeState(UNSELECTED_STATE);
     OnReleased(); //    // Notifies the derived class the button has been released.
   }
   mButtonPressedState = UNPRESSED;
 }
 
-void Button::SelectRequiredVisual( Property::Index visualIndex )
+void Button::SelectRequiredVisual(Property::Index visualIndex)
 {
-  DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::SelectRequiredVisual index(%d) state(%d)\n", visualIndex, mButtonState );
+  DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::SelectRequiredVisual index(%d) state(%d)\n", visualIndex, mButtonState);
   // only enable visuals that exist
-  if( DevelControl::GetVisual( *this, visualIndex ) )
+  if(DevelControl::GetVisual(*this, visualIndex))
   {
-    DevelControl::EnableVisual( *this, visualIndex, true );
+    DevelControl::EnableVisual(*this, visualIndex, true);
   }
 }
 
-void Button::RemoveVisual( Property::Index visualIndex )
+void Button::RemoveVisual(Property::Index visualIndex)
 {
   // Use OnButtonVisualRemoval if want button developer to have the option to override removal.
-  DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::RemoveVisual index(%d) state(%d)\n", visualIndex, mButtonState );
+  DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::RemoveVisual index(%d) state(%d)\n", visualIndex, mButtonState);
 
-  Toolkit::Visual::Base visual = DevelControl::GetVisual( *this, visualIndex );
+  Toolkit::Visual::Base visual = DevelControl::GetVisual(*this, visualIndex);
 
-  if( visual )
+  if(visual)
   {
-    DevelControl::EnableVisual( *this, visualIndex, false );
+    DevelControl::EnableVisual(*this, visualIndex, false);
   }
 }
 
-void Button::OnButtonVisualRemoval( Property::Index visualIndex )
+void Button::OnButtonVisualRemoval(Property::Index visualIndex)
 {
   // Derived Buttons can over ride this to prevent default removal.
-  DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::OnButtonVisualRemoval index(%d)\n", visualIndex );
-  RemoveVisual( visualIndex );
+  DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::OnButtonVisualRemoval index(%d)\n", visualIndex);
+  RemoveVisual(visualIndex);
 }
 
-void Button::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
+void Button::SetProperty(BaseObject* object, Property::Index index, const Property::Value& value)
 {
-  Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) );
+  Toolkit::Button button = Toolkit::Button::DownCast(Dali::BaseHandle(object));
 
-  DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::SetProperty index[%d]\n", index );
+  DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::SetProperty index[%d]\n", index);
 
-  if ( button )
+  if(button)
   {
-    switch ( index )
+    switch(index)
     {
       case Toolkit::Button::Property::DISABLED:
       {
-        GetImplementation( button ).SetDisabled( value.Get< bool >() );
+        GetImplementation(button).SetDisabled(value.Get<bool>());
         break;
       }
 
       case Toolkit::Button::Property::AUTO_REPEATING:
       {
-        GetImplementation( button ).SetAutoRepeating( value.Get< bool >() );
+        GetImplementation(button).SetAutoRepeating(value.Get<bool>());
         break;
       }
 
       case Toolkit::Button::Property::INITIAL_AUTO_REPEATING_DELAY:
       {
-        GetImplementation( button ).SetInitialAutoRepeatingDelay( value.Get< float >() );
+        GetImplementation(button).SetInitialAutoRepeatingDelay(value.Get<float>());
         break;
       }
 
       case Toolkit::Button::Property::NEXT_AUTO_REPEATING_DELAY:
       {
-        GetImplementation( button ).SetNextAutoRepeatingDelay( value.Get< float >() );
+        GetImplementation(button).SetNextAutoRepeatingDelay(value.Get<float>());
         break;
       }
 
       case Toolkit::Button::Property::TOGGLABLE:
       {
-        GetImplementation( button ).SetTogglableButton( value.Get< bool >() );
+        GetImplementation(button).SetTogglableButton(value.Get<bool>());
         break;
       }
 
       case Toolkit::Button::Property::SELECTED:
       {
-        GetImplementation( button ).SetSelected( value.Get< bool >() );
+        GetImplementation(button).SetSelected(value.Get<bool>());
         break;
       }
 
