// EXTERNAL INCLUDES
#include <dali/public-api/events/touch-event.h>
#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/object/type-registry-helper.h>
#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/scripting/scripting.h>
+
+// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/text-view/text-view.h>
namespace Dali
namespace Toolkit
{
-const Property::Index Button::PROPERTY_DISABLED = Internal::Button::BUTTON_PROPERTY_START_INDEX;
-const Property::Index Button::PROPERTY_AUTO_REPEATING = Internal::Button::BUTTON_PROPERTY_START_INDEX + 1;
-const Property::Index Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY = Internal::Button::BUTTON_PROPERTY_START_INDEX + 2;
-const Property::Index Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY = Internal::Button::BUTTON_PROPERTY_START_INDEX + 3;
-const Property::Index Button::PROPERTY_TOGGLABLE = Internal::Button::BUTTON_PROPERTY_START_INDEX + 4;
-const Property::Index Button::PROPERTY_SELECTED = Internal::Button::BUTTON_PROPERTY_START_INDEX + 5;
-const Property::Index Button::PROPERTY_NORMAL_STATE_ACTOR = Internal::Button::BUTTON_PROPERTY_START_INDEX + 6;
-const Property::Index Button::PROPERTY_SELECTED_STATE_ACTOR = Internal::Button::BUTTON_PROPERTY_START_INDEX + 7;
-const Property::Index Button::PROPERTY_DISABLED_STATE_ACTOR = Internal::Button::BUTTON_PROPERTY_START_INDEX + 8;
-const Property::Index Button::PROPERTY_LABEL_ACTOR = Internal::Button::BUTTON_PROPERTY_START_INDEX + 9;
-
namespace Internal
{
namespace
{
-const unsigned int INITIAL_AUTOREPEATING_DELAY( 0.15f );
-const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f );
-
-// Signals
-
-const char* const SIGNAL_PRESSED = "pressed";
-const char* const SIGNAL_RELEASED = "released";
-const char* const SIGNAL_CLICKED = "clicked";
-const char* const SIGNAL_STATE_CHANGED = "state-changed";
-
-// Actions
-
-const char* const ACTION_BUTTON_CLICK = "button-click";
-
BaseHandle Create()
{
// empty handle as we cannot create button (but type registered for clicked signal)
return BaseHandle();
}
-TypeRegistration typeRegistration( typeid( Toolkit::Button ), typeid( Toolkit::Control ), Create );
+// Setup properties, signals and actions using the type-registry.
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Button, Toolkit::Control, Create );
+
+DALI_PROPERTY_REGISTRATION( Button, "disabled", BOOLEAN, DISABLED )
+DALI_PROPERTY_REGISTRATION( Button, "auto-repeating", BOOLEAN, AUTO_REPEATING )
+DALI_PROPERTY_REGISTRATION( Button, "initial-auto-repeating-delay", FLOAT, INITIAL_AUTO_REPEATING_DELAY )
+DALI_PROPERTY_REGISTRATION( Button, "next-auto-repeating-delay", FLOAT, NEXT_AUTO_REPEATING_DELAY )
+DALI_PROPERTY_REGISTRATION( Button, "togglable", BOOLEAN, TOGGLABLE )
+DALI_PROPERTY_REGISTRATION( Button, "selected", BOOLEAN, SELECTED )
+DALI_PROPERTY_REGISTRATION( Button, "normal-state-actor", MAP, NORMAL_STATE_ACTOR )
+DALI_PROPERTY_REGISTRATION( Button, "selected-state-actor", MAP, SELECTED_STATE_ACTOR )
+DALI_PROPERTY_REGISTRATION( Button, "disabled-state-actor", MAP, DISABLED_STATE_ACTOR )
+DALI_PROPERTY_REGISTRATION( Button, "label-actor", MAP, LABEL_ACTOR )
-SignalConnectorType signalConnector1( typeRegistration, SIGNAL_PRESSED , &Button::DoConnectSignal );
-SignalConnectorType signalConnector2( typeRegistration, SIGNAL_RELEASED, &Button::DoConnectSignal );
-SignalConnectorType signalConnector3( typeRegistration, SIGNAL_CLICKED, &Button::DoConnectSignal );
-SignalConnectorType signalConnector4( typeRegistration, SIGNAL_STATE_CHANGED, &Button::DoConnectSignal );
+DALI_SIGNAL_REGISTRATION( Button, "pressed", SIGNAL_PRESSED )
+DALI_SIGNAL_REGISTRATION( Button, "released", SIGNAL_RELEASED )
