Merge "Changes in Javascript plugin to compile under new mesh api" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / buttons / button-impl.cpp
index 7115cec..a1eb3cf 100644 (file)
@@ -22,9 +22,9 @@
 #include <cstring> // for strcmp
 #include <dali/public-api/events/touch-event.h>
 #include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/devel-api/object/type-registry-helper.h>
 #include <dali/public-api/actors/image-actor.h>
-#include <dali/public-api/scripting/scripting.h>
+#include <dali/devel-api/scripting/scripting.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/text-controls/text-label.h>
@@ -74,23 +74,23 @@ BaseHandle Create()
 // Setup properties, signals and actions using the type-registry.
 DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Button, Toolkit::Control, Create );
 
-DALI_PROPERTY_REGISTRATION( Button, "disabled",                     BOOLEAN, DISABLED                     )
-DALI_PROPERTY_REGISTRATION( Button, "auto-repeating",               BOOLEAN, AUTO_REPEATING               )
-DALI_PROPERTY_REGISTRATION( Button, "initial-auto-repeating-delay", FLOAT,   INITIAL_AUTO_REPEATING_DELAY )
-DALI_PROPERTY_REGISTRATION( Button, "next-auto-repeating-delay",    FLOAT,   NEXT_AUTO_REPEATING_DELAY    )
-DALI_PROPERTY_REGISTRATION( Button, "togglable",                    BOOLEAN, TOGGLABLE                    )
-DALI_PROPERTY_REGISTRATION( Button, "selected",                     BOOLEAN, SELECTED                     )
-DALI_PROPERTY_REGISTRATION( Button, "normal-state-actor",           MAP,     NORMAL_STATE_ACTOR           )
-DALI_PROPERTY_REGISTRATION( Button, "selected-state-actor",         MAP,     SELECTED_STATE_ACTOR         )
-DALI_PROPERTY_REGISTRATION( Button, "disabled-state-actor",         MAP,     DISABLED_STATE_ACTOR         )
-DALI_PROPERTY_REGISTRATION( Button, "label-actor",                  MAP,     LABEL_ACTOR                  )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled",                     BOOLEAN, DISABLED                     )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "auto-repeating",               BOOLEAN, AUTO_REPEATING               )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "initial-auto-repeating-delay", FLOAT,   INITIAL_AUTO_REPEATING_DELAY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "next-auto-repeating-delay",    FLOAT,   NEXT_AUTO_REPEATING_DELAY    )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "togglable",                    BOOLEAN, TOGGLABLE                    )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected",                     BOOLEAN, SELECTED                     )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "normal-state-actor",           MAP,     NORMAL_STATE_ACTOR           )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected-state-actor",         MAP,     SELECTED_STATE_ACTOR         )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled-state-actor",         MAP,     DISABLED_STATE_ACTOR         )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "label-actor",                  MAP,     LABEL_ACTOR                  )
 
-DALI_SIGNAL_REGISTRATION(   Button, "pressed",                               SIGNAL_PRESSED               )
-DALI_SIGNAL_REGISTRATION(   Button, "released",                              SIGNAL_RELEASED              )
-DALI_SIGNAL_REGISTRATION(   Button, "clicked",                               SIGNAL_CLICKED               )
-DALI_SIGNAL_REGISTRATION(   Button, "state-changed",                         SIGNAL_STATE_CHANGED         )
+DALI_SIGNAL_REGISTRATION(   Toolkit, Button, "pressed",                               SIGNAL_PRESSED               )
+DALI_SIGNAL_REGISTRATION(   Toolkit, Button, "released",                              SIGNAL_RELEASED              )
+DALI_SIGNAL_REGISTRATION(   Toolkit, Button, "clicked",                               SIGNAL_CLICKED               )
+DALI_SIGNAL_REGISTRATION(   Toolkit, Button, "state-changed",                         SIGNAL_STATE_CHANGED         )
 
-DALI_ACTION_REGISTRATION(   Button, "button-click",                          ACTION_BUTTON_CLICK          )
+DALI_ACTION_REGISTRATION(   Toolkit, Button, "button-click",                          ACTION_BUTTON_CLICK          )
 
 DALI_TYPE_REGISTRATION_END()
 
@@ -905,7 +905,7 @@ Actor& Button::GetDisabledBackgroundImage()
   return mDisabledBackgroundContent;
 }
 
-bool Button::DoAction( BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes )
+bool Button::DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
 {
   bool ret = false;
 
@@ -917,14 +917,13 @@ bool Button::DoAction( BaseObject* object, const std::string& actionName, const
 
   if( 0 == strcmp( actionName.c_str(), ACTION_BUTTON_CLICK ) )
   {
-    GetImplementation( button ).DoClickAction( attributes );
-    ret = true;
+    ret = GetImplementation( button ).DoClickAction( attributes );
   }
 
   return ret;
 }
 
-void Button::DoClickAction( const PropertyValueContainer& attributes )
+bool Button::DoClickAction( const Property::Map& attributes )
 {
   // Prevents the button signals from doing a recursive loop by sending an action
   // and re-emitting the signals.
@@ -935,7 +934,11 @@ void Button::DoClickAction( const PropertyValueContainer& attributes )
     mState = ButtonDown;
     OnButtonUp();
     mClickActionPerforming = false;
+
+    return true;
   }
+
+  return false;
 }
 
 void Button::UpdatePaintTransitionState()
@@ -1203,15 +1206,21 @@ void Button::OnInitialize()
 
   OnButtonInitialize();
 
-  self.SetDrawMode( DrawMode::OVERLAY );
   self.SetKeyboardFocusable( true );
 }
 
-void Button::OnActivated()
+bool Button::OnAccessibilityActivated()
+{
+  return OnKeyboardEnter();
+}
+
+bool Button::OnKeyboardEnter()
 {
-  // When the button is activated, it performs the click action
-  PropertyValueContainer attributes;
-  DoClickAction( attributes );
+  // When the enter key is pressed, or button is activated, the click action is performed.
+  Property::Map attributes;
+  bool ret = DoClickAction( attributes );
+
+  return ret;
 }
 
 void Button::OnControlStageDisconnection()