@@ -1121,7 +1109,7 @@ void Button::SetProperty( BaseObject* object, Property::Index index, const Prope
       case Toolkit::Button::Property::DISABLED_SELECTED_VISUAL:
       case Toolkit::Button::Property::DISABLED_UNSELECTED_VISUAL:
       {
-        GetImplementation( button ).CreateVisualsForComponent( index, value, DepthIndex::CONTENT );
+        GetImplementation(button).CreateVisualsForComponent(index, value, DepthIndex::CONTENT);
         break;
       }
 
@@ -1130,39 +1118,39 @@ void Button::SetProperty( BaseObject* object, Property::Index index, const Prope
       case Toolkit::Button::Property::DISABLED_SELECTED_BACKGROUND_VISUAL:
       case Toolkit::Button::Property::DISABLED_UNSELECTED_BACKGROUND_VISUAL:
       {
-        GetImplementation( button ).CreateVisualsForComponent( index , value, DepthIndex::BACKGROUND);
+        GetImplementation(button).CreateVisualsForComponent(index, value, DepthIndex::BACKGROUND);
         break;
       }
 
       case Toolkit::Button::Property::LABEL:
       {
         Property::Map outTextVisualProperties;
-        std::string textString;
+        std::string   textString;
 
-        if ( value.Get( textString ) )
+        if(value.Get(textString))
         {
-          DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::SetProperty Setting TextVisual with string[%s]\n", textString.c_str() );
+          DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::SetProperty Setting TextVisual with string[%s]\n", textString.c_str());
 
           Property::Map setPropertyMap;
-          setPropertyMap.Add( Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT )
-                        .Add( Toolkit::TextVisual::Property::TEXT, textString );
+          setPropertyMap.Add(Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT)
+            .Add(Toolkit::TextVisual::Property::TEXT, textString);
 
-          GetImplementation( button ).MergeWithExistingLabelProperties( setPropertyMap, outTextVisualProperties );
+          GetImplementation(button).MergeWithExistingLabelProperties(setPropertyMap, outTextVisualProperties);
         }
         else
         {
           // Get a Property::Map from the property if possible.
           const Property::Map* setPropertyMap = value.GetMap();
-          if( setPropertyMap )
+          if(setPropertyMap)
           {
-            Property::Map indexKeys = TextVisual::ConvertStringKeysToIndexKeys( *setPropertyMap );
-            GetImplementation( button ).MergeWithExistingLabelProperties( indexKeys, outTextVisualProperties );
+            Property::Map indexKeys = TextVisual::ConvertStringKeysToIndexKeys(*setPropertyMap);
+            GetImplementation(button).MergeWithExistingLabelProperties(indexKeys, outTextVisualProperties);
           }
         }
 
-        if( !outTextVisualProperties.Empty() )
+        if(!outTextVisualProperties.Empty())
         {
-          GetImplementation( button ).CreateVisualsForComponent( index, outTextVisualProperties, DepthIndex::CONTENT );
+          GetImplementation(button).CreateVisualsForComponent(index, outTextVisualProperties, DepthIndex::CONTENT);
         }
         break;
       }
@@ -1170,74 +1158,75 @@ void Button::SetProperty( BaseObject* object, Property::Index index, const Prope
       case Toolkit::DevelButton::Property::LABEL_RELATIVE_ALIGNMENT:
       {
         Button::Align labelAlignment(END);
-        Scripting::GetEnumeration< Button::Align> ( value.Get< std::string >().c_str(),
-                                                    ALIGNMENT_TABLE, ALIGNMENT_TABLE_COUNT,
-                                                    labelAlignment );
+        Scripting::GetEnumeration<Button::Align>(value.Get<std::string>().c_str(),
+                                                 ALIGNMENT_TABLE,
+                                                 ALIGNMENT_TABLE_COUNT,
+                                                 labelAlignment);
 
-        GetImplementation( button ).SetLabelAlignment( labelAlignment );
+        GetImplementation(button).SetLabelAlignment(labelAlignment);
         break;
       }
 
       case Toolkit::DevelButton::Property::LABEL_PADDING:
       {
-        Vector4 padding ( value.Get< Vector4 >() );
-        GetImplementation( button ).SetLabelPadding( Padding( padding.x, padding.y, padding.z, padding.w ) );
+        Vector4 padding(value.Get<Vector4>());
+        GetImplementation(button).SetLabelPadding(Padding(padding.x, padding.y, padding.z, padding.w));
         break;
       }
 
       case Toolkit::DevelButton::Property::VISUAL_PADDING:
       {
-        Vector4 padding ( value.Get< Vector4 >() );
-        GetImplementation( button ).SetForegroundPadding( Padding( padding.x, padding.y, padding.z, padding.w ) );
+        Vector4 padding(value.Get<Vector4>());
+        GetImplementation(button).SetForegroundPadding(Padding(padding.x, padding.y, padding.z, padding.w));
         break;
       }
     }
   }
 }
 