+DALI_SIGNAL_REGISTRATION( Button, "clicked", SIGNAL_CLICKED )
+DALI_SIGNAL_REGISTRATION( Button, "state-changed", SIGNAL_STATE_CHANGED )
-TypeAction action1( typeRegistration, ACTION_BUTTON_CLICK, &Button::DoAction );
+DALI_ACTION_REGISTRATION( Button, "button-click", ACTION_BUTTON_CLICK )
-PropertyRegistration property1( typeRegistration, "disabled", Toolkit::Button::PROPERTY_DISABLED, Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property2( typeRegistration, "auto-repeating", Toolkit::Button::PROPERTY_AUTO_REPEATING, Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property3( typeRegistration, "initial-auto-repeating-delay", Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY, Property::FLOAT, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property4( typeRegistration, "next-auto-repeating-delay", Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY, Property::FLOAT, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property5( typeRegistration, "togglable", Toolkit::Button::PROPERTY_TOGGLABLE, Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property6( typeRegistration, "selected", Toolkit::Button::PROPERTY_SELECTED, Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property7( typeRegistration, "normal-state-actor", Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR, Property::MAP, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property8( typeRegistration, "selected-state-actor", Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR, Property::MAP, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property9( typeRegistration, "disabled-state-actor", Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR, Property::MAP, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property10( typeRegistration, "label-actor", Toolkit::Button::PROPERTY_LABEL_ACTOR, Property::MAP, &Button::SetProperty, &Button::GetProperty );
+DALI_TYPE_REGISTRATION_END()
+
+const unsigned int INITIAL_AUTOREPEATING_DELAY( 0.15f );
+const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f );
} // unnamed namespace
Button::Button()
: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS ) ),
- mTogglableButton( false ),
- mSelected( false ),
- mPainter( NULL ),
mAutoRepeatingTimer(),
mDisabled( false ),
mAutoRepeating( false ),
-// mTogglableButton( false ),
-// mSelected( false ),
+ mTogglableButton( false ),
+ mSelected( false ),
mInitialAutoRepeatingDelay( INITIAL_AUTOREPEATING_DELAY ),
mNextAutoRepeatingDelay( NEXT_AUTOREPEATING_DELAY ),
+ mAnimationTime( 0.0f ),
mClickActionPerforming( false ),
mState( ButtonUp )
{
void Button::SetDisabled( bool disabled )
{
- mDisabled = disabled;
-
- // Notifies the painter.
- Toolkit::Button handle( GetOwner() );
- if( mPainter )
+ if( disabled != mDisabled )
{
- mPainter->SetDisabled( handle, mDisabled );
+ mDisabled = disabled;
+
+ OnDisabled( mDisabled );
}
}
if( autoRepeating )
{
mTogglableButton = false;
+
if( mSelected )
{
// Emit a signal is not wanted, only change the appearance.
- Toolkit::Button handle( GetOwner() );
- mPainter->Selected( handle );
+ OnSelected( false );
+
mSelected = false;
+
+ RelayoutRequest();
}
}
-
- // Notifies the painter.
- mPainter->SetAutoRepeating( mAutoRepeating );
}
bool Button::IsAutoRepeating() const
if( togglable )
{
mAutoRepeating = false;
-
- // Notifies the painter.
- mPainter->SetAutoRepeating( mAutoRepeating );
}
}
{
if( !mDisabled && mTogglableButton && ( selected != mSelected ) )
{
+ // Notifies the derived class the button has been selected.
+ OnSelected( selected );
+
mSelected = selected;
Toolkit::Button handle( GetOwner() );
- // Notifies the painter the button has been selected.
- mPainter->Selected( handle );
-
// Emit signal.
mStateChangedSignal.Emit( handle );
+
+ RelayoutRequest();
}
}
void Button::SetAnimationTime( float animationTime )
{
- OnAnimationTimeSet( animationTime );
+ mAnimationTime = animationTime;
}
float Button::GetAnimationTime() const
{
- return OnAnimationTimeRequested();
+ return mAnimationTime;
}
void Button::SetLabel( const std::string& label )
Toolkit::TextView textView = Toolkit::TextView::New( label );
textView.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit ); // Make sure our text always fits inside the button
SetLabel( textView );
-
- RelayoutRequest();
}
void Button::SetLabel( Actor label )
{
- Toolkit::Button handle( GetOwner() );
+ if( mLabel != label )
+ {
+ if( mLabel && mLabel.GetParent() )
+ {
+ mLabel.GetParent().Remove( mLabel );
+ }
+
+ mLabel = label;
- mPainter->SetLabel( handle, label );
+ OnLabelSet();
+
+ RelayoutRequest();
+ }
}
Actor Button::GetLabel() const
return mLabel;
}
-void Button::SetButtonImage( Image image )
-{
- SetButtonImage( ImageActor::New( image ) );
-}
-
-void Button::SetButtonImage( Actor image )
-{
- Toolkit::Button handle( GetOwner() );
- mPainter->SetButtonImage( handle, image );
-}
-
Actor Button::GetButtonImage() const
{
- return mButtonImage;
+ return mButtonContent;
}
Actor& Button::GetButtonImage()
{
- return mButtonImage;
-}
-
-void Button::SetSelectedImage( Image image )
-{
- SetSelectedImage( ImageActor::New( image ) );
-}
-
-void Button::SetSelectedImage( Actor image )
-{
- Toolkit::Button handle( GetOwner() );
- mPainter->SetSelectedImage( handle, image );
+ return mButtonContent;
}
Actor Button::GetSelectedImage() const
{
- return mSelectedImage;
+ return mSelectedContent;
}
Actor& Button::GetSelectedImage()
{
- return mSelectedImage;
-}
-
-void Button::SetBackgroundImage( Image image )
-{
- SetBackgroundImage( ImageActor::New( image ) );
-}
-
-void Button::SetBackgroundImage( Actor image )
-{
- Toolkit::Button handle( GetOwner() );
- mPainter->SetBackgroundImage( handle, image );
+ return mSelectedContent;
}
Actor Button::GetBackgroundImage() const
{
- return mBackgroundImage;
+ return mBackgroundContent;
}
Actor& Button::GetBackgroundImage()
{
- return mBackgroundImage;
-}
-
-void Button::SetDisabledImage( Image image )
-{
- SetDisabledImage( ImageActor::New( image ) );
-}
-
-void Button::SetDisabledImage( Actor image )
-{
- Toolkit::Button handle( GetOwner() );
- mPainter->SetDisabledImage( handle, image );
+ return mBackgroundContent;
}
Actor Button::GetDisabledImage() const
{
- return mDisabledImage;
+ return mDisabledContent;
}
Actor& Button::GetDisabledImage()
{
- return mDisabledImage;
-}
-
-void Button::SetDisabledSelectedImage( Image image )
-{
- SetDisabledSelectedImage( ImageActor::New( image ) );
-}
-
-void Button::SetDisabledSelectedImage( Actor image )
-{
- Toolkit::Button handle( GetOwner() );
- mPainter->SetDisabledSelectedImage( handle, image );
+ return mDisabledContent;
}
Actor Button::GetDisabledSelectedImage() const
{
- return mDisabledSelectedImage;
+ return mDisabledSelectedContent;
}