-Property::Value Button::GetProperty( BaseObject* object, Property::Index propertyIndex )
+Property::Value Button::GetProperty(BaseObject* object, Property::Index propertyIndex)
 {
   Property::Value value;
 
-  Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) );
+  Toolkit::Button button = Toolkit::Button::DownCast(Dali::BaseHandle(object));
 
-  if ( button )
+  if(button)
   {
-    switch ( propertyIndex )
+    switch(propertyIndex)
     {
       case Toolkit::Button::Property::DISABLED:
       {
-        value = GetImplementation( button ).IsDisabled();
+        value = GetImplementation(button).IsDisabled();
         break;
       }
 
       case Toolkit::Button::Property::AUTO_REPEATING:
       {
-        value = GetImplementation( button ).mAutoRepeating;
+        value = GetImplementation(button).mAutoRepeating;
         break;
       }
 
       case Toolkit::Button::Property::INITIAL_AUTO_REPEATING_DELAY:
       {
-        value = GetImplementation( button ).mInitialAutoRepeatingDelay;
+        value = GetImplementation(button).mInitialAutoRepeatingDelay;
         break;
       }
 
       case Toolkit::Button::Property::NEXT_AUTO_REPEATING_DELAY:
       {
-        value = GetImplementation( button ).mNextAutoRepeatingDelay;
+        value = GetImplementation(button).mNextAutoRepeatingDelay;
         break;
       }
 
       case Toolkit::Button::Property::TOGGLABLE:
       {
-        value = GetImplementation( button ).mTogglableButton;
+        value = GetImplementation(button).mTogglableButton;
         break;
       }
 
       case Toolkit::Button::Property::SELECTED:
       {
-        value = GetImplementation( button ).IsSelected();
+        value = GetImplementation(button).IsSelected();
         break;
       }
 
@@ -1252,7 +1241,7 @@ Property::Value Button::GetProperty( BaseObject* object, Property::Index propert
       case Toolkit::Button::Property::LABEL:
       {
         Property::Map visualProperty;
-        if ( GetImplementation( button ).GetPropertyMapForVisual( propertyIndex, visualProperty ) )
+        if(GetImplementation(button).GetPropertyMapForVisual(propertyIndex, visualProperty))
         {
           value = visualProperty;
         }
@@ -1261,12 +1250,12 @@ Property::Value Button::GetProperty( BaseObject* object, Property::Index propert
 
       case Toolkit::DevelButton::Property::LABEL_RELATIVE_ALIGNMENT:
       {
-        const char* alignment = Scripting::GetEnumerationName< Button::Align >( GetImplementation( button ).GetLabelAlignment(),
-                                                                                ALIGNMENT_STRING_TABLE,
-                                                                                ALIGNMENT_STRING_TABLE_COUNT );
-        if( alignment )
+        const char* alignment = Scripting::GetEnumerationName<Button::Align>(GetImplementation(button).GetLabelAlignment(),
+                                                                             ALIGNMENT_STRING_TABLE,
+                                                                             ALIGNMENT_STRING_TABLE_COUNT);
+        if(alignment)
         {
-          value = std::string( alignment );
+          value = std::string(alignment);
         }
 
         break;
@@ -1274,15 +1263,15 @@ Property::Value Button::GetProperty( BaseObject* object, Property::Index propert
 
       case Toolkit::DevelButton::Property::LABEL_PADDING:
       {
-        Padding padding = GetImplementation( button ).GetLabelPadding();
-        value = Vector4( padding.x, padding.y, padding.top, padding.bottom);
+        Padding padding = GetImplementation(button).GetLabelPadding();
+        value           = Vector4(padding.x, padding.y, padding.top, padding.bottom);
         break;
       }
 
       case Toolkit::DevelButton::Property::VISUAL_PADDING:
       {
-        Padding padding = GetImplementation( button ).GetForegroundPadding();
-        value = Vector4( padding.x, padding.y, padding.top, padding.bottom);
+        Padding padding = GetImplementation(button).GetForegroundPadding();
+        value           = Vector4(padding.x, padding.y, padding.top, padding.bottom);
       }
     }
   }
@@ -1290,10 +1279,10 @@ Property::Value Button::GetProperty( BaseObject* object, Property::Index propert
   return value;
 }
 