Actor& Button::GetDisabledSelectedImage()
{
- return mDisabledSelectedImage;
-}
-
-void Button::SetDisabledBackgroundImage( Image image )
-{
- SetDisabledBackgroundImage( ImageActor::New( image ) );
-}
-
-void Button::SetDisabledBackgroundImage( Actor image )
-{
- Toolkit::Button handle( GetOwner() );
- mPainter->SetDisabledBackgroundImage( handle, image );
+ return mDisabledSelectedContent;
}
Actor Button::GetDisabledBackgroundImage() const
{
- return mDisabledBackgroundImage;
+ return mDisabledBackgroundContent;
}
Actor& Button::GetDisabledBackgroundImage()
{
- return mDisabledBackgroundImage;
-}
-
-Actor& Button::GetFadeOutButtonImage()
-{
- return mFadeOutButtonImage;
-}
-
-Actor& Button::GetFadeOutSelectedImage()
-{
- return mFadeOutSelectedImage;
-}
-
-Actor& Button::GetFadeOutBackgroundImage()
-{
- return mFadeOutBackgroundImage;
+ return mDisabledBackgroundContent;
}
bool Button::DoAction( BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes )
}
}
-void Button::OnAnimationTimeSet( float animationTime )
-{
- mPainter->SetAnimationTime( animationTime );
-}
-
-float Button::OnAnimationTimeRequested() const
-{
- return mPainter->GetAnimationTime();
-}
-
void Button::OnButtonStageDisconnection()
{
if( ButtonDown == mState )
{
Toolkit::Button handle( GetOwner() );
- // Notifies the painter the button has been released.
- mPainter->Released( handle );
+ // Notifies the derived class the button has been released.
+ OnReleased();
if( mAutoRepeating )
{
{
Toolkit::Button handle( GetOwner() );
- // Notifies the painter the button has been pressed.
- mPainter->Pressed( handle );
+ // Notifies the derived class the button has been pressed.
+ OnPressed();
if( mAutoRepeating )
{
}
else
{
- Toolkit::Button handle( GetOwner() );
-
- // Notifies the painter the button has been clicked.
- mPainter->Released( handle );
- mPainter->Clicked( handle );
+ // Notifies the derived class the button has been clicked.
+ OnReleased();
+ OnClicked();
if( mAutoRepeating )
{
mAutoRepeatingTimer.Reset();
}
+ Toolkit::Button handle( GetOwner() );
+
//Emit signal.
mReleasedSignal.Emit( handle );
mClickedSignal.Emit( handle );
{
Toolkit::Button handle( GetOwner() );
- // Notifies the painter the button has been released.
- mPainter->Released( handle );
+ // Notifies the derived class the button has been released.
+ OnReleased();
if( mAutoRepeating )
{
void Button::OnInitialize()
{
- // Initialize the painter and notifies subclasses.
- Toolkit::Button handle( GetOwner() );
- if( mPainter )
- {
- mPainter->Initialize( handle );
- }
-
Actor self = Self();
mTapDetector = TapGestureDetector::New();
DoClickAction( attributes );
}
-void Button::OnControlSizeSet(const Vector3& targetSize)
-{
- Toolkit::Button handle( GetOwner() );
- if( mPainter )
- {
- mPainter->SetSize( handle, targetSize );
- }
-}
-
void Button::OnTap(Actor actor, const TapGesture& tap)
{
// Do nothing.
Toolkit::Button handle( GetOwner() );
- // Notifies the painter the button has been pressed.
- mPainter->Pressed( handle );
+ // Notifies the derived class the button has been pressed.
+ OnPressed();
//Emit signal.
consumed = mReleasedSignal.Emit( handle );
mState = ButtonUp;
}
-void Button::SetPainter(ButtonPainterPtr painter)
-{
- mPainter = painter;
-}
-
Button::ButtonState Button::GetState()
{
return mState;
{
switch ( index )
{
- case Toolkit::Button::PROPERTY_DISABLED:
+ case Toolkit::Button::Property::DISABLED:
{
GetImplementation( button ).SetDisabled( value.Get<bool>() );
break;
}
- case Toolkit::Button::PROPERTY_AUTO_REPEATING:
+ case Toolkit::Button::Property::AUTO_REPEATING:
{
GetImplementation( button ).SetAutoRepeating( value.Get< bool >() );
break;
}
- case Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY:
+ case Toolkit::Button::Property::INITIAL_AUTO_REPEATING_DELAY:
{
GetImplementation( button ).SetInitialAutoRepeatingDelay( value.Get< float >() );
break;
}
- case Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY:
+ case Toolkit::Button::Property::NEXT_AUTO_REPEATING_DELAY:
{
GetImplementation( button ).SetNextAutoRepeatingDelay( value.Get< float >() );
break;
}
- case Toolkit::Button::PROPERTY_TOGGLABLE:
+ case Toolkit::Button::Property::TOGGLABLE:
{
GetImplementation( button ).SetTogglableButton( value.Get< bool >() );
break;
}
- case Toolkit::Button::PROPERTY_SELECTED:
+ case Toolkit::Button::Property::SELECTED:
{
GetImplementation( button ).SetSelected( value.Get< bool >() );
break;
}
- case Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR:
+ case Toolkit::Button::Property::NORMAL_STATE_ACTOR:
{
GetImplementation( button ).SetButtonImage( Scripting::NewActor( value.Get< Property::Map >() ) );
break;
}
- case Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR:
+ case Toolkit::Button::Property::SELECTED_STATE_ACTOR:
{
GetImplementation( button ).SetSelectedImage( Scripting::NewActor( value.Get< Property::Map >() ) );
break;
}
- case Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR:
+ case Toolkit::Button::Property::DISABLED_STATE_ACTOR:
{
GetImplementation( button ).SetDisabledImage( Scripting::NewActor( value.Get< Property::Map >() ) );
break;
}
- case Toolkit::Button::PROPERTY_LABEL_ACTOR:
+ case Toolkit::Button::Property::LABEL_ACTOR:
{
GetImplementation( button ).SetLabel( Scripting::NewActor( value.Get< Property::Map >() ) );
break;
{
switch ( propertyIndex )
{
- case Toolkit::Button::PROPERTY_DISABLED:
+ case Toolkit::Button::Property::DISABLED:
{
value = GetImplementation( button ).mDisabled;
break;
}
- case Toolkit::Button::PROPERTY_AUTO_REPEATING:
+ case Toolkit::Button::Property::AUTO_REPEATING:
{
value = GetImplementation( button ).mAutoRepeating;
break;
}
- case Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY:
+ case Toolkit::Button::Property::INITIAL_AUTO_REPEATING_DELAY:
{
value = GetImplementation( button ).mInitialAutoRepeatingDelay;
break;
}
- case Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY:
+ case Toolkit::Button::Property::NEXT_AUTO_REPEATING_DELAY:
{
value = GetImplementation( button ).mNextAutoRepeatingDelay;
break;
}
- case Toolkit::Button::PROPERTY_TOGGLABLE:
+ case Toolkit::Button::Property::TOGGLABLE:
{
value = GetImplementation( button ).mTogglableButton;
break;
}
- case Toolkit::Button::PROPERTY_SELECTED:
+ case Toolkit::Button::Property::SELECTED:
{
value = GetImplementation( button ).mSelected;
break;
}
- case Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR:
+ case Toolkit::Button::Property::NORMAL_STATE_ACTOR:
{
Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mButtonImage, map );
+ Scripting::CreatePropertyMap( GetImplementation( button ).mButtonContent, map );
value = map;
break;
}
- case Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR:
+ case Toolkit::Button::Property::SELECTED_STATE_ACTOR:
{
Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mSelectedImage, map );
+ Scripting::CreatePropertyMap( GetImplementation( button ).mSelectedContent, map );
value = map;
break;
}
- case Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR:
+ case Toolkit::Button::Property::DISABLED_STATE_ACTOR:
{
Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mDisabledImage, map );
+ Scripting::CreatePropertyMap( GetImplementation( button ).mDisabledContent, map );
value = map;
break;
}
- case Toolkit::Button::PROPERTY_LABEL_ACTOR:
+ case Toolkit::Button::Property::LABEL_ACTOR:
{
Property::Map map;
Scripting::CreatePropertyMap( GetImplementation( button ).mLabel, map );