-void Button::SetLabelPadding( const Padding& padding)
+void Button::SetLabelPadding(const Padding& padding)
 {
-  DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::SetLabelPadding padding(%f,%f,%f,%f)\n", padding.left, padding.right, padding.bottom, padding.top );
-  mLabelPadding = Padding( padding.left, padding.right, padding.bottom, padding.top );
+  DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::SetLabelPadding padding(%f,%f,%f,%f)\n", padding.left, padding.right, padding.bottom, padding.top);
+  mLabelPadding = Padding(padding.left, padding.right, padding.bottom, padding.top);
   RelayoutRequest();
 }
 
@@ -1302,10 +1291,10 @@ Padding Button::GetLabelPadding()
   return mLabelPadding;
 }
 
-void Button::SetForegroundPadding( const Padding& padding)
+void Button::SetForegroundPadding(const Padding& padding)
 {
-  DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::SetForegroundPadding padding(%f,%f,%f,%f)\n", padding.left, padding.right, padding.bottom, padding.top );
-  mForegroundPadding = Padding( padding.left, padding.right, padding.bottom, padding.top );
+  DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::SetForegroundPadding padding(%f,%f,%f,%f)\n", padding.left, padding.right, padding.bottom, padding.top);
+  mForegroundPadding = Padding(padding.left, padding.right, padding.bottom, padding.top);
   RelayoutRequest();
 }
 
@@ -1316,26 +1305,25 @@ Padding Button::GetForegroundPadding()
 
 std::string Button::AccessibleImpl::GetNameRaw()
 {
-  std::string labelText;
-  auto slf = Toolkit::Button::DownCast( self );
-  Property::Map labelMap = slf.GetProperty<Property::Map>( Toolkit::Button::Property::LABEL );
+  std::string   labelText;
+  auto          slf      = Toolkit::Button::DownCast(self);
+  Property::Map labelMap = slf.GetProperty<Property::Map>(Toolkit::Button::Property::LABEL);
 
-  Property::Value* textPropertyPtr = labelMap.Find( Toolkit::TextVisual::Property::TEXT );
-  if ( textPropertyPtr )
+  Property::Value* textPropertyPtr = labelMap.Find(Toolkit::TextVisual::Property::TEXT);
+  if(textPropertyPtr)
   {
-    textPropertyPtr->Get( labelText );
+    textPropertyPtr->Get(labelText);
   }
 
   return labelText;
 }
 
-
 Property::Index Button::AccessibleImpl::GetNamePropertyIndex()
 {
-  Property::Index label = Toolkit::Button::Property::LABEL;
-  Property::Map labelMap = self.GetProperty<Property::Map>(label);
+  Property::Index label    = Toolkit::Button::Property::LABEL;
+  Property::Map   labelMap = self.GetProperty<Property::Map>(label);
 
-  if (MapContainsTextString(labelMap))
+  if(MapContainsTextString(labelMap))
     return label;
   else
     return Property::INVALID_INDEX;
@@ -1343,11 +1331,11 @@ Property::Index Button::AccessibleImpl::GetNamePropertyIndex()
 
 Dali::Accessibility::States Button::AccessibleImpl::CalculateStates()
 {
-  auto tmp = Control::Impl::AccessibleImpl::CalculateStates();
+  auto tmp                                    = Control::Impl::AccessibleImpl::CalculateStates();
   tmp[Dali::Accessibility::State::SELECTABLE] = true;
-  auto slf = Toolkit::Button::DownCast( self );
-  tmp[Dali::Accessibility::State::ENABLED] = !slf.GetProperty<bool>( Toolkit::Button::Property::DISABLED );
-  tmp[Dali::Accessibility::State::CHECKED] = slf.GetProperty<bool>( Toolkit::Button::Property::SELECTED );
+  auto slf                                    = Toolkit::Button::DownCast(self);
+  tmp[Dali::Accessibility::State::ENABLED]    = !slf.GetProperty<bool>(Toolkit::Button::Property::DISABLED);
+  tmp[Dali::Accessibility::State::CHECKED]    = slf.GetProperty<bool>(Toolkit::Button::Property::SELECTED);
   return tmp;
